
WindDemon21
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Everything posted by WindDemon21
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Focused Feedback: Fiery Aura Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Exactly even more reason they should have more kb protection than most. Wish while they're at it they'd finally fix the energizes down to 60s base rech as well. 2 minutes is and has always been too long for them esp with the buffs lasting only 30s. Takes everything in the build to get close to perma-ing them and the heal/regen values still aren't that superior. -
Focused Feedback: Battle Axe Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
While you're at it, make sure it's changed to a pbaoe power like it's animation suggests. -
Focused Feedback: Battle Axe Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Exactly, and why is it still the god awful targeted aoe and not pbaoe like it should and like it's animation is as well. As to the pull-in seeming buggy, ive noticed testing sing with my grav/storm, that the pull-in does not work when the enemy is knocked down, and waits for them to be standing to start pulling again. Which is odd, cause repel, which is just the same but opposite direction, does not have this problem. Would be nice if that was fixed for both. -
Focused Feedback: Power Level Availability Changes
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
So they still take it. No one is forcing you to skip the tier 1, but we WERE forced to TAKE the tier 1 before. More options are always better. Still wishing we can choose the first 3 tiers from the primary at level 1 and pools opened at 2. Would also help solve other issues I mentioned ealier, such as mind/grav control, blap builds etc. -
Focused Feedback: Force Fields Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I'd be all for that, they just seem to be really withholding when it comes to "multi-selection" options. Actually isn't PB on sents the only case for this? I'd honestly like to see this be the case for all knockback powers in the game having instead an knockdown version you can choose and not having to waste a slot on a kb-kd. -
Focused Feedback: Irradiated Ground
WindDemon21 replied to Ratch_'s topic in [Open Beta] Focused Feedback
It also needs to be noted, that each IG patch does HALF of a standard aoe toggle's damage. So it's really a quadruple nerf. Cause IG's damage, only equaled a standard aoe toggle's damage when you would get 2 patches of it going at the same time by standing in place for 10 seconds. It also loses damage buffs as it sits there, most notably, that of fury. This whole thing is just ridiculously dumb that they're even nerfing the power. It's nice procced, but pretty much WAY crappier than a standard damage aura without them in about every regard. If they don't revert this nerf, I'm just straight up going to request they just make it a standard damage aura. -
Focused Feedback: Force Fields Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Definitely not. One of the best parts about repulsion field is it's ability to keep them away from you, without being too wide that you have to be super careful about how you are entering the mob and flinging them where you don't want them. And if you kb-kd it, the proccing isn't so great anyway to warrant that. What it does need to alleviate both, is just grant it a 25ft (same as dispersion) slow radius with a good bit of slow. That way, they aren't getting to you as fast, and when they do they get flung. Pff, still kinda really does need changed, or at least tweaked. Bar none it needs it's cast time reduced to like .5s. But I wouldn't be against it changing 100% altogether. Same goes for detention field. I gather it might have the slightest use for like, what two incarnate tfs? But other than that the power has always been crud. It should be swapped to a hold at least, or ditched altogether for the big hami-like bubble that I suggested, which is also kinda what they're trying to make force bubble. Instead, swap detention field for the location debuff of -damage/-resist/-speed/-rech/-regen (if not added to force bolt), basically our version of the hami goo. Regarding PFF, again, reduce the cast time, but maybe make it a low end toggle that works like stealth, where if you don't attack for x amount of time, you get re-invincibled. And force bolt, it's ok, but the knockback should still be changed to knockdown. Some might like it, but TOO much of a vast majority of us hate the power with it's knockback, especially if trying to use it for the debuff now, and NEEDING to put a kd-kb in it gets super annoying for it's base use). It would also make sense to have some -regen added to it for AVs as well if it's not added to the new "hami bubble" location power suggested above. Force bubble, again, please keep it as is, maybe add a slow aura to it's radius, Dispersion bubble, good change, but adding proccing absorb would REALLY go far to boost the power especially if that absorb can linger it's 15 seconds when people exit it) -
Focused Feedback: Fiery Aura Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Or stacking like getting multiple earthquakes on you etc. I think a big point here, is that, I wouldn't consider even .00001% chance that fire/dark/elec armor having kb protection would go anywhere near making them even the slightest bit OP from their current form. Just negates some annoyance but that's it, certainly nothing to keep fearing of making the sets OP. That said, PLEASE still fix all versions of consume per my post earlier. 3 minutes base is ridiculous dumb. Should be 60s and extend the recovery to be more on the first target and last at least 30s (with the 60s base rech) Every other similar power is 60, and is autohit to boot. The pitiful damage that consume does does not need to factor into ruining it's base use for end gain. (and the end/-rec resistance, those other sets get that too so I don't want to hear anyone try to argue that) -
Focused Feedback: Necromancy Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
That change made it aoe, but not pbaoe. The upgrades are already aoe, but they are TARGETTED aoe. So you can only cast the upgrades when you're targetting a pet, which is horridly annoying to do when you're waiting for them to get up. target them mid battle, wait for them to not be intangible for the buff to be cast etc. With it as a pbaoe buff where you don't have to target the pets, you could then cast the aoe upgrades without needing to target the pet which would make getting them up MUCH smoother. (since they're still kinda stupidly not just auto into the pets and not even need taken as a power...) -
Focused Feedback: Fiery Melee Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Then it should be in the EPIC as fire breath, but not as a craptastic power in the melee where the set REALLY needs combustion in it's place. After abandoning 3 fire scraps over the course of the game due to the lack of aoe, and for how terrible breath is for aoe, this is not where they need to be "thematic" at the cost of actual play for the set. And the set has five other single targets, it doesn't need breath changed into a kinda more ST oriented attack only for AVs. Swap it to combustion, and done. If theme is still part of their need and needs to be melee, they can make a tank, but on non-tanks, it NEEDS swapped for combustion. Also, as combustion is kinda like, you know, an explosion, it should also really have a kd effect too, which would also help fire melee's lack of mitigation as well (all version should be like this including blasters and dominators). Faster casting combustion with knockdown instead of breath of fire in ANY iteration of it that the devs would do? yes please. While on this thread too: Scorch should really have it's cast time lowered to .67 or .83s. It's 1s cast time especially compared to the rest of the sets ST attacks, just kinda makes it really pathetic especially as it has no other useful value (upping to 4s rech is more than fine to average out it's dps too). -
Focused Feedback: Fiery Melee Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Breath of fire needs replaced with combustion on non tanks. There is no question on this IMHO. The additional debuffs on some attacks are nice, but I never thought damage was lacking on it's ST but some tweaks were needed. That said, it's the lack of any type of supportive help where I'd find it needed the most improvement outside of combustion swapping for breath. -
Is changing the power levels power creep?
WindDemon21 replied to _NOPE_'s topic in Suggestions & Feedback
I'm with you there. The 20s and 30s are my favorite spots in the game, but it'll still be nice to do those with more fun powers. More of the issue, is that you outlevel those. I even stop dxp, and often shut off exp to finish contacts etc. I'd rather instead, see you NOT be able to outlevel those contacts, and instead it'll just auto exemp you to the max level of the contact, and other strategies like this to combat the issue. But the waiting so long for some powers esp the secondary tier 8/9s was always a chore. -
Focused Feedback: Power Level Availability Changes
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
And now that we can skip jab too I can FINALLY make my super strength tank! yay. -
Focused Feedback: Power Level Availability Changes
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Generally, what this helps a lot, is trying to avoid being FORCED to take powers one does not want. In general that's still one of the biggest annoyances, obv especially with pool powers like fighting. -
Focused Feedback: Power Level Availability Changes
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Exactly, hence, another situation, where we should be able to pick the first 3 primaries of the tier 1 as well, and pool powers open at 2. -
Focused Feedback: Force Fields Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Personally I don't like the idea of it having a wider area, because then you have to be more careful where it's hitting as opposed to it being a safe backup. A dispersion radius slow makes sense, and then maybe even increase it's proc rate. -
Focused Feedback: Force Fields Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Can we also do this with bonfire and the like too please -
Focused Feedback: Power Level Availability Changes
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Joke's aside, I'd still like to see the first 3 tiers of the primary open as an option as well. Again, this especially concerns mind and grav control who can't get their ST hold first and are forced to take powers they don't want, which is even more odd for it being the primary compared to almost all other sets that don't have this problem. Even elec control, focusing on draining a single target with jolting chain instead, I can see use to skip the single target hold and immobilize both so would also be useful. Archery blasters, snap shot and aimed shot are still really poor. Skip both, yes please. Additionally, in these types of scenarios, it would be nice to be able to open pool powers at levels instead of level 4 as well. Example: Recently did a seismic/fire blaster, focusing on blapping. Therefore, did not take rock shards. So after taking shatter, and fire sword. He was forced to take ring of fire at level 2, because he couldn't take a pool power, and was skipping encase, and rock shards. This is exactly where opening up a pool power at level 2 would save the build from being forced into one of those 3 powers he does not want to take. I could see /storm secondaries not wanting gale + 02 boost both, but not wanting another primary at level 2 as well being helped out by pool powers being open at level 2. And I mean, nothing is going to be OP by having a pool power at level 2 instead of level 4. -
