Jump to content
The Character Copy service for Beta is currently unavailable ×

Bopper

Members
  • Posts

    3842
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Bopper

  1. You're not everyone
  2. Everyone. This is a Focused Feedback thread. If you are not providing testing feedback, please stop. Move your suggestions and opinions to the appropriate forums. This has gone on long enough. Moderators, can we get this back on track please?
  3. That wasn't the reason.
  4. Nice. For Scrapper, you might want to try something that maximizes your ability to crit TF for double EF. Not sure if you're building with epics in mind, but you might consider filling your chain with a quick snipe. It should relieve some of the recharge requirements. In general content, you might look to put your ATO in WH then roll into a TF>double fast ET rotation. But if you're looking for ST Supreme, you could throw the ATO proc into Energy Transfer and minimize your slotted recharge to try to maximize your crit proc uptime.
  5. Honestly, I havent. It might be viable, but I never calculated it
  6. Got a screenshot? My guess is the main target damage and the secondary target damage were added together.
  7. Nothing about the power changed other than the fact it was given splash damage in a cone. The main target still takes the same single target damage (2.92 scale?) And the secondary targets in the cone take damage, but smaller in scale. I forget exactly, but I want to say 58% of the ST damage.
  8. If any testers are interested, this is the Issue 27 version of the spreadsheet, currently on Beta. CoH_Homecoming_of_Data_I27_P1_20201023.xlsx
  9. For those that know me, I make these spreadsheets for Homecoming. I also made one for the Beta. CoH_Homecoming_of_Data_I27_P1_20201023.xlsx
  10. Scrapper i might recommend something else if you use ATO proc
  11. Have you tested the rotation i offered here? It requires a lot of recharge, but it will beast.
  12. Are you just wanting to remove the Slow ET? I think it still has better DPA than the other attacks, so including it is not a bad idea. But if you want to mix things up: TF / EP / ET(fast) / BS / EP
  13. Fair point. Counter proposal, make Glue Arrow immobilize the target (overwhelm the target with glue to the point they can no longer move), while also dropping a glue patch at the target's location (excess glue that runs off the immobilized target), affecting nearby foes. This would add more proc options, but also it could allow for reinventing Entangling Arrow as I personally am not a fan that it is a rope that does -resistance. I rather cottage burn Entangling Arrow into something else (now that Immobilize is moved to Glue Arrow, no loss in capability). I suggest replacing Entangling Arrow with Weakening Arrow, a power that acts similar to Weaken Resolve, doing Defense, ToHit and Resistance debuffs.
  14. Ruby, all the thanks in the world. I don't know where we'd be without this tool. My work on i27 beta testing and my updates to Mids database would not have been nearly as effective or efficient without this tool. Thanks again and again
  15. Please don't. The proc-ability of targeted patches is nice. Very nice.
  16. You know how when you apply a -20% damage resistance to a target it makes your following damage do 20% more than it normally would (despite whatever the original damage resistance of the target was)? This is the same thing. I dont recall what the numbers are, but a -20% resistance(debuffs) will make all debuffs do 20% more debuffing than they normally would do. Keep in mind, you still need to factor in purple patch.
  17. Don't skip it. Its extremely powerful. The patch notes are missing its most important effect: -res(debuffs).
  18. @Jimmyi think one of the biggest features of Acid Arrow is missing from the patch notes. I think its supposed to do a -res(debuff), thus making everyone's debuffs on the target perform stronger.
  19. Thank you, that is an important distinction.
  20. These are some major buffs. Energy Punch gets a minor Damage buff (I don't see that in the patch notes though). 16% more damage/DPA. Bone Smasher gets a cast time reduction. 18% more DPA Total Focus gets a cast time reduction. 24% more DPA Energy Transfer: Cooldown gets cut in HALF!!! No Endurance Cost!!! and is can have the old 1s animation. Wowser. Whirling Hands gets a minor Damage buff (Also not seen in the patch notes). 18% more damage/DPA. @Jimmycan you update the patch notes with some of these missing numbers? Energy Punch and Whirling Hands should be doing more damage now.
  21. With cones that are 120 degrees, they don't get the Tanker inherent buff. So it's still 120 degrees on Tanks. Same for all other wide arc cones. The 10 foot range is huge, though, it's TW area
  22. If you jump with a cone, you can turn it into a pseudo-PBAoE. Also, Cones are more friendly with the damage formula than PBAoEs, so you can gain quite the advantage from them. Finally, I think Power Crash has a Chance for Stun
  23. Shameless cross-post to help build up our test community. If you would like to chat with other testers, come check us out.
  24. Yes, that would be productive. I haven't done that before, but I can probably do so now. Thanks for the idea
×
×
  • Create New...