
tricon
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Everything posted by tricon
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Arsenal Sleep Grenade missing damage since March 12 update.
tricon replied to Szaahdis's topic in Bug Reports
Yeah the issue is even on the older beta version. The procs and interface proc will fire of and do damage but if you use Sleep Grenade unsloted the damage dosen't work even with lvl targets with one exception if you hit a hold target, then the Sleep Grenade will do damage even the bonus controller dmg will work then. Sleep grenade = no damage Tried Cryo Freeze (single hold) and then Sleep Grenade = dmg Tear Gas (aoe hold) and then Sleep Grenade = dmg Flash Bang (aoe stun) and then Sleep Grenade = no dmg Tranquilizer (single sleep) and then Sleep Grenade = no dmg -
I have tried several char on the test server. Full IO and run them through a few missions, my baseline was the final dream doctor mission against incarnate Banished Pantheon at +4/x8. The enemy groups have some nasty npc like the Elder of Sorrow that will floor you def and can hit hard and the 2nd part has some groups that are spread out a little further so that a single aoe in the center dosen't hit everything, additional you enjoy fighting incarnate mobs so, your +45% def for normal content has still a big gap in it. Arsenal Control is really fun against the groups, and runing */sonic */savage */rad */thorny are all within one minute at the end as a diference. exactly within this as a */trick arrow controller that was equipped with procs up to the nec. I tried a traps controller that was just not my cup of tea, folded space works but it was nothing for me, as was arsenal assault. playing a huntsman has spoiled me. So both work, the differences are just very pronounced at the beginning. Lvling a controler solo thought the content means a big IO investment. You can start with the p2w free vendor IOs then after lvl 10 you get access to more procs, and also later at lvl 20+. My savage dominator has still at lvl 35 up to 90% standard IOs with a few uniqure ones. Now at lvl 50 if you chase perma domination, the costs will not vary much between the two. As a dominator you can do dmg from the beginning, even with SOs, as a controller not so much. So if you like it close up personal, go with a dominator, arsenal control can be low maintaince, drop smoke canister, liquid nitrogen and the smash them with your secondary. The trick arrow controller was playing full at range and has had to use a lot more skills. At the very beginning it was also funny to see how blaster got defeated in Perez Park and you as a arsenal dominator/controller can kill the groups just with sleep gerande and liquid nitrogen and you basic attacks.... Both are fun and powerful, just pick you style and set you like
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I used the train 50 max option and was just clicking through the lvls at the trainer. The popup window that show the info about the temp power is broken. Seems some %s and <cr> got lost, s. screenshot
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[OPEN BETA] Patch Notes for March 8th, 2024
tricon replied to The Curator's topic in [Open Beta] Patch Notes
Yeah, thank you. Testet against Nightstar, Siege und Requiem and the taunt is now working. -
Yes of course. The small taunt area is working, pretty much summon the pet on top of the elite bosses and that explains it and yeah you are right that the taunt from the gun is not working, depanding on the tag of the enemy. Tried Tub Ci that liked to stay at range and pet could no taunt it from me. Against a boss like Olympian 29 it worked (no raid tag) . So yeah it seems the need to fix the pet if !target.HasTag?(Raid) && (target>enttype eq 'critter') if target.HasTag?(Raid) && (@ToHitRoll + 0.2 < @ToHit) That's what you meant, atm it has only the first line, so the 2nd line is missing and the aoe area has a part of the code missing.
