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Wravis

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Posts posted by Wravis

  1. Global (in game): @Wravis

    Forum Handle: Wravis

    Discord Handle (if applicable): Wravis

    Collaborators (if applicable): Jibily! Which is also me.

    Are you the owner or builder?: Yes!

    Base Name: Crash

    Base Code: Crash-15210

    Base Shard: Everlasting

    Additional information you want us to know:  There is an associated monster that can be there but it is not required. Just extra for fun!

  2. Go to places where people RP (Pocket D) and walk up to strangers! Keep an eye out for RP teams in LFG. If you're into the club scene, there's clubs open pretty much every night. If you're not into the club scene, there are RP groups who recruit.

    The biggest obstacle is having to talk to strangers.

    • Like 2
  3. On 5/11/2023 at 10:07 AM, Rigged said:

     

     The devs could add it to Regen, but then it would start to encroach on the territory of Willpower (and now Bio). You see why I say it likely cannot be fixed? The presence of the other two sets prevents Regen from getting too much of their goodies lest one or the other is made obsolete. And the Live devs decided, if one set has to be obsolete, it will be the set that the (at the time) die-hard fanatics demanded never be changed. Now, if the Live devs never created Willpower, the HC devs could have made Regen today like Willpower since the old crazy die-hards are probably gone.

     

    What a dumb sentiment. Make it a good set. Let people pick the one with the name they prefer. Who cares if they overlap?

    Willpower is presented as a natural character's ability to shrug it off. Regeneration is presented as someone with powers healing it away. Just make it a distinction for flavor. Why have one be garbage just to keep it from being too similar to another?

    Or give it a minor difference. Make Regeneration have high S/L defense and high elemental resists, inverting Willpower's low S/L defense and low elemental resists.

    • Thumbs Up 2
  4. On 4/28/2023 at 11:18 PM, Damoklese said:

    So.. I love controllers.  As such, ive never really played a dominator.  I attempted a few times, but always ended up missing my support sets.

     

    Well im thinking I need to try again, but this time Id like to try and play a dominator that isnt quite so......"busy"

     

    Basically I want to cut down on button bloat, and streamline him as much as possible.

     

    Any of you experienced dominators have any suggestions?  I am leaning towards Plant or Ice or Electric, but im open to suggestions.   I saw one thread below that had an interesting build for Ice/Savage.. which was intriguing, but im not sure I want to play savage as my secondary.   I like a more ranged approach.

    Plant/Mind.


    You can basically get by just using Seeds of Confusion, Mind Probe, Subudue, Psionic Lance, and Psychic Shockwave. Plus Drain Psyche to become immortal.

  5. 1 hour ago, Rudra said:

    Intensify is Storm Blast's Aim. Why should it last longer than the 10 seconds every other Aim power lasts?

    Why do you pick and choose which powers should and shouldn't follow the standard blast power formula?

    Intensify should last for longer for the same reason Cat 5 should suck more. "It's refreshing to have a blast set that doesn't follow the standard formula".

    • Haha 4
  6. Maybe it could work the same way SG Emblems work. You pick one, and any item with an emblem uses what ever you picked. Then if you change the selected emblem (or in this case, costume) all new items you place will use the new choice, but the old ones won't change.

  7. 8 hours ago, Marine X said:

    Try this to check your connection.

     

    Allows the user to turn on and off a network monitor, or graph. This graph will overlay on top of any other windows, and will always be in the lower right hand corner.

    /netgraph by itself will return the current net_graph setting.

    /netgraph 0 will hide the netgraph.

    /netgraph 1 will display the netgraph

    /netgraph #, where # > 1, will display a much taller version of the netgraph.

    On the netgraph:

    Green bars represent received packets, with the height of the bar representing server ping time in milliseconds

    Yellow bars represent retransmitted packets.

    Red bars represent dropped packets.

    Above the graph, the command also displays the number of duplicated incoming packets, retransmitted packets and lost packets, as well as the current server ping in millisconds

    This there a way to move the graph?

  8. For Night Widows especially, a 3.67 cast time to apply a necessary buff in the middle of combat is excessive. Being in melee and having to stop for nearly 4 seconds while enemies are beating down on me, or being locked in place for nearly 4 seconds while enemies begin to flee, is incredibly frustrating and seems unnecessary.

