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Marbing

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Posts posted by Marbing


  1. Any chance we could get some female MM pets? Like female thugs, female mercs, female ninjas...

    I know the complications surrounding MM Pets, and I am not asking to be able to customize necessarily (though that would be nice too, but it has already been suggested), just looking to have some females mixed in with those males or even the option to have all females if possible. Whatever can be done easily (if at all).

    What y'all think?

    • Like 3
    • Thumbs Up 3
  2. 2 hours ago, Wavicle said:

    I did some of that late in Beta.

    Limited data, and very limited sample size, but it's better than nothing.

    On a level 34 Storm/Ice Blaster, +1/x2 Council Radio mission.

     

    With Storm Cell:

    image.png

     


    Without Storm Cell:

    image.png

     

    So Storm Cell out accounts for approximately 10% overall damage of storm blast at lvl 34… interesting. So in essence, at least at that level, it doesn’t seem like you’re losing much damage if you can’t keep it up. In your test, that is.

  3.  

    16 hours ago, biostem said:

    It'd be great if the powers had a chance to siphon the strength from enemies, even outside of when power siphon is active...

    Siphon power could be an auto instead of a click. Always on. Or a toggle. That’d be a cool and unique buildup mechanic.

    • Thumbs Up 2
  4. Hurricane is a great area denial and fantastic at keeping melee off of you or other squishies if the team is aware of its benefits and doesn’t just tell you to turn it off. It is not a toggle meant to be run 24/7, but when used properly can absolutely be effective. I’ve also used it to save a team in an “oh shiz” situation where you get overrun. It can hold off a ton of adds and keep them with a substantial -Tohit and -range debuff in the process. 
     

    Now with regards to Storm Blast, Hurricane can be used to great affect a keeping enemies positioned inside Storm Cell or C5. Takes some skill / practice to use properly but it does work.

     

     

  5. 22 minutes ago, Puma said:

    My only change would be to have the thread locked with only a link to a private poll as the way to respond, giving the devs feedback without the ability for others to attack people's thoughts. 

    This wouldn’t work. People can create countless fake accounts and/or already have countless fake accounts. So results would be skewed in favor of who has the most accounts. This has been discussed before, don’t remember the thread, but it was determined that polls are just way to easy to manipulate and therefore are much less useful than they appear.

     

     

     

     

    Just a little insight and FYI, FWIW: 

     

    As it stands right now, the testing and feedback done both before (by the beta testers) and after a page goes into the Focused Feedback stage provide valuable insight to the devs. That insight has on MULTIPLE occasions prompted changes and revisions to content before they go live. However, not every idea is a good one (mine included) and we as players have to be able accept that and move on. Don’t let it discourage you from continuing to provide feedback.

     

    This is coming from someone who has both been a tester (and still is) and added content to the game (just patterns I know but it’s something I am proud of). I have worked with and/or spoken with several Devs and know for fact they have just as much passion or more than me or any given player here about this game and its future. Do I always agree with them? Of course not, and as such I expect they don’t always agree with me. That’s teamwork though, the ability to disagree and still work toward a common goal. We play our part, they play theirs. 


    We all have one thing in common at very least, we like CoH. Let’s agree on that. Feedback that remains polite, constructive, and focused on the content (not on other players) is always appreciated and DOES have an impact on the decision making process for that content. You may not always see it, but it’s there. You just have to be able to take the devs perspective into account.

     

     

     

     

     

    • Like 3
    • Thanks 1
  6. 48 minutes ago, Shocktacular said:

    You can observe an inward spiral with ordinary dust devils, and they're about as small-scale as these things get.  It's not very strong at that scale, of course, but it's still noticeable.  
    Also, super-hero media has always taken some... creative liberties with science.  I was just trying to point out that saying "storms don't really work that way" is not correct, so it's not a reasonable justification for avoiding adding an inward pull effect to storm powers.  (I cannot speak to the coding issues that may hinder or prevent adding such an effect, since that's outside my area of expertise/knowledge, but I do know something about atmospherics and fluid dynamics.)

    Oh I know, but that’s as they get closer to the vortex, from my understanding objects farther away don’t alway have an obvious radial pull (especially from the perspective of the object and those nearby), it’s more subtle. Also, take the dust devil example: We observe it from far away, but the perspective of the leaves on the ground just before they begin to spin may be different is all I am saying, it could appear as they they are headed straight in and begin to rotate as they get closer but I digress this is a tad off topic lol.

