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WindDemon21

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Everything posted by WindDemon21

  1. Ok yeah forgot about that at first I assume the rest would be correct then. (Still feel like SOMEWHERE that should be updated though lol). Thanks for the help!
  2. I noticed that guide is missing what you get from Miss Liberty TF. Don't suppose there is a more recent or more updated guide? Cause I know that miss lib tf gives a component for the agility alpha. Edit, or wait, I think miss lib is the old statesmen tf right?
  3. It's definitely the power. It DOES work sometimes, but VERY noticeably, it will not others. It's not the enemies, even an even level warrior lieutenant, got hit by it, but did not confuse. Skulls, family, etc, it's not an issue with the enemy type, it's an issue with the power.
  4. As stated, this power constantly doesn't confuse the enemy. Even tested it, as a 22 troller, against a level 8 in PP, and it still woudln't confuse, even stacking 5 times on a boss in PP didn't confuse, but it's not specific to bosses. It'll constantly not confuse minnions and lieutenants too. Please fix this.
  5. @GM KalUnless I missed it which I looked fairly thoroughly, I was just looking for what TFs to do specifically to drop certain shard components. IE doing ITF drops ancient nictus fragment. miss liberty drops hero 1 dna sample (i think?) etc. Can you add, or show me wherein this thread, these common shard pieces are acquired, and uncommon too if they drop specifically. A simple list of the pieces and what tfs etc in the alpha shard section would be super helpful.
  6. Yeah i've thoguht of that too but like you said gun drone would be a decent quick fix.
  7. Really basic, the reason it has always taken hp was the tradeoff that it didn't cost any end. However on the dom version, an AT that also genrally doesn't have any heal too nonetheless, it ALSO costs 19.11 end! This definitely needs fixed to have the end cost removed. Especially given how horrid doms are on end to begin with.
  8. You're not wrong that traps needs some tweaks on lots of cooldowns, but its not a defender specific issue, it's a traps issue. Over on a corruptor at least I'd say its worth more on a defender, but vs like controller or mastermind it depends how you're playing it. And yeah, triage/spirit tree really need the Disruption Arrow treatment and base regen increased to 250% (as opposed to 150% but you could no longer stack it, fair tradeoff to have it up more when need it or have it follow you more regen more reliably and earlier but a little less maxed out) Acid mortar could use a radius increase/60s rech, and seekers need radius and target cap increased, stun chance upped to 100% too. Could honestly see it being autohit too at least for the -damage part, and it should be sturdier before it explodes as well. Trip mine given the /devs treatment, and time bomb swapped for gun drone or a new power altogether more along the lines of gun drone or another debuff power or buff. (Any kind of team proccing end, recovery, or end discount would help a ton for traps)
  9. One of the big dumb issues imo is that it's fear isn't at least mag 4 to make bosses run too. Anything else is easily held by flashfire/cinders, so would be nice if all versions were upped to mag 4.
  10. If it was actually extra, I'm not worried about a .1damage at 50+1 versus if it was bugging to do less than it should on a target. The power itself was already nerfed to hell.
  11. Yeah was testing brute, wi'll have to retry tank, like i said i know it was having that same bug on tank a llittle bit ago but might have been fixed on page 3 or 4 i think
  12. I'm sure it's the recent nerf too but the dot seems to tick SUUUUPER slow as well. Like so much that the power/set should be looked at a little more IMO. I'd at least say lower FE's base rech to 90 to perma it easy or make it a toggle would be a helpful offset. FA just feels anemic now especially without fixing consumes rech/front load/recovery duration either. Having a more consistent damage boost like fe as a toggle like sents have would help. With this burn nerf I just can't see FA being worth it in most any situation versus another armor now.
  13. 50+1 and level 54 enemies. It's not every time, but it is clearly doing it. I haven't tested tanker recently but they had the same issue before as well.
  14. So on top of it being mostly absolute trash now, it's apparently getting the bug that tankers used to have with it where it's doing like only 1% of the damage it should be doing:
  15. Defense bonus sooner than 6th slot obviously. Damage bonuses suck in general and should nmbe a lot higher than they are. Most accurate healing sets esp ones with damage do better split anyway. Defense bonus as the 2nd bonus(3 pieces) but certainly not later than 4th bonus. Hp kinda comes with a lot I'd rather see a 2.5 or 3% end reduction bonus instead of the max hp.
  16. Exactly, change the arc, to 360 and speed up the animation under 2 seconds 😛
  17. Right, but if keeping it too it easily needs a faster animation too. But still combustion is already there and would fit perfectly. For a set whose main focus has always been on damage it's atrociously low on aoe.
  18. 15ft isn't "ranged" lol. And having one, nothing at all, but this isn't it. And the issue is fire melee's aoe, it really needs combustion to replace it already, always has. If the set WERE to get a ranged attack, it would replace something else, but not combustion/fsc which it desparately needs.
  19. Also, scorch to fire punch .83s please. Always also been dumb. Sure, I can't imagine a SINGLE person picking scorch now that you can skip it, but case in point, would be better to actually make it valuable at the .83 or even .67 brawl cast time to fit in between stuff, especially on scrappers.
  20. So since the patch busted live without fixing fire melee's MAIN issue, suggestion to hopefully quickly fix the set to swap combustion for breath of fire. Breath of fire has always been crap due to it's cast time and super narrow radius and short range. The set constantly feels anemic, cause basically it's only aoe is fire sword circle. Please swap combustion for fire sword circle. If someone wants to complain about "thematic purposes" this never had to be in fire MELEE. Put breath of fire in the epic, or roll a ranged toon...
  21. This is all true, but it mainly just needs it's proc rate reduced to at the very least 2s if not 1, and yes especially per it's animation it should be at least 10ft not 8 for it's radius. But again, proccing every FOUR seconds is horrid and needs fixed.
  22. And the ato fury proc fixed to something more useful like a resist proc like tanks have.
  23. So a class can get fixed to be enjoyable/worth it on it's own right? Case: see MM fixes now and down the road. As a standpoint, i think brutes really just need to have their defense/resist values to be in between tanks and scrappers, and maybe less reliance on fury by increasing base damage and lowering the fury bonus/max damage cap.
  24. Those who also are saying it obviously. If I were the only one saying it, then I would say "I". Are we really needing english lessons?
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