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Wravis

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Posts posted by Wravis

  1. I can be standing there idle, moving around, in the middle of typing a post, or having just hit enter on a post. I am constantly crashing in bases. It's infuriating and I don't know what the cause is.

    It seems to happen most often when I hit enter to either start a post or send a post.

  2. 2 hours ago, El D said:

    I like this idea, though it might be easier to implement Dual Wielding as a separate powerset that's basically a copy of Dual Blades except with bludgeoning weapons & Smashing damage. That'd keep it in-line with prior sets like War Mace being separate from Battle Axe/Broadsword by dint of damage type and weapon theme while still being the exact same set as far as progression/animation goes. Plus, it'd allow room for some tweaks to make the two Dual sets unique from each other (like giving Dual Blades some -Def like Katana/Ninja Blade have while Dual Wield gets Disorient a la War Mace, or something along those lines).

     

    It is a bit kludge-y but it does follow the exact same set up that the original weapon sets do - which is 'outside of Katana, all of these are essentially carbon copies of each other because we separated out their damage types.'

    I think making two separate but nearly identical sets is a waste, really. There's a reason they didn't make Titan Sword, Titan Mace, and Titan Axe. Or Glaive, Poleaxe, and Staff. Instead of risking making one set better than the others, which causes the lesser sets to be ignored, you make one set that encompasses all the options, so it's the best one. Since it's the only one.

    You never see Battle Axe. You see lots of War Mace because it's the best of the sets, and Broad Sword because swords are just the coolest weapon.

  3. I've always wondered why Dual Blades doesn't have baton options to select from. There are plenty of characters in various comics and media that fight with two sticks rather than two swords, like Daredevil and Nightwing. It's a comic book staple, and it really makes no sense that we can't do it in CoH. Especially with the addition of police batons that war mace received.

    A few people have claimed the reason batons aren't a dual blade option is that they are not blades. Which, well, duh. But that's a stupid reason. You swing batons the same way you swing swords. It's the same (or very similar) fighting style, just with less lacerations and maiming.

    But if that's really the reason, I propose a change! Make it Dual Wield. This adds even more options than just batons. You can add axes too! It unlocks so much customization potential!

    There are so many positives and very few negatives that I can think of.

    Pros:

    • Adds a significant amount of customization by including maces and axes to the powerset.
    • More combinations of weapons to show off the new sheathe feature.
    • Less grievous injuries by removing the requirement to have blades. Whacking guys with batons is more heroic than cutting them.
    • With axes and maces both added, you can make a very efficient butcher. Butcher knife in one hand, meat tenderizer in the other. Cut down on time and labor!
    • With maces as an option, you can make a very efficient handyman. Crow bar in one handy, wrench in the other.
       

    Cons:

    • Decision Paralysis. More options means more choice which means harder decisions.
    • Change is scary.

     

    An example of the changes could look something like the following:

    Dual Blades Revamp

    • Brute, Scrapper, Stalker, and Tanker powersets name "Dual Blades" has been changed to "Dual Wield".
    • War Mace and Battle Axe weapon options are now available for this powerset.

     

    Changes to Dual Blades, now Dual Wield (all Archetypes):

     

    • Nimble Strike
      • "Nimble Slash" has been renamed to "Nimble Strike"
    • Power Strike
      • "Power Slice" has been renamed to "Power Strike"
    • Typhoon Sweep (Brute, Tanker, Scrapper)
      • "Typhoon's Edge" has been renamed to "Typhoon Sweep".
    • Assassin's Strike (Stalker)
      • "Assassin's Blades" has been renamed to "Assassin's Strike".
    • Vengeful Strike
      • "Vengeful Slice" has been renamed to "Vengeful Strike".
    • Flurry
      • "One Thousand Cuts" has been renamed to "Flurry".

     

     

     

    • Like 1
  4. Not all of them are good, but I am sending the following names to a farm upstate:

     

     

    Star Maker
    Bionic Boy

    Student Loans

    Fingerguns

    Roost

    Night Locust

    Asteroid Man

    Sweepstakes

    Crap

    Costume Guy

    Pillowfighter

    Embellisher

    Power-Switch

    Yelp

    Mall Girl

    Idyllic

    Sketch Book

    Yearbook

    If you or someone you know has the name Basilisk and would be willing to give or trade it to me, help me out!

    • Like 1
    • Thumbs Up 1
  5. Title says the goal.

