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tricon

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Everything posted by tricon

  1. I think it's quite usable and more options are always good, but it's absolutely not perfect. I created a few AR domintor chars on the test server, so a few points. Murky Cloud - Res Shield, this time without S/L but with F/C/E/N. Fire/Cold are usually not a problem, because with the Winter and 50 IOs have that in abundance but E/N is very helpful, even more that some of the NPC changes can hurt you really there. No S/L res is not so great but you can still pickup Tough for it and several IOs adds some extra S/L res. I decided to go with +45 range def as a base and see how this would go with this shield. Did work better then expected if you keep an eye out for the heavy melee hitters Tar Patch - Resist location. Good points are, it has a 15ft radius that is better then Sleet/Melt Armor with 10 and has with 45 sec the longest duration. All have the same -22.5% dmg resit. However it has a 180 sec recharge timer, thats worse then the 120sec from Sleet but still better then the 200 sec from Melt Armor, However the other 2 can debuff defense too and that means the can add a Achiles Heel proc for extra - resist. Sleet is IMO the most powerful of the 3 and I don"t think with our hard control the avoid there is a problem but this is still a very good power. If it was up, I would go Smoke Canister->Liquid Nitrogen->Tar Patch->Feral Charge works like a charm Darkest Night - Never picked up. We have a lot of hard control in our primary powersets so I found no use fo it. No idea for what kind of normal/incarnate +4/x8 content you could use it that would give you otherwise a headache. Maybe against the full groups of Incarnate Cyclops/Minotaur. However you could create a char with less defenses as a base and then use this to still floor the enemy to hit chance to 5%. Umbral Torrent - I dislike cones, sorry. Plus points, it has - to hit and you can slot a FF proc in it. Maybe pick it up if you need some extra aoe, I would chose Fire Ball everytime of something like this but Ice Mastery has only Ice Storm as a extra power, so maybe this powers sound not so bad after all Soul Consumption - Oh well certainly not the MVP of this set. Maybe there is a chance that the devs make it better in some of the next phases. Somebody from the beta patch notes suggestes the turn this into a group buff, now that would be useful, we have something like Link Minds, so IMHO this would be cool. Sooo this power has a 600sec recharge, ouch, with the extra heal from my Savage Assault set. it had a few good moments. You can slot a Theft of Essense +end proc in it and that make this power less forgetable. So if you have still some mobs around you, you get some hps, back, can fill up your blue bar and for 60sec you got a bit of extra max hp/end but Hoarfrost has a 540 sec cd and last 120s and you can use right away. The debuff is tiny, If you need just more endurance you have way better options with Power Sink. Turning this into a pbaoe team power would fix this a bit. I skipped my aoe hold for it and I am not sure this was a good trade..... Not a bad set but you need to decide if this works better for ya. The picture gives an example how the def/resist can look
  2. Nonono, if you play now scrappers the chance goes higher that Shadow Meld ends with a 10min timer and snipes now end up with 40sec 😉 On a serious note, I will see what happens after the have gone through all the phases. On the beta serve there was a respone om Booper so this is not the end It would just be nice if some things were better communicated as to what they actually envision in detail. As an example . Dominator sleet got the time increased to 2min and the new added tar patch in the epic pool has the timer set to 3min. Now the base timer in the primary sets e.g. Defender Tar Patch is 90 sec and Sleet is 60 secs and you get Sleet a lot later in your build then Tar Patch. So from that pov I can understand it. but now we are tallking about epic pool from the dominator and if you compare them there it makes no sense that Sleet has a cd that is one min less vs Tar Patch considering that the former is a lot more powerful and adding 15sec to the duration of the later is not exactly something that would compensate for that, For my part, I will simply wait and see what our devs have planned for later. I still like the game and I think the positive effects are much stronger.
  3. Tested the set a bit on the test server, Like the performance inside cat5/storm cell but it was so annoying to chase runners when you big dmg powers drop of. Can keep up with a fire/time corruptor but performace worse like a scrapper or dominator. Mission took 4-5min longer. Tried a few points like going with the Spectral interfacefor immobilze adding Web Envelope and adding another proc. Another build was adding Folded Space to summon them back into the cat 5 if the get out of it. Mids export is broken for me, so only a screenshot. Jet Stream is Web Envelope (can now slot aoe range dmg sets). More or less a kin tank build like it was posted before a couple times. From a purely visual point of view it's awesome, now the performace is better but still has some issues. Procs on the chain attack is wasted and the animation on Couldburst takes a long time before it does it dot dmg, so easy to overkill a mob.
