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Wravis

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Posts posted by Wravis

  1. screenshot_200521-15-02-05.thumb.jpg.d238a0f303cd576406a24355d5fef4a9.jpg
    Dance Dance Revolution
    This is comprised of:
    8 Operating Table
    3 Surgical Light Arm 2
    2 Grab Bar 2

    16 I (Tintable, Cyan)

    16 I (Tintable, Magenta)

    2 Praetorian Pipe Terminal
    2 Monitor Panel 3

    1 Praetorian Seer Network Controller
    1 Praetorian Reactor Interface
    2 Fluorescent Light

    rJkw135.jpg
    Basketball
    This is comprised of:
    1 Basketball Hoop
    2 Glass Panel (Small)

    Way too many I (Tintable)

    10 Caution Barrier 2
    2 Keypad
    2 Fluorescent Light
    1 Monitor Panel 3
    2 Operating Table

    Shooting Game
    This is comprised of:
    2 Merit Rewards ATM (Inactive)
    2 Arachnos Gun 2
    2 Arachnos Monitor 1

    rybDmEk.jpg
    Skee-Ball
    This is comprised of:
    16 Operating Table
    18 I (Tintable)
    3 Beaker 2
    4 Speaker
    6 Praetorian Bookshelf 1
    1 Market Veggie Shelf

    9 Bunsen Burner 1
    3 Portable Grill Lid (new)
    3 Wastebasket

    AtIWte6.jpg
    Whack-a-Duck
    This is comprised of:
    1 Tech 1 Computer
    3 Monitor Panel 3
    1 Praetorian Seer Network Controller
    1 Praetorian Reactor Interface
    1 Blacksmith Hammer
    1 Fluorescent Light
    9 Beaker 2
    4 Rubber Ducky 1
    2 Tech Mainframe Small
     

    • Like 5
    • Thanks 2
  2. Since I've already noticed people borrowing these machines....
    I give you: Arcade Games!

    screenshot_200521-14-45-46.thumb.jpg.ccb980930c3427331e0059b968ebca8d.jpg
    Bike Racing Game
    This is comprised of: 
    4 Praetorian Drone Hook
    4 Praetