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Everything posted by Bopper
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No, we made a new button called Prestige Powers and moved all the extra sprints into there (similar to temp powers and accolades). You can select a sprint and it will show up in your build, but you won't be forced to see all 5 sprints if you don't want to
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Recently we changed the format of Mid's View Totals format for Haste: and Damage: We want to know which would you prefer: Display the Added Buff only (no Base, 0% default), or the Total Buff only (Base included, 100% default). Go to the link below to vote.
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Mid's Reborn: Hero Designer
Bopper replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
For those interested, please vote in this poll to determine how we shall display the View Totals going forward in Mids -
In previous versions of Mids, we showed Haste: and Damage: as a default of 0% and only your Recharge/Damage Buffs would move it up or down (in an empty build, if Hasten was the only power active, you would see +70% Haste). In the newest version of Mids (v3.x), we show the base value as the default (100%) and any added buffs would be added to it. This makes the graph show the total buff instead of the added buff. So an empty build, if Hasten was the only power active, you would see 170% Haste. My question to you is, which do you prefer? Old or New?
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Mid's Reborn: Hero Designer
Bopper replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
I don't know if we can go back to fixed position, but maybe. It would require lots of code changes. If you assign them a fixed spot, and you don't use it, you would likely get a gap between some inherents. But that's a Metalios question. I just do database stuff. Edit: Also, Zed went ahead and removed the + from the View Totals on Haste and Damage. Those fields will not represent total recharge and total damage, which includes the 100% base. -
Mid's Reborn: Hero Designer
Bopper replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
I fear that may be a similar issue. IIRC, Leadership pool got remade around Page 5, so it might be going through the same issue. Either way, it sounds like we need to find the root cause of Alphas not applying when they should. When we do, we should get everything fixed in one shot. -
Fixed in next update
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Mid's Reborn: Hero Designer
Bopper replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
It's because your Ageless Destiny is toggled on. You are getting +70% from your build (purples and LotGs) You are getting +70% from Hasten You are getting +70% from Ageless That is a total of +210% (or 310% total). I'll ask Zed to get rid of the + on Damage and Haste to avoid confusion. -
Mid's Reborn: Hero Designer
Bopper replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Scaling is currently being worked on. Not sure if it will be in the next update. This was bad luck. Forever we were allowing +3 when the game allowed only +2. So we fixed it. Then in Issue 27 they allowed +3 again. That will have to be looked at by @Zed If it's still showing +100%, then yes, it's misleading. But we will probably just remove the +. As for the 75% base To-Hit, we likely won't do that. We will just show the buff/debuff as the range of min/max on that is quite a bit to look at. Known issue, many alphas are not playing nice with newly added powersets. I think Electrical Affinity also has this issue. We'll look into it. Thanks, for some reason when I was on my phone, I did not see the attachment. Looking now. -
Mid's Reborn: Hero Designer
Bopper replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Send me your build -
Mid's Reborn: Hero Designer
Bopper replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Can you update your mids (we are on v3.0.1.9 now), then update your bug report? Many of these might already be fixed. -
Mids' Reborn Unofficial (MRBU)
Bopper replied to Felis Noctu's topic in Mids' Reborn Hero Designer's Forum
Level up mode was removed, however the auto arranging of slots will get fixed soon.- 293 replies
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- unofficial
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(and 2 more)
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Mid's Reborn: Hero Designer
Bopper replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Not yet, but hopefully next update -
Fixed internally, will be updated in next patch
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Fixed the Quick Snipe scaling. I made a mistake in my math, but found the issue. It was doing 75% more damage than it was supposed to. Will be fixed in next update. Fixed the conditionals for Moonbeam and Zapp for Epic Snipes. The Stalkers would get the damage applied from Scrapper's Critical Hit inherent, and Scrappers would get the damage applied from Stalker's Assassination inherent. This was due to my logic of checking if Critical Hit was Active or Assassination is Active, a Stalker and Scrapper can't ever achieve True for a power they don't have. Looks like it defaults to True if you don't have it, so I added an extra condition to check to see if the power is Taken before providing its effects. This will be fixed in next update. I fixed Stalker Mace Beam to have its Quick Form show up when selected. However, when doing this I noticed I actually had not updated Mace Beam for Stalker or Scrapper yet. I swore I had...but who knows, sometimes my pushes get reverted. I will update Mace Beam later today, don't have time at the moment. I fixed Dominator Moon Beam to have its Quick Form show up when selected. This was actually a bug in the 2.X version of Mids which I thought I had already fixed...but that one must have been included in another push of mine that got reverted. The confusion came from the naming scheme (which CoH does as well) where the Dominator.MoonBeam doesn't actually point to the MoonBeam power. Dominator.DeathShroud does. So if you had selected Engulfing Darkness (which is Dominator.MoonBeam), the quick form would show up. This is now fixed and will be available in next update.
