Jump to content

wonkavator

Members
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

0 Neutral
  1. @Hjarki Is Cross Punch worth adding to the attack chain, DPS-wise? I knew Assassinate and Moonbeam were core to a strong ST rotation, but had not heard of Cross Punch being used as well. I guess this means you'd also want to take boxing/kick to add damage? Been wanting to build a ?/Energy stalker, and this information is super helpful! I haven't seen it mentioned in the thread, but Savage Melee is supposedly one of the highest, if not the highest, single target DPS. This is primarily due to the way using Hemorrhage from Hide interacts. Something about the auto-crit and the 5x 'bleeds' that Hemorrhage applies makes it actually do more damage the Assassinate.
  2. I like your build @Warlawk! I made some tweaks to it... The main intent here was to see if I could add in Ripper for the attack chain, primarily for the FF proc (5s of 100% recharge). I've kind of been wanting Ripper lately now that I've been doing the 2x INF lvl 49 farms with EBs. The EBs are always the last to die, and I feel if I can group 2-3 of them together and just keep up the AoE attacks but throw in Ripper directed at the EBs with FF procs, that might speed up clears. Don't actually know how often it would proc, but it hits hard and has a longer animation time, which I think would result in the proc occuring a little more frequently? I also have realized (and noticed you took advantage of it in your build) that +recovery isn't really necessary once you have T4 ageless! Anyway, here's the build : Villain Plan by Hero Villain Designer 2.23 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Mu Mastery Villain Profile: Level 1: Lunge -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(3), SprBlsCol-Acc/Dmg(3), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/Rchg(7) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/Rchg(9), GldArm-3defTpProc(11) Level 2: Blazing Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(11), SprAvl-Acc/Dmg(19), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Acc/Dmg/Rchg(27) Level 4: Spine Burst -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg(29), Obl-%Dam(29), Obl-Acc/Dmg/EndRdx/Rchg(31), Obl-Dmg(31), PrfZng-Dam%(31) Level 6: Healing Flames -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal/EndRdx(45) Level 8: Build Up -- GssSynFr--Build%(A), RechRdx-I(9) Level 10: Hasten -- RechRdx-I(A), RechRdx-I(33) Level 12: Taunt -- MckBrt-Rchg(A), MckBrt-Taunt/Rng(13), MckBrt-Taunt(13), MckBrt-Taunt/Rchg/Rng(15), MckBrt-Taunt/Rchg(15), MckBrt-Acc/Rchg(17) Level 14: Boxing -- AbsAmz-EndRdx/Stun(A), AbsAmz-ToHitDeb%(33), AbsAmz-Stun(33), AbsAmz-Stun/Rchg(45), AbsAmz-Acc/Stun/Rchg(45) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/Rchg(19) Level 18: Quills -- Obl-%Dam(A), Obl-Dmg(34), Obl-Acc/Dmg/EndRdx/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Dmg/Rchg(37) Level 20: Consume -- MckBrt-Rchg(A), MckBrt-Taunt(21), MckBrt-Taunt/Rchg(21), MckBrt-Taunt/Rchg/Rng(23), MckBrt-Acc/Rchg(23), MckBrt-Taunt/Rng(25) Level 22: Tough -- StdPrt-ResDam/Def+(A) Level 24: Weave -- LucoftheG-Rchg+(A) Level 26: Ripper -- Arm-Dam%(A), Arm-Dmg/EndRdx(37), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), FrcFdb-Rechg%(39) Level 28: Burn -- SprBrtFur-Rech/Fury(A), FuroftheG-ResDeb%(34), SprBrtFur-Acc/Dmg(48), SprBrtFur-Dmg/Rchg(48), SprBrtFur-Acc/Dmg/Rchg(48), SprBrtFur-Dmg/EndRdx/Rchg(50) Level 30: Maneuvers -- LucoftheG-Rchg+(A) Level 32: Throw Spines -- PstBls-Dam%(A), PrfZng-Dam%(34), PstBls-Acc/Dmg/EndRdx(43), PstBls-Dmg/Rng(46), PstBls-Acc/Dmg(46), PstBls-Dmg/EndRdx(46) Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36) Level 38: Electrifying Fences -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Acc/Dmg(40), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(50) Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Ann-ResDeb%(50) Level 44: Combat Jumping -- LucoftheG-Rchg+(A) Level 47: Assault -- EndRdx-I(A) Level 49: Vengeance -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- EndMod-I(A) Level 50: Musculature Core Paragon Level 50: Ageless Core Epiphany Level 50: Assault Radial Embodiment Level 50: Reactive Core Flawless Interface ------------
