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KeepDistance

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Everything posted by KeepDistance

  1. Note that there are two separate posts above that both end with the display of "Brawl". However there is actually more content in the 2nd of those posts; it was supposed to include Rest, Swift, Hurdle, Health, Stamina, Ninja Run, and Speed Phase as well. So it looks to me like there is a limit to what HC forum software will render, and if you go beyond that a little bit, you just get a rendering error. If you go beyond that by a lot, you get a post error.
  2. Conclusion: part 1 of the forum export pastes fine on its own. Part 2 also pastes fine on its own. When combined, the same text results in a post error. I think this is a forum software issue having to do with the amount of markup in a single post.
  3. Part 2: (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Stamina (A) Performance Shifter - Chance for +End Level 8: Speed Phase Level 1: Prestige Power Dash
  4. Part 1: This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Jab Bush: Level 50 Mutation Dominator Primary Power Set: Plant Control Secondary Power Set: Thorny Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Strangler (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (3) Superior Ascendency of the Dominator - Control Duration/Recharge (3) Superior Ascendency of the Dominator - Endurance/Recharge (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 1: Thorny Darts Hamidon Origin:Nucleolus Exposure Level 2: Skewer Hamidon Origin:Nucleolus Exposure (7) Hecatomb - Damage (9) Hecatomb - Chance of Damage(Negative) (9) Mako's Bite - Chance of Damage(Lethal) (11) Touch of Death - Chance of Damage(Negative) (11) Shield Breaker - Chance for Lethal Damage Level 4: Fling Thorns (A) Superior Frozen Blast - Accuracy/Damage (13) Superior Frozen Blast - Damage/Endurance (13) Superior Frozen Blast - Accuracy/Damage/Endurance (15) Superior Frozen Blast - Accuracy/Damage/Recharge (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (17) Superior Frozen Blast - Recharge/Chance for Immobilize Level 6: Roots (A) Gravitational Anchor - Immobilize/Recharge/Accuracy (17) Gravitational Anchor - Recharge/Accuracy (19) Gravitational Anchor - Immobilize/Recharge (19) Gravitational Anchor - Immobilize/Endurance (21) Gravitational Anchor - Chance for Hold Level 8: Super Speed (A) Celerity - +Stealth Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Spirit Tree (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Chance for +Absorb Level 14: Seeds of Confusion (A) Coercive Persuasion - Confused/Recharge/Accuracy (27) Coercive Persuasion - Recharge/Accuracy (27) Coercive Persuasion - Confused/Recharge (29) Coercive Persuasion - Confused/Endurance (29) Coercive Persuasion - Contagious Confusion (31) Coercive Persuasion - Confused Level 16: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 18: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 20: Boxing (A) Accuracy IO Level 22: Tough (A) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (33) Unbreakable Guard - Resistance (34) Unbreakable Guard - +Max HP (34) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Shield Wall - Defense/Endurance (36) Shield Wall - Defense (36) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Carrion Creepers Hamidon Origin:Nucleolus Exposure (37) Bombardment - Chance for Fire Damage (37) Positron's Blast - Chance of Damage(Energy) (37) Javelin Volley - Chance of Damage(Lethal) (39) Explosive Strike - Chance for Smashing Damage (43) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 28: Maneuvers (A) Reactive Defenses - Defense/Endurance (39) Reactive Defenses - Defense (39) Reactive Defenses - Scaling Resist Damage (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Assault (A) Endurance Reduction IO Level 32: Fly Trap Hamidon Origin:Nucleolus Exposure (40) Soulbound Allegiance - Damage (48) Touch of Lady Grey - Chance for Negative Damage Level 35: Ripper (A) Armageddon - Damage/Recharge/Accuracy (40) Armageddon - Recharge/Accuracy (42) Armageddon - Damage/Recharge (42) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage Level 38: Thorn Barrage (A) Apocalypse - Damage/Recharge/Accuracy (43) Apocalypse - Damage (43) Apocalypse - Chance of Damage(Negative) (45) Gladiator's Javelin - Chance of Damage(Toxic) (45) Explosive Strike - Chance for Smashing Damage (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 41: Charged Armor (A) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - Resistance (46) Unbreakable Guard - RechargeTime/Resistance Level 44: Ball Lightning (A) Ragnarok - Damage/Recharge/Accuracy (48) Ragnarok - Recharge/Accuracy (48) Ragnarok - Damage/Recharge (50) Ragnarok - Damage/Endurance (50) Ragnarok - Chance for Knockdown Level 47: Summon Guardian (A) Soulbound Allegiance - Damage/Recharge/Accuracy (50) Soulbound Allegiance - Damage/Recharge Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Domination Level 1: Brawl
