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WindDemon21
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Everything posted by WindDemon21
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Clearly as I just stated a +1 boss killed it in about 5 seconds that's not really true. Sure it may be more resilient than other pets but its inability to be healed is far outweighs that in many circumstances. I did find where there was a change back in issue 6 but there were no values listed and I couldn't find a lot of later issues, so bottom line that at one point it definitely was, and in today's game especially since it's not able to be healed its resistances should be brought back up to compensate.
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I've been playing mine through 3 different iterations since 2004 as well and there is no way. Before the kb-kd proc even I would cast him near the mob and he'd tank it easily against decently tough mobs. The whole reason it can't be healed is specifically why it had those capped resistances. Otherwise it's way too big of a drawback to not being able to heal it if its not. IIRC it may have been lower at start, but then when they made it so you can only have one at a time I believe is when it was set to capped resistance but could be wrong on that timing. At any rate if it can't be healed it needs that capped resitance as that was always its trade-off. I'm not the only one who's noticed this as well, within a minute or two last night had three other people who also noticed this. There was no way for a non heal-able pet that he died within 5 seconds from just one +1 boss. I used to specifically test him on live for this.
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I remember on live it had capped resistances at 90% to all, and 100% to Psi damage, which is the very reasoning why it is not affected by heals at all. Something has bugged in the interim and its only listing as 50% resistances, which outside of smashing damage is lower than even the animate stone. It's controllery aspect is the offset of the generally much lower/less usable controls that gravity has so isn't and never did play a factor in its resistances. That was always the reason that it was unable to be healed which is a pretty big gimp if it doesn't have those capped resistances. Tested last night, 7 even level carnie minnions killed it pretty easily, when it was in the middle even with the kb-kd proc in it. Next a +1 malta zeus titan boss (not kronos) killed it in no joke 5 seconds. This should definitely not be, and was not, the case on live when it had capped resistances, and needs fixed asap.
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I would fully support that funny. It also bugs me how most cones have only a 10 target cap when takes have a 16 target cap.
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I can see both sides spotlore. Where that can be true, mobs usually move around and you have to reposition the cones anyway though. However as the tier 9 it should keep its 80 ft range, but 20 degrees is just far too thin and needs to be at least 30 or 45 degrees.
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I would definitely be fine with 45 degrees as well (60 would start to not make sense unless you moved it left and right like flamethrower). I'm not sure cause I forgot to check that but if not it should definitely be 16 target max as well.
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Illusion / Time, my first 50 ever ; I'm lost and need help
WindDemon21 replied to Cetrix's topic in Controller
To start here I would advise dropping the end reduction in superior invis as it was changed to only be .2 end/sec it's not that big of a drain. For the alpha also go agility core, will grant extra end mod for stamina/chrono shift, and will also boost all your defense powers to cap, which don't forget incarnate content is 57 or 59% to hit the soft cap, and then adds on recharge as well for everything and can lax slotting/save money on purples etc. With all the rech you will also really not need time stop outside of the -regen for AVs/monsters so minimal slotting is needed for acc/end/rech perhaps, maybe to the 4 slots just for the rech from basilisks gaze but probably wouldn't even bother that far depending on slotting, and even that is such low -regen i wouldn't really bother with the power at all, its much more useful on a defender/corrupter who doesn't already get a good ST hold power. You'll also really want to have hover for an Illusion controller, there is no beating it with it's playstyle and I almost always use cj on any other toon. I also wouldn't skip on Temporal Selection, it's a very good buff and it's regen component can help a lot as well. Also for spectral terror, you won't want to slot for fear, as that can cause it to stack and make enemies run away, and it's base fear is mostly around it's aura that you want which pretty much perma's on them as it is unslotted. You'll want to slot it with 4 Dark Watchers Despair for the extra to hit debuff and 5% rech vs 6.25% which isn't much of a loss in those terms. Time's juncture is also very good for this as well to extra stack the -to hit, and it's also great with the slow to help protect you should anything get too close. Also, distortion field's chance to hold is only 2 or 3%, it's not worth slotting for that. You'll want to slot it for a little slow to help control the battlefield and keep them in the spectral terrors aura more. It will save you slots as well. Also, when you powerboost group invis, which can be cast right after farsight as well, Here is the build I would use for an ill/time, apologies