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ninja surprise

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ninja surprise last won the day on January 10 2022

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  1. The other day I ran an all Pyro ITF and it was awesome. We wound up with two Fire blasters because there weren't enough Pyro's available. So I think we had 4 Controllers, two Doms and two Fire Blasters. Most of us were level 50+ vets, but at least two of the team were below level 45. So a pretty varied mix. We just slammed through the ITF. I started it on +3 to be cautious, but bumped to +4 and we had no problems. One of the fire Blasters tanked and all our glittering colums , debuffs, and buffs, kept us all alive. I think we wound up with 5 deaths, three at the Computer because we pulled the AVs (and a ton of extra mobs) and when all the robots came online it got a little crazy. But keep in mind Glittering Column does good damage when it explodes, like a trip mine. It's always useful.
  2. Yep, I made that suggestion a long time ago. Or another idea is make the front of the chopper intangible so you can run out the front since that's the direction everyone's going anyway. It's funny when someone uses TT to get from Yin's Council mission to the choppa and everyone appears on the tail in the rotor blades.
  3. What's the interceptor proc? I open with Glittering Column - it grabs aggro and gets the critters to group up a bit. Being /Rad I then turn on both toggle debuffs, as /Elec you can do whatever debuffs it has. Then pop Chain/Cages to get Containment, then cycle between Brilliant Barrage, the first three attacks, and more Columns because those do good damage when they explode and keep aggro off me. Hit the cone fear/confuse when needed for more control. Now that I'm high level I use Fold Space to get bigger groups to drop the AoEs on. Between the AoEs and the two single target attacks (plus Fireballs) everything melts pretty quick. I was really surprised how quickly this character became viable.
  4. I went Pyro/Rad and it's working great. I took everything from Pyro and half of Radiation (the two toggles, Lingering Radiation, and Mutation), and could fit a bunch of utility pool powers for fun. Does way more damage than I expected. That's when I figured out Brilliant Barrage and Glittering Column were doing lots of damage and reslotted them to do more. Fun set!
  5. @smnolimits41 no judgement - you didn't attach the build.
  6. How about adding a bit of phase/intangibility when a team goes through a door, exits a mission, etc, so that 8 people aren't pushing each other all around for a few seconds every time everyone goes through an elevator, helicopter, portal, etc? It gets annoying when you're trying to start moving but people keep appearing and pushing you around, especially when you're stuck in the back of a Helicopter and can't get out.
  7. I went Pyro/Rad and it was easy to make the visual FX match up. Now I just have to figure out how to slot it up!
  8. You're forgetting that most blaster sets have crowd control: knockback, fear, stun, knockdown, slow, confuse, immob, hold, endurance drain, etc. Sure, a Fire/Fire/Fire blaster is pure damage, but Hot Feet does fear, Bonfire does KD/KB depending on slots, Rain of Fire does slow, -Fly, -Jump, Ring of Fire does immob, Char is a hold, etc. Plus, the inherent power means your first two Primary powers and first Secondary power can be used while you're mezzed so you can always attack even while held/stunned/etc. So approaching a spawn I'll pop some build up or aim, throw a Bonfire and Fireball, trigger Rain of Fire, and a lot of mobs will be defeated or flopping and the rest will be running around in a panic. I have Hot Feet running and drop a Burn. Some mobs run up to melee range, then get scared and run away. I keep blasting like crazy at whatever's closest or most dangerous, while mobs run in for an attack and then run away to get out of the AoEs. Pop inspirations as they drop because that's what they're for, and have a ton of fun. Blasters aren't just helpless damage dealers.
  9. Do you mean it shoots energy blades?
  10. In the Talos Island radio mission Defeat Hector and Guards, when Hector appears he says "We will bring this city to it's knees." Sure, if Hector was writing, he might not know the difference between its and it's, but spoken should be correct 🙂
  11. This is a cool chart to map across ATs.
  12. All good points, thanks! Good points - and I'd forgotten about most of the Shield skins, it can look like stone, energy, psi, darkness, etc, for all sorts of concept pairings.
  13. What do you consider the "natural" pairing for armors that don't have a direct match? I'm making one of each elemental pair, and getting into ones I haven't rolled before. So far I have: Electric Armor / Electrical Melee Ice Armor / Ice Melee Fiery Aura / Fiery Melee Dark Armor / Dark Melee and I just made a Stone Armor / Stone Melee (I can't stand Radiation Melee so I'm skipping Rad/Rad) That leaves 5 more armors: Bio Armor Invulnerability Shield Defense Super Reflexes Willpower And a baker's dozen attack sets: Battle Axe Claws Broad Sword Dual Blades Electric Melee Energy Melee Katana Kinetic Melee Martial Arts Psionic Melee Savage Melee Spines Street Justice Staff Fighting Super Strength Titan Weapons War Mace What do you consider the "natural" or most thematic pairing for each armor? (Not looking for the overpowered min/max pairing, thematic only) I'm leaning towards: Bio Armor / Spines or / Savage Invulnerability / Super Strength or / Energy Melee Shield Defense / Martial Arts or / Street Justice, or the medieval one-handed weapons: Mace, Broad Sword, etc. Super Reflexes / Any of the fast two-handed weapons (Claws, Dual Blades, Katana, Staff), or open-hand attacks. But never Titan Weapons; SR is all about momentum. Willpower / Anything, maybe pair Titan here? Don't want sets with knockback because that defeats the mob-based regen. What do you consider the thematic natural pairing for the last 5 armors?
  14. Seconded - Ice / Stone with all the knockdown and stun is a ton of fun.
  15. One year later I wonder if @biostemrespec'd into Shadow Maul?
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