  5. (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 2: Swift (A) Run Speed IO Level 2: Hurdle (A) Jumping IO Level 2: Health (A) Panacea - +Hit Points/Endurance Level 2: Stamina (A) Performance Shifter - Chance for +End Level 8: Speed Phase Level 1: Prestige Power Dash
  6. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Jab Bush: Level 50 Mutation Dominator Primary Power Set: Plant Control Secondary Power Set: Thorny Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Strangler (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (3) Superior Ascendency of the Dominator - Control Duration/Recharge (3) Superior Ascendency of the Dominator - Endurance/Recharge (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 1: Thorny Darts Hamidon Origin:Nucleolus Exposure Level 2: Skewer Hamidon Origin:Nucleolus Exposure (7) Hecatomb - Damage (9) Hecatomb - Chance of Damage(Negative) (9) Mako's Bite - Chance of Damage(Lethal) (11) Touch of Death - Chance of Damage(Negative) (11) Shield Breaker - Chance for Lethal Damage Level 4: Fling Thorns (A) Superior Frozen Blast - Accuracy/Damage (13) Superior Frozen Blast - Damage/Endurance (13) Superior Frozen Blast - Accuracy/Damage/Endurance (15) Superior Frozen Blast - Accuracy/Damage/Recharge (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (17) Superior Frozen Blast - Recharge/Chance for Immobilize Level 6: Roots (A) Gravitational Anchor - Immobilize/Recharge/Accuracy (17) Gravitational Anchor - Recharge/Accuracy (19) Gravitational Anchor - Immobilize/Recharge (19) Gravitational Anchor - Immobilize/Endurance (21) Gravitational Anchor - Chance for Hold Level 8: Super Speed (A) Celerity - +Stealth Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Spirit Tree (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Chance for +Absorb Level 14: Seeds of Confusion (A) Coercive Persuasion - Confused/Recharge/Accuracy (27) Coercive Persuasion - Recharge/Accuracy (27) Coercive Persuasion - Confused/Recharge (29) Coercive Persuasion - Confused/Endurance (29) Coercive Persuasion - Contagious Confusion (31) Coercive Persuasion - Confused Level 16: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 18: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 20: Boxing (A) Accuracy IO Level 22: Tough (A) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (33) Unbreakable Guard - Resistance (34) Unbreakable Guard - +Max HP (34) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Shield Wall - Defense/Endurance (36) Shield Wall - Defense (36) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Carrion Creepers Hamidon Origin:Nucleolus Exposure (37) Bombardment - Chance for Fire Damage (37) Positron's Blast - Chance of Damage(Energy) (37) Javelin Volley - Chance of Damage(Lethal) (39) Explosive Strike - Chance for Smashing Damage (43) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 28: Maneuvers (A) Reactive Defenses - Defense/Endurance (39) Reactive Defenses - Defense (39) Reactive Defenses - Scaling Resist Damage (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Assault (A) Endurance Reduction IO Level 32: Fly Trap Hamidon Origin:Nucleolus Exposure (40) Soulbound Allegiance - Damage (48) Touch of Lady Grey - Chance for Negative Damage Level 35: Ripper (A) Armageddon - Damage/Recharge/Accuracy (40) Armageddon - Recharge/Accuracy (42) Armageddon - Damage/Recharge (42) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage Level 38: Thorn Barrage (A) Apocalypse - Damage/Recharge/Accuracy (43) Apocalypse - Damage (43) Apocalypse - Chance of Damage(Negative) (45) Gladiator's Javelin - Chance of Damage(Toxic) (45) Explosive Strike - Chance for Smashing Damage (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 41: Charged Armor (A) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - Resistance (46) Unbreakable Guard - RechargeTime/Resistance Level 44: Ball Lightning (A) Ragnarok - Damage/Recharge/Accuracy (48) Ragnarok - Recharge/Accuracy (48) Ragnarok - Damage/Recharge (50) Ragnarok - Damage/Endurance (50) Ragnarok - Chance for Knockdown Level 47: Summon Guardian (A) Soulbound Allegiance - Damage/Recharge/Accuracy (50) Soulbound Allegiance - Damage/Recharge Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Domination Level 1: Brawl