  4. Contact: Dream Doctor Mission: Finale: The World's Final Gambit : Stop Mot from Devouring the World I have run this mission now a few times with different chars and one group of Ravegers is a bit close to the mountain. So it happens that a npc got stuck half part into the rock geometry at - 1852.0 237.4 695.5 I could hit it with range attacks but not with melee, happens with a certain regularity
  5. Tested a 50 Controller */Traps and a few Dominators */Arsenal Asssault ; */Sonic ; */Savage and a */Fire with this set. Through the normal and incarnate missions+4/x8, Purely from a synergy perspective I like Savage and Sonic the most. Was fun to play them with this set and I will certainly create a Arsenal Control/Savage Assault char after the issue goes live, with a interesting background. The Arsenal Assault was lacking in more then one way but as I wrote in the ohter thread, the problem could simple be, that I have played a Huntsman (Bane build) and this set hit more like wet noodle in comparison. Tried a Fire Assault (hover blasting) not my cup of tea and a Controller with traps. This is the only set where I can see the lack of a immobilize has some impact but the old lay down your traps and fold space everything into it works, it"s just to slow for me. Tranquilizer Ranged, DMG(Toxic), Foe Sleep, -SPD, never picked up and don"t see a reason why I should ever waste slot for it outsite of the early lvls 1-22 Cryo Freeze Ray Ranged, Minor DMG(Cold), Foe Hold, -Recharge, -SPD, -Fly , bread and butter, take it and love it. Sleep Grenade Ranged (Targeted AoE), DMG(Smash), Foe Sleep, -Recharge, -SPD , found it a waste to use, Could be usefull in some circumstanced but I play mostly dominator so nope Liquid Nitrogen Ranged, Target DoT(Smashing), -Fly , like it, one of the powers that carry this set and I cast this one with smoke canister when needed Cloaking Device Toggle: Self Stealth, +DEF(All), I usually I pckup one of these for the def and 7.5% recharge lotg but as I found a bit late, the power is even stronger as expected Smoke Canister Ranged (Location AoE), Foe -Perception, -To Hit, Confuse, love it this power is awesome and makes it the biggest reason outside of theme to use this set Flash Bang Disorient, -To Hit, what would a Domintor with a aoe stun but this time I used it only as a emergency power Tear Gas Ranged (Targeted AoE), Foe Hold, -DMG, never picked it up, thanks to the long cooldown I avoid this. Normally I wouild use it for IOs set and as another cc backup Tri-Cannon Build Tri-Cannon: Ranged, DMG(Lethal), yeah is not a beauty and dosen"t does a lot of damage but it is TOUGH and he can peel of some of mobs of you, not a bad one Overall I enjoed the set as a Dominator. The extra weapon options for customization are nice. Not a fan of the sleep powers and outside of certain points like ambushes I don"t see much use of it. Even if you play lower content like the Posi TF these days I never thought that would be needed here. The last couple times I run through it on the live servers the power would have never needed in a group. So in the end I run my Dominators with Cryo Freeze Ray, Liquid Nitrogen, Cloaking Device, Smoke Canister, Flash Bank and Tri-Cannon and as an example the final mission from the Dream Doctor was a smooth sailing wihtout any kind of stress compared to a Storm Corruptor and Psychic Blaster. I will see if I can find the time to run solo a few TF or do some other stuff to try our harder content.....
  6. Ah ok i didn't know that, have not played a Illuision Controller for some decades. But now I am disapointed that my villian newspaper never points me to a mission to steal the tech for my Stalker 🙂
  7. Odd bug. Tested with 2 dif. 50 dominator chars that have The Arselnal Control Set /Savage /Sonic Assault The stealth radius from the cloaking device don"t drop infight as you can see in the screenshot . I checked a Stalker and his Stealth bonus did drop infight to 0.0 ft as seen in the other screenshot. However I got into some fight where the stealth bonus would drop to 0 and then after a couple of seconds it would go back to 200.00 ft. and stay there. The Stealth Radius (PvP) did drop to 0 incombat so the issue seems only to be with the PvE side.