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I am curious. The Tri-Gatling Gun has this listed Additional there is another taunt power AoE 8.0 ft, max 4 targets My impression was that ours would not be so strong as the earth pet in 1v1 but could taunt some extra mobs, If you compare this to Animated Stone attack are Now the raid tag https://cod.uberguy.net/html/entity-tags.html?tag=raid&q=bears has a long list of npc with it. So my short test with Arsenal/Savage on Test Server with my pet has a full set of Expedient Reinforcement IOs at lvl 50 So I tested it against the elite boss verison of Nightstar from the Maria Jenkins arc and my Tri-Canon was summed first and attack Nightstar after a couple hits I got the agro but my pet could pull it twice for a brief attack cycle of me. Against Siege the same. The pet can pull agro from you and taunt the npc but it seems the attack is not enough after you have done some damge.My guess is this happens only when the additional taunt power happens. Siege did turn around attack and hit my pet then me again. Only after I was doing less dmg or stand idle, my pet would get full control back. So the taunt is there but it can"t keep up with the dmg/agro from your attacks I can make a video if this helps.
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Dominator - Savage Assault - Dominator Archetype Sets
tricon replied to tricon's topic in Bug Reports
Yeah seems to be the case. Mids has the same error. Wish would be nice, if it would be easier to add the dominator IO set in the secondary power sets there as well, even if you wouldn't get a bonus there. I just feels bad if you have a damage set with no option to slot the +dmg IO in a attack power. Same with the Fiery Orb, can't slot it in Liquid Nitrogen, because the IO set has no bonus for it, but the proc would be perfect for the power.... -
Vicious Slash has under Allowed Enhancements listed (s. screenshot) Dominator Archetype Sets but you can't equip any IO from our 2 sets there. No green slot.
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I usually build my blappers this way. Early lvls use Defense Amplifer. Just buy the maximum hours at lvl 1 it"s vey cheap at the beginning and a bit expansive later on, So you havve some status protection. Later I would add Rune of Protection from the Sorcery pool . It will give you even a higher status protection with res for 60sec duration and you can use it as break free if you are under the effects of cc. In the endgame I will go with Hybrid Melee Core +resist/regen or Melee Radial Embodiment +def/regen, it has a duration of 120s and offers even a wider range of status protection. Now you can juggle with these 2 powers and you can skip Clarion from the Destiny and use something else like Barrier or Ageless Here is an example of a Radiation/Atomic/Ice Blapper
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At the beginning I take pretty much every skill with me. it's not optimized and so you have the opportunity to deal out a lot of damage. Tried a Arsenal Control/Traps Controller and there the Tranquilizer was part of my attack chain but as a Dominator I know I will respec out of it either at lvl 22 or later at 32 when you have more options and can mix in some IO sets. In a finish build this then usually looks different. Mabye you would pick a power because you need a certain IO set for the bonus or you want one final power or you need one specific one and sacrifice some other for it. I didn't need you to test this skill, nor did i miss it, but that doesn't mean it's not useful for someone, that's the nice thing, there's more than one way to build a char even with the same power sets......
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Trip Mine got gutted, you can"t compare it to the Blaster version. The removed the interrupt and brought into line with the our aoe dmg powers and now it does only Fire dmg. I didn't really like the whole set on the test server. As I wrote there, that may simply be because I am biased because I play a Huntsman (Arachnos Soldier/Bane) and even if the comparison is a bit of a stretch, this one hits like wet noodles. There you have the beauty of Venom Grenade, followed by a Frag Grenade and then you can demolish anything in close combat with Pulverize, Shatter and Crowd Controll. I played Arsenal Control with 3 other sets, Fire, Sonic and Savage and all 3 perfomed for me better then Arsenal Assault *shrug Tri-Cannon is a good, very tough, pet. The changed it a little bit in the beta. It's not a beauty and certainly not a control pet, but stick it against some big opponent and the 80% resist and additional resist and a taunt can work very well. So no it"s not the device pet, just compare the stats.