  7. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Jab Bush: Level 50 Mutation Dominator Primary Power Set: Plant Control Secondary Power Set: Thorny Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Strangler (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (3) Superior Ascendency of the Dominator - Control Duration/Recharge (3) Superior Ascendency of the Dominator - Endurance/Recharge (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 1: Thorny Darts Hamidon Origin:Nucleolus Exposure Level 2: Skewer Hamidon Origin:Nucleolus Exposure (7) Hecatomb - Damage (9) Hecatomb - Chance of Damage(Negative) (9) Mako's Bite - Chance of Damage(Lethal) (11) Touch of Death - Chance of Damage(Negative) (11) Shield Breaker - Chance for Lethal Damage Level 4: Fling Thorns (A) Superior Frozen Blast - Accuracy/Damage (13) Superior Frozen Blast - Damage/Endurance (13) Superior Frozen Blast - Accuracy/Damage/Endurance (15) Superior Frozen Blast - Accuracy/Damage/Recharge (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (17) Superior Frozen Blast - Recharge/Chance for Immobilize Level 6: Roots (A) Gravitational Anchor - Immobilize/Recharge/Accuracy (17) Gravitational Anchor - Recharge/Accuracy (19) Gravitational Anchor - Immobilize/Recharge (19) Gravitational Anchor - Immobilize/Endurance (21) Gravitational Anchor - Chance for Hold Level 8: Super Speed (A) Celerity - +Stealth Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Spirit Tree (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Chance for +Absorb Level 14: Seeds of Confusion (A) Coercive Persuasion - Confused/Recharge/Accuracy (27) Coercive Persuasion - Recharge/Accuracy (27) Coercive Persuasion - Confused/Recharge (29) Coercive Persuasion - Confused/Endurance (29) Coercive Persuasion - Contagious Confusion (31) Coercive Persuasion - Confused Level 16: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 18: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 20: Boxing (A) Accuracy IO Level 22: Tough (A) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (33) Unbreakable Guard - Resistance (34) Unbreakable Guard - +Max HP (34) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Shield Wall - Defense/Endurance (36) Shield Wall - Defense (36) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Carrion Creepers Hamidon Origin:Nucleolus Exposure (37) Bombardment - Chance for Fire Damage (37) Positron's Blast - Chance of Damage(Energy) (37) Javelin Volley - Chance of Damage(Lethal) (39) Explosive Strike - Chance for Smashing Damage (43) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 28: Maneuvers (A) Reactive Defenses - Defense/Endurance (39) Reactive Defenses - Defense (39) Reactive Defenses - Scaling Resist Damage (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Assault (A) Endurance Reduction IO Level 32: Fly Trap Hamidon Origin:Nucleolus Exposure (40) Soulbound Allegiance - Damage (48) Touch of Lady Grey - Chance for Negative Damage Level 35: Ripper (A) Armageddon - Damage/Recharge/Accuracy (40) Armageddon - Recharge/Accuracy (42) Armageddon - Damage/Recharge (42) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage Level 38: Thorn Barrage (A) Apocalypse - Damage/Recharge/Accuracy (43) Apocalypse - Damage (43) Apocalypse - Chance of Damage(Negative) (45) Gladiator's Javelin - Chance of Damage(Toxic) (45) Explosive Strike - Chance for Smashing Damage (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 41: Charged Armor (A) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - Resistance (46) Unbreakable Guard - RechargeTime/Resistance Level 44: Ball Lightning (A) Ragnarok - Damage/Recharge/Accuracy (48) Ragnarok - Recharge/Accuracy (48) Ragnarok - Damage/Recharge (50) Ragnarok - Damage/Endurance (50) Ragnarok - Chance for Knockdown Level 47: Summon Guardian (A) Soulbound Allegiance - Damage/Recharge/Accuracy (50) Soulbound Allegiance - Damage/Recharge Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Domination Level 1: Brawl
