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Wravis

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Posts posted by Wravis

  1. I don't see where the First Appearance Date toggle is listed in patch notes but I think it's a terrible change. What was the thinking behind this change? What does it fix?

    First Appearance Date helps see if a character might have met another at glance. Helps determine if a trouble character is a fresh troll. Helps spot new players.

    Obviously it doesn't accomplish these things perfectly, but it's a useful tool for at a glance info.

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  2. 6 hours ago, LucySkye said:

    I am being charged for Scales +1 million influence every time I load a costume file I saved. I was not able to duplicate this bug on any other character, including other level 50s. I've had this character since 2019, and so I typically will save costumes and load them to get around the 10 costume limit. This started three weeks ago.

     

    I begin with this outfit. I'm at the Atlas Park Icon.

    I load the SAME outfit over it.

     

     

    I am charged 1 million influence for scales.

     

     

    I bite my tongue and pay it. I now save the thing I just loaded over the StacyOrange file.

     

     

    Now I load StacyOrange and... it doesn't charge me yay! Everything is fine yay!, Right?

     

     

    Except now I zone and come back. I do not talk to ANY other icons or make any other costume changes.

     

    I try to load the same exact file. The one you JUST saw me save and we know have the same scales.

     

     

    This will happen with any costume I load, even if I save all new ones. This is not repeatable on any other character, even ones whose scales I've changed in the past. I thought maybe this character had become corrupted somehow, but I was told by support to post it here.

    I tested this and have the same result.

    If you alter a character's scales and save the file, when you load that exact file after zoning, you are charged for changes, despite no changes to the costume or scales occurring.

  3. On 1/30/2024 at 3:11 PM, Cyclone Jack said:

    So a short duration AoE Stun and a moderate duration Cone Stun with a single target Hold and Immobilize is enough for it to fill the Control slot?  While I will agree that it at least has some control, is a Warshade's Control so much better than a Corruptors ability for Support?  Or a Defenders ability for Ranged Damage?  Or an Ice/Ice/Ice Blaster's ability for Control?  Oh, but you say, we're talking about a broad overview of the AT, not individual powers, right?

     

    Enter the Fortunata.  If we're talking about a broad overview of the AT, is it OK to give the Widow a Control Role, when only one powerset has any controls?  So if you bring a Night Widow onto the team, a character with literally zero control powers, magically the Control Role is fulfilled?  Literally every other AT has access to more controls than a Night Widow, including a Sentinel, but sure, ya lets call them a Controller, because they are Epic! Must fill 3 roles!!!

     

    Heck, the fact that Soldiers and Widows fill the Support Role (and are even listed as Support in Character Creation) boggles my mind, because outside of a debuff or two, the only real support they have is a built in Leadership pool.  If that is what's considered Support, three toggles that are accessible by every character in the game, while Corruptors are not, then there's a fundamental problem with this design.

    Widows also have Link Minds which is a group unenhanced 10% Defense, 5% Tohit, 30% Psi Resist Buff. And their Leadership power give nearly twice the Defense % of regular Leadership.

    I agree with you on assigning them the control role being stupid. Night Widows don't have a single control power.

  4. 2 hours ago, Gemini2099 said:

    The only other change that should happen with Sonic Resonance is making Sonic Siphon a true Siphon by giving + RES.  

     

    Sonic is a much better set now that Liquify is actually up for almost every spawn now or every other spawn.  

    That doesn't address any of the issues Sonic has. Sonic is weak compared to most other sets, and it's weird they aren't really addressing any of the issues other than Liquefy when they're doing a pass on it.

  5. 2 hours ago, drbuzzard said:

    The liquefy change is nice, but I think sonic needs more love than this. Other than being the king of handing out resistance to a team (and thus providing less protection than a bubbler), it really shines nowhere else. It's not even king of resistance debuff. Poison, Cold, and trick arrow all debuff a single target just as hard. Poison and trick arrow are also better at the AOE debuffing. 

