
KeepDistance
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Everything posted by KeepDistance
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issue 27 [Beta] Patch Notes for May 25th, 2021
KeepDistance replied to Jimmy's topic in [Open Beta] Patch Notes
Unhappy with this change. Would rather have seen Hamidon spawn down to 35. -
Market Bug: Different Items are sharing sales history.
KeepDistance replied to Adeon Hawkwood's topic in Bug Reports
This bug is still happening. Any word from devs that this is being looked into? The specific item I know about is Fortunata Hypnosis - Chance for Placate (recipe). The sales history includes sub-1M sales when I have outstanding bids at much higher prices. -
Unable to combine Microfilament, Theta and Selenite
KeepDistance replied to KeepDistance's topic in Bug Reports
Ugh, nevermind. I'm so used to combining with catalysts and boosters that I expected the possible combos to show up in the upper left. I need to look in the enhancement tray itself for possible combos. -
Microfilament, Theta, and Selenite are the Hamidon, Hydra, and Titan origin enhancements (respectively) that boost end/fly/jump/run. I'm unable to combine these. The HO is at 50, the other two at 48. I tried slotting the HO but am given no combine options. I also tried slotting the Titan-O and am similarly given no combine options. I've done this before with Nucleolus (HO) and the Titan equivalent (I forget the name). I'm guessing this is somehow a specific oversight? I was trying to boost the HO to 53 to sell, since the combined ones sell for such high prices.
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I definitely had SS active when I was leveling the character that had this problem, so that tracks. #anecdata
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I ran into something similar leveling from 43 to 48 (after a productive ITF). I had to visit the trainer extra times to get the levels that had been skipped, and then I was left with a stuck-on "You've leveled" graphic in the level UI. Logging out and back in fixed that problem. So I eventually got everything the way it should be, but the powers and slots were chosen in the wrong order and there was a logout/login required. Edit: Note that the levels were both earned and cashed in after the patch.
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Mid's Reborn: Hero Designer
KeepDistance replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
I think I had previously reported that setting enhancements to +5 relative level would randomly set them only to +2 (e.g. Hecatomb Damage 50+2). I've discovered that this happens if you slot a Hamidon enhancement in any power. The Hami-O gets set to 50+2. Every slot after that also gets set to a max of +2. Slots previous to that are set correctly. That is, if you have an HO in the first slot of your level 1 power, every slot everywhere has a max of +2. If your only HO is in the last slot of your level 32 power, then your level 35 and subsequent powers are all set to 50+2, but e.g. the level 20 power is properly set to 50+5 (assuming the enh goes to 50). -
Are you comparing accounts active *right now* with packs sold *over all time*?
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Mid's Reborn: Hero Designer
KeepDistance replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Ah, you're right, sorry about that. (However, see my other query about putting the incarnate powers in fixed position - otherwise it's harder to check things like this.) -
Mid's Reborn: Hero Designer
KeepDistance replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
It's posted three messages above ^^^ But here it is again: Acerbic - Blaster (Fire Blast).mxd -
Mid's Reborn: Hero Designer
KeepDistance replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
One more UI thing: - Can we go back to having fixed positions for the incarnate powers? Their placement now seems to depend on what order I happened to toggle them on which makes it difficult to use muscle memory to find them. -
Mid's Reborn: Hero Designer
KeepDistance replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Blaster Sonic Support - EarSplitter is not correctly showing damage boosts from incarnate Alpha Musculature. I wasn't able to figure out how to fix this with a db edit even though it seems like it must be a db problem. Earsplitter does seem to recognize Hybrid Assault Radial. -
Mid's Reborn: Hero Designer
KeepDistance replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Surprised I needed to since this is a new install, but anyway, all the reported issues are still there in 3.0.1.9. The double-hasten bug is also still present although that might be a corrupted build file. -
Mid's Reborn: Hero Designer
KeepDistance replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
This blaster build somehow has gotten confused about recharge. The advanced totals show 310 recharge with Hasten toggled on; the correct number is 240. It's as if the build has Hasten enabled twice. I did move where I took the power as I was editing the build. Acerbic - Blaster (Fire Blast).mxd -
Mid's Reborn: Hero Designer
KeepDistance replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Where do I download the older version? Updating to 3.x removed my old install. -
Mid's Reborn: Hero Designer
KeepDistance replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
The situation appears to be more nuanced than I wrote here. Superior Blistering Cold gets +5, while Superior Frozen Blast, Superior Avalanche, and Superior Winter's Bite all get +2. Superior Defiant Barrage gets +5 while Superior Blaster's Wrath gets +2. I haven't checked other winter sets or ATOs. -
Mid's Reborn: Hero Designer