    Caveats:
    - I want it to be playable when exemping down to do lower level TFs (No reliance on incarnates to be functional)
    - Super jump! No fly.

    Here's my first attempt! Help me build masters. Money is not an issue. Go nuts!
     

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Fiery Aura
    Secondary Power Set: Fiery Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership

    Hero Profile:
    Level 1: Blazing Aura -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg(3), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(7)
    Level 1: Scorch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Acc/Dmg(9), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(11), SprBlsCol-Acc/Dmg/Rchg(11)
    Level 2: Fire Shield -- RctArm-ResDam/EndRdx(A), RctArm-EndRdx(15), RctArm-ResDam/Rchg(17), RctArm-ResDam(17), Ags-Psi/Status(19)
    Level 4: Combustion -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(19), SprAvl-Acc/Dmg(21), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(23)
    Level 6: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(25)
    Level 8: Fire Sword -- MckBrt-Rchg(A), MckBrt-Taunt(25), MckBrt-Taunt/Rng(27), MckBrt-Taunt/Rchg(27), MckBrt-Taunt/Rchg/Rng(29), MckBrt-Acc/Rchg(29)
    Level 10: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(31), ShlWal-ResDam/Re TP(31), BlsoftheZ-ResKB(31), BlsoftheZ-Travel/EndRdx(33)
    Level 12: Plasma Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(33), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), ImpArm-ResPsi(34)
    Level 14: Super Jump -- BlsoftheZ-ResKB(A)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(36)
    Level 18: Taunt -- PrfZng-Dam%(A)
    Level 20: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(36), Prv-Heal/Rchg(36), Prv-EndRdx/Rchg(37), Prv-Heal/EndRdx(37), Prv-Heal(37)
    Level 22: Consume -- PrfShf-EndMod/Acc/Rchg(A)
    Level 24: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(40)
    Level 26: Kick -- Empty(A)
    Level 28: Fire Sword Circle -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Dmg/EndRdx/Rchg(40), SprGntFis-Acc/Dmg/Rchg(42), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg(42)
    Level 30: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(43), RctArm-ResDam/EndRdx/Rchg(43), RctArm-ResDam/Rchg(43), ImpArm-ResPsi(45)
    Level 32: Weave -- Rct-EndRdx/Rchg(A), Rct-ResDam%(45), Rct-Def/EndRdx/Rchg(45), Rct-Def(46), Rct-Def/EndRdx(46), Rct-Def/Rchg(46)
    Level 35: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 38: Greater Fire Sword -- Hct-Dam%(A), Hct-Dmg/EndRdx(48), Hct-Dmg(48), Hct-Dmg/Rchg(48), Hct-Acc/Dmg/Rchg(50), Hct-Acc/Rchg(50)
    Level 41: Build Up -- RctRtc-Pcptn(A)
    Level 44: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(50)
    Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 49: Fiery Embrace -- RechRdx-I(A)
    Level 1: Gauntlet
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Rchg(15)
    Level 14: Double Jump
    Level 50: Cardiac Core Paragon
    Level 50: Melee Core Embodiment
    ------------

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    |-------------------------------------------------------------------|

  6. If I recall correctly, on the spreadsheet that was floating around once upon a time, Kinetic Melee wasn't actually C tier. It was just "I don't want to deal with figuring out power siphon" tier.


    Similar to Savage Melee. It performs better if you build four stacks and dump blood frenzy instead and ignore the buildup altogether so you don't get the debuff. I don't think the original spreadsheet handled that.

  7. The contest is in two days!

    It will begin at 10PM Eastern. That means you should get there BEFORE 10PM, or you won't be entering!

    I promise to keep the contest shorter than 10 minutes because I don't enjoy wasting people's time with unnecessary pomp and circumstance. Winners will be announced quickly, so everyone can get back to their day (or night, in this case).

  8. 27 minutes ago, Hyperstrike said:


    See: Auto-Hit.

    Yes, I'm following up after this is pointed out.

    But this is a conversation, so I figure I should answer so it doesn't seem like I drop a bomb on you and run....

    ENJOY THE THERMAL DETONATORRRR!!!!!

    *KABLOOIE!*


    ME BRUDDER!

    There are 10 other abilities in the build that are not taunt that are not auto hit though.

    The build I was responding to did not have focused accuracy, that's what I was addressing 😛

  9. 1 hour ago, Sovera said:

     

     

    All the attacks are at around 200 to 220% chance to hit +3 in the build they posted. But you need only to take Focused Accuracy to avoid accuracy debuffs.

