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ninja surprise last won the day on January 10 2022
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Are you sure you know what DPS means? Damage per second? Because you're contradicting yourself. If you want to defeat the boss quick you want as much DPS as possible. Unless you're only doing the thing where you do an assassin strike from hide to get the fear proc and then standing around gloating while everyone else defeats everything, and you call that "supporting the team." Not my cup of tea, but if you like it, more power to you.
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But what about: If you're not dying you're not living
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But that gives you time to type witty banter into chat without breaking your attack chain.
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I've taken Fold Space on a few different toons and ATs and use it almost every time it's up. Whenever there's more than one spawn in view Fold Space can bring them together for more AoE fun. Someone up top said they only use it in one specific type of room, but it's useful on all outdoor maps, street-sweeping, boat maps, and indoor/office maps except in hallways. Hallways are about the only place where there's only one spawn around. Even fighting the Halloween GMs, Fold Space gets all the Spookies assembled for clean-up so you don't have an errant ghost preventing the next spawn. I've started selecting it after TP and TP Target. I bind normal TP like Combat TP to avoid redundancy. A hidden benefit of doing that is I can select a teammate on the Team roster and tap my "powexec_location target teleport" bind to TP myself to their side without needing to be able to see them as long as they are less than 400 feet away on the map. Even if they are in a different room! Then I use TP Target sometimes to yank down a pesky foe, or help get a dead friend out of combat so they can rez. And then Fold Space is an easy one-slot utility power for the end of my build.
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In the Character Creator, Controller, Darkness Affinity, Soul Absorption, the text says "cause you and your allies to regenerate and recovery much more quickly" Should probably be "regenerate and recover much more quickly"
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The altitis is strong and I've been itching to make one each of thematic elementally matched toons. So I went and made a spreadsheet of all the ATs and their matching elemental/thematic powersets. Left Masterminds off. https://docs.google.com/spreadsheets/d/1YoLSPDoXpbKztk81LRyAofq2ElwPUpi18OOwMCuNNMo/edit?usp=sharing Most are easy: fire/fire, ice/ice or ice/cold, etc. Melee ATs have a ton of leftover primaries and secondaries that don't directly correlate, but can match up thematically, like Street Fighting / Super Reflexes, or Claws / Regen. Dominators and Controllers have the fewest leftover sets, but have some flexibility in interpretation. For instance would Gravity go in the Energy category? or Illusion? And Dominators would pair it with Energy Assault, but would Controllers go with Kinetics or Force Field? Would Mind Control go with Empathy or Force Field or Temporal Manipulation? For a Controller would you pair Nature Affinity with Earth Control or Plant Control? Maybe Plant/Nature and Earth/Storm? A bunch of ATs get a secondary of Ninjitsu, Ninja Training, or Martial Assault set and could grab whatever primary matches the theme. Only Stalkers get a Ninja Blade, and only Sentinels get a Ninja Tool Mastery epic. There's a few notable holes: Need a mental/psi buff set. (Or be forced to improvise with Empathy, Pain, Time, Kinetics, etc) Need a Ninja Blast set for Blasters, Defenders, and Corrupters. Martial Assault, proliferate please! Need a Radioactive Control/Domination set. Blasters don't get a Psi Mastery :( Anyway, this is about as much fun as actually making toons. Now I need to cruise through the servers to see what I've already made and forgotten about. What AT/elemental pairings are your favorites, or which AT does a paring shine on? (Fire/Fire/Fire Blasters forever!)
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The only thing that sucks about Savage Melee is the few targets that can't be attacked by Savage Leap. The two things that I can recall immediately are the computer in the Imperious TF, and the 4 generator/tower things at the very end of the Lady Gray TF. It's fairly rare, but really annoying when it happens. You can work around it by targeting a critter next to the real target to get it in the AoE and then switch back to the normal attack chain.
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It'd be great if there was a way to set a default sort for the salvage window. That'd save a bit of hassle on having to change it every time it resets to default.
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Essentially they are both so good you can go with whichever fits your concept or costume (or budget) And you can add electrical auras to your costume if you go with SR to make it look electrically-speedy.
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Well, that depends on technique. Combat TP is pretty short range. I take Teleport and make at least two binds for it, one to TP max distance forward for traveling, and other with "powexec_location target" to TP me to a target, as if I had Combat TP. It's only a tiny bit slower but has much greater range. And I can even use the team roster or the mini-map to select a teammate I can't see and TP right to them if they need help. Then if I'm building for Fold Space, I'll take Teleport Target so I can recall friends. So if I'm facing Sappers, I press Tab to target them automatically, like so: tab "bindloadfilesilent tab.txt$$target_enemy_next$$target_custom_next enemy alive Sapper" Then Q to TP to it, then I smash the Sapper.
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The other day I ran an all Pyro ITF and it was awesome. We wound up with two Fire blasters because there weren't enough Pyro's available. So I think we had 4 Controllers, two Doms and two Fire Blasters. Most of us were level 50+ vets, but at least two of the team were below level 45. So a pretty varied mix. We just slammed through the ITF. I started it on +3 to be cautious, but bumped to +4 and we had no problems. One of the fire Blasters tanked and all our glittering colums , debuffs, and buffs, kept us all alive. I think we wound up with 5 deaths, three at the Computer because we pulled the AVs (and a ton of extra mobs) and when all the robots came online it got a little crazy. But keep in mind Glittering Column does good damage when it explodes, like a trip mine. It's always useful.
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Team phase/intangibility when going through a door
ninja surprise replied to ninja surprise's topic in Suggestions & Feedback
Yep, I made that suggestion a long time ago. Or another idea is make the front of the chopper intangible so you can run out the front since that's the direction everyone's going anyway. It's funny when someone uses TT to get from Yin's Council mission to the choppa and everyone appears on the tail in the rotor blades. -
What's the interceptor proc? I open with Glittering Column - it grabs aggro and gets the critters to group up a bit. Being /Rad I then turn on both toggle debuffs, as /Elec you can do whatever debuffs it has. Then pop Chain/Cages to get Containment, then cycle between Brilliant Barrage, the first three attacks, and more Columns because those do good damage when they explode and keep aggro off me. Hit the cone fear/confuse when needed for more control. Now that I'm high level I use Fold Space to get bigger groups to drop the AoEs on. Between the AoEs and the two single target attacks (plus Fireballs) everything melts pretty quick. I was really surprised how quickly this character became viable.
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I went Pyro/Rad and it's working great. I took everything from Pyro and half of Radiation (the two toggles, Lingering Radiation, and Mutation), and could fit a bunch of utility pool powers for fun. Does way more damage than I expected. That's when I figured out Brilliant Barrage and Glittering Column were doing lots of damage and reslotted them to do more. Fun set!
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What would you consider to be a great Fire/Rad troller ??
ninja surprise replied to smnolimits41's topic in Controller
@smnolimits41 no judgement - you didn't attach the build.