-
Posts
287 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by Wravis
-
-
3 hours ago, twozerofoxtrot said:
Big Muscle Mommy
Fixed that for you! ❤️ 😛
--------
Gremlin gets supertech becomes a headache for criminals.
Recovering emo kid discovers alchemy and makes a monster that everyone likes more than him.-
2
-
-
The amount of yapping NPCs do in homecoming-written arcs is out of control. 1000 lines of dialog from a lieutenant talking trash just to get one shotted. And none of what they say is important.
Just because you CAN add a boatload of dialog, doesn't mean you should. Less is more. Especially in comics and comic-based media.-
2
-
1
-
1
-
-
Ugly damage aura that is either bright and eye searing or dark and obscuring, so people don't love running it. Same reason cold domination isn't as popular as it should be based on how good it is. People don't like powers that hide your character, and Irradiated Ground kind of does that.
It's also weird to rely on a damage aura as part of the ATTACK set, for a significant portion of the set's AOE. Especially with its high end cost.
And then its good attacks are all slow.
It's not a bad set though, just a lot of little things that make it not as fun to play as it could be, -
On 5/26/2025 at 8:18 AM, The Curator said:
This is not a good idea.
"recruiting for TFs is miserable enough without having to fend off all the low level weasels looking to sneakily get power leveling for their characters because there's no fire farms for them to glom onto." - @stormsparkle, godqueen of TFs on Everlasting-
2
-
-
The only secret spot in my base I think Dacy and EB don't know about is the secret spot in my heart for EB. ❤️ Hope you're okay, Bunny.
-
1
-
-
Now we know all of Aalya's secrets.
-
As I stated in the text of this very old revived thread. I don't think a rework is necessary but people complain about damage types not making sense if they aren't blades.
I'm aware it doesn't need to be renamed to achieve the same result. But if the devs are using that as their excuse, then this is a solution. -
-
Your character name (Red Star Holder): Construction Boy
-
Your Global handle: @Wravis
-
Your base’s name: Slappy's Boardwalk
-
The shard it is located on: Everlasting
-
The passcode for entry: Boardwalk-23004
-
The category your base is entering under: Realism
-
Contributing builders’ names or Global handles: NONE
-
Any additional information you wish the judges to know beforehand: You're all great.
-
3
-
1
-
-
Agent 1
Arboreal Boy
Fun
Nanite Man
Are all sent up to a farm upstate, free for someone to pick.-
1
-
1
-
-
Base Code: EXPLOREONFOOT-20176
Globals: @Wravis/@Jibily
Shard (aka server): Everlasting
Special Considerations: Explore it on foot first... that's why I gave it that code. Fly around after.
Base Code: Cabin-8752Globals: @Wravis/@Jibily
Shard (aka server): Everlasting
Special Considerations: Kind of the protoversion of Exploreonfoot. But there's a cabin, too. My earliest base!
-
4
-
-
7 hours ago, Dacy said:
Wravis, with your permission, I would rather hold this back for next month's Showcase, Nature/Other? Since it's pure nature. I'm not putting it in the Tour hubs yet, pending your response. Please feel free to choose the next appropriate base for you to show off. 🙂
That's fine.
Replace it wiiiith
Shard: Everlasting
Base Code: Highschool-33072
Builder/Owner: @Jibily@Wravis-
2
-
-
Shard: Everlasting
Base Code: Law-18824
Builder or Owner: @Wravis/@Jibily
Shard: Everlasting
Basecode: Boardwalk-23004
Builder or Owner: @Jibily/Wravis-
2
-
-
The Crash Site
Crash-15210
Everlasting-
1
-
-
I don't see where the First Appearance Date toggle is listed in patch notes but I think it's a terrible change. What was the thinking behind this change? What does it fix?
First Appearance Date helps see if a character might have met another at glance. Helps determine if a trouble character is a fresh troll. Helps spot new players.