    It's not even the king of handing out resist buffing. Pain Dom dishes out the same amount of +resist with one click. And it's easy to make World of Pain permanent. And Electric Affinity has a better mez protect.

    Sonic does nothing better than any other powerset.

     

    edited because I shouldn’t post while tired. 

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  6. 7 minutes ago, PancakeGnome said:


    When you make a group with people.... you don't invite an average of what that AT's primary power pools on average perform compared to other powersets. 

    You are teaming with an individual hero with their own build and own powers that perform WILDLY different depending on how that person has built their character..... 

     


    No. Again, we are dealing with INDIVIDUALS, not averages. Especially for people more familiar with the game and mechanics that design interesting characters that go beyond "tanker just absorbs damage but doesn't deal any damage" type of thinking. 

     


    There are a billion "niche" builds.... that is what City of Heroes is about. That's why the game lets you pick your powers, and has power pools, and advanced power pool and incarnate system and invention system...... 

    If this delusional "ATs are one role" type of mentality is to be pushed on new players, then just do it when they are under level 20 or something. Leave the rest of us out of it. 

    This thread has actually proven there is a HUGE problem that this sort of "archetype trinity" thinking is actually more prevalent in the community, and a lot of people are stuck thinking "a defender can't tank, lol, they are support". If anything, we need a system that rewards people for playing their ATs in different ways than they might first imagine. Because it seems like so many people are missing out on a really unique / interesting part of City of Heroes. 

    Ever since people discovered blappers and were like "wait, blasters can actually melee and survive AND do damage?!".... then people discovered tankers can actually dish out crazy damage.... and then people discovered defenders can tank and control.... and so on and so on. 

    This isn't "niche". This is city of heroes. 

    Good points.

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  7. 1 hour ago, PancakeGnome said:


    haha, that's really funny. It reminds me of when I teamed up with this tanker on my TF who was super proud of his extreme HP. Anyway, after he and the brute and rest of the team died.... I jumped into the middle of that 5th column army in the Aeon TF and solo bodied the entire thing while everyone watched with their mouths open lol. 

     

    I'm sure they thought "NO a defender is not equal to a tanker" before also.

    Is a very very very very high end tanker stronger than me? Yea! But I'm stronger than 80%+ of tankers..... Because CoH isn't about black or white. It's about different levels of capabilities rolled into a single character.

    Here, notice how this chart isn't just "how much support is your defender". Instead it's ALL OF THE CATEGORIES, and my character has different strengths in all of the categories. But the "AT's only have one role" people are completely ignoring this reality of CoH.....


    image.png.70f7769dab23e25a33b68519ed442009.png

    Like this is where I would put my defender. 

    AMAZING control, really good defense.... passable damage.... and mid level support. Basically I'm a tanker + controller that can survive long enough to completely shut down huge masses of mobs. Sticking your fingers in your ears and going "no no, your main role is support!! you are primarily support because you are defender!!" is crazy.

    I would challenge ANY controller in their ability to control. Because defender electric is THE BEST draining set in the game (and even giant monsters can get shut down permanently with drains, but it takes 2 or 3 electric users to do it).

     

    That's the thing... you are looking at "hold times" and "hp totals" and trying to extrapolate that to the entire capabilities of an AT. THAT ISN'T HOW THE GAME WORKS. 
     

    Or you could think of it as:

    "What does this AT do better than other ATs with the same or similar powersets? Do other ATs even have powersets in this category?"

    A defender will out-support a blaster, even though they both have blast powers. Because defenders have powersets built for support.
    Controllers and dominators have full powersets for control. Defenders only control via specific powerset and power choices.
    A sentinel does nothing better than anyone.

    Excluding your niche defender build, a tanker will generally out-tank a defender. A controller will generally out-control a defender. Because they have powersets and stats built for those things.