     

     But yes, you are correct I’m just trying to justify the direct pull in some way. 😂 Also creative liberties and all, it’s a super hero game after all lol, the power doesn’t even affect the caster or allies so, there’s that.

  7. 18 hours ago, Booper said:

    Thank you for the info, after rereading my comment I had realized my phrasing was slightly ambiguous. I was referring to a straight pull in, that doesn't happen. The pull is with a lot of radial motion, and that's why the knock is set up to somewhat simulate this, with an inward knock and sideways knock. I'm not against the idea of an inverse repel that also includes radial repel, but so far attempts at doing this in a way that looks good hasn't been successful.

    I think though, on such a small scale, a radial vacuum inward wouldn’t be very observable. It would appear linear with such a small vortex, the radial swirl would only be observable once they reached the wall of that small cyclone. Kind of like a small tornado. But, I don’t know if we really need to be that realistic with this.
     

    Though, a vacuum affect toward its center would be a unique and cool addition to a blast set, regardless.

     

    I could be wrong @Shocktacular could correct me as the physics person.

  8. On 7/8/2022 at 9:18 AM, Blackfeather said:

    Hi again, everyone! I got some time to think about other potential homebrew powers recently, and since my writeup on Light Control actually started off as a support set, I figured that creating a proper one was long overdue. In this case, I decided to go for a counterpart to Time Manipulation – a power set revolving around manipulating space in different ways.

    Design Rationale

    A lot of Space Manipulation’s abilities revolve around the concept of “support through repositioning”, shifting space in a more advantageous way for your allies. This comes in a variety of forms, from moving dangerous enemies away from more vulnerable targets, to phasing allies taking too much heat, enhancing the distance that allies can attack from, and even causing attacks to strike another, more durable ally instead of their intended target.

    As such, one intentional weakness of the set is a lack of any healing options. Space Manipulation excels in the field of damage prevention, kind of like Force Field, albeit mitigating damage through more indirect means. With proper use of its abilities, health recovery should hopefully be unnecessary in the first place!

    I also purposefully tried to avoid the more ’creative’ aspects of manipulating space (portal slicing, turning enemies into spaghetti, and so on); many of Space Manipulation’s powers are much more subtle and indirect in nature, save for a single ability that reduces foes’ resistances. I wanted Space Manipulation to feel a bit like playing a game of chess, repositioning allies and foes alike to provide tactical advantages for the team.

    Questions to the Forums (Other Questions/Comments Welcome!)

    • Is this proposed set something you’d be interested in playing? What kinds of use cases can you see for it?

    • Does it fill a niche that other power sets already provide, or is even strictly better than them? If so, what adjustments would you make to resolve this overlap?

    • Space Manipulation was meant to perform about in line with existing support sets – how do you think it ranks performance wise compared to them?

    • Are there any discrepancies that need clearing up about the powers on display/elaboration on why some powers were made as written?

    • What powers could you see yourself taking or skipping? Would your answers change depending on the content you’re running? (E.g. simple PUG, hard mode ASF?)

    As always, I’d love to hear everyone’s feedback on this!

    Space Manipulation

    Power Table

     

    Power

    Level (Primary|Secondary)

    Effect

    1888430910_T1Displace.png.ea64d779670598dc0e78db0e925712aa.png

    Displace

    1

    1

    Ranged, Minor DMG(Smash), Teleport Teammate or Foe, Foe Knockdown

    1161269269_T2FocalPoint.png.6c576fea0d53aa1b44f4e16eec670482.png

    Focal Point

    1

    2

    Toggle: Ranged Ally (Targeted AoE), Ally +Res(All DMG, Knockback), Foe Attract

    813414262_T3ExpandDistance.png.156ad3abf2e7d1b374229c385d7bcd5f.png

    Expand Distance

    2

    4

    Location (Ranged AoE), Foe -ToHit, -DMG, -SPD

    963010532_T4WarpShield.png.b1cb9eeb07896d5b07cd587e57a9006f.png

    Warp Shield

    6

    10

    Toggle: Ranged Ally, Ally +DEF(All), +RES(DEF Debuff), Special

    269767037_T5DimensionVeil.png.89a000ec543bb2ed6b70b531b8ac966f.png

    Dimension Veil

    8

    16

    Toggle: Ranged Ally or Foe, Ally Intangible, Foe Intangible, -Regen, +Prot(Repel, Teleport)