KeepDistance replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Issues I've found with the 3.0 build (DB version 20.1225): User interface: - The color scheme is super distracting. Empty slots get lost in the visual noise of the power's label background; the labels themselves are difficult to read. - I had to make the main window 30% larger than previous Mid's to make the text legible. Otherwise, the text gets cut off both vertically and horizontally (so for example a 4 is nearly indistinguishable from an A). - The advanced totals window not being resizable is now a bigger problem given how large it is. I had to make my entire desktop 30% bigger to be able to see both the main window and advanced totals at the same time. In the previous mid's, I was able to do this with room to spare. - The DPA calculation is truncated in certain cases (e.g. MM pets) because the font used to display those calculations is too large. This is frustrating because there is plenty of unused space just below that box, so there's no reason to make the box so small that it ever gets truncated. Enhancement levels: - I can't set the automatic level to be +5 by default; it only goes to +3. - If I try to set all enhancements to +5, the dialog tells me that special enhancements can only be +2. This is wrong; they go up to +3. - If I then click through to continue: --- winter IOs and ATOs get +5, which is wrong; they are always attuned and can never be more than even level. This is an existing bug however. --- Special enhancements get +2 instead of +3 --- Crafted IOs get +2 instead of +5 Miscellaneous: - The Portal Jockey accolade selector doesn't render. I can hover over the area where it is supposed to be and get the hover text, and if I'm careful I can toggle it on/off. Which wouldn't be too big a deal except... - Occasionally the app will just decide I don't have any accolades toggled and turn them off. I don't know what causes this. It's not just a display issue because the advanced totals window shows the lower HP, regen, recovery, and max end numbers. - Showing a base 100% recharge and damage in the Advanced Totals is misleading. Please keep this display consistent with the in-game Combat Attributes displays, which show only the buff or debuff numbers. (I note that the ToHit display does not include its base of 75%, so this isn't even consistent within Mids.) If for some reason you really want to include the base, then at least drop the '+', because that indicates the number is a buff, which it is not. Or alternatively, split the number into 100+(buff). Overall, I hate to say it, but I really want to go back to 2.x. That also had quirks but at least the UI was usable for me and I could see what +5 enhancements will do. -
Just finished the hero arc. Thoughts: This arc awarded me 20 merits after about a 90 minute investment. I could probably speed things up by not reading the text and skipping fights, but I'm guessing this will cap out around 45 minutes. So I think it should be around 35-40 merits, if I understand the general formula correctly. I agree with previous suggestions to make this a TF instead. Then the difficulty balancing matters less and the final fights can be a bit more dynamic (with a broader set of powers in play, I think there would be more solutions for getting through). As a fully IO'd EM/EA stalker, most of it was a breeze but I had to slurp serious insps to get through the psi damage at the end, and Raverobber having autohit unresistable -def (Liquify) did kill me once. Rock-paper-scissors at work. The travel was tedious, particularly not being able to use mission TP or team teleport to get to Pierce. I'm surprised to hear that the police boxes were the short path; call box patrols are kind of canonical time wasters because you don't earn XP. Again, though, on a TF this would matter less because you can spread out to get the call boxes and cut down the time by about 80%. The dialog seems like it could use a bit of polish. I could be wrong, but I think Watkins uses the wrong names for the two bosses you defeat in Mission 1. One of the bosses at the Rusty Rivet is referred to as Mander everywhere in text, but is called Salamander in the actual fight. I liked being able to be Vigilante at the end. Didn't try the other options, but the narrative framing there seemed pretty solid. Overall, I'm unlikely to play this again as an arc because of the low merit rewards, the travel time, and the relatively high difficulty. Assuming merit rewards were increased, as a TF I think I'd be more likely to play it because teams would offset both the difficulty and the travel.
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issue 27 [Beta] Patch Notes for November 28th, 2020
KeepDistance replied to Jimmy's topic in [Open Beta] Patch Notes
Seems like it'd be easier to implement this as two powers, one that has zero cooldown and triggers the menu, and the other that has the desired cooldown and isn't triggered until the menu's clicked? -
issue 27 [Beta] Patch Notes for November 28th, 2020
KeepDistance replied to Jimmy's topic in [Open Beta] Patch Notes
I just realized this was asked and answered above. I don't know what this "second chance" mechanic is, but it's a bummer to have a useful feature disabled for technical implementation reasons. -
issue 27 [Beta] Patch Notes for November 28th, 2020
KeepDistance replied to Jimmy's topic in [Open Beta] Patch Notes
Can we make it possible to use LRT to teleport to your current zone? Currently that's locked out. This would make it possible to return to a central location if you're far out in a zone, e.g. the edge of Talos. The most ocmmon use I have for this is returning to near a base so I can log out, but it's come up in a few other instances too. -
issue 27 [Beta] Patch Notes for November 27th, 2020
KeepDistance replied to Jimmy's topic in [Open Beta] Patch Notes
Just ran into what I think is the bug described here, on the live servers. And I think the issue is that we didn't have any clones spawn at all. -
Thanks, found the PvP vendor and the windowscale command fixed that issue.