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Vinceq98

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Everything posted by Vinceq98

  1. Sleep nade is broken right now. But you can verify in Character creation the damage values. The pseudopets from arsenal control do not inherent AT modifiers for damage. So the pet is worse on dominators and both liquid nitrogen and sleep nade are worse because they cant "crit". But then dominators have assault secondaries. What Arsenal brings for Dominators is complete safety inside their control patches. Smoke Canister layered with Sleep Nade means you can just blast and blast without focusing much on CC. Bring down the bosses while your AOEs take care of the minions and Lts. On character creation SLEEP NADE at lvl 50 shows 44.49 damage for Dominators. And Liquid Nitrogen shows 5 ticks of 52.83 Controllers have the same values except they also get Containment damage. Basically this set was undercooked by the devs. As evidenced by the constant bug fixes and bug introductions. This set has caused so much loss of time to patch things up for them. But still I am thankful because its current incarnation is a very strong control set.
  2. Yeah came to say that sleep grenade is not doing damage anymore. Its very random but mostly it does 0 damage but does pulse the sleep. Please fix as this was my controllers main source of AOE damage
  3. I though Dominators were going to be good but this set has so many pseudopets that dont actually differ in damage YET the controller version gets Containment damage still. Liquid Nitrogen and sleep grenade do the same damage on both ATs but controllers can do 2x dmg from containment. Add it very aggressive secondaries with +dmg or -RES and my controller is actually outdamaging when it comes to clearing minions and lts. Heck even the pet does 2x more dmg for controllers. Bosses can slow you down but its not that far behind a dominator. Honestly have been floored by the success of Arsenal/TA and Arsenal/Storm. Absolute AOE monsters.
  4. Ty for the continued tuning. Can i ask what is causing all the containment "procs" to go off on my screen. I noticed this on the beta server and my controller is having the containment effect firing off frequently when conditions are met. I want to replicate this on live if this is an settings option. I think its neat and gives me the effect that my controller is doing double damage frequently
  5. Honestly pain and any of the non def sets just are behind Time, Trick Arrow, and Dark in terms of providing Offense+Defense to your pets. I had a pain MM I shelved because resisting damage doesn't stop the barrage of CCs and attacks being launched at your pets. If you can regularly solo Banished pantheon +4x8 or Carnies or Longbows then the new council and thorns have just been updated to their level of status. You need to disable mobs hit chance or buff your pets def to softcap in order to feel safe against the new thorns mobs. I'd probably rethink using empathy or pain or thermal radiation unless you want to just endlessly spam your healing auras
  6. In one of the BETA BUILDS, Controllers where getting the POP UP for CONTAINMENT. Much like a stalker does for CRITICAL STRIKE. Has that change been reverted? If not how can i turn it on?? I thought that was a neat quirk and helps me feel like my little controller is doing damage.
  7. Which is better SOLO?? +DMG buffs (like Overgrowth) VS -RES Debuffs (like Freezing Rain)
  8. I am soo damn pleased with the changes from this set. I never would have thought the devs would update a set to be past average and I have to say ARSE control aint arse at all. Im soo excited to play this set. TY TY!!!
  9. Is this what they lost in the PAGE 5 update???? Before the update Bots never had an issue with end even with minimal slotting. Now they need ageless T4 or be paired up with Cold Domination for Heatloss.
  10. Someone thinks Dominators with Sleet were replacing Cold Defenders/Corrupters from 4star difficulty runs 🤨🤡
  11. What is the hold up, Arsenal Control feels fleshed out. Is it the changes to epic pools that are dividing players ? A lot of changes made some powers definitely feel NOT epic.