    1323707068_T6RepulsionZone.png.9b4bd91a205bcb06f2215bdc529d08ad.png

    Repulsion Zone

    12

    20

    Location (PBAoE), Team +Res(Status), Ally -Intangible, Foe -Intangible, Repel

    1535198315_T7Dispersal.png.497c19e39d3f05a3aabee9a6a122661f.png

    Dispersal

    18

    28

    PBAoE, Minor DMG(Smash), Foe Teleport, Knockback, Chance to Disorient

    118182160_T8TwistMatter.png.064dec8659fc371a892640934cd9dfb1.png

    Twist Matter

    26

    35

    Ranged (Targeted AoE), Foe -Res(All), -Special

    507782050_T9CompressSpace.png.1c57023995c47a3a31257c94bf011343.png

    Compress Space

    32

    38

    PBAoE, Team +Range, +SPD, +Res(Slow), +ToHit

     

    Powers

    1888430910_T1Displace.png.ea64d779670598dc0e78db0e925712aa.png T1: Displace

    You teleport a single foe or ally to another location of your choice. A successful hit must be made in order to Displace a foe, and if so, may knock them down and deal some smashing damage from the sudden change in location.

    Damage Minor (Smashing)

    Recharge

    Slow (15s)

    Minimum Level

    1 (Controller)

    1 (Corruptor)

    1 (Defender)

    1 (Mastermind)

    Effects

    Ranged (Foe Only)

    Teleport Teammate or Foe

    Foe Knockdown

    Enhancements

    Enhance Accuracy

    Enhance Damage

    Reduce Endurance Cost

    Enhance Knockback Distance

    Enhance Range

    Increase Attack Rate

    Set Categories

    Ranged Damage

    Knockback

    Teleport

    Universal Damage

    Universal Travel

     

    1161269269_T2FocalPoint.png.6c576fea0d53aa1b44f4e16eec670482.png T2: Focal Point

    You cause additional space to gather around an ally, pulling in nearby foes and providing your target with some resistance to damage and knockback effects. Focal Point will not pull in nearby foes if Warp Shield is also active on the selected ally.

    Endurance

    0.26/s

    Recharge

    Slow (10s)

    Duration

    2.25s

    Radius

    30 ft

    Minimum Level

    2 (Controller)

    2 (Corruptor)

    1 (Defender)

    2 (Mastermind)

    Effects

    Toggle: Ranged Ally (Targeted Area of Effect)

    Ally +Resistance(All Damage, Knockback)

    Foe Attract

    Enhancements

    Reduce Endurance Cost

    Enhance Range

    Increase Attack Rate

    Enhance Damage Resistance

    Set Categories

    Resist Damage

     

    813414262_T3ExpandDistance.png.156ad3abf2e7d1b374229c385d7bcd5f.png T3: Expand Distance

    You create a localised space distortion where things are much further away than they appear, causing foes inside to move slower and miss their attacks more often. Attacks that do hit will have their damage reduced due to their longer travel time.

    Recharge

    Long (90s)

    Duration

    45s

    Radius

    25 ft

    Minimum Level

    4 (Controller)

    4 (Corruptor)

    2 (Defender)

    4 (Mastermind)

    Effects

    Ranged (Location Area of Effect)

    Foe -Damage, -Speed, -ToHit

    Enhancements

    Reduce Endurance Cost

    Enhance Range

    Increase Attack Rate

    Enhance Slow

    Enhance ToHit Debuff

    Set Categories

    Slow Movement

    ToHit Debuff

     

    963010532_T4WarpShield.png.b1cb9eeb07896d5b07cd587e57a9006f.png T4: Warp Shield

    You surround an ally in a protective spatial anomaly, making any attacks directed against them less likely to hit as well as increasing their resistance to Defense Debuffs. Any damage that would still affect them will instead be inflicted on the target of your Focal Point if it is currently active.