  3. Still debating on Tank vs Brute for this... but from what I've read, the TW damages for Tankers aren't as 'tuned down' compared to other secondaries. So originally I wanted to depend on Defensive Sweep for the +Melee DEF, but then I realized that WP is mostly typed defenses so that kinda threw a wrench in that plan. Defensive Sweep does still give +Smashing DEF, but not Lethal unfortunately. Still kind of going with that idea, though, with S/M DEF at just below 40%, meaning still pretty good DEF to Lethal, but easily capped with 1 Defensive Sweep swing for Smashing. Didn't really plug up the Psi hole, but decently covered (32% DEF, 57% RES). TONS of recovery, however, to keep TW swinging! Also, lots of +movement speed, so I didn't take a travel power. Also, no perma-hasten unfortunately. I do have FF proc in Whirling Smash, though, so can probably get 2 of those off per minute. Which would translate to roughly 20s of 100% recharge boost while hasten is up (assuming 2 procs per minute on avg), which I *think* would bring it into perma range. Let me know your thoughts and suggestions please! Still learning how to properly IO a character... still not really sure what to shoot for other than defensive caps and perma hasten. Haven't gotten to incarnates yet. Hero Plan by Mids' Hero Designer 2.22 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Willpower Secondary Power Set: Titan Weapons Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: High Pain Tolerance -- ResDam-I(A), StdPrt-ResDam/Def+(42) Level 1: Defensive Sweep -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(7), SprMghoft-Acc/Dmg/EndRdx/Rchg(7), SprMghoft-Acc/Dmg/Rchg(9), LucoftheG-Rchg+(9) Level 2: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-EndRdx/Rchg(48), UnbGrd-Rchg/ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(50) Level 4: Fast Healing -- Prv-Absorb%(A) Level 6: Crushing Blow -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Dmg/EndRdx/Acc/Rchg(17), SprBlsCol-Rchg/HoldProc(17) Level 8: Indomitable Will -- Rct-ResDam%(A), Ksm-ToHit+(11), ShlWal-ResDam/Re TP(34), LucoftheG-Rchg+(37) Level 10: Rise to the Challenge -- DarWtcDsp-Slow%(A), HO:Lyso(19) Level 12: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(13) Level 14: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(27), PrfZng-Taunt/Rchg/Rng(27), PrfZng-Acc/Rchg(29), PrfZng-Taunt/Rng(29), PrfZng-Dam%(31) Level 16: Follow Through -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Dmg/Rchg(21), Mk'Bit-Acc/EndRdx/Rchg(23), Mk'Bit-Acc/Dmg/EndRdx/Rchg(25), Mk'Bit-Dam%(25) Level 18: Heightened Senses -- LucoftheG-Rchg+(A), LucoftheG-Def(43) Level 20: Build Momentum -- RechRdx-I(A), RechRdx-I(21) Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23) Level 24: Kick -- Empty(A) Level 26: Tough -- GldArm-3defTpProc(A) Level 28: Rend Armor -- Hct-Dam%(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33), AchHee-ResDeb%(33) Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(34), RedFrt-EndRdx/Rchg(34), RedFrt-Def/EndRdx/Rchg(40), RedFrt-Def(42), RedFrt-EndRdx(42) Level 32: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43) Level 35: Whirling Smash -- Arm-Dam%(A), Arm-Dmg/EndRdx(36), Arm-Acc/Rchg(36), Arm-Dmg/Rchg(36), Arm-Acc/Dmg/Rchg(37), FrcFdb-Rechg%(37) Level 38: Arc of Destruction -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(39), OvrFrc-Acc/Dmg/End(39), OvrFrc-Dmg/End/Rech(39), OvrFrc-Acc/Dmg/End/Rech(40), OvrFrc-Dam/KB(40) Level 41: Combat Jumping -- LucoftheG-Rchg+(A) Level 44: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(46) Level 47: Conserve Power -- RechRdx-I(A) Level 49: Physical Perfection -- PrfShf-End%(A), PrfShf-EndMod(50), PrfShf-EndMod/Acc(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Acc(3) Level 1: Momentum ------------
×
×
  • Create New...