for spectral terror which would have the 4 DWD, and the other empty slots are for kb-kd IO which pines also does not have: http://www.cohplanner.com/mids/download.php?uc=1477&c=686&a=1372&f=HEX&dc=78DA6594CB4F135114C6673AADD852A4B5459E2D2D15CA430A8DEE4DE4E5832A896EB53630C02443DB744AA24BF73E57BE1241057C256E5430FE0B24C63F4177BE10C48D71530FF37D94269DB4F36BBE7BBE73CE3DB9B7A92BC3DED763D78E2BAA6FC8CC58567A28972D1672A6A9175CA9CC8C31A9C85377CA34E72D23978D5C30E6F41A51627B61BB8EC46ED0AE10AD8839313F3D9DD831A75399AC919F37334589546A2772621C358D99D9A2C7FE7D3EAFEB53F5F6CF713D33A517AC5923EF459851CCEA96D532923726131305632E63A647738549DD92A456512F5C6D92CEBAE4BBA02A7C4A4EE5AE20EE541CF740CF7DF0F003F221F82858F6A8CA33499094B517E0A240653E75D8616B8E1170FF2878680C8C9D0417249F068F4BFBAAD99AF31BF91D0CFF00233FC90D7051BC2EBB604973AD22DFBE35F23DEB7E001F4B5C0D7BABB908ADF7129906FB2F8303197A24BF9B1EF719ECD1330E7A53E459F0C039D02D456A399FDABFD092FFC00E59AB43BF6A5D9F021FF9446AD5D357FF12F1BE57E0B2C0CF19F937D1DBC12D721B0CFE213F0B4332E72FE053F1065833E043BE81067049D080354743005A9C6BF130FAF24BCF8D9C7123FD4D8C6D0A727FF4AC089AD1A7D65C924769A97887EDF792ECB395F95AFDF0B5315F1BF385992F20B54388554251F4B373E4DA398B76CE20F21B8C721651CE22BA014FD2AEBC2C953BE07474689A3D9D988BFC04C78AC474A2A2ABF33AB4AE1BE44DF21618BFCDD372075C9754DD3C2DDDBC4D3DBC4D3DBC4D3DBC4DBDBC4DDB5E45E9E36EFADEA0DB236FC977E42AD8BF46DABBF928D5129C4D82672828F31A44366590336C7396EFAB7C769CA13DA5D45BB53A58A524AB94A355CAB12A65BC4A997096FF1D14D556DCBEF2DD2F6D786495FB5163D8CF66A5765AB527F6AB52EB46DCD69EA6AA11683EF2794080B5D27F05C9095A -
I've stated this during live many times and IMO still rings true, but the cone for full auto should be 30 degrees and not 20. The same I would say for Night Fall as well. 20 degrees is just far too thin for a blast aoe attack. I'm very good with cones, but it's a consistent annoyance vs any other cone in the game (even melee like golden dragonfly as thats more of a 2-3 enemies only in a direct'ish line)
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The +regen component which is listing as a proc and not unique is not stacking with multiple slottings of this IO.
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Fixing Nature: Lifegiving Spores and Wild Bastion.
WindDemon21 replied to WindDemon21's topic in Suggestions & Feedback
Again though it should be a pbaoe toggle at least as well then. And as mentioned it's only like 12% base recovery in the end which is insanely paltry even with an included, but insanely weak heal over time. Regarding the values if it procd every second it would be about where it should be at. -
Casting the decoy is ranged though so that can't be it. It's just bad ai plain and simple.
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The ai already exists too anyway in enemies just port it to specific pets only.
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Can't they just revert it for just specific pets? Its great for stoney and Jack frost but shouldn't exist for phantasm it ruins him.
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Fixing Nature: Lifegiving Spores and Wild Bastion.
WindDemon21 replied to WindDemon21's topic in Suggestions & Feedback
I never said useless. I said its stats dont match what it does though. For just a heal over time and preheal it should have a WAYYY lower base recharge. -
Fixing Nature: Lifegiving Spores and Wild Bastion.
WindDemon21 replied to WindDemon21's topic in Suggestions & Feedback
That's one of my suggestions. Its current form is just a horrid. But in all honesty its proc rate should be fixed to the very least every 2 seconds instead of 4 in addition to that. -
I've noticed before but seems even more lately that Phantasm will constantly go into melee, even though he has ZERO melee attacks and next to no defenses. Not only does this get him killed more but also lowers his damage by a lot as he no longer hits more enemies with his cone attack which is where most of his damage comes from. Please fix him do that he no longer goes into melee.
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Fixing Nature: Lifegiving Spores and Wild Bastion.
WindDemon21 replied to WindDemon21's topic in Suggestions & Feedback
The end it gives is only about 15% recovery with an end mod IO when people have accolades and they have to stay in it constantly to get the benefit. The end gained by it is far too small on a 4 second proc rate especially when it can be mezzed off. I would easily go to say at the very least it's radius should be way more increased in it's current form or some reasonable mix to upgrade it. And yes other powers can be mezzed off on defender/troller/corruptors, but they also do WAY more than this power does. I also agree as I stated in my main power that part of it's issue is how it is a ground toggle, where it would be served much better if it was at least a location click power like spirit tree. Short recharge, and/or honestly replaces the original, but if it could stack that would actually start to give it some more merit as well. The easiest fix really would just be outside of location click instead of toggle, is to reduce the proc rate of the power to 1 or at the very least 2 seconds. -
Please turn all mez protection powers into toggles
WindDemon21 replied to molten_dragon's topic in Suggestions & Feedback
I would fully agree with this. Even at the cost of an end toggle I'd much prefer the toggle end cost over the interrupting click on sr/shield/nin. At the very least make it a little over perma on it's own without slotting recharges so you can slot it with just one end reduction and be done, and speed up its activation time. -
Fixing Nature: Lifegiving Spores and Wild Bastion.
