-
Posts
274 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Posts posted by Wravis
-
-
Since I've already noticed people borrowing these machines....
I give you: Arcade Games!
Bike Racing Game
This is comprised of:
4 Praetorian Drone Hook
4 Praetorian Seer Network Controller
2 Surgical Light Y Arm
2 Small Widescreen LCD
Ambiguous Racing Game
This is comprised of:
4 Praetorian Drone Hook
2 Lab Tech Chair4 Praetorian Seer Network Controller
1 Surgical Light Y Arm
2 Baton 2
1 Arachnos Monitor 11
Overly Complicated Racing Game
This is comprised of:
3 Praetorian Drone Hook
1 Praetorian Crane Hook 1
2 Praetorian Bookshelf 1
2 Lab Tech Chair1 Praetorian Seer Network Controller
1 Transformer2 Armature Arm
1 Surgical Light Y Arm
2 Gas Trap
3 Praetorian Floor Cables End
1 Praetorian Seer Network TV- 4
- 1
-
Any chance you can make the abilities less emote-breaking-roleplay-trolling?
-
Any chance you made the abilities less aggressive at breaking emotes? It's currently worse than kinetics for RP trolling.
-
So, I know the other members of the Jalopy golem got their merits, but I never got mine. Why have I been forsaken? 😞
-
On 10/24/2019 at 11:35 PM, Sir Myshkin said:
Just curious why this is necessary when without the 2.5% it'll already by over the 45% soft cap. I trust you, I'd just like to know the reason so I can figure for it in the future.
-
Updated it based on feedback.
SpoilerHero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Broad Sword
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre MasteryHero Profile:
Level 1: Deflection -- Ksm-ToHit+(A)
Level 1: Hack -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(3), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx(50)
Level 4: True Grit -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam(9)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Slice -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg(19)
Level 12: Phalanx Fighting -- ShlWal-ResDam/Re TP(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(15), BlsoftheZ-Travel/EndRdx(15)
Level 16: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), BlsoftheZ-ResKB(46)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx(46)
Level 20: Build Up -- RechRdx-I(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- Empty(A)
Level 26: Shield Charge -- OvrFrc-Dam/KB(A), Erd-%Dam(27), ScrDrv-Dam%(27), Obl-%Dam(29), PrfZng-Dam%(29), OvrFrc-Acc/Dmg(31)
Level 28: Whirling Sword -- Arm-Dam%(A), Obl-%Dam(31), Erd-%Dam(31), ScrDrv-Dam%(34), ScrDrv-Acc/Dmg(36), PrfZng-Dam%(48)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)
Level 32: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33), Rct-Def/EndRdx(34), Rct-Def(34)
Level 35: Disembowel -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(39), Hct-Dam%(39), TchofDth-Dam%(39), PrfZng-Dam%(40), GldStr-%Dam(40)
Level 38: Head Splitter -- Arm-Dmg/EndRdx(A), Arm-Dmg(40), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), SuddAcc--KB/+KD(43)
Level 41: Char -- Apc-Dam%(A), GldJvl-Dam%(43), UnbCns-Dam%(43), NrnSht-Dam%(45), GhsWdwEmb-Dam%(45), GldJvl-Acc/Dmg(45)
Level 44: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--ToHit/Rchg(50)
Level 47: Grant Cover -- LucoftheG-Def/Rchg+(A)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-EndRdx(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(19), Mrc-Rcvry+(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), EndMod-I(25)