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Dominator APP Pool - Ice Mastery vs. Dark Mastery
tricon replied to SeraphimKensai's topic in Dominator
I think it's quite usable and more options are always good, but it's absolutely not perfect. I created a few AR domintor chars on the test server, so a few points. Murky Cloud - Res Shield, this time without S/L but with F/C/E/N. Fire/Cold are usually not a problem, because with the Winter and 50 IOs have that in abundance but E/N is very helpful, even more that some of the NPC changes can hurt you really there. No S/L res is not so great but you can still pickup Tough for it and several IOs adds some extra S/L res. I decided to go with +45 range def as a base and see how this would go with this shield. Did work better then expected if you keep an eye out for the heavy melee hitters Tar Patch - Resist location. Good points are, it has a 15ft radius that is better then Sleet/Melt Armor with 10 and has with 45 sec the longest duration. All have the same -22.5% dmg resit. However it has a 180 sec recharge timer, thats worse then the 120sec from Sleet but still better then the 200 sec from Melt Armor, However the other 2 can debuff defense too and that means the can add a Achiles Heel proc for extra - resist. Sleet is IMO the most powerful of the 3 and I don"t think with our hard control the avoid there is a problem but this is still a very good power. If it was up, I would go Smoke Canister->Liquid Nitrogen->Tar Patch->Feral Charge works like a charm Darkest Night - Never picked up. We have a lot of hard control in our primary powersets so I found no use fo it. No idea for what kind of normal/incarnate +4/x8 content you could use it that would give you otherwise a headache. Maybe against the full groups of Incarnate Cyclops/Minotaur. However you could create a char with less defenses as a base and then use this to still floor the enemy to hit chance to 5%. Umbral Torrent - I dislike cones, sorry. Plus points, it has - to hit and you can slot a FF proc in it. Maybe pick it up if you need some extra aoe, I would chose Fire Ball everytime of something like this but Ice Mastery has only Ice Storm as a extra power, so maybe this powers sound not so bad after all Soul Consumption - Oh well certainly not the MVP of this set. Maybe there is a chance that the devs make it better in some of the next phases. Somebody from the beta patch notes suggestes the turn this into a group buff, now that would be useful, we have something like Link Minds, so IMHO this would be cool. Sooo this power has a 600sec recharge, ouch, with the extra heal from my Savage Assault set. it had a few good moments. You can slot a Theft of Essense +end proc in it and that make this power less forgetable. So if you have still some mobs around you, you get some hps, back, can fill up your blue bar and for 60sec you got a bit of extra max hp/end but Hoarfrost has a 540 sec cd and last 120s and you can use right away. The debuff is tiny, If you need just more endurance you have way better options with Power Sink. Turning this into a pbaoe team power would fix this a bit. I skipped my aoe hold for it and I am not sure this was a good trade..... Not a bad set but you need to decide if this works better for ya. The picture gives an example how the def/resist can look -
issue 27 Patch Notes for February 20th, 2024 - Issue 27, Page 7
tricon replied to The Curator's topic in Patch Notes Discussion
Nonono, if you play now scrappers the chance goes higher that Shadow Meld ends with a 10min timer and snipes now end up with 40sec 😉 On a serious note, I will see what happens after the have gone through all the phases. On the beta serve there was a respone om Booper so this is not the end It would just be nice if some things were better communicated as to what they actually envision in detail. As an example . Dominator sleet got the time increased to 2min and the new added tar patch in the epic pool has the timer set to 3min. Now the base timer in the primary sets e.g. Defender Tar Patch is 90 sec and Sleet is 60 secs and you get Sleet a lot later in your build then Tar Patch. So from that pov I can understand it. but now we are tallking about epic pool from the dominator and if you compare them there it makes no sense that Sleet has a cd that is one min less vs Tar Patch considering that the former is a lot more powerful and adding 15sec to the duration of the later is not exactly something that would compensate for that, For my part, I will simply wait and see what our devs have planned for later. I still like the game and I think the positive effects are much stronger. -
Tested the set a bit on the test server, Like the performance inside cat5/storm cell but it was so annoying to chase runners when you big dmg powers drop of. Can keep up with a fire/time corruptor but performace worse like a scrapper or dominator. Mission took 4-5min longer. Tried a few points like going with the Spectral interfacefor immobilze adding Web Envelope and adding another proc. Another build was adding Folded Space to summon them back into the cat 5 if the get out of it. Mids export is broken for me, so only a screenshot. Jet Stream is Web Envelope (can now slot aoe range dmg sets). More or less a kin tank build like it was posted before a couple times. From a purely visual point of view it's awesome, now the performace is better but still has some issues. Procs on the chain attack is wasted and the animation on Couldburst takes a long time before it does it dot dmg, so easy to overkill a mob.
