WindDemon21
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Focused Feedback: Blast Power Set Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
On top of being 100% stupid that chemical ammo doesn't get the same damage as the other ammo types for suppressive fire, it's actually even LESS than they stated being literally almost zero damage on chemical ammo: Please for the love of god fix this for chemical ammo to be the same damage as the other ammo types, this is ABSURD.. -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Well there are a crazy amount of storms more powerful that a cat 5 in the UNIVERSE lol And yeah I'm not saying what it MEANS is bad, just that the actual NAME sounds weird for a power heh -
Focused Feedback: Blast Power Set Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I can't possibly see that being intended haha -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I guess, I do like the name though. Tempest i think works really well though. When I think tempest I think of a really violent storm. -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I would love this, if it can be done. Seconded!! Thirded. I still think it just sounds too weird. But I'll say again: MAELSTROM! -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
As an fyi, i've never once complained about it's damage, only it's mechanics with storm cell recharging so long/slow follow, and the jet stream knock/repel without storm cell. The only thing damage related i mentioned was having more of the damage on the nuke up front, but I'm fine with how it is given the other issues are fixed. -
Symph powers notifying before getting hit.
WindDemon21 replied to WindDemon21's topic in Bug Reports
The pet especially needs fixed too, It's already odd how you have to cast an attack for it to do that, but that was at least known beforehand, but the dumber part is that it costs the PET endurance too, so it's a double endurance tax. The powers are all WAY too slow too, it's always a hindrance, they all need massively sped up. But, ESPECIALLY on doms, this makes no sense for the pet to only attack when you do, cause after a hold, especially with how long of cast times literally all the powers have, you're going to be attacking with your dom secondaries, so the pet will end up doing nothing. Especially on doms, the pet should at the very least spam the last symph power you used, or cycle through the ones you've used per mob or something. It also really needs to accept the troller/dom ATO sets too. -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I think they meant reliable aoe, nuke recharges too long obviously, and jet stream, well, has those issues i mentioned when storm cell isn't up. I do notice the chaining to be kinda weird, especially when the mobs move after you cast it since it takes some time for it to actually hit. I wouldn't mind it just being a regular targeted skill, but i think a faster cast/hit would solve most of that too. -
Focused Feedback: Blast Power Set Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Maybe the debuff, i haven't heard anything regarding a universal mez yet outside of the special hami-types but that's not till 47+ anyways so that doesn't really help. And yeah we definitely need universal debuff sets for things like fulcrum shift, sonic siphon, etc that don't take any IOs. They also need to fix heat exhaustion, WHICH EVEN HAS END DRAIN, to take end mod sets for that purpose too. For a 1 target, 120s rech/40s duratoin debuff , I'm honestly surprised it's not autohit anwyay. -
Focused Feedback: Blast Power Set Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
DEFINITELY not. Not unless they actually also make some "mez" IO sets that cover any mez type (esp that would include s/l defense since that's impossible to get in good values on ranged toons. -
Focused Feedback: Blast Power Set Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Edit: These are the new patch notes that just dropped today 04/14/2023 Beanbag Lowered cooldown to 10s. Increased damage to scale 0.98. Added PvP Damage (1.43 scale). Welp, guess we lost aim XD Guess it's usable every other "tier 1" attack now though but still means a 4th power pick where the ST isn't really needed, especially with the ignite change (if it IS the ignite damage, not the "incinerator" damage which is fairly poor tbh. Tooltip only says the details without damage scale, not sure why forcing you to have to log in just to see a damage number, no thanks, just logged out of it, not going back in just for that. Psychic Blast Will Domination (Blaster Only) Renamed to Dominate Will. Recharge lowered from 20s to 4s. Cast time lowered from 1.1 seconds to 1 second. Damage lowered from 1.24 scale to 1.0 scale. Sleep duration reduced to scale 8. Moved to T1. UM... ok now i'm DEFINITELY calling that they change this back to will domination at a higher tier. The only thing that was making this change ok was that it still had a big long sleep attached to it (which again it's a sleep too so often minimally useful and can't stack). But to now nerf the sleep to be how low, especially since it's not something that anyone would ever slot duration into, ruins the use of the power to cycle it onto multiple enemies which was the whole point of it getting nerfed into the tier 1 spot cause you could at least do that. Please, if it's staying at tier 1, put back the higher sleep scale. Otherwise put it back at a higher tier with higher DPA like it was before! Suppressive Fire Cast time reduced from 1.67s to 1.5s. Recharge reduced from 20s to 8s. Incendiary: Scale 2 duration Mag 3 hold (stacks). Damage increased to 1.64 scale. Cryo: Scale 4 duration Mag 4 hold (replace). Damage increased to 1.64 scale. Chemical: Scale 8 duration Mag 3 hold (stacks). Damage increased to 0.87 scale. Standard: Scale 3.2 duration Mag 3 stun (stacks). Damage increased to 1.64 scale. Um, why is chemical ammo getting absolutely screwed on the damage on this. Please fix t his to be the 1.64 scale that the others have, this is quite absurd especially since it's the only ammo form worth using TBH. I don't even care if the hold is lower, but this power is needed to fix the single target damage issues in the set. Please fix the damage in chemical ammo to 1.64 scale. (if anything I'd imagine the ice ammo would have the lower damage scale focused more on holding, not the chemical ammo. -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
It does both, there are two separate flags at least per the details, and i've seen it do both repel, and knock separately, though odd that according to the details as well, they both list there without a % chance, meaning they should both be 100% chance. Though logging in just now to double check, they did add the "if in storm cell". Which again then, if this is how jet stream is going to work, then they need to fix storm cell's base recharge (with no other nerf to like 45s besides lowering the cast time and end costs), or they need to fix jet stream to be usable outside of storm cell and still provide mitigation, ie full knockback outside of storm cell too, and thus converting that to KD when using a kb-kd. Additionally as mentioned before, chain lighting also makes complete sense to have knockdown on itself as well for some mitigation when inevitably storm cell isn't up or isn't getting to the next mob fast enough. But again, all these issues go away if they'd just stop being stubborn and lower the recharge to 30 or 45 seconds. I also don't get the "I bet the deadline is soon" it's not like there is a board of directors or anything that make money off the game that DEMAND a deadline. This is all player run and controlled right? So nothing that says they can't fix this first before it goes live and push the release date back a week. (or make it live now to play with, but fix it in a patch the following week) But you can be sure this issue is going to persist if they don't fix it. Whether you're the stormy dealing with it meaning you basically literally can't use jet stream outside of storm cell (cause at current, its not worth the kb-kd since you get nothing out of it for mitigation, and just makes the slot tax even worse to put a kb-kd in it and then still not have it even KD), or one is on your team messing up the mobs causing aggravation. It's one thing if the power itself is usable enough that someone should be using it properly to prevent that, it's a whole other thing when it's happening because storm cell isn't up fast enough, or it's not getting to the next mob fast enough, all which are within the control of the devs right now to simply fix and not CREATE issues like this. As to someone else mentioning about changing jet stream to be like a whirlwind, I would probably just die if they added the pull-in like sing has to storm cell then to also fix the issue, if not at least to the nuke. But a commandable power like axe cyclone (could be target based, but also have a cone that repels from your body like jet stream does, and like the [fault] damage cone does but also has a taoe component, or new cold snap having 2 cones etc), would also be super awesome and help solve these issues as well. (And on that note, i've been wanting tornado/water spout to have that sing pull-in since before even the sing had it, and makes complete sense that it should, hopefully those powers and the pull in on one of the storm blast powers could happen, but DEFINITELY should be in tornado and probably water spout too, it makes complete sense the way the cyclones work) -
Focused Feedback: Blast Power Set Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
No that was one of my first thoughts too, why i mentioned at least if it's a single target, they should still flee around on fire. Poison trap already has its own "puke" emote that the enemies do, don't see why this, or all dot fire powers can't have a "run around with hands in the air" emote the enemies would do lol. -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Just what I said up above, it's not even about procs, it's about mitigation and survival. Without storm cell, and then not having the knockdown on jet stream, the set is very anemic. Edit: it's about the Ughh waiting for storm cell to catch up cause it's not worth engaging without it, and really hinders the fun factor constantly being annoyed by it Maybe in case jet stream is odd to code, then like I said page's back, not only does it make sense, but perhaps simply add knockdown to chain lightning. -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I was saying that without storm cell, jet stream is either too much a hinderence due to the repel, or there is zero knockdown with a kb-kd and thus the set is extra terrible mechanically and offers zero else to help when storm cell is down. It's pointing out how crucial it is to have storm cell up all the time when and where you need it. -
Symph powers notifying before getting hit.