Level 50: Ion Core Final Judgement
Level 50: Ageless Core Epiphany
Level 50: Assault Radial Embodiment
Level 4: Ninja Run
Level 50: Degenerative Radial Flawless Interface
Level 50: Vigor Core Paragon
------------| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1565;740;1480;HEX;| |78DA7554594F135114BED3995A4BA9506869D969590AB414C625718D89B2C8D2840| |4E36BD3D00B6DA82DE91095F864E2FAAA31447D55232FFE1C3778213E0BB8EB83A9| |67EE77A0C4C69B4CBF39DF3DE79EEF9C73A7C91BA3B5AF276E9D175AEDC57CDAB25| |297D38525597226D38BB979612F173DED6053A37241162C9998CBE6643EB3678678| |3729F352262E948AE94C6AEE7AB194F14D16B2B2240B2B89BD17CF6CB1984F8CE77| |38BD9953AF53E23D31959B2B2B9E51A65CF2D4B99F1C2CDF6CA15167D63CBB9F9C4| |EC6A49A692696B45965643A4E9043DA35EFAD16C956521FED8420DF128BACF39C58| |62E846908C707C637C0C36F8135EF18DF03C7E83C0DB1BA16D014D7E4070EFB8066| |3D709C7C75CEA3FF46BCF18BF127F0D00FC6EF9CF71B7082629DACDB19138ABB449| |C4B252F0B5718DC63AAC52D90C3FDC0505CED7DC67BC0FABB8C77800DB78193749E| |877378A691D74DC3F4827378B9BE239B0EE006D0433E75C8A9D5B5206E887D7CB4E| |7E3FEF838DE6FF787FADECDFD19E2FEAC91F6469C231AB9C608C50710AF0514E716| |4D8C0EDA0BB27FB04C4B4C5305CD5C7DF31694B46C3B54B6969B38B14D806FB388F| |71BA26313F613CADECAB1ADE7A0BE837D3BF88C309FD17DCDBE396E316CC14F2725| |ED5069B407B9BAA388EDE109F6F0447B78D206C574F26DE8FC0AAEEB0BE367C65D6| |07887711BF88CB446586B64019AFA961863D0D497223B6A88286B8CF6EBCA7E4AB1| |BD1CDB7B96F74E02074E319E663C031CFC881B625FFE7E8EED37792F0E4D8393B0E| |369D41FBF8AA9C60774D5AB46AA37C63D8AADC377E8B9434D72F8156CF3256662BE| |803D45F34CF08D4CF0ED114D428CF0D447986B33042FFAAAD54D1830F6BFE9F260D| |5EE4815635631C7AA98E355CCCC41C605CDB30627264E535E9F6AF6FF2398D9A930| |0EED0A6A6808A38FA1294DCD69BB2A6AF760D41AB2F91F02435D98BEED586EF6D33| |B17AFD61A7D56263495D723954D77BDB06F78C5F1BF6B22F8CF91951538B0F51716| |822D41| |-------------------------------------------------------------------|
-
23 hours ago, Sir Myshkin said:
Sure thing. This article on the Paragon Wiki talks about To Hit and Accuracy, but the important thing is down at the bottom where there's a table that says "Players attacking Critters" with two columns. It shows you what your base modifier is against a certain level range. If you take that value you can plug it in to the settings on Mids, and then those values you see will be representative.
Maybe I'm blind, but I don't see where to do this in Mids. Help, friend!
-
11 hours ago, Sir Myshkin said:
You went a bit over board on the proc side of the things. There's absolutely no accuracy in over half of your stuff, let alone no additional endurance reduction or damage enhancement. You want to balance the transition from damage to proc enhancement based on when the next damage enhancer is less value than a single proc adds. Typically you'll be looking at 3-4 procs maximum, and then rely on that last 2 slots to fill acc/dam/end in some fashion. Right now only 3 of your 9 abilities have enough accuracy to hit just a +3, barely, and everything else will struggle against even just a basic white minion. Pull back on your proc saturation a bit.
What accuracy % should I am for? 🙂
-
I don't know if this counts entirely because I still tried to maintain tankiness while still loading up on a lot of procs. But here is an attempt. Lemme know what you smarter-than-me people think.