  8. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Jab Bush: Level 50 Mutation Dominator Primary Power Set: Plant Control Secondary Power Set: Thorny Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Strangler (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (3) Superior Ascendency of the Dominator - Control Duration/Recharge (3) Superior Ascendency of the Dominator - Endurance/Recharge (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 1: Thorny Darts Hamidon Origin:Nucleolus Exposure Level 2: Skewer Hamidon Origin:Nucleolus Exposure (7) Hecatomb - Damage (9) Hecatomb - Chance of Damage(Negative) (9) Mako's Bite - Chance of Damage(Lethal) (11) Touch of Death - Chance of Damage(Negative) (11) Shield Breaker - Chance for Lethal Damage Level 4: Fling Thorns (A) Superior Frozen Blast - Accuracy/Damage (13) Superior Frozen Blast - Damage/Endurance (13) Superior Frozen Blast - Accuracy/Damage/Endurance (15) Superior Frozen Blast - Accuracy/Damage/Recharge (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (17) Superior Frozen Blast - Recharge/Chance for Immobilize Level 6: Roots (A) Gravitational Anchor - Immobilize/Recharge/Accuracy (17) Gravitational Anchor - Recharge/Accuracy (19) Gravitational Anchor - Immobilize/Recharge (19) Gravitational Anchor - Immobilize/Endurance (21) Gravitational Anchor - Chance for Hold Level 8: Super Speed (A) Celerity - +Stealth Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Spirit Tree (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Chance for +Absorb Level 14: Seeds of Confusion (A) Coercive Persuasion - Confused/Recharge/Accuracy (27) Coercive Persuasion - Recharge/Accuracy (27) Coercive Persuasion - Confused/Recharge (29) Coercive Persuasion - Confused/Endurance (29) Coercive Persuasion - Contagious Confusion (31) Coercive Persuasion - Confused Level 16: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 18: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 20: Boxing (A) Accuracy IO Level 22: Tough (A) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (33) Unbreakable Guard - Resistance (34) Unbreakable Guard - +Max HP (34) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Shield Wall - Defense/Endurance (36) Shield Wall - Defense (36) Shield Wall - +Res (Teleportation), +5% Res (All) (36) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Carrion Creepers Hamidon Origin:Nucleolus Exposure (37) Bombardment - Chance for Fire Damage (37) Positron's Blast - Chance of Damage(Energy) (37) Javelin Volley - Chance of Damage(Lethal) (39) Explosive Strike - Chance for Smashing Damage (43) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 28: Maneuvers (A) Reactive Defenses - Defense/Endurance (39) Reactive Defenses - Defense (39) Reactive Defenses - Scaling Resist Damage (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 30: Assault (A) Endurance Reduction IO Level 32: Fly Trap Hamidon Origin:Nucleolus Exposure (40) Soulbound Allegiance - Damage (48) Touch of Lady Grey - Chance for Negative Damage Level 35: Ripper (A) Armageddon - Damage/Recharge/Accuracy (40) Armageddon - Recharge/Accuracy (42) Armageddon - Damage/Recharge (42) Armageddon - Damage/Endurance (42) Armageddon - Chance for Fire Damage Level 38: Thorn Barrage (A) Apocalypse - Damage/Recharge/Accuracy (43) Apocalypse - Damage (43) Apocalypse - Chance of Damage(Negative) (45) Gladiator's Javelin - Chance of Damage(Toxic) (45) Explosive Strike - Chance for Smashing Damage (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown Level 41: Charged Armor (A) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - Resistance (46) Unbreakable Guard - RechargeTime/Resistance Level 44: Ball Lightning (A) Ragnarok - Damage/Recharge/Accuracy (48) Ragnarok - Recharge/Accuracy (48) Ragnarok - Damage/Recharge (50) Ragnarok - Damage/Endurance (50) Ragnarok - Chance for Knockdown Level 47: Summon Guardian (A) Soulbound Allegiance - Damage/Recharge/Accuracy (50) Soulbound Allegiance - Damage/Recharge Level 49: Vengeance
  9. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Jab Bush: Level 50 Mutation Dominator Primary Power Set: Plant Control Secondary Power Set: Thorny Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Strangler (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (3) Superior Ascendency of the Dominator - Control Duration/Recharge (3) Superior Ascendency of the Dominator - Endurance/Recharge (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 1: Thorny Darts Hamidon Origin:Nucleolus Exposure Level 2: Skewer Hamidon Origin:Nucleolus Exposure (7) Hecatomb - Damage (9) Hecatomb - Chance of Damage(Negative) (9) Mako's Bite - Chance of Damage(Lethal) (11) Touch of Death - Chance of Damage(Negative) (11) Shield Breaker - Chance for Lethal Damage Level 4: Fling Thorns (A) Superior Frozen Blast - Accuracy/Damage (13) Superior Frozen Blast - Damage/Endurance (13) Superior Frozen Blast - Accuracy/Damage/Endurance (15) Superior Frozen Blast - Accuracy/Damage/Recharge (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (17) Superior Frozen Blast - Recharge/Chance for Immobilize Level 6: Roots (A) Gravitational Anchor - Immobilize/Recharge/Accuracy (17) Gravitational Anchor - Recharge/Accuracy (19) Gravitational Anchor - Immobilize/Recharge (19) Gravitational Anchor - Immobilize/Endurance (21) Gravitational Anchor - Chance for Hold Level 8: Super Speed (A) Celerity - +Stealth Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Spirit Tree (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Chance for +Absorb Level 14: Seeds of Confusion (A) Coercive Persuasion - Confused/Recharge/Accuracy (27) Coercive Persuasion - Recharge/Accuracy (27) Coercive Persuasion - Confused/Recharge (29) Coercive Persuasion - Confused/Endurance (29) Coercive Persuasion - Contagious Confusion (31) Coercive Persuasion - Confused Level 16: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 18: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 20: Boxing (A) Accuracy IO Level 22: Tough (A) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - Resistance/Endurance/RechargeTime (33) Unbreakable Guard - Resistance (34) Unbreakable Guard - +Max HP (34) Steadfast Protection - Resistance/+Def 3% (34) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave
  10. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Jab Bush: Level 50 Mutation Dominator Primary Power Set: Plant Control Secondary Power Set: Thorny Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Strangler (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (3) Superior Ascendency of the Dominator - Control Duration/Recharge (3) Superior Ascendency of the Dominator - Endurance/Recharge (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 1: Thorny Darts Hamidon Origin:Nucleolus Exposure Level 2: Skewer Hamidon Origin:Nucleolus Exposure (7) Hecatomb - Damage (9) Hecatomb - Chance of Damage(Negative) (9) Mako's Bite - Chance of Damage(Lethal) (11) Touch of Death - Chance of Damage(Negative) (11) Shield Breaker - Chance for Lethal Damage Level 4: Fling Thorns (A) Superior Frozen Blast - Accuracy/Damage (13) Superior Frozen Blast - Damage/Endurance (13) Superior Frozen Blast - Accuracy/Damage/Endurance (15) Superior Frozen Blast - Accuracy/Damage/Recharge (15) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (17) Superior Frozen Blast - Recharge/Chance for Immobilize Level 6: Roots (A) Gravitational Anchor - Immobilize/Recharge/Accuracy (17) Gravitational Anchor - Recharge/Accuracy (19) Gravitational Anchor - Immobilize/Recharge (19) Gravitational Anchor - Immobilize/Endurance (21) Gravitational Anchor - Chance for Hold Level 8: Super Speed (A) Celerity - +Stealth Level 10: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 12: Spirit Tree (A) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (23) Preventive Medicine - Heal/RechargeTime (25) Preventive Medicine - Heal/RechargeTime/Endurance (25) Preventive Medicine - Chance for +Absorb Level 14: Seeds of Confusion
  11. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Jab Bush: Level 50 Mutation Dominator Primary Power Set: Plant Control Secondary Power Set: Thorny Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Strangler (A) Superior Ascendency of the Dominator - Accuracy/Control Duration (3) Superior Ascendency of the Dominator - Control Duration/Recharge (3) Superior Ascendency of the Dominator - Endurance/Recharge (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (5) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (7) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 1: Thorny Darts Hamidon Origin:Nucleolus Exposure Level 2: Skewer Hamidon Origin:Nucleolus Exposure (7) Hecatomb - Damage (9) Hecatomb - Chance of Damage(Negative) (9) Mako's Bite - Chance of Damage(Lethal) (11) Touch of Death - Chance of Damage(Negative) (11) Shield Breaker - Chance for Lethal Damage Level 4: Fling Thorns
  12. This is my attempt to try to diagnose forum export issues by pasting increasingly larger parts of a build that doesn't export on its own. This Villain build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Jab Bush: Level 50 Mutation Dominator Primary Power Set: Plant Control Secondary Power Set: Thorny Assault Power Pool: Speed Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mu Mastery
  13. in fact the whole block of text before the data chunk worked?