    Endurance

    0.26/s

    Recharge

    Slow (10s)

    Duration

    2.25s

    Minimum Level

    10 (Controller)

    10 (Corruptor)

    6 (Defender)

    10 (Mastermind)

    Effects

    Toggle: Ranged Ally

    Ally +Defense(All), +Resistance(Defense Debuffs), Special (Redirect)

    Enhancements

    Enhance Defense Buffs

    Reduce Endurance Cost

    Enhance Range

    Increase Attack Rate

    Set Categories

    Defense

     

    269767037_T5DimensionVeil.png.89a000ec543bb2ed6b70b531b8ac966f.png T5: Dimension Veil

    You cause a target of your choice to phase into a sympathetic dimension for as long as this toggle is active, turning them intangible and unable to affect or be affected by others in normal space. Targeted allies are able to move freely, but foes will find the dimension hostile, severely reducing their regeneration rate and anchoring them in place, immobilizing most foes and preventing them from teleporting or being forcefully moved. Maintaining this veil is taxing on the user, and cannot be kept active for more than 30 seconds.

    Endurance

    0.52/s

    Recharge

    Slow (60s)

    Duration

    30s

    Minimum Level

    16 (Controller)

    16 (Corruptor)

    8 (Defender)

    16 (Mastermind)

    Effects

    Toggle: Ranged Ally or Foe

    Ally Intangible

    Foe Immobilize (Mag 10), Intangible, -Regen, +Protect(Repel, Teleport)

    Enhancements

    Reduce Endurance Cost

    Enhance Immobilization Duration

    Enhance Range

    Increase Attack Rate

    Set Categories

    Immobilize

     

    1323707068_T6RepulsionZone.png.9b4bd91a205bcb06f2215bdc529d08ad.png T6: Repulsion Zone

    You create a protective space at your location that pushes status effects away from your allies. This effect extends to many foes as well, who will be forced out of this area. Casting this power again will move this space to your location. Targets affected by Dimension Veil will phase back into reality while inside your Repulsion Zone.

    Recharge

    Slow (10s)

    Duration

    240s

    Radius

    25 ft

    Minimum Level

    20 (Controller)

    20 (Corruptor)

    12 (Defender)

    20 (Mastermind)

    Effects

    Location (Point Blank Area of Effect)

    Team +Resistance(Status)

    Ally -Intangible

    Foe -Intangible, Repel

    Enhancements

    Reduce Endurance Cost

    Increase Attack Rate

    Set Categories

    None

     

    1535198315_T7Dispersal.png.497c19e39d3f05a3aabee9a6a122661f.png T7: Dispersal

    You cause the space around you to rupture outwards, violently teleporting nearby foes away to random locations before dealing a minor amount of damage and throwing them off their feet. The process can even cause them to become disoriented. If you have Focal Point active, Dispersed enemies will teleport to your targeted ally instead.

    Damage

    Minor (Smashing)

    Recharge

    Slow (45s)

    Radius

    9 ft

    Minimum Level

    28 (Controller)

    28 (Corruptor)

    18 (Defender)

    28 (Mastermind)

    Effects

    Point Blank Area of Effect

    Foe Teleport, Knockback, Chance of Disorient (Mag 2, 40%)

    Enhancements

    Enhance Accuracy

    Enhance Damage

    Reduce Endurance Cost

    Enhance Knockback Distance

    Enhance Range

    Increase Attack Rate

    Enhance Disorient Duration

    Set Categories

    Melee AoE Damage

    Knockback

    Stuns

    Teleport

    Universal Damage

    Universal Travel

     

    118182160_T8TwistMatter.png.064dec8659fc371a892640934cd9dfb1.png T8: Twist Matter

    You violently twist the space your foes inhabit for a short period of time, debilitating their damage resistances and weakening their secondary power effects. The targets power effects like Heals, Defense Buffs, Endurance Drains, Disorients, Holds, Immobilizes, Knockbacks and more, are all weakened.

    Recharge

    Long (150s)

    Duration

    40s

    Radius

    15 ft

    Minimum Level

    35 (Controller)

    35 (Corruptor)

    26 (Defender)

    35 (Mastermind)

    Effects

    Ranged (Targeted Area of Effect)

    Foe -Resistance(All), -Special

    Enhancements

    Enhance Accuracy

    Reduce Endurance Cost

    Enhance Range

    Increase Attack Rate

    Set Categories

    None

     

    507782050_T9CompressSpace.png.1c57023995c47a3a31257c94bf011343.png T9: Compress Space

    You cause things to become much closer than they appear for nearby allies, increasing the range of their attacks and their chance to hit. These compressed distances also provide a boost to movement speed and some resistance to slow effects.