Shield/Broad Sword/Fire
SpoilerHero Plan by Mids' Reborn : Hero Designer 2.6.0.6
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Broad Sword
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre MasteryHero Profile:
Level 1: Deflection -- LucoftheG-Def/Rchg+(A), ImpArm-ResPsi(48), ImpArm-ResDam(50)
Level 1: Hack -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(3), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11)
Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23)
Level 4: True Grit -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam(9)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Slice -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg(19)
Level 12: Phalanx Fighting -- ShlWal-ResDam/Re TP(A)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(15), BlsoftheZ-Travel/EndRdx(15)
Level 16: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-RunSpd/Jump/Fly/Rng(46)
Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21)
Level 20: Build Up -- GssSynFr--Build%(A)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Kick -- Empty(A)
Level 26: Shield Charge -- FrcFdb-Rechg%(A), Erd-%Dam(27), ScrDrv-Dam%(27), Obl-%Dam(29), ExpStr-Dam%(29), PrfZng-Dam%(31)
Level 28: Whirling Sword -- Arm-Dam%(A), Obl-%Dam(31), Erd-%Dam(31), ScrDrv-Dam%(34), TchofLadG-%Dam(36), ShlBrk-%Dam(36)
Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), Ags-Psi/Status(37), Ags-ResDam(37), Ags-ResDam/EndRdx(37)
Level 32: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33), Rct-Def/EndRdx(34), Rct-Def(34)
Level 35: Disembowel -- FrcFdb-Rechg%(A), Mk'Bit-Dam%(39), Hct-Dam%(39), TchofDth-Dam%(39), GldStr-%Dam(40), PrfZng-Dam%(40)
Level 38: Head Splitter -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(40), FuroftheG-Acc/Dmg(42), Erd-%Dam(42), Erd-Dmg(42), OvrFrc-Dam/KB(43)
Level 41: Char -- Apc-Dam%(A), GldJvl-Dam%(43), UnbCns-Dam%(43), GldNet-Dam%(45), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45)
Level 44: Melt Armor -- AchHee-ResDeb%(A), TchofLadG-%Dam(46), ShlBrk-%Dam(46)
Level 47: Fire Ball -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(48), Ann-Acc/Dmg(48), Ann-Acc/Dmg/Rchg(50), Ann-Acc/Dmg/EndRdx(50)
Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(19), Mrc-Rcvry+(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), EndMod-I(25)
Level 50: Musculature Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Degenerative Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Assault Radial Embodiment
------------| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1501;715;1430;HEX;| |78DA65945B4F134114C767DB2D086DC542A12D50A0E5D22B4BABF8626248948B084| |D4830BE361B3AD286DA922D89129F4CC4CBABC610F513F0E277F003F8EA0D5F345E| |E20317156F4FF5ECFE0F946437EDFE66FE73FE33E7CCCE6EEEE6A4E7F9CCED09A17| |82E96F55A2D7F45AFAC48C395D3974B4BC2BC9AE91F869A9F94D764A526B5C56249| |960B87DD208FE664594AED8251D50BF9C51B55A3E09BAD14A5212B6BDA61C3BD50A| |D96B5E97269B9B8D666B5E7A55E9046AD585A6DB5FA8BAB5216BC0833A34A9565DF| |D46A69495B5837643EA7D7D6A4B11EA49C92F49FF4D24D31B3AC3B442735B2AA184| |B1063AAC8C6C147B1A31897D8765A318E77CC57E089D760EB1BE65B708AE657E055| |149EBFCB0F4ED39893E775FE43BCFA97F9076CFACDFCC5EB1C8033E475C12B5C296| |16997486BB616AB8BE608B4C7947B8BC01A2D0F544BF3DC67DE034FDD656E80ED77| |C0599ACFCD6BB8E7B06E0B3D4C2FEF9797EB39F9DE016E836E8A69C39A4A5B377CA| |321D047633EDE0F1FFBFDBC1F9B946B077CA2630B734529BE93E33BB9CE2EA683C6| |021C1FA8D325E628E310571BDAC00CDDBBC430F1165CBD0299F4AE93DEA18ABE1AE| |29ED0EA3DECED390FAD8F63FB788E08CF31F812E3834D4E4B7752266164A986038A| |A50D9E8677E82CAA1B1A676640953CFDFCF4FB7F2276E007F33B731F8CEC3177C16| |7946B94738D729D232BC86D24C5FDBCB04E6F2C0E4F8CEB7C4ADE61F60EB3373681| |98C43926D79BF806263F40370F779CBDF12CBCC934C692B3E8A7A7D04F5F479D691| |DFB71E0112205AF23F5027B3FCAFB38CAFB68BE541A6254ED2BE619FBC2FC08663F| |313F83A24B880C9F820C9FA85E55F055A79F793212EAD13B5C4FDA463336256B53C| |ED894719B326F5316545E9614C552CC5B7DA7F5E8B3C0F25E4371285751467B0425| |062FE343B46B73ED1F776D6233FD0FC1E0000EC41CBD53592E3DE46FB467028DF6E| |6B198AD68A3FD1F5393FEE9| |-------------------------------------------------------------------|
-
You shouldn't apologize, dude. You are doing the lord's work.
- 4
-
I present you with: The Anti-Warlawk Farmer*
*This goes against everything in Statement #1. You have to be very active and aware.