Obviously it doesn't accomplish these things perfectly, but it's a useful tool for at a glance info.-
1
-
1
-
2
-
-
6 hours ago, LucySkye said:
I am being charged for Scales +1 million influence every time I load a costume file I saved. I was not able to duplicate this bug on any other character, including other level 50s. I've had this character since 2019, and so I typically will save costumes and load them to get around the 10 costume limit. This started three weeks ago.
I begin with this outfit. I'm at the Atlas Park Icon.
I load the SAME outfit over it.I am charged 1 million influence for scales.
I bite my tongue and pay it. I now save the thing I just loaded over the StacyOrange file.
Now I load StacyOrange and... it doesn't charge me yay! Everything is fine yay!, Right?
Except now I zone and come back. I do not talk to ANY other icons or make any other costume changes.
I try to load the same exact file. The one you JUST saw me save and we know have the same scales.
This will happen with any costume I load, even if I save all new ones. This is not repeatable on any other character, even ones whose scales I've changed in the past. I thought maybe this character had become corrupted somehow, but I was told by support to post it here.
I tested this and have the same result.
If you alter a character's scales and save the file, when you load that exact file after zoning, you are charged for changes, despite no changes to the costume or scales occurring. -
I don't know what Ramged AOE is it but I don't like it. -
On 1/30/2024 at 3:11 PM, Cyclone Jack said:
So a short duration AoE Stun and a moderate duration Cone Stun with a single target Hold and Immobilize is enough for it to fill the Control slot? While I will agree that it at least has some control, is a Warshade's Control so much better than a Corruptors ability for Support? Or a Defenders ability for Ranged Damage? Or an Ice/Ice/Ice Blaster's ability for Control? Oh, but you say, we're talking about a broad overview of the AT, not individual powers, right?
Enter the Fortunata. If we're talking about a broad overview of the AT, is it OK to give the Widow a Control Role, when only one powerset has any controls? So if you bring a Night Widow onto the team, a character with literally zero control powers, magically the Control Role is fulfilled? Literally every other AT has access to more controls than a Night Widow, including a Sentinel, but sure, ya lets call them a Controller, because they are Epic! Must fill 3 roles!!!
Heck, the fact that Soldiers and Widows fill the Support Role (and are even listed as Support in Character Creation) boggles my mind, because outside of a debuff or two, the only real support they have is a built in Leadership pool. If that is what's considered Support, three toggles that are accessible by every character in the game, while Corruptors are not, then there's a fundamental problem with this design.
Widows also have Link Minds which is a group unenhanced 10% Defense, 5% Tohit, 30% Psi Resist Buff. And their Leadership power give nearly twice the Defense % of regular Leadership.
I agree with you on assigning them the control role being stupid. Night Widows don't have a single control power. -
Scrolled right past it because I was looking for a list. Thanks!
-
Can we get the new base items added to the table of contents so all of us base builders don't have to hunt for the cool stuff you added for us? 😄
Yay base items!-
1
-
-
2 hours ago, Gemini2099 said:
The only other change that should happen with Sonic Resonance is making Sonic Siphon a true Siphon by giving + RES.
Sonic is a much better set now that Liquify is actually up for almost every spawn now or every other spawn.
That doesn't address any of the issues Sonic has. Sonic is weak compared to most other sets, and it's weird they aren't really addressing any of the issues other than Liquefy when they're doing a pass on it.
-
2 hours ago, drbuzzard said:
The liquefy change is nice, but I think sonic needs more love than this. Other than being the king of handing out resistance to a team (and thus providing less protection than a bubbler), it really shines nowhere else. It's not even king of resistance debuff. Poison, Cold, and trick arrow all debuff a single target just as hard. Poison and trick arrow are also better at the AOE debuffing.
It's not even the king of handing out resist buffing. Pain Dom dishes out the same amount of +resist with one click. And it's easy to make World of Pain permanent. AndElectric Affinity has a better mez protect.Sonic does nothing better than any other powerset.edited because I shouldn’t post while tired.
-
1
-
-
How about some snow surfaces and hills?