WindDemon21 replied to WindDemon21's topic in Suggestions & Feedback
Actually as a pbaoe "buff" that just does the constant small dot heal and end would be way better than it's current form and I'd be way happier with that. Outside of the too low values and proc rate though the biggest issue is the annoying of the constant relocation of it as a location toggle, and that it can be mezzed off. Why having it as a perma pbaoe buff or even toggle would be so much better, or a location click instead of toggle power like spirit tree. -
Fixing Nature: Lifegiving Spores and Wild Bastion.
WindDemon21 replied to WindDemon21's topic in Suggestions & Feedback
Except it's not dull pain, its absorb, which goes away as quickly as its value of regular health. I'd be much happier if it was a max hp boost rather than absorb. Yes as I mentioned it's an oh sh!t heal, but that's not anywhere near worth a 4 minute base rech. And if you think lifegiving spores is that worth it you're insane. Look at how low the values for it actually are. It's also quite annoying as a toggle that can be mezzed off. I'd be much happier with a click location, or honestly a pbaoe heal type power with just long dot. But even as a click location that replaces itself when you use it would be much better, but that said even its proc rate of 4 seconds for such a tiny amount is completely useless for a power choice. -
I think more tweaks to the set should be made if you feel that weak without those buffs. Personally the biggest main one this concerns is cold cause you're left there with no shields and only a minimal defense yourself. For cold what they should have always done was make frost work a pbaoe buff that's easily perm-able like 4 minute rech 2 minute duration, and should ALWAYS even in it's current form have had the initial heal like all dull pain type powers have. Benumb is also on far too long of a base rech. Thermal gets the pbaoe heal which is usually pretty good enough, but cold should definitely have frostwork a pbaoe buff that also does the initial heal + max hp.
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Lifegiving Spores to start needs some vast help. It's heal is only like 2.5% base when it tics, and it only tics once every 4 seconds. This power REALLY needs looked at as its practically next to useless in it's current form. It would be much better at least as a pbaoe toggle like pains, but honestly it's the 4 second proc rate and such minimally low stats that make it useless. These should easily be boosted higher, and the proc rate hands down should be at least 1 second not 4. It's also very annoying having to constantly recast as a toggle. It would be much better as a location power like tree of life or changed to something else altogether. For reference, the endurance is only a 15% recovery boost essentially, even less if you factor accolades in and max end bonuses. If you go ham on recharge for overgrowth though this is next to useless, and the heal is so pitiful plus you have to stay within it's aura, this whole power needs reworked BADLY. Wild bastion also needs looked at severely. Absorb has some uses, but all it is is a pre-heal, which goes just as fast as your health does, and the devs WAYYY miscalculated it's usefullness when they factored it's recharge/value. 240 second base recharge for what's basically i believe a 70% heal and 50% absorb only when fully slotted (of the def/troll/corr health base value only) is honestly quite pitiful for just a heal and preheal. It's an "oh sh!t" heal, but for just a heal, and limited use of the absorb as mentioned, it should easily be on a MUCH shorter timer of at least 120 seconds at the very least, if not a 90 or 60 second base recharge. Absorbs really only work if they have about 80% of the same amount/rech as a standard heal would and can be just as spammable.
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Corruptor - Nature Affinity - Lifegiving Spores
WindDemon21 replied to Jaguaratron's topic in Bug Reports
It's next to impossible to notice cause the value is so wretchedly horrid. But it gives you 1% endurance every 4 seconds, as a proc. Keep in mind that it does not boost recovery, so you won't see anything in your combat attributes. -
Wild bastion also needs looked at severely. Absorb has some uses, but all it is is a pre-heal, which goes just as fast as your health does, and the devs WAYYY miscalculated it's usefullness when they factored it's recharge/value. 240 second base recharge for what's basically i believe a 70% heal and 50% absorb only when fully slotted (of the def/troll/corr health base value only) is honestly quite pitiful for just a heal and preheal. It's an "oh sh!t" heal, but for just a heal, and limited use of the absorb as mentioned, it should easily be on a MUCH shorter timer of at least 120 seconds at the very least, if not a 90 or 60 second base recharge. Absorbs really only work if they have about 80% of the same amount/rech as a standard heal would and can be just as spammable.
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That's because it's a location toggle that basically never expires. That said it's heal is only like 2.5% base when it tics, and it only tics once every 4 seconds. This power REALLY needs looked at as its practically next to useless in it's current form. It would be much better at least as a pbaoe toggle like pains, but honestly it's the 4 second proc rate and such minimally low stats that make it useless. These should easily be boosted higher, and the proc rate hands down should be at least 1 second not 4. It's also very annoying having to constantly recast as a toggle. It would be much better as a location power like tree of life or changed to something else altogether. For reference, the endurance is only a 15% recovery boost essentially, even less if you factor accolades in and max end bonuses. If you go ham on recharge for overgrowth though this is next to useless, and the heal is so pitiful plus you have to stay within it's aura, this whole power needs reworked BADLY.