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ninja surprise last won the day on January 10 2022
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Feedback: Kogan's arc in Kallisti
ninja surprise replied to ninja surprise's topic in Suggestions & Feedback
From what I recall the only difference is pronouns but otherwise the same rant. -
Running through Robert Kogan's arc, went to bait the 5th Column into fighting the Council, and the mission ends with the 5th Column's Major Benjamin going on a super long hilarious rant. Well written, Homecoming.
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How about a Kallisti S/E train station?
ninja surprise replied to ninja surprise's topic in Suggestions & Feedback
Uh, are you unaware that villains are already in Kallisti and need to stay in the zone even with my suggestion? Ouro isn't applicable, and neither is TT. But congrats on being over the changes, have fun playing your own way. -
I've been having a blast with the new Zoe TF of the Week, except in the office mission fighting P.E.A.C.E. dudes, freeing hostages, and getting ambushed, the giant text boxes pop up right in the middle of the screen and totally block the targets. Can they be scooted over to the side of the screen or something? kthxbye
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How about a Kallisti S/E train station?
ninja surprise replied to ninja surprise's topic in Suggestions & Feedback
Oh yeah, I'd totally forgotten about the separate tram lines. I'll check that smuggler's sub the next time I'm fortunate enough to join a Market Crash as a villain, but I doubt it'll work. Devs seem to have marked trains as the only way to enter, since it's an instanced version of the Talos Island train station and WW for the final battle. Turns out the mission text says to take the Paragon City Monorail to get there (I've never led one so never saw that text) https://homecoming.wiki/wiki/Market_Crash_Trial#Part_Three:_Finale It's just weird that the Team Transporter works if everyone on the team is a Hero, no mixed alignments. -
How about a Kallisti S/E train station?
ninja surprise replied to ninja surprise's topic in Suggestions & Feedback
Yep the whole TF is in the bottom-right corner and the only train station is in the upper-left side of the map. So heroes can take Ouro to Talos for the quickest route to a train, while villains have to hot foot it all the way across the zone to the Kallisti train station. Hence the ask for adding another station in the SE side the zone, similar to how Steel Canyon, Skyway, Independe Port, etc have multiple stations. Even a bunch of redside zones have multiple ferry stations. I don't know if there's any sort of "minimum zone size" guideline for whether a zone deserves multiple stops. -
How about a Kallisti S/E train station?
ninja surprise replied to ninja surprise's topic in Suggestions & Feedback
Do any of the redside ferries even work for the Market Crash? Last time I did a MC as a villain and on a MC today with a villain we had to go back to KW and take the ol' Chevrolegs to the tram. -
I love the revamp of KW! How about one more civil improvement: A tram down in Adamstown or Old Slough? That'd be super sweet, especially for Market Crashes for villains.
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Firstly I want to say this Ashling Corlett arc from Issue 28 Page 1 is fun! Second, in the optional dialog with Vulcannon she might mean to say "I don't know how to say this" but the "how" is missing. https://homecoming.wiki/wiki/Ashling_Corlett#Finale:_Consequences
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THANK YOU SO MUCH it can be a big annoyance when my character's title is part of their theme and I accidentally click a badge while looking at them and then I had to go digging to find and reclick the badge that I REALLY wanted as the title. I eventually made a macro specifically to fix this and now I can relax!
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I rolled with Psy/Energy and it's a blast! Boost Range + Psy's already extra long range means I can snipe out most of a spawn before they get to melee range. And when they do I power punch 'em in the face and make them go flying. Plus Power boost + Psy's secondary effects goes great! Extra stun and immob and all that. Good combo.
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Psychic has extra long range, mostly single-target, a cone, a chain, and a PBAoE. /Energy has 3 clickie buffs, some good ST punches, and that stun that can become a ranged AoE stun, sweet! /Temporal has a variety of self-buffs, the standard T1, and some melee, AoE, and a stun. Do either of them make a distinctly better complimentary pair? Or just whichever flavor a person prefers?
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Controllers can solo all day long! It's a bit of a slow start at low levels though. Illusion/Trick Arrow go great, TA's immob sets containment for Ill's ST attacks, and Phantoms can light Oil Slick on fire. Ill/Rad's a classic. Grav/Kin and Fire/Kin work great. Pyro/Rad is amazing.
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In case you or any other readers don't know: the auction house auto-attunes any set IO sold on it. So unless you're crafting your IOs, if you're buying them on the AH you can buy them attuned instead of level-locked for the same price. I agree here - some of the set types have barely any recharge enhancement. Each of the 4 original Slow sets only came with one End/Rech/Slow. The new Ice Mistral also includes a Dam/Rech. There's quite a few powers that don't take any sets and I wish there were generic combo IO's, like Hami, but can be crafted at lower levels, for plain Acc/Rech, End/Rech, etc, to slot into stuff like Practiced Brawler, Fulcrum Shift, etc.
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A relook at Sorcery Pool's Flight
ninja surprise replied to MsSmart's topic in Suggestions & Feedback
Or just land to click a door or glowie. I bind G to my flight powers and press it as I approach so I land right at the thing, click it, then press G to fly away. Very mindful, so Super.