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Contact: Dream Doctor Mission: Finale: The World's Final Gambit : Stop Mot from Devouring the World I have run this mission now a few times with different chars and one group of Ravegers is a bit close to the mountain. So it happens that a npc got stuck half part into the rock geometry at - 1852.0 237.4 695.5 I could hit it with range attacks but not with melee, happens with a certain regularity
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Focused Feedback: Arsenal Control
tricon replied to The Curator's topic in [Open Beta] Focused Feedback
Tested a 50 Controller */Traps and a few Dominators */Arsenal Asssault ; */Sonic ; */Savage and a */Fire with this set. Through the normal and incarnate missions+4/x8, Purely from a synergy perspective I like Savage and Sonic the most. Was fun to play them with this set and I will certainly create a Arsenal Control/Savage Assault char after the issue goes live, with a interesting background. The Arsenal Assault was lacking in more then one way but as I wrote in the ohter thread, the problem could simple be, that I have played a Huntsman (Bane build) and this set hit more like wet noodle in comparison. Tried a Fire Assault (hover blasting) not my cup of tea and a Controller with traps. This is the only set where I can see the lack of a immobilize has some impact but the old lay down your traps and fold space everything into it works, it"s just to slow for me. Tranquilizer Ranged, DMG(Toxic), Foe Sleep, -SPD, never picked up and don"t see a reason why I should ever waste slot for it outsite of the early lvls 1-22 Cryo Freeze Ray Ranged, Minor DMG(Cold), Foe Hold, -Recharge, -SPD, -Fly , bread and butter, take it and love it. Sleep Grenade Ranged (Targeted AoE), DMG(Smash), Foe Sleep, -Recharge, -SPD , found it a waste to use, Could be usefull in some circumstanced but I play mostly dominator so nope Liquid Nitrogen Ranged, Target DoT(Smashing), -Fly , like it, one of the powers that carry this set and I cast this one with smoke canister when needed Cloaking Device Toggle: Self Stealth, +DEF(All), I usually I pckup one of these for the def and 7.5% recharge lotg but as I found a bit late, the power is even stronger as expected Smoke Canister Ranged (Location AoE), Foe -Perception, -To Hit, Confuse, love it this power is awesome and makes it the biggest reason outside of theme to use this set Flash Bang Disorient, -To Hit, what would a Domintor with a aoe stun but this time I used it only as a emergency power Tear Gas Ranged (Targeted AoE), Foe Hold, -DMG, never picked it up, thanks to the long cooldown I avoid this. Normally I wouild use it for IOs set and as another cc backup Tri-Cannon Build Tri-Cannon: Ranged, DMG(Lethal), yeah is not a beauty and dosen"t does a lot of damage but it is TOUGH and he can peel of some of mobs of you, not a bad one Overall I enjoed the set as a Dominator. The extra weapon options for customization are nice. Not a fan of the sleep powers and outside of certain points like ambushes I don"t see much use of it. Even if you play lower content like the Posi TF these days I never thought that would be needed here. The last couple times I run through it on the live servers the power would have never needed in a group. So in the end I run my Dominators with Cryo Freeze Ray, Liquid Nitrogen, Cloaking Device, Smoke Canister, Flash Bank and Tri-Cannon and as an example the final mission from the Dream Doctor was a smooth sailing wihtout any kind of stress compared to a Storm Corruptor and Psychic Blaster. I will see if I can find the time to run solo a few TF or do some other stuff to try our harder content..... -
Odd bug. Tested with 2 dif. 50 dominator chars that have The Arselnal Control Set /Savage /Sonic Assault The stealth radius from the cloaking device don"t drop infight as you can see in the screenshot . I checked a Stalker and his Stealth bonus did drop infight to 0.0 ft as seen in the other screenshot. However I got into some fight where the stealth bonus would drop to 0 and then after a couple of seconds it would go back to 200.00 ft. and stay there. The Stealth Radius (PvP) did drop to 0 incombat so the issue seems only to be with the PvE side.