     

     

    That said everyone is right and taking your damage aura is good and no need for the Kismet either. If you go to your Mid's options, then 'Exemplar&Math' you can switch the ToHit to 48 which is hitting +3 enemies which is where you will be after slotting at least a T3 in Alpha.

     

    With your build and without the Kismet or Soul Drain toggled on you're already at 110% for most attacks (cap is 95%). With one target in Soul Drain range this shoots up to 233% chance for most attacks.

     

    Consider that the Tanker proc in Shadow Maul gives 6.7% to all resistances and stacks three times of which Mids only shows one. That means your build is already past 90% and there are another 6.7% to come (consider that two stacks is reliable and three stacks is a bit more rare between misses and proc chances).

     

    So I would lover resistances a bit to account for an incoming 6.7% (ergo put your resistances at 83-84%). If you intend to take Barrier as a panic button you can account for another 5% on top of that, but Dark being endurance heavy you will want Ageless and/or Cardiac instead.

     

     

     

    Something like this I guess. A nice row of 85% waiting for a second ATO proc, better Hasten, bit more energy resistance, more S/L defense (though it is meant for Barrier which you will probably not be taking, though Cardiac alone might suffice). I did ditch Taunt because you can go and punch what you need to taunt but if you want it back drop Combat Jumping even if it means 7.5% less recharge. Also more damage with better slotting for your attacks.

     

      Hide contents

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    The Swarm: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Dark Melee
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace -- StdPrt-ResDam/Def+(A), UnbGrd-Max HP%(3), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(5), StdPrt-ResKB(7)
    Level 1: Shadow Punch -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/Rchg(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), TchofDth-Dam%(25)
    Level 2: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(15), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(17), GldArm-3defTpProc(37)
    Level 4: Shadow Maul -- Arm-Dam%(A), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(19), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(21), Erd-%Dam(23)
    Level 6: Death Shroud -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(11), SprGntFis-Acc/Dmg/Rchg(27), SprGntFis-Rchg/+Absorb(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Dmg/EndRdx/Rchg(50)
    Level 8: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(25)
    Level 10: Fly -- WntGif-ResSlow(A)
    Level 12: Obsidian Shield -- TtnCtn-ResDam/EndRdx(A), TtnCtn-ResDam(23)
    Level 14: Dark Regeneration -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(29), Pnc-Heal/Rchg(29), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(31), ThfofEss-+End%(31)
    Level 16: Siphon Life -- SprMghoft-Acc/Dmg/EndRdx/Rchg(A), SprMghoft-Rchg/Res%(33), SprMghoft-Acc/Dmg/Rchg(33), SprMghoft-Dmg/EndRdx/Rchg(34), TchofDth-Dmg/EndRdx(34), TchofDth-Dam%(48)
    Level 18: Hasten -- RechRdx-I(A), RechRdx-I(33)
    Level 20: Touch of Fear -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(36), ScrDrv-Dmg/Rchg(36), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SprAvl-Rchg/KDProc(37), Erd-%Dam(46)
    Level 22: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 24: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48), Rct-Def/EndRdx(49), Rct-Def(49)
    Level 26: Oppressive Gloom -- EndRdx-I(A)
    Level 28: Soul Drain -- RctRtc-Pcptn(A), AdjTrg-Rchg(37), RctRtc-ToHit/Rchg(39), AdjTrg-ToHit/Rchg(39), AdjTrg-EndRdx/Rchg(39), GssSynFr--Build%(40)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A)
    Level 32: Kick -- Empty(A)
    Level 35: Dark Consumption -- SynSck-EndMod(A), SynSck-Dam/Rech(42), SynSck-EndMod/Rech(42), SynSck-Dam/Rech/Acc(43), SynSck-Dam/Acc/End(43), SynSck-EndMod/+RunSpeed(43)
    Level 38: Midnight Grasp -- Hct-Dam%(A), TchofDth-Dam%(40), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(46)
    Level 41: Focused Accuracy -- AdjTrg-ToHit/EndRdx(A), AdjTrg-EndRdx/Rchg(42), AdjTrg-ToHit/EndRdx/Rchg(47)
    Level 44: Tough -- EndRdx-I(A)
    Level 47: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(46), Rct-Def/EndRdx(47)
    Level 49: Physical Perfection -- PrfShf-End%(A)
    Level 1: Gauntlet
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Hurdle -- Empty(A)
    Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(13), NmnCnv-Regen/Rcvry+(15)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
    Level 10: Afterburner
    Level 50: Freedom Phalanx Reserve
    Level 50: Portal Jockey
    Level 50: Task Force Commander
    Level 50: The Atlas Medallion
    ------------

     

    Can you post the data chunk importy thing? For some reason I can't download the file by clicking the link to download it.