  12. I think they need to buff Liquid Nitrogen to last longer. It expires way to quickly. In my videos you can see that Im just cycling powers quickly because I feel like its a countdown before the mobs eventually get out of my kill zone, IE my control patches. Liquid Nitrogen feels better at 45 sec duration. Mobs feel out of control when outside your patches and have to be individually held or slept with your power. Liquid Nitrogen helps keep mobs inside your patches allowing you to focus on damage more. Also Smoke Canister could benefit from having a ground patch graphic so I know I dont drop another one too soon in the same area. If developer time is being is short because of their schedule then I say send this patch through but revisit it on the next update. Storm Blast got some love afterwards, This set needs one more quality pass to be perfect.
  13. Some are useless. They present an opportunity cost that cant be denied. Its not like we havent been playing the same damn game for the last 20 years. I dislike the mantra of bringing things down in a PVE game, its US vs Enemies. Why not just bring up underperforming and rarely chosen pools into the desirable realm. Knocking down SLeet or Bonfire or Soul Drain isnt it.
  14. These epic power pools are really a let down. 16 mins and 40 sec recharge for SOul Consumption is just INTING. Are we going to use the power once per log in??? Why even have a recharge at this point . . . Also why does psi mastery suck even more with a 40 sec recharge PSI tornado. Fire Ball does more damage and is 32 sec recharge for controllers and dominators. Maybe this is them wanting everyone to play a 5th powerpool because Fold Space from a travel pool trumps a lot of these "changes"
  15. I know confuse doesnt set up containment. But Flash bang is does. Liquid Nitrogen has a base -90% slow on it. One slot or another power with a slow like Sleet, Freezing Rain, Times Juncture, or even Ice Storm can floor a mobs run speed. Im actually going to go back on my previous criticism of the set and say that the Immob is not needed. Scrap this Wet Debuff and chance to Immob on liquid nitrogen and just buff the Pet. Bosses are the only mobs left running around out of control. But spamming Cryo Ray + Tranq Dart offers containment and dmg. I dont even target minions or lieutenants, Liquid Nitrogen at max Dmg does 24.74 dmg a tick and it can do containment damage. Thats Hot Feet level of damage. My videos show that by the time im cycling my powers I just spam Hold + Sleep on bosses over and over again. This set feels good when played as a Dominator. I can easily run into the center of a pack and drop Smoke Canister on my way in. My next 2 powers in sequence are Flash Bang for the Stun and then Liquid Nitrogen to keep them snared. I actually prefer them not immob so they can run closer to my Dominator as he pelts them with PBAOE and TAOEs from his epic pool.
  16. I think they need to ditch the wet status. Even with storm summoning activating the root, you cannot enhance it and it doesnt reapply like a pseudo pet. I cannot immobilize bosses with Liquid Nitrogen and Freezing Rain together. It is a one and done check. It is there to just bloat the powers budget without much effect. Setting up containment is easy with Smoke Canister + Flash Bang. It feels instant with how fast the 2 powers activate. The set thrives on being in melee range. While you can certainly hover blast like i do, the pet stays so far back that if you were to max range it would just stay 5-10 meters behind you always. I wish it were given a shorter range attack thus forcing it to be in melee most of the time. Its actually a potent tank and if it were to draw the aggro of bosses away from you it would be a 10/10 pet for me. Playing on a Dominator feels like the set was designed for them. The CCs have very little damage and you can ditch sleep grenade for more powers from your assault power set. Liquid nitrogen on a dominator doesnt do containment damage and thus is just there for the slow and KD effect. Overall im Happy with the powerset. Its unfortunate that you are pigeonholed into certain secondaries but that is what we are dealt with. Im actually tired of Storm Summoning now but its hard to deny that this combo was what the devs wanted us to play. The playstyle is very much summon pseudo pet or ground aoe and then spam your Single Target Hold + Single Target Sleep and or P2W Attacks until victory.