Focused Feedback: Irradiated Ground
WindDemon21 replied to Ratch_'s topic in [Open Beta] Focused Feedback
Thanks for starting this thread I was about to. This is a TERRIBLE change, which again, screws over most any other playstyle that's not farmers just to try and nerf them. It's unwarranted, and unneeded. To someone who mentioned about "proccing fury/achilles more often" don't forget, that those debuffs do not stack from the same source as well. So if it means it more accurately placed them fine. Even with that, the power has been more than fine as it is. You also have to factor, that you have to wait for it to be layed down, and then, it's severely underpowered even in it's current form UNTIL that 2nd patch gets placed down. Then you also have to factor that that happens even less in normal play when you're moving around the mob a lot. This is 100% a terrible change that hurts the rest of the game, just at an attempt to nerf farming. Also keep in mind, as a pseudopet that it creates, it doesn't gain the benefit of crits and the extra crit chance from the ato proc, and on tankers, it also does not get the increased radius as well. The power has it's own problems easily, and should be left alone. If it's going to have this much vast nerfs, then I'd honestly rather it be just changed to a simple damage aura like quills/ icicles/lighting field etc. -
Focused Feedback: Force Fields Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Ironically, the exact same thing I suggested dimension shift be changed into (but with knockdown added like an inverse bonfire). Adding slow and knockdown to it then, would make it really nice. -
Focused Feedback: Force Fields Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah, i mean I explained as others have how in general repulsion field and force bubble changes are really pretty bad. But giving it -speed on the force bubble and repulsion field would be useful. If force bubble was changed to anything else other what what it currently does for the most part, I'd only accept it as a location power, with the same radius, that did the pull-in to it's center like singularity's. With that radius at least, the need to push them around with it like on live, woudln't be needed as it'd already be doing the job of pulling the mob together. Add in that -speed and stuff to it then, still golden. -
Focused Feedback: Force Fields Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Which to be fair, does really little for most of the actual PVE game versus actually just debuffing them. I haven't checked, but also correct me if I'm wrong, that this -special that's applied, is also lessened by the purple patch. -
Focused Feedback: Power Level Availability Changes
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Right, i find that more of an issue than most of the primary tier 8/9s sooner, though does make an impact on scraps/tanks for me for some sets where you want the main ATO procs in those tier 8/9 attacks. But it woudl't make sense to be able to get the secondary tier 8 and 9s, sooner than the primaries lol. And there isn't much that I'd feel too OP about having lots of those powers in the 20s instead of 30s, especially when slots are already really sparce at those levels. As for "exempers will be too powerful" i mean, those level availabilities are a big reason why i only exemp for needed tfs anyway. So this could actually open up more playing via exemplaring too. -
Focused Feedback: Power Level Availability Changes
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
I get this, but I aslo get, how horrible it is waiting till, especially, 35 and 38 for some of those secondary powers. Not to mention, how when they are such demand, things like a /time or /nature controller, it means you have to put your epic powers off till 41 to just start them (most of which lets be honest, need a big rework, especially the hero epics). I'd be more for this change happening, and as a result increasing enemy hp/resistances etc in the 20s so less steamrolling happens, and more fun with more powers happens, while not making it too tough for those that don't get high defenses. Additionally I Have to take a look again, but epics starting at 30 would be a big help in those scenarios I just mentioned, even if the primary/secondary tier 8s remain as they are on live, and bumping patron start level to 30. -
Focused Feedback: Battle Axe Revamp
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Thank god. Also, Spinning Strike in street justice has the exact same range/radius stats as touch of fear, and it slots ranged aoe sets, not melee ones. That power should also severly be changed to pbaoe, not how it is now, even the animation supports the pbaoe nature. As per cleave, you can't enhance it's range, so was like i figured how taser is on devices. so that's good if it still takes pbaoe sets. As per pendulum, a pbaoe vector of whirling axe/typhoon whatever, puts them around YOU, not your target you're looking at, so that actually can be more detrimental to an aoe surrounded on the target, and not you. It's the exact reason, I have abandoned many of my higher level street justice scrappers, cause that (outside of tankers with the extra radius) simply does not work with such a tiny radius. I don't have an initial problem with the power working that way, dependent on the radius. The radius being more of the issue, it should easily have a radius on a taoe power like that, (as well as tof, and spinning strike, though that should still be pbaoe) of 10ft so it actually hits the aoe.