    The only defensive set with a power that has a similarly long cast time (that I could find), that isn't a toggle, is Electric Armor's Power Sink. That actually has a longer 3.828 second cast time; however, it's not a necessary buff. It's a situational power.

    I know Widows are not a pure melee AT, and Mind Link is a support power as much as it is a personal defense buff. Even then, a very comparable support set power is Farsight from Time Manipulation, and that only has a 2.03 second cast time.

    3.67 seconds seems excessive. Make it more in line with Farsight!

  9. 4 minutes ago, Rudra said:

    the presentation that uber maximum damage at all times!!!!! is what I see and hear every time someone pops on the forums and talks about the current meta.

     

    Yes. You see and hear anyone talking about playing the game differently than you do as an infantile yelling.
     

    That is not how it was presented to you in this thread. But it's how you read it, because you don't like it. And I know you don't like it because you criticize it over and over.

  10. 11 minutes ago, Rudra said:

     The emphasis is how I feel about how others keep presenting the meta to me. It is not disdain. It is not me telling others how to play. It is the emphasis on maxing out damage and steamrolling that I am constantly told about is the current meta. Or is that not the current meta and I am mistaken? The presentation that uber maximum damage at all times!!!!! is what I see and hear every time someone pops on the forums and talks about the current meta. That is not disdain, it is how the current meta is presented.

     
    Actually the way the meta was presented to you in this thread was not in bold with tons of mocking exclamations. It was a well thought out explanation.

     

    13 hours ago, DrunkFlux said:

    Everything in CoH is activation time economy, and Storm blasts biggest problem so far is just that, so it's actually, while a fun set numbers wise, they rarely are relevant in teamplay.  It does seem to be an exceptional solo set though, as then once its going the mobs die very quickly, quicker than average in fact as the high AoE damage just keeps going.  I cannot help but feel it wasn't tested long enough for feedback to matter, it was pushed out to early.

     

    Activation time and burst is 'everything' for AoE power in the current meta of the game.  Thats why fire, ice and water blast are so powerful, they need no setup time to inflict the maximum damage, or can prep 'before' engaging.

     

  11. 4 minutes ago, Rudra said:

    Nowhere do I say others play wrong. So you can take that garbage and bury it. Even in your quotes of me, nowhere do I say "here is how you play correctly" or how to properly use any given power.

    It's the way you mock people for playing in a way that you don't. Repeatedly. In bold text. With lots of extra exclamation points to emphasize your disdain.

  12. 51 minutes ago, Rudra said:

    That is a matter of personal play style. I don't use my nukes until I'm up against something that needs it. Some nice heavy damage to get the target's attention, clear out the support, and set me up to eat the target.

     

    Edit: I just play the way the nukes used to be. If you were using a nuke, you were in a situation where you needed everything dead because once you used it, you were dependent on a tray full of blues to keep you in the fight.

     

     

    And everyone else plays WRONG.

      

     

     

    11 hours ago, Rudra said:

    I'm glad there is a set that plays differently, that isn't trying to be Fire Blast Redux. It can still mesh well with the current meta for team play, you just have to focus on doing what you can instead of trying to be the star eating everything on the map.

     

    7 hours ago, Rudra said:

    the current meta of "uber maximum damage at all times!!!!!!".

     

    4 hours ago, Rudra said:

     be honest with what you want. An upfront damage attack that you can use for uber maximum damage at all times!!!! so you can keep going with the current meta instead of finding a way to make it work with the current meta.

     

    2 hours ago, Rudra said:

    be honest about what you want. The damage to be condensed into a very short time frame. Not becuase the activation time is too long, but because you want more of the damage to apply in the more frequent short fights teams have.

     

    1 hour ago, Rudra said:

     not every power needs to be the best or particularly useful in the very quick fights high damage teams find themselves in as they steamroll maps

     

  13. 58 minutes ago, Rudra said:

     

     

    There you go, @Wravis. Two times it was said. And I highlighted the part where @DrunkFlux is commenting that the power doesn't factor at all.