  8. I have no idea. The only fix it needed was the same cd as Sleet from the epic pool
  9. Tested them with a lvl 50 full IO incarnate Radation/Atomic/Cold Blaster at +4/x8 +45% S/L def build with Melee Core and Rune for mez/res in blapper mode Found them more annoying than before. Quite doable but without Hibernate the whole thing would have been painful. Needed it, to reset the fight a few times because I could not burn them down fast enough and bosses that rez and heal to full in the blink of an eye are nice. Got once killed in the mission through the animation of Hibernate because I could not get the drop on a group. None of them would be a issue for my melee chars. 2nd test with a anohter Blaster at lvl 50 vs +4/x8 council. This time a Psychic/Ninja/Mu without Hibernate but he got Smoke Flash (placate) to reset fights -same resist/def Died one time, to see what happens when I get the alpha from the mobs off, not a good idea. I nuked the enemy group down and then focus on the bosses. Used placate to reset the fights when the turn into werewolfs or heal to full. Interesting fights, really cool. Died one time more with a enemy group that was to far spread out. Everything is possible but I think I will respec out of Scramble Minds and back in Blinding power. Overall the fights are IMO now a lot better. The 2nd Blaster got less problems vs them, then the first one, but it could also be that I'm now more attuned to the fights.
  10. IMHO today, you wouldn't do a version of mind control like that anymore. So many options what about a "Gang War" power that can copy a group or use some of the doppelganger code to summon a copy of somebody from your team that would fight for ya. The powerset in 24 feels a bit bland these days.......
  11. New weapon options are always welcome. My only suggestion would be that we get in the future a option to switch the weapon shoulder side. So a option to carry one weapon on the left side and one on the right shoulder. Don"t need a full animation just the option to carry 2 weapons on the back without clipping. Overall low priority but just a idea. The only option I fiound that dosen"t look hilarious was the combination of the Rikti Bladeknife with the Rikti Blaster on the right side.
  12. The damage is listed in the power overview and it takes aoe dmg sets but it does no damage. Picked up the power after the mini patch of the latest build and testest in on a Corruptor with a full set of Trap of the Hunter IOs, the lethal proc works but the lvl 1/2 Hellions in Web and some incarnate mobs have not suffered any dot damage from the power.
  13. You missed to highlight the changes to Soul Consumption for this build old now
  14. The buff for Storm Blast was needed. The movement of Storm Cell should be increased, feels still a bit slow and atm its much faster to recast it again. Another point I have issues with is Chain Lightning and how ranged chain forks function. This actually applies to all skills that are structured in this way. It's nice that we have another mechanism at our disposal, but in general it seems to me that the powers are a bit underpowerd vs the aoe powers. If I remember correctly, they all have a significantly lower proc rate, in addition, you need longer to hit all targets. Maybe you could look into in one of the other issues and bring the powers in the different sets , like this power or e.g. Trick Shot from the Dominator Martial Assault set more in line with power rating of aoe attack. This issue have all the powers with the true "Chain Delay" and "Fork at Jumps" powers.
  15. The code iignores various other effects that are also not displayed it just keeps the stealth flag if you have a power like I did (Blaster:Ninja:Shinobi) and makes the statue then translucent. Normally I wouldn't turn off the ability in combat unless you know about the effect and its effects, as you said before. Something is also changing with the new patch. Would be funny if you turn of stealth and then get them same problem because you placate in the last second before the fight ends. This is really not a high priority error. Stop in the category if there is time, it would be nice if someone would take a look at it.....
  16. There is a reason that is on when you fight the 3 elite bosses, don"t you think 😛
  17. Can"t check the live servers atm but one question for the Blaster Ninja power: Blinding Powder on the test server You can"t enhance the sleep with IO sets. ATM only Accurate To-Hit Debuff ; To Hit Debuff ; Confuse works. Is this intended?
  18. After you killed the 3 elite bossed from Hamidon you are rewarded with a statue of your char but if you have any kind of stealth on the big statue will be translucent. Would be nice if the sfx from stealth powers is ignored for it.
  19. I used the power in a full +4/x8 group and the regeneration self part ticks between + and a - amount as you can see on the screenshot So one moment its listed as Soul Consumoption 0.40%/sec (5.51hp/sec) from Self Soul Consumption -0.23%sec (-3.11hp/sec) from Self then the next power update tick shows now Soul Consumption 0.17% (2.40hp/sec) from Self The recovery part hits in aoe but that does not seem to be the case with the regen
  20. I like the idea but why not go a step further and look at the Swap Ammo from the Dual Pistol Set Would be a great fit for the Gun Drone Tri-Cannon and also for our class.