    Recharge

    Very Long (360s)

    Duration

    90s

    Radius

    25 ft

    Minimum Level

    38 (Controller)

    38 (Corruptor)

    32 (Defender)

    38 (Mastermind)

    Effects

    Point Blank Area of Effect

    Team Range Increase, +Speed, +ToHit, +Resistance(Slow)

    Enhancements

    Reduce Endurance Cost

    Increase Attack Rate

    Enhance Running Speed

    Enhance ToHit Buff

    Set Categories

    To Hit Buff

    Running & Sprints

    Universal Travel

    Whether or not this actually makes it in game, I am VERY impressed. You’ve done a great job presenting this set and I can tell you put a lot of thought into it. Well done!

    • Like 1
  9. I don't know if I would call these my best, but I took a few quick screenshots of some of my toons (I have too many lol). Hope y'all like!
     

    Gravoc
    image.png.ea354d4c2b06e4ec71d11efd10c6fe03.png

     

    Chamelea

    image.png.f694f6d78ada59ae3e6dcec54eafe3f4.png

    image.png.6c8862182d86e75a9cd3a445c8d87e33.png

     

    Indom

    image.png.af697bafc4a7e1917dea1d2cc852d94c.png

    image.thumb.png.34d61de4d5c539d47a72ebbce1578939.png

     

    Boom Ranger

    image.png.a4da62f5a3b2d596c5eb1d74bff41a36.png

     

    Nova Dagger

    image.png.dd2cf712f8f5d9966eae833e65b55b0f.png

    image.png.5752f51a558dd2d992df23f72d8bfdb7.png

     

    Timesync

    image.png.99e6b6c57c1a0ccfeb0fe5fad208c668.png

    image.png.97f976056a3f8e2e8bad468af4d2ba61.png

     

    Sword Fist

    image.png.f8b937cd5157d1e025541d0c959a8a7b.png

     

     

    EDIT:

     

    🙂 Marbing

    image.png.2d64d57e05e25f8c8ecf0097f74649ce.png

    • Like 16
    • Thumbs Up 2
  10. 10 hours ago, Ebo said:

    The katana in the ninja training blaster set is 2-handed and pulls from the back. 👍

    Yes but it pulls with one and and switches to a two handed stance. IIRC the katana pulls from the hip in a very samurai fashion transitioning smoothly into that iconic stance. I am not saying I am opposed to the idea, just pointing out what you would be getting with a broadsword being drawn like a katana. Though, aren’t there broadsword looking options in katana?

  11. On 4/11/2023 at 5:21 PM, Virtual Green said:

    Howdy, costume folks! I could use some assistance with my new guy Goldbar here (a professional bank robber/blue collar villain) :

     

    goldbar.PNG.218ad782b778245b600d137e3fe79f49.PNG

     

    I'm pretty satisfied overall with the costume.. except the chest emblem. I just couldn't find one that both fit the chest pattern used and the guy's theme/name...

    Any ideas or suggestions? Here's the costume file just in case :

     

    Goldbar.costume 6.91 kB · 5 downloads

    Looks great!


    Hmm, I can try and come up with some suggestions with regard to the chest emblem… let me play around with it a bit and get back to you.

     

    EDIT: Assuming you still need assistance.

    • Thanks 1
  12. Oh hey its @Hex, welcome to the forums!
     

    I don't dislike the idea, I have had a similar one in the past. Another AT that is similar but different than an MM would be cool to play around with. Like a Commander who is individually stronger than an MM but the pets are weaker than an MM's pets in some way, or there are less of them, balancing it out. On the surface it isn't a bad idea.

    I will say this, though, I don't see anything wrong with @biostem critiques on the matter. They are valid points to take into consideration while fleshing out your idea.

    • Thumbs Up 1
  13. 2 hours ago, DougGraves said:

     

    Freedom of speech is protection from the government arresting you for your speech.  It does not give you power over private companies and individuals and require that they let you post whatever you want.

     

    It also does not mean that others cannot post what they want in response to you.

     

    For some reason people cry "freedom of speech" as a way to complain about others speaking freely.   As if freedom of speech is for them personally.  They can say what they want and no one else can.

     

    You are entitled to state your opinion.  And others are entitled to state theirs.  Stating your opinion and then complaining when others state theirs does not make you look like a victim, it makes you look entitled and hypocritical.

    It’s times like these I wish I could give more “likes” to a single post.

    • Like 2
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