     

    @DrunkFlux's comments were that Storm Cell and then Category 5 are rarely relevant. Their activation time and burst is lacking. Except for Category 5 where I did the comparisons. Category 5 applies its damage faster than eight of the other Blaster primaries' T9s. (Edit: It may not apply its total damage faster, but it does apply damage faster. I guess sooner is the better word.) So its activation time is not an issue. It applies its damage before even the powers @DrunkFlux says (s)he prefers for doing damage soon. I'm not arguing full damage here. I'm arguing against the garbage that the power has no effect on a battle because the mobs die before it can do anything, when it actually affects the targets before eight other T9s. (Edit again: It even has a shorter full cast time than multiple other T9s.)

     

    You two can change the goal posts all you want. Can Category 5 affect the fight before things all die off? Yes. Is it a factor 'at all' in a fight? Yes. So drop the garbage and just admit what you want. You want the damage squeezed into a smaller time frame because you can't get full damage to apply as quickly as you want. Not this garbage that it can't affect the fight at all because its activation time is too long.

      Let's start by pointing out that you acknowledge he did not say "never".

    58 minutes ago, Rudra said:

     

    @DrunkFlux's comments were that Storm Cell and then Category 5 are rarely relevant.

      
    Then point out that you clipped the part of his post where he acknowledged that the powers can be useful in certain situations.

    10 hours ago, DrunkFlux said:

     I'd argue storm blast is a phenomenal solo set that doesn't work well in high damage teams, as by itself it can do a lot of AoE once everything gets moving, but the problem is everything HAS to get moving and rev up.  The revup factor is very very bad for doing burst AoE which is more important in teams as you just don't get to do anything otherwise.

    Activation time and burst is 'everything' for AoE power in the current meta of the game.  Thats why fire, ice and water blast are so powerful, they need no setup time to inflict the maximum damage, or can prep 'before' engaging.

    Then ignored the quotes meant to indicate hyperbole.

    4 hours ago, DrunkFlux said:

     

    Actually i'm not arguing about "Uber maximum damage at all times" but actually the power getting to apply and be a factor 'at all',


    To suit your narrative.

    Then we can discuss how you refuse to believe that there can be people who play this game who want their characters to be effective in teams, but aren't meta-gaming, min/maxing, Council-blitzers.

    And how your argument that damage STARTS faster on Cat 5 is ridiculous and means absolutely nothing. The activation time isn't the issue. It's the ramp up time. By the time Cat 5 has ramped up to do any meaningful damage, every other power set is finished with the same group, and probably half way done with the next one.


    And then we can acknowledge that this thread isn't even about Category 5, it's about Storm Cell. You shifted the goalpost to T9s.

  14. 1 minute ago, Rudra said:

    Big bold underlined stuff.

     

     

     

    7 minutes ago, Rudra said:

    So I am correct and the claim that Category 5 cannot affect the fight is bullshit

    Sorry you're having a hard time understanding what you're wrong about.

    No one says it can't affect the fight. It just does a very bad job compared to every other set.

    • Thumbs Up 1
  15. 1 minute ago, Rudra said:

    So I am correct and the claim that Category 5 cannot affect the fight is bullshit and the complaint actually is that Category 5 does its damage over time instead of one lump sum or over a very short period of time. So drop the garbage about Category 5 not being able to affect the fight and be honest with what you want. An upfront damage attack that you can use for uber maximum damage at all times!!!! so you can keep going with the current meta instead of finding a way to make it work with the current meta.

    Except I'm fine with Archery. And Ice Blast. Because they don't take forever to do anything. You're wrong. Sorry buddy.

  16. 9 minutes ago, Rudra said:

    Okay, and where is your proof? I provided mine.

      

    28 minutes ago, Rudra said:

    Water Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.water_blast.geyser&at=blaster

    Geyser has a cast time of 2.93 seconds as compared to Category 5's 2.5 seconds.

    Geyser applies its damage 1.833 seconds into its animation as compared to Category 5's 0.833 seconds.

    Geyser has an accuracy of 1.4 as compared to Category 5's 2.0.

     

     

    The damage ALL applies at 1.833 seconds

      

    28 minutes ago, Rudra said:

     

    Sonic Attack:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.sonic_attack.dreadful_wail&at=blaster

    Dreadful Wail has a cast time of 1.97 seconds as compared to Category 5's 2.5 seconds.