  21. I created 3 Arsenal Control Dominator. One with Sonic, then with Arsenal Assault very close in terms of IO set picks and then one with Savage Assault with a different approach in mind. The one with Arsenal Assault has by far the worst performance. I don"t hoverblast or jump for better cone range. There's nothing to complain about in terms of looks, but the performance leaves a lot to be desired. Maybe I get spoiled by playing a Huntsman (Bane) before but there I got 2 workable aoe attacks, weapon fire and some awesome hitting Mace like Crowd Control. This Assault set looks like looks very weak in comparison and that dosen"t stop there. Playing withj the Sonic and Savage Assault was way more fun with Arsenal Control. I found myself less in dangerous situations with way more damage output. I have on the live servers a few Dominators and this set just dosen"t click for me. I have a suggestion, although this is more of a design wish for the future, which the development team could perhaps take a look at. The Sentinal Class has with the Super Reflexes powers one dual choice pick between Master Brawler and Practiced Brawler, You can pick only one of them, not both. So there is a codebase for this options. Wouldn't it be nice if you could offer this more often. So you could choice between a aoe attack like M30 Grenade or a cone attack like Buckshot but not pick both. Would offer more variety for us players......
  22. Feedback on the new Dark Mastery Epic pool for Dominators. Murky Cloud is ok power if you go with a ranged def build and add it to the mix. I would rather have a higher energy and negative scaling because its easy to get fire/cold with the winter and purple sets. Tar Patch is a very good power but the 3min makes no sense. You have increased the cd of sleet to 2min and IMO Tar Patch should have the same cd, I would rate Sleet even higher in power rank, so adding another minute to this power seems odd. Darkest Night and Umbral Torrent. Skipped both. I don't think with our primary set this power add anthing to a build. Torrent a cone with a knockback is meh, Soul Consumption, The cool down is quite high, not sure if the power design was with perma domination in mind, not everyone runs with extra recharge to the roof. I would prefer it if it lost some of the extra time. Powers like Unleash Potential and Adrenal Booster run with 600sec. the same cd would fit better for this power. edit: Frell it, its late here, somehow I can't count the time 😛 Soul Consumption has the same cd as the 2 powers with 10min. No idea why I thought the timer was shorter Odd combination of powers and certainly not my first pick, when you have ICE/PSI epics.
  23. The lower changes don"t seem the problem, the worse that happen to me that I got to hit floored by a big group of demons but IMO the problem is with this: So we can end up with earthquake and double tar patch plus on top of cc. I have seen confuse or my Huntsman has been turned into a stone. Annoying but you can work around it, The new placate from Bane looks a lot better now, maybe you should switch from the Assault hybrid to the Melee Core/Radial power or hard cc or focus fire certain mobs before you engage the group. So what is my issue with them atm. Usually I go solo through the entire Dark Astoria arcs and 2 to extra incarnate arcs. Now if I compare the group at maximun lvl then the are now better or should I say way more dangerous as a group what to expect in the other Dark Astoria zone. I am not sure this is a good idea end make them unbalnced. Personally, i have fewer problems, I like challenges. But whether that's good for the groups that play in PI, that's the question. As an example from yesterday. I created a new Super Reflexes Sentinal and run a few rounds with it. I still remember two of these rounds very well. One round was vs a remaining Ruin and Madness mage plus a lt. and minion. The Ruin mage has taken his 5% chane and hit me with Dreadful Wail and one shoted me with max health. As a player I would expect to get hit with the 2 first parts and not with 4. Is this is it really intended that an npc has a better version of Dreadful Wail or is this a bug? The second fight I survied a fight vs another boss only because my Sorcery resist shield was runinng, just so that the absorb proc from the preventive medicine kicked it with my remaining hps and saved me. Of course certain classes have it much easier. My ss/regen brute had a close fight where I went through my entire power cd list but a single +4/x8 group is no big deal for the class........
  24. Played a bit against them as a incarnate full IO at +4/x8 Powerlvl seems a bit overtuned and way more in line what you would expect from dark astoria mobs a zone that was designed for higher lvl chars. I can still go through single groups but not without to prioritize target like you would do with certain other groups like pantheon sorrow. Quite feasible even for blasters but not without much higher risk as before. Multiple groups, thanks through a ambush got me every time, nothing is more fun as to fight multiple CoT bosses with the new powers. I rate them above certain DA groups now It was interesting to see what got me in the end When I consider that in PI you can also compete against the groups with lvl 47 without much IO support, it will be quite a challenge. Will the DA groups also be made stronger in one of the next issues, at the moment, this is more than unbalanced?
  25. The popup information is wrong too "Place Mine: PBAoE, Superior DMG(Lethal/Fire), Foe Knockback" It does no lethal damage, only fire damage as listed in the detail info So either cut down the dmg and forget to update the info or the lethal dmg is missing.....
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