-
2
-
-
7 minutes ago, PancakeGnome said:
When you make a group with people.... you don't invite an average of what that AT's primary power pools on average perform compared to other powersets.
You are teaming with an individual hero with their own build and own powers that perform WILDLY different depending on how that person has built their character.....
No. Again, we are dealing with INDIVIDUALS, not averages. Especially for people more familiar with the game and mechanics that design interesting characters that go beyond "tanker just absorbs damage but doesn't deal any damage" type of thinking.
There are a billion "niche" builds.... that is what City of Heroes is about. That's why the game lets you pick your powers, and has power pools, and advanced power pool and incarnate system and invention system......
If this delusional "ATs are one role" type of mentality is to be pushed on new players, then just do it when they are under level 20 or something. Leave the rest of us out of it.
This thread has actually proven there is a HUGE problem that this sort of "archetype trinity" thinking is actually more prevalent in the community, and a lot of people are stuck thinking "a defender can't tank, lol, they are support". If anything, we need a system that rewards people for playing their ATs in different ways than they might first imagine. Because it seems like so many people are missing out on a really unique / interesting part of City of Heroes.
Ever since people discovered blappers and were like "wait, blasters can actually melee and survive AND do damage?!".... then people discovered tankers can actually dish out crazy damage.... and then people discovered defenders can tank and control.... and so on and so on.
This isn't "niche". This is city of heroes.Good points.
-
1
-
-
1 hour ago, PancakeGnome said:
haha, that's really funny. It reminds me of when I teamed up with this tanker on my TF who was super proud of his extreme HP. Anyway, after he and the brute and rest of the team died.... I jumped into the middle of that 5th column army in the Aeon TF and solo bodied the entire thing while everyone watched with their mouths open lol.I'm sure they thought "NO a defender is not equal to a tanker" before also.
Is a very very very very high end tanker stronger than me? Yea! But I'm stronger than 80%+ of tankers..... Because CoH isn't about black or white. It's about different levels of capabilities rolled into a single character.
Here, notice how this chart isn't just "how much support is your defender". Instead it's ALL OF THE CATEGORIES, and my character has different strengths in all of the categories. But the "AT's only have one role" people are completely ignoring this reality of CoH.....
Like this is where I would put my defender.
AMAZING control, really good defense.... passable damage.... and mid level support. Basically I'm a tanker + controller that can survive long enough to completely shut down huge masses of mobs. Sticking your fingers in your ears and going "no no, your main role is support!! you are primarily support because you are defender!!" is crazy.
I would challenge ANY controller in their ability to control. Because defender electric is THE BEST draining set in the game (and even giant monsters can get shut down permanently with drains, but it takes 2 or 3 electric users to do it).That's the thing... you are looking at "hold times" and "hp totals" and trying to extrapolate that to the entire capabilities of an AT. THAT ISN'T HOW THE GAME WORKS.
Or you could think of it as:
"What does this AT do better than other ATs with the same or similar powersets? Do other ATs even have powersets in this category?"
A defender will out-support a blaster, even though they both have blast powers. Because defenders have powersets built for support.
Controllers and dominators have full powersets for control. Defenders only control via specific powerset and power choices.A sentinel does nothing better than anyone.
Excluding your niche defender build, a tanker will generally out-tank a defender. A controller will generally out-control a defender. Because they have powersets and stats built for those things.-
1
-
+4/8 Dark Armor
in Tanker
Posted
If you're planning on just farming, endurance management becomes more of a reliance on Ageless and less on powersets. As well, the amount of AOE in a set matters less. You'll want be more focused on having one or two really good AOE attacks and then using AOE from one of the patron pools.
This means radiation melee, martial arts, electric melee, and psi melee do just fine for farming, in addition to the sets people are mentioning above.
Savage melee pairs very nicely with dark armor, as long as you dump your blood frenzy stacks before hitting 5 so you don't get exhaustion.
All of that is assuming you're not trying to build a real character that can farm on the side.