    Dreadful Wail applies its damage 0.567 seconds into its animation as compared to Category 5's 0.833 seconds.

    Dreadful Wail has an accuracy of 1.4 as compared to Category 5's 2.0.

    This is a power I will accept as outperforming Category 5.

     

    The damage ALL applies at 0.567 seconds

      

    28 minutes ago, Rudra said:

    Radiation Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.radiation_blast.atomic_blast&at=blaster

    Atomic Blast has a cast time of 2.93 seconds to Category 5's 2.5 seconds.

    Atomic Blast applies its damage 2.067 seconds into its animation to Category 5's 0.833 seconds.

    Atomic Blast has an accuracy of 1.4 to Category 5's 2.0.

     

     

    The damage ALL applies at 2.067 seconds

      

    28 minutes ago, Rudra said:

    Psychic Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.psychic_blast.psychic_wail&at=blaster

    Psychic Wail has a cast time of 1.97 seconds to Category 5's 2.5 seconds.

    Psychic Wail applies its damage 0.567 seconds into tis animation to Category 5's 0.833 seconds.

    Psychic Wail has an accuracy of 1.5 to Category 5's 2.0.

     

     

    The damage ALL applies at 0.567 seconds.

      

    28 minutes ago, Rudra said:

    Energy Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.energy_blast.nova&at=blaster

    Nova has a cast time of 3.0 seconds to Category 5's 2.5 seconds.

    Nova applies its damage 1.833 seconds into its animation to Category 5's 0.833 seconds.

    Nova has an accuracy of 1.4 to Category 5's 2.0.

     

    The damage ALL applies at 1.833 seconds

      

    28 minutes ago, Rudra said:

    Electrical Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.electrical_blast.thunderous_blast&at=blaster

    Thunderous Blast has a cast time of 2.93 seconds to Category 5's 2.5 seconds.

    Thunderous Balst applies its damage 2.367 seconds into its animation to Category 5's 0.833 seconds.

    Thunderous Blast has an accuracy of 1.4 to Category 5's 2.0.

     

    The damage ALL applies at 2.367 seconds.

      

    28 minutes ago, Rudra said:

    Dark Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.dark_blast.blackstar&at=blaster

    Blackstar has a cast time of 3.0 seconds to Category 5's 2.5 seconds.

    Blackstar applies its damage 1.833 seconds into its animation to Category 5's 0.833 seconds.

    Blackstar has an accuracy of 1.4 to Category 5's 2.0.

     

    The damage ALL applies at 1.833 seconds

      

    28 minutes ago, Rudra said:

    Beam Rifle:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.beam_rifle.overcharge&at=blaster

    Overcharge has a cast time of 2.9 seconds to Category 5's 2.5 seconds.

    Overcharge applies its damage 1.833 seconds into its animation to Category 5's 0.833 seconds.

    Overcharge has an accuracy of 1.4 to Category 5's 2.0.

     

     

    The damage all applies at 1.833 second.

    Because they are not DoTs.

    • Like 1
  17. 1 minute ago, Rudra said:

    Same can be said of pretty much every other T9 listed in the scenario @DrunkFlux posits.

    Fire blast - Nope, you're wrong.

    Ice blast

    Water Blast - Nope, you're wrong.

    Beam Rifle - Nope, you're wrong.

    The new Assault Rifle

    Energy Blast - Nope, you're wrong.

    Archery - Nope, you're wrong.

    Dark Blast - Nope, you're wrong.

    Dual Pistols - Nope, you're wrong.

    Sonic Blast - Nope, you're wrong.

  18. 10 minutes ago, Rudra said:

    Water Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.water_blast.geyser&at=blaster

    Geyser has a cast time of 2.93 seconds as compared to Category 5's 2.5 seconds.

    Geyser applies its damage 1.833 seconds into its animation as compared to Category 5's 0.833 seconds.

    Geyser has an accuracy of 1.4 as compared to Category 5's 2.0.

     

    Sonic Attack:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.sonic_attack.dreadful_wail&at=blaster

    Dreadful Wail has a cast time of 1.97 seconds as compared to Category 5's 2.5 seconds.