  17. I have a couple videos of a 50 controller running 54/x8 missions with bosses. So far the set is actually really good except for some major bugs that i find annoying but not game breaking I will upload them as soon as Youtube is finished processing the videos. I wanted to showcase the whole mission isntead of a few clips 1) Tranq Dart = Poor mans Levitate. Ok Damage can take alot of procs but the 6 sec recharge hurts its procability. 8/10 used to get set bonuses and damage 2) Cryo Ray = A+ tier hold power. Decently fast activation, Its no Dominate or Blind BUT its accepts alot of procs 10/10 Max DMG + Procs focus 3) Liquid Nitrogen = The sets "carrion creepers" it helps melt minions and lieutenants health. 5 set ragnarok for dmg and set bonus 10/10 4) Cloaking Device = Set mule BUT currently the def is shut off completely in combat. It doesnt suppress properly. 1/10 power only because its for LOTG mule. Need to fix ASAP 5) Smoke Canister = Its Seeds + Flash arrow + KB protection. This is a LOADED power now. 10/10 must take. 6 Slots ez 6) Flash Bang = Another every spawn power. Without "wet" this sets up containment for controllers to wipe out minions + lieutenants. 10/10 power for set bonuses as well. Very fast animation 7) Tear Gas = Its an OK shit button. Kinda needs Smoke Canister first to soak the alpha because it wont HOLD mobs right away. 6/10 just for set mule. 4 slot basilik gaze and forget it 😎 Tri Cannon = What a meh pet. This pet requires you to get close to the mobs or it wont "aggro" and start attacking. Behaves just like devices Gun Drone. 4/10 Its just a slot mule power for my build. The set really thrives and survives in its patches. Much like trick arrow. When mobs start running away things can get dicey if you cant shut them down. Smoke Canister and Liquid Nitrogen effects fade away far too quickly for my liking. It feels like a race to spam powers as a result.
  18. Literally trolling a new mechanic just so you can say I gave the community what they were asking for. <insert meme here> Just scrap the damn immobilize then, your obviously soo against it. Buff up the slows to the max. I better see the mobs barely getting out of the patches because the sets inherent -run speed and slow debuffs are so strong we dont even need the immobilize. Also buff the knockdown patch to be bonfire pre nerf. The mobs should flop like a fish out of water.
  19. Well I have to hand it to the devs that they take feedback players give. Its just always so half ****** sometimes. This new wet mechanic is great but you really need to consider what that wet status is. This game was launched in 2004 and not one mention of that status has been in the game. Maybe show us a video showcasing how to enable WET debuff. I mean this is your game now, were all just playing it. At least give us a bone and tell us how to play a set you made,
  20. Hilarious. All this developer time used up only for a set the community will relegate as below average. The forefathers of the original game kept pushing out meta sets when the game became pay to win. Darkness Control, Nature Affinity, Titan Weapons. Homecoming clearly has an agenda that all new powersets MUST not exceed average in power strength. They want them to be as unmemorable as possible lol.
  21. So many good suggestions and feedback from this thread. Lets hope Captain Powerhouse listens and not give this set the Storm blast treatment.
  22. This powerset needs severe tuning. Otherwise ARSE control has very little appeal and hardly any bonuses over other powersets. Controllers and Dominators are pretty seldom played. I thought a new powerset is supposed to entice players to the AT not drive them away.
  23. One thing I just want to add is that the devs are just so timid with power scaling of these new sets. I mean I get they don't want to make the newest power set the meta but my god it's like they make sure they are always middle or even below average in terms of damage potential. You spent so much time and love designing and creating new power sets only for players to outright ignore them and continue on playing the sets the original devs made. I truly think they need to make these new sets at bare minimum A tier if not S tier when they come out. I rarely see storm blasters or symphony controllers. Or sonic assault dominators. They were built once only to be shelved and forgotten 😭
  24. Omg I'm at work but someone please test out Mind Control Telekinesis. That is an Uber buff to MC playstyle and helps the set setup containment DMG it really needed. Also pulling in mobs is going to be soo helpful. I really hope this power trend picks up in other future power sets the. Decide to make. Imagine grouping up everyone in a nice tight pack and melt them in a burn patch or fireball. I really need to get to the test server for this.
  25. My mercenaries and necro are my fastest clearers now. Time Manipulation >> Cold Domination >>>>>>> The rest
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