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Mid's Reborn: Hero Designer
Bopper replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
There should be a fix in the next patch for the update system. -
Thanks, I'll take a look at Snipers now. I see there is a logic problem I was no aware of that I need to fix. For example, you're seeing the damage from the Stalker's Assassination on Scrapper's Moonbeam when not in Quick Form. I'll need to add one more condition to those affects, it appears.
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Yes, and there might be a bug when you update. If you get that pop-up, just hit continue, it should download 3.0.1.9 in the background when you do
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That seems to be a common thing when using old builds on the new Mids. I recommend selecting the Prestige Power menu and disable all the sprints. See if that helps you.
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Also, in the queue, I fixed the numbers for Brute's Energy Aura. They were too low.
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Anytime. I have some other updates in the queue too. I updated all Stalker's Assassin Strike attacks to use the new conditionals system and each now has a slider to allow you to select the amount of Assassin Focus you have. This will adjust the probability to crit the quick form of the attack. I'm also working on correcting Corruptor's range numbers. Apparently corruptors used to point to the wrong modifier table, so the scales got changed to compensate so that mids showed what was in the game. Now that it uses the correct modifier table, all the numbers are wrong. So I have been sweeping through them. I have Archery, Assault Rifle, Beam Rifle, Dark Blast, and Electricity Blast fixed and will be available whenever we push out our next update
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Mid's Reborn: Hero Designer
Bopper replied to Metalios's topic in Mids' Reborn Hero Designer's Forum
Did you click continue? -
It does. The only i27 changes it doesn't have yet are bug fixes to powers like Savage Melee, and the temp power changes. Those will be released in the future. Stalker Hemorrhage has already been fixed internally, but not released yet. It also has a bunch of Dominator Assault fixes. I updated every set except Radiation and Savage Assault. The other sets should have updated numbers now. It also has a revamp for sniper attacks. Now, there is a slider for To-Hit buff that is used to adjust the damage on quick snipes. However, the Scale is only from 0-22%. I figure most folks won't care to look at numbers when your To-Hit is debuffed. Plus, sliders can't show negative so it made sense to just do it like this.
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UPDATE (Jan 25, 2020): Version 3.0.4.6 is now available. This is mostly a hot fix update. UPDATE (Jan 23, 2020): Version 3.0.3.1 is now available. Update it from the app (if you already had the newest version), or Install it from MidsReborn.com. UPDATE: Version 3.0.2.18 is now available. Install it from MidsReborn.com. If you already have Mids v3.0+, you can update via the "Check for Updates" option in Mids. For those interested but may not have heard, we released v3.0 of the tool a week ago and pushed an update (v3.0.1.9) to address most of the major bugs discovered after that release. This will require a new install, so "Check for Updates" won't work for this. Use the links in the post I provided. I do recommend backing up your current Mids program, just in case you don't like the new version or if the new version has a bug that is undesirable to you in some way.
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Did you have line of sight to the targets? Were you within 100 feet of the targets? It does do a hit check, so accuracy would be desired (keep in mind, combat teleport grants a To-Hit-Buff if you need help boosting your hit chances.