    Dreadful Wail applies its damage 0.567 seconds into its animation as compared to Category 5's 0.833 seconds.

    Dreadful Wail has an accuracy of 1.4 as compared to Category 5's 2.0.

    This is a power I will accept as outperforming Category 5.

     

    Radiation Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.radiation_blast.atomic_blast&at=blaster

    Atomic Blast has a cast time of 2.93 seconds to Category 5's 2.5 seconds.

    Atomic Blast applies its damage 2.067 seconds into its animation to Category 5's 0.833 seconds.

    Atomic Blast has an accuracy of 1.4 to Category 5's 2.0.

     

    Psychic Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.psychic_blast.psychic_wail&at=blaster

    Psychic Wail has a cast time of 1.97 seconds to Category 5's 2.5 seconds.

    Psychic Wail applies its damage 0.567 seconds into tis animation to Category 5's 0.833 seconds.

    Psychic Wail has an accuracy of 1.5 to Category 5's 2.0.

    I can also agree that this power performs better.

     

    Ice Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.ice_blast.blizzard&at=blaster

    Blizzard has a cast time of 2.03 seconds.

    Blizzard applies it damage at 0.833 just like Category 5.

    Blizzard has an accuracy of 2. just like Category 5.

    I would call these two equal.

     

    Energy Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.energy_blast.nova&at=blaster

    Nova has a cast time of 3.0 seconds to Category 5's 2.5 seconds.

    Nova applies its damage 1.833 seconds into its animation to Category 5's 0.833 seconds.

    Nova has an accuracy of 1.4 to Category 5's 2.0.

     

    Electrical Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.electrical_blast.thunderous_blast&at=blaster

    Thunderous Blast has a cast time of 2.93 seconds to Category 5's 2.5 seconds.

    Thunderous Balst applies its damage 2.367 seconds into its animation to Category 5's 0.833 seconds.

    Thunderous Blast has an accuracy of 1.4 to Category 5's 2.0.

     

    Dual Pistols:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.dual_pistols.hail_of_bullets&at=blaster

    Hail of Bullets has a cast time of 2.47 seconds to Category 5's 2.5 seconds.

    Hail of Bullets applies its damage 0.2 seconds into its animation to 0.833 seconds for Category 5.

    Hail of Bullets has an accuracy of 1.4 to Category 5's 2.0.

     

    Dark Blast:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.dark_blast.blackstar&at=blaster

    Blackstar has a cast time of 3.0 seconds to Category 5's 2.5 seconds.

    Blackstar applies its damage 1.833 seconds into its animation to Category 5's 0.833 seconds.

    Blackstar has an accuracy of 1.4 to Category 5's 2.0.

     

    Beam Rifle:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.beam_rifle.overcharge&at=blaster

    Overcharge has a cast time of 2.9 seconds to Category 5's 2.5 seconds.

    Overcharge applies its damage 1.833 seconds into its animation to Category 5's 0.833 seconds.

    Overcharge has an accuracy of 1.4 to Category 5's 2.0.

     

    Assault Rifle:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.assault_rifle.full_auto&at=blaster

    Full Auto has a cast time of 2.5 seconds just like Category 5.

    Full Auto applies its damage 0.3 seconds into its animation to Category 5's 0.833 seconds.

    Full Auto has an accuracy of 1.35 to Category 5's 2.0.

     

    Archery:

    https://cod.uberguy.net/html/power.html?power=blaster_ranged.archery.rain_of_arrows&at=blaster

    Rain of Arrows has a cast time of 2.0 seconds to Category 5's 2.5 seconds.

    Rain of Arrows applies its damage 1.8 seconds into its animation to Category 5's 0.833 seconds.

    Rain of Arrows has an accuracy of 1.0 to Category 5's 2.0.

     

    There, every Blaster set between the two posts. And Category 5 outperforms most of them for how long it takes to cast, when it applies its damage, and the likelihood of its damage being applied when it activated.

    I'm convinced you don't actually play this game and instead spend all of your time opining on the feedback section.
    Compare how long is takes for the full amount of damage to be applied.  Things will be dead before Cat 5's damage gets there.

    • Thumbs Up 4
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