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  8. I tried skimming through 10 pages and didn't see a response, so sorry in advance if I missed it but:

    Is there a reason Arachnos Widow is not support? One half of the Arachnos Widow specializations is melee support with no control whatsoever. I pick Night Widow Training and I am melee and support. I don't get a single power that has a control effect.

    Dispari brought this up in the first comment and there was no direct response, just "VEATS count for three roles".

    It's the wrong role 1/2 the time. They should never count towards control, because even Fortunatas offer support. Every Widow offers support.

  9. 43 minutes ago, Kaballah said:

     

    Yeah Sonic Dispersion is hands down much easier to use, it's a toggle you turn on and never touch again, no comparison to Faraday Cage.

    e: I do agree that the concept of single-target status cleanses like Clarity has never been very fun or easy to work with, consider just making them have a moderate AOE radius

    Easier to use and significantly worse.

  10. 10 minutes ago, macskull said:

    If your team is staying together to the point where everyone's getting a benefit from Faraday Cage, they're also probably close enough that they'd get the benefit from Sonic Dispersion. I also don't think that Faraday Cage would have ever existed with the live dev team considering when they made ally buffs AoE they explicitly left out click mez protection buffs. That's probably something that could stand to be revisited, and I do agree that Clarity requires more work to manage than Faraday Cage, but those weren't the two powers I was comparing.

    But my suggestion was to combine Clarity and Sonic Dispersion so they work as easily and hassle free as Faraday Cage. And provide the same level of protection. 😛

  11. 5 minutes ago, macskull said:

    Gonna hard disagree with a few of those things - Faraday Cage might have better stats than Sonic Dispersion but you have to be pretty much constantly casting Faraday Cage as your team moves where Sonic Dispersion comes along with you and requires no extra time to manage other than initially turning it on. Clarity plugs the sleep/confuse/terrorize holes from Sonic Dispersion and allows the teammate it's used on to leave your immediate area and still retain mez protection.

     

     

    1 second cast time, negligible recharge time, protection for everything. You cast it once when your team gets to a new group. You never have to target a an individual player to hit them with Clarity. I waste more time having to target a teammate to hit them with Clarity than I do just recasting Faraday Cage in a new spot if people move.

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  12. On 11/22/2023 at 11:46 AM, The Curator said:
    • Sonic Resonance/Liquefy:
      • Cooldown reduced from 300s to 150s
      • Turned into a real pseudopet, inheriting AT modifiers

    Sonic still needs help. Making Liquefy usable is a good step, but it still needs help. Clarity and Sonic Dispersion need to be combined, since Faraday Cage is better than both of those powers combined and having an AOE toggle that does the bulk of what Clarity does makes it a pretty useless choice.

    And Sonic Repulsion costs 1.04 end per second for essentially the same function as Repulsion Field from Force Field which only costs .78 end per second.

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  13. 43 minutes ago, KaizenSoze said:

    Another change that I would like to call out that is more powerful than is obvious from the description.

    Placate's cooldown reduced to 35s
     

    This makes placate both an offensive and defensive power.

    First, you can easily get the recharge under 15 secs, more with Ageless.

    • Getting overwhelmed, placate
    • Ghetto taunt, or at least cause most mobs to start walking instead of running away
    • Placate half the spawn and deal with key mobs first
    • All this before even thinking about the DPS improvements

    Does Night Widow's poison DOT still break stealth? If so, placate is useless on them.

  14. 1 minute ago, Dispari said:

    The new powers for NW and Fort are nice to have. While I don't think the Fortunata one is a must-have, I can see some people using the power if they want to be slightly more mez-focused. Pain Tolerance however is a huge buff. It scales up to +30% maxHP (something Widows struggle with) and around 7% RES (all but psi). It drastically increases the durability of Night Widows and gives them a viable existence alongside Forts, which are usually considered strictly better.

     

     

    Just checked. It's 5% base. Still great!

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