Dominator: Plant Control/Psionic/Fiery
Inf Per Minute Inf Per Hour 1,497,354 89,841,259
Method: Incarnate Abilities on cooldown. Run to as close to the middle as possible. Throw down carrion creepers. Use Drain Psyche when surrounded, on cooldown. Use Roots on cooldown. Use Seeds of Confusion on cooldown on furthest mob in pack. Use Rain of Fire, Psychic Shockwave, Pyronic when available. Psionic Lance mobs in far packs to pull them to you. Creepers again when it's available.
Basically if you get a good patrol pattern, you can collect the entire map in one spot due to Carrion Creepers and Seeds of Confusion essentially circumventing the aggro cap. You hold everyone in place with Roots, and Seeds of Confusion makes everyone assist you in killing the mobs.
SpoilerHero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Science Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Fire MasteryHero Profile:
Level 1: Strangler -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(3), UnbCns-Acc/Rchg(3), UnbCns-Acc/Hold/Rchg(5), UnbCns-Hold/Rchg(5)
Level 1: Psionic Dart -- EntChs-Heal%(A)
Level 2: Roots -- SprDmnGrs-EndRdx/Rchg(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11), SprDmnGrs-Rchg/Fiery Orb(11)
Level 4: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13)
Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13), WntGif-RunSpd/Jump/Fly/Rng(15)
Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf%(15), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(19)
Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 12: Boxing -- Empty(A)
Level 14: Tactics -- GssSynFr--ToHit(A)
Level 16: Afterburner -- LucoftheG-Def/Rchg+(A)
Level 18: Vines -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End(19), SprEnt-Acc/Hold(23), SprEnt-Hold/Rchg(27), SprEnt-End/Rchg(29), SprEnt-Acc/Hold/End/Rchg(33)
Level 20: Drain Psyche -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal/Rchg(23), Prv-EndRdx/Rchg(25), Prv-Heal/EndRdx(25), Prv-Heal(39)
Level 22: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam(29), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31)
Level 26: Carrion Creepers -- PstBls-Dam%(A), PstBls-Acc/Dmg(27), PstBls-Dmg/Rng(34)
Level 28: Mind Probe -- Hct-Dam%(A), Hct-Dmg/EndRdx(31), Hct-Dmg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36)
Level 30: Weave -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(36)
Level 32: Fly Trap -- CaltoArm-EndRdx/Dmg/Rchg(A), CaltoArm-Acc/Rchg(33), CaltoArm-Acc/Dmg(37), CaltoArm-Dmg/EndRdx(37), CaltoArm-Acc/Dmg/Rchg(39), CaltoArm-+Def(Pets)(39)
Level 35: Rain of Fire -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Acc/Dmg/Rchg(37), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg(40)
Level 38: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(46)
Level 41: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(45), Rgn-Dmg(45)
Level 44: Psionic Lance -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50)
Level 47: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(48), Ags-ResDam/Rchg(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21)
Level 50: Pyronic Core Final Judgement
Level 50: Cognitive Radial Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Control Core Embodiment
Level 50: Nerve Radial Paragon
Level 50: Carnival Radial Superior Ally