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Focused Feedback: Epic / Ancillary Power Pools
tricon replied to The Curator's topic in [Open Beta] Focused Feedback
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Focused Feedback: High-Level Council Revamp
tricon replied to The Curator's topic in [Open Beta] Focused Feedback
Tested them with a lvl 50 full IO incarnate Radation/Atomic/Cold Blaster at +4/x8 +45% S/L def build with Melee Core and Rune for mez/res in blapper mode Found them more annoying than before. Quite doable but without Hibernate the whole thing would have been painful. Needed it, to reset the fight a few times because I could not burn them down fast enough and bosses that rez and heal to full in the blink of an eye are nice. Got once killed in the mission through the animation of Hibernate because I could not get the drop on a group. None of them would be a issue for my melee chars. 2nd test with a anohter Blaster at lvl 50 vs +4/x8 council. This time a Psychic/Ninja/Mu without Hibernate but he got Smoke Flash (placate) to reset fights -same resist/def Died one time, to see what happens when I get the alpha from the mobs off, not a good idea. I nuked the enemy group down and then focus on the bosses. Used placate to reset the fights when the turn into werewolfs or heal to full. Interesting fights, really cool. Died one time more with a enemy group that was to far spread out. Everything is possible but I think I will respec out of Scramble Minds and back in Blinding power. Overall the fights are IMO now a lot better. The 2nd Blaster got less problems vs them, then the first one, but it could also be that I'm now more attuned to the fights. -
Focused Feedback: Various Power Updates
tricon replied to The Curator's topic in [Open Beta] Focused Feedback
IMHO today, you wouldn't do a version of mind control like that anymore. So many options what about a "Gang War" power that can copy a group or use some of the doppelganger code to summon a copy of somebody from your team that would fight for ya. The powerset in 24 feels a bit bland these days....... -
Focused Feedback: Sheathed/Holstered/Custom Weapons
tricon replied to The Curator's topic in [Open Beta] Focused Feedback
New weapon options are always welcome. My only suggestion would be that we get in the future a option to switch the weapon shoulder side. So a option to carry one weapon on the left side and one on the right shoulder. Don"t need a full animation just the option to carry 2 weapons on the back without clipping. Overall low priority but just a idea. The only option I fiound that dosen"t look hilarious was the combination of the Rikti Bladeknife with the Rikti Blaster on the right side. -
The damage is listed in the power overview and it takes aoe dmg sets but it does no damage. Picked up the power after the mini patch of the latest build and testest in on a Corruptor with a full set of Trap of the Hunter IOs, the lethal proc works but the lvl 1/2 Hellions in Web and some incarnate mobs have not suffered any dot damage from the power.
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Focused Feedback: Various Power Updates
tricon replied to The Curator's topic in [Open Beta] Focused Feedback
The buff for Storm Blast was needed. The movement of Storm Cell should be increased, feels still a bit slow and atm its much faster to recast it again. Another point I have issues with is Chain Lightning and how ranged chain forks function. This actually applies to all skills that are structured in this way. It's nice that we have another mechanism at our disposal, but in general it seems to me that the powers are a bit underpowerd vs the aoe powers. If I remember correctly, they all have a significantly lower proc rate, in addition, you need longer to hit all targets. Maybe you could look into in one of the other issues and bring the powers in the different sets , like this power or e.g. Trick Shot from the Dominator Martial Assault set more in line with power rating of aoe attack. This issue have all the powers with the true "Chain Delay" and "Fork at Jumps" powers.