  14. Level 1: Fury Level 1: Sprint (A) Celerity - +Stealth Level 2: Rest (A) Interrupt Reduction IO Level 1: Swift (A) Run Speed IO Level 1: Health (A) Panacea - +Hit Points/Endurance (46) Numina's Convalesence - +Regeneration/+Recovery (48) Miracle - +Recovery[ b]Level 1: Hurdle[/b] (A) Jumping IO[ b]Level 1: Stamina[/b] (A) Performance Shifter - Chance for +End (48) Performance Shifter - EndMod Level 1: Blood Frenzy Level 50: Cardiac Core Paragon Level 38: Arcane Power ------------
  15. the first line after the break seems to render fine when I copy/paste it?
  16. Bold mine. Putting a nerf under the section "Quality of Life Improvements" is far from clear, IMO.
  17. Yes, that's the nerf I was talking about. No need for quotes there, it's a nerf. SS+Steamy Mist was invis before, now it isn't.
  18. Today I discovered that the stealth exclusivity changes advertised in page 5 affect SuperSpeed. This suprised me since, being advertised as a QoL change, I figured it would not affect how I build my characters. I could not have been more wrong. My characters with Shadow Fall, Arctic Fog, etc will now need to take the stealth IO proc in order to achieve invis against normal mobs in PvE. I don't even know what I'll do with the toons that already had the stealth proc for use against mobs with boosted perception. I guess achieving invis against those mobs is now impossible? The feedback change on this is locked but I am really, really unhappy with this change being advertised as QoL when it is, in fact, a nerf to SuperSpeed. I am also unhappy with the short duration of p5 being on Brainstorm for feedback. The whole release feels rushed.
  19. That explains it, thanks. I had forgotten about the flat 5% resistance debuff. Looking at the numbers and thinking over this change... I dunno. It feels like the AT still needs a redesign. I'm certainly not going to be any more likely to play a sent after this change than I was before. Sents are stronger now, mostly, but they're not any more interesting.
  20. I did a bunch more testing. First off, I copied a different sent (fire/dark) with a 4:20 live pylon time over to test and scored a 4:00 without even using Vulnerability, and 3:31 with using it. So those results are consistent with what others have reported. I did more testing with the elec/regen sent and continued to get numbers that in the 2:35-2:45 range. Thinking that something was off specifically with elec blast, I checked the two most obvious things: lack of a scale change to the blast set, and somehow messing up the Shocked mechanic. Neither seemed to pan out; Shocked still happens on test and the damage scale seems about right looking at the combat logs. Then I started thinking I had done something wrong in my original pylon test, so I went back and redid that. I did two tests. In the first test, I more or less ignored the Opportunity debuff because I had kind of forgotten how it works, and got a 2:45 pylon time. The second run, I monitored it more closely, and made sure to reapply it as often as possible even though the attack I need isn't always the highest priority to throw otherwise. In that run, I scored close to my previously reported top time, 2:19. In that last run I noticed that I was able to maintain a debuff on the target most of the time. It's hard to pay attention to every detail of the fight while it's underway, so I don't know exactly how I managed to do that, but my current theory is that Voltaic Sentinel's attacks on live build Opportunity, thus allowing the debuff a much higher uptime than for other Sentinel sets. Since on test the Vulnerability uptime is always the same regardless of the attack chain, this would partially explain why a relative advantage on live has evaporated. However, I still have no explanation for why tests with elec blast on Brainstorm seem to fall in the same range with or without any use of Vulnerability, but only for that one blast set. I think it would be useful at this point for the HC devs to double check this set's implementation for any oddities and/or for someone else to replicate my results. FINALLY One last thing I noticed when comparing damage numbers live vs. test is that procs scored less damage on Brainstorm than on live, specifically about 5% less. It's not enough of a difference to account for the pylon times but it's really got me curious. Was this a global nerf to procs, something specific to pylons, or something else? Would love to get more info on that.
  21. I know how resistance debuffs work, thank you very much. I stand by my previous post.
  22. I almost forgot this: I would strongly urge the team to reconsider ignoring level differences. Under most circumstances, it's only a moderate advantage, but in certain circumstances like Magisterium Really Hard Way attempts and +4 Katie Hannon runs, it's broken compared to other powerset mechanics. I guess at least Vulnerability doesn't stack, but it still smacks of a one-trick-pony effect.
  23. My overall impression of these Sentinel changes is that while they are well intentioned it's not clear they are improving the AT in any meaningful way. I strongly urge Vulnerability to at least have some visible effect both on cast and on target, that's a significant gameplay effect while on teams. But if I were the product manager of the HC team I'd say don't ship this and find some other path to address sentinels' shortcomings.
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