------------| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1537;720;1440;HEX;| |78DA6594594F135114C7EF74A69652A094B6EC6BCB525A2CADA04F0A1256114C131| |29F8C75522630496D49A726FAE847D0175E5C131FDC13A322BEA9E8C7707D72434D| |FC00E399F91F3A984ED2FEEE3DCB3DFF7BE6DE59BE3853F778FEF2A490FCD379D53| |0B233C5F37A412D174B9E959CAE15729AB01E0FFD7A2AAEEC74B1502E15F3C94C5E| |2D94F7667D8E7FCA30D40BF9723263E8C5829EDB9B0B5FA6485973797D6DBDECB7C| |74B9ABAAA958C757DA31E3ECBA517D66AEDD9CA86A6AD76CC6EE8397294B4ECB26A| |94B5D22547642BE94AD06F5EA63FC9526A2AE2844B88B4225C0BCC79509963CE821| |E59F0630A71851051C482CCCB08D32D4D2876DC8149B0E638F318587B943905FAA8| |4958D294E436D9B6D5B5835EF2B9A14F768725AC7BF2FF9806CE5994D16F6B2F9E3| |3D0DAA0828D679959B0E91C18A0042FD6175E5E5F229B8FF7E733E91141B2D47354| |FD1DCA0C91F26621FC1CE5E7CC255210409C3BF00EBB6BDA019B5F81EDAFC1CE376| |0EF5BB08E7283760F4D7770173B0AFDB48C94FB036CFD4EEC227E230E2962F02BC7| |91BE306B09B316996C2DDCB9166B40799DE3F075A798697099966943BEAB6D5B40E| |753B06F4BD8B93514D3C1DDED48A07BDD71B06F901903A3C37C6248431734485D7F| |A135CAFA4ED1B4874F4CCF67975DA3F73DD8FF81F9111CFCC4FC023604E8D0716EE| |425FA17DD06FB5F80435BCCE7CC67A09FEA0E70EEC035D886AF336F306F82F15BE0| |C1DB9C4B7563DC83D811EC317E98390E8E8C310FF1099471D3AC7A8947BCDE4370E| |42ECFEF81A3F7C1F403B091EA25D13F5792DFDD28BFBB517E7711EA718A635256A1| |B457A41378777BEC54F6DD58FB444794CABD37E355DE5495255D6519ABB28C57599| |69C2A74CDD08F8C52F9520889F5791B2B5F0073B796FC9C2345E1FFEDD824E934F6| |DDBB28D977E0D7FEF818E2FFEC8FDF44DDD055DCDB4888A6BCF3891667BC19A4316| |B781271C6734127460A3BE37FBFCDEA43| |-------------------------------------------------------------------|
Notes: You don't get full inf from every mob because they'll be beating each other up for you. That's the main drawback.- 2
- 1
-
So this one makes use of the fighting pool for extra attacks, plus storm summoning for damaging abilities.
Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designerClick this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul MasteryVillain Profile:
Level 1: Corruption -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(7)
Level 1: Gale -- SuddAcc--KB/+KD(A), PstBls-Dam%(7), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dmg/Rng(9), PstBls-Dmg/Rchg(11), PstBls-Dmg/EndRdx(13)
Level 2: Lash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg(17)
Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(21), WntGif-RunSpd/Jump/Fly/Rng(21)
Level 6: Super Jump -- BlsoftheZ-Travel/EndRdx(A)
Level 8: Crack Whip -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(23), Rgn-Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), FrcFdb-Rechg%(29)
Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Ags-Psi/Status(11), Ags-ResDam(29), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(31)
Level 12: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(39)
Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33)
Level 16: Freezing Rain -- AchHee-ResDeb%(A)
Level 18: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(34), GldArm-3defTpProc(36), GldArm-ResDam(36)
Level 20: Hurricane -- SuddAcc--KB/+KD(A), EndRdx-I(23), EndRdx-I(36), EndRdx-I(37)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 24: Cross Punch -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Dmg(34), Arm-Dmg/EndRdx(42), Arm-Dmg(42), Arm-Dam%(42)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 28: Spring Attack -- Avl-Rchg/KDProc(A), Avl-Acc/Dmg/EndRdx/Rchg(43), Avl-Acc/Dmg/Rchg(45), Avl-Acc/Dmg/EndRdx(45), Avl-Dmg/EndRdx(45), Avl-Acc/Dmg(46)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Tornado -- SuddAcc--KB/+KD(A), SprMarofS-Acc/Dmg/EndRdx(40), SprMarofS-Acc/EndRdx(40), SprMarofS-Acc/Dmg(46), SprMarofS-Dmg(46), SprMarofS-Dmg/EndRdx(48)
Level 38: Lightning Storm -- SuddAcc--KB/+KD(A), Slv-Dmg/EndRdx/Rchg(39), Slv-Acc/Dmg(40), Slv-Acc/Dmg/EndRdx/Rng(50)