WindDemon21 replied to WindDemon21's topic in Bug Reports
Apparently same bug is happening with the reverbs confuse too.. So many things wrong with I can't believe it went live like this let alone seems like they aren't looking at it still... -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
And if oddly not fixing storm cell, then at least fix jet stream to do KD with a kb-kd, not remove the knock, at leats one or the other must be true -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I would generally agree with you, but that change, with nothing else,really doesn't do anyting to help the set much. cat 5 aka maelstrom/tempest i hope lol, well its' a nuke so 2s isn't huge really, the issue is it not doing much up front but tolerable if the main issues with the set are fixed. And storm cell, yeah regardless I'd advise a faster cast time I'm with you on that, but especially faster with it being self-placed shorter recharge instead of the funky slow-follow pseudopet issue. -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Illusion is most definitley hamstringed on it. It's easily the worst control set otherwise. The only other thing it has is spectral terror which is nice but not any full lockdown, and the aoe holds, well every set has the same issue of the too long of recharge, and still for some odd reason a lower base accuracy too. Flash is also the worst of them needing you to be in melee AND taking 3 seconds to cast of and actually effect the mobs. Illusion has WHOLLY been centered around phantom army since I can remember. And you'll really notice what i said above if you do, that's the problem. Pretty much WHY the set only works with storm cell. It is, again mainly due to the jet stream issue. Can't effectively use it as is due to the repel, and for the dumbest reason that it's knockdown disappears if you use a kb-kd. They NEED to fix the power so that a kb-kd only removes the repel, and turns the knockback into knockdown. That, or fix storm cell as suggested so it's recharge is much lower so we can cast and place it at will. Otherwise as is, it's just too big of an issue one way or the other. -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I have, it's VERY anemic, and gets a lot more problems with jet stream. Especially since doing so WOULD require the kb-kd for sure then, and for some super dumb reason doing so instead of converting the kb-kd and removing the repel, it also completely removes any knockdown it does too leaving you with practically no mob control. This is where the original problem with jet stream was. If it was kb (or kd with converter) with no repel then it would be usable outside of Storm cell, Which is why storm cell is SO crucial and needs to be fixed so we can always have it where and when we need it., if not then I'd go way back to jet stream needing fixed. Tbh regardless of what happens to Storm Cell, they need to fix the kb-kd in jet stream removing it's knock, it needs to keep that knock and covert it to knockdown while removing the repel if you slot one. This is precisely where that was such a big issue before, especially as it's your only group mitigation if you don't have Storm Cell up. Jet stream ONLY works with storm cell unless they do (and should) fix it to still have its knockdown when you use a kb-kd. Edit: Seriously Jetstream is a lose-lose without storm cell, can't use it to attack with due to the repel, and thus needing a kb-kd, but then it does no knock at all, and you're left completely defenseless.. So again, regardless, Jet stream needs fixed so a kb-kd changes the knockback to knockdown, NOT remove it (just the repel gets removed) -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
This is a big part of it, it's already annoying when I wait for creepers to pop up ok the next mob, and I was already waiting a lot testing this for storm cell from mob to mob. I think it would help at least giving it the speed cap, but there is usually still that "ok It finally GOT to the mob, but now it has to take a second for the ai to choose a target and get to that target" I just don't see any logical reason for the devs to be so stubborn on this for how crucial it is for the set to work properly. Just 45rech/60sdur the power as immobile (tweaking cast/end) and be done with it. -
Symph powers notifying before getting hit.
WindDemon21 replied to WindDemon21's topic in Bug Reports
Lovely even happening with confounding chant, the main power that needs to not happen on generally speaking as you get higher up and use that the most to start a mob :/. Definitely had the confuse hit a lt, even checking combat logs that it hit (didn't lose LoS at all so not that) and they didn't confuse, juicer chief so no protection. twice, and took till the 3rd hit for them to confuse, so that old bug is back, hopefully the fix for the LOS bug will fix that one too, but literally every power except the ST hold and i'm assuming aoe hold since it does no damage, is notifying the enemies before the actual mez takes place.. -
Focused Feedback: Blast Power Set Updates
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I like this, especially with most of the aoes being cones, and being dumbly 10 targets. It at least means, you won't do as much damage in the alpha with aim and a higher target cap, but more overall in the long run. TBH, even if this takes the place of aim as an autopower similar to RFTL but instead of a one time buff, it builds up like current defiance. -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I mean, faraday recharges in 15 seconds, and lasts 4 minutes and has a whole slew of things that help the team including mez protection to all, that is wholly difference from a 30s recharge, that lasts 45 or 60 seconds and is immobile or even better tbh 45s rech wit h60s duration. Again, think disruption arrow or glue arrow esque. You're already suggesting pretty much the same thing anyway, so the only difference is losing the ability for it to move on its own as a compromise to not making it immune to recharge which puts the where and when in our own hands. So yeah, take what you said, remove the immunity to recharge, and thus make the pseudopet immobile, win! -
Focused Feedback: Storm Blast
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Not pointless, thats basically the whole issue we have, is that it's making you rely on the slow movement and ai of the pseudopet. edit: IE the ability to perma isnt tough, it's having it where and when you want it. It's a QoL issue.