  10. 34 minutes ago, Hyperstrike said:

    1: There is NO NEED to put +Acc in Taunt.  It's an auto-hit power.
    2: Giving up Death Shroud deprives you of a major source of DoT.

    Here's a modified build for considerations, or at least to give you some ideas.

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.2.17
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Dark Melee
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Death Shroud -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(3), SprMghoft-Acc/Dmg/Rchg(3), SprMghoft-Dmg/EndRdx/Rchg(5), SprMghoft-Acc/Dmg/EndRdx/Rchg(5), SprMghoft-Rchg/Res%(7)
    Level 1: Shadow Punch -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(9), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(11), SprGntFis-Rchg/+Absorb(11)
    Level 2: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-Rchg/ResDam(17), UnbGrd-Max HP%(17), StdPrt-ResDam/Def+(19), GldArm-3defTpProc(19)
    Level 4: Shadow Maul -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(21), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Rchg/KDProc(25)
    Level 6: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(27)
    Level 8: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(29), UnbGrd-Rchg/ResDam(29), UnbGrd-ResDam/EndRdx/Rchg(31)
    Level 10: Taunt -- PrfZng-Dam%(A)
    Level 12: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(31), ThfofEss-+End%(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen(33), TchoftheN-Acc/EndRdx/Rchg(33), TchoftheN-%Dam(33)
    Level 14: Cloak of Darkness -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), ShlWal-ResDam/Re TP(34), Rct-ResDam%(34)
    Level 16: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
    Level 18: Cloak of Fear -- Ngh-Acc/EndRdx(A), Ngh-Acc/Fear/Rchg(37), Ngh-Acc/Fear(39)
    Level 20: Touch of Fear -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
    Level 22: Kick -- FrcFdb-Rechg%(A)
    Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(42), UnbGrd-ResDam/EndRdx/Rchg(42)
    Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
    Level 28: Soul Drain -- FuroftheG-Acc/Dmg(A), FuroftheG-Acc/End/Rech(43), FuroftheG-Acc/Dmg/End/Rech(43), FuroftheG-ResDeb%(43), FuroftheG-Dam/End/Rech(45)
    Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
    Level 32: Soul Transfer -- RechRdx-I(A)
    Level 35: Dark Consumption -- PwrTrns-EndMod(A), PwrTrns-Dam/Rech(45), PwrTrns-Dam/EndMod(46), PwrTrns-Dam/Acc/End(46), PwrTrns-Dam/Acc/Rech/End(46), PwrTrns-+Heal(48)
    Level 38: Midnight Grasp -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(48), Hct-Acc/Rchg(48), Hct-Dmg/EndRdx(50), Hct-Dam%(50)
    Level 41: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 44: Super Jump -- Lnch-+Special(A)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Physical Perfection -- Prv-Absorb%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Swift -- Empty(A)
    Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
    Level 1: Hurdle -- Empty(A)
    Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
    Level 44: Double Jump
    Level 50: Agility Core Paragon
    ------------

     

     

    | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    Ooh!

    you're not concerned about stacking tohit debuffs making you miss everything?

  11. | Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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    |-------------------------------------------------------------------|



    I need one of you galaxy brain builders to look at this and see what needs improving!
    Caveats: I need Cloak of Fear for the character concept.

    I'm concerned about the low accuracy on Cloak of Fear. Should I be, or should I not care?
  12. Kick off the summer at Talos Island's new boardwalk!

     

    On July 4th, at 10PM Eastern Time, come down to Slappy's Boardwalk for its Grand Opening Costume Contest!

    The contest is NOT 4th of July themed. The theme is "Super Subjective Costumes I Find Aesthetically Pleasing".

     

    The prizes are as follows:

    1st Place: 1 Billion Influence
    2nd Place: 500 Million influence

    3rd Place: 250 Million influence

    4th Place: Nothing. Anything after third place is last place. Shame!

    Boardwalk-23004

    https://i.imgur.com/BLPnSIT.jpg

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