Level 41: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(43), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(50)
Level 44: Tactics -- EndRdx-I(A)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Super Speed -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
Level 50: Cardiac Core Paragon
Level 50: Ion Core Final Judgement
Level 50: Reactive Core Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Support Core Embodiment
------------| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1518;668;1336;HEX;| |78DA6593C94F535118C5EFE3BD8A9422604B0728D201105B2D2D8371A12151D4853| |441ABE88E3450A0091D42DB882B65E1CE853388FE01CE2BA7A5C63FC2854BD70E89| |735CD48F778EBE26EFA5EDEFDEF30DF7DC7BFBD2AB93AEA7C7D72694D67164395BA| |9CCA6B3956A6EA5902FCE3BD2D9C5FC9CAEE469966FD88ACC666A8542A99898CCC9| |2F27F9E2625F43C6E1DAC24222532DAD14ACB8724D974ACB89A95CB62CB33673722| |CBFB8549599D39C65CAB9DC7CFBBFACF9DC4A65295F0E1E2DE7E7128DAB976ACBF4| |79C12FCE62F2DDE8507CEA0EF5C4502A65A8A6C7E423D078483E00B7DD07CB4643E| |D07C65E2993DB5F922F40E773D0F50CDC947535D66AB750EBBA09EEB8415E073BAE| |915741AF1CAB6E16D70DBD4B33B59D2774F02BE8E92603A04F6A1C584F39DE3799D| |A3DF1D08C3E8EE61168DE31D03F4A8E83DDFBC1E065B022565A58DB420FCE713038| |06EE4A922972146C122FADF0A2B74E0B2286EA3F499E020733A026B96DCC6D636E8| |8B921E686985B154FEDDC63FB1BF1E936942EF59DF0A977FA64D06BA8B0178C8EE0| |6CA2C3604DEADDCC75F33EBD61DC5794EC270DE9DB855CAD8BFB1FF480570694F2F| |16E7D0ABDC3759C5BF80FB8E72079803C0446A46F807D0371ACD54D6A5EA57AD8B7| |E72EFCC536C1BD77C80D721DDC771BEC94BEBDE8AB7AE9D72F5A1FB53EEEEBBCA44| |7B8468467B0FB1C79963D67C8D3E0F019705530C0BB1A60EDE02599FAA5F622985A| |035FCBB10CF1FF33F41B6714FB45FE04877F90DFC1D437D02DBEE3F41DA76F8F680| |9DE7D82FB8B8A96A496ACCBA382D61B2B9F2D2566539236256553466DCA984D99B2| |29694BA94F1BFFDF7FA599D116791B75463F3A25AA35463F372A33D8DF275BD6174| |BD1B4104E26454EB80588D5031E6BFCAE415FDF1AD3C3DB8835FE0B77EEF9DC| |-------------------------------------------------------------------|
Def:
S/L = 39.9%
Fire/Cold = 40.8%
Energy/Negative = 27.4%
Psionic = 22.4%
Melee = 38.6%
Ranged = 24.9%
AOE = 33.9
Res:
S/L, Fire, Cold = Capped
Energy/Negative/Toxic = 35%Psionic = 14.3
Only caveat is you'll definitely need Ageless Core t4 or you'll run dry. -
How do you manage your Blood Frenzy stacks in the savage/fiery build? Do I want to build five, burn them, then Blood Thirst the exhaustion away? My gut instinct is to try to maintain 5 as long as possible, but I don't know if that is the ideal method.
-
Is there a way to have it display set bonuses instead of recipe ingredients?
The MacGyver Manual, or "You used X to make Y?!?"
in Base Construction
Posted · Edited by Wravis
Dance Dance Revolution
This is comprised of:
8 Operating Table
3 Surgical Light Arm 2
2 Grab Bar 2
16 I (Tintable, Cyan)
16 I (Tintable, Magenta)
2 Praetorian Pipe Terminal
2 Monitor Panel 3
1 Praetorian Seer Network Controller
1 Praetorian Reactor Interface
2 Fluorescent Light
Basketball
This is comprised of:
1 Basketball Hoop
2 Glass Panel (Small)
Way too many I (Tintable)
10 Caution Barrier 2
2 Keypad
2 Fluorescent Light
1 Monitor Panel 3
2 Operating Table
Shooting Game
This is comprised of:
2 Merit Rewards ATM (Inactive)
2 Arachnos Gun 2
2 Arachnos Monitor 1
Skee-Ball
This is comprised of:
16 Operating Table
18 I (Tintable)
3 Beaker 2
4 Speaker
6 Praetorian Bookshelf 1
1 Market Veggie Shelf
9 Bunsen Burner 1
3 Portable Grill Lid (new)
3 Wastebasket
Whack-a-Duck
This is comprised of:
1 Tech 1 Computer
3 Monitor Panel 3
1 Praetorian Seer Network Controller
1 Praetorian Reactor Interface
1 Blacksmith Hammer
1 Fluorescent Light
9 Beaker 2
4 Rubber Ducky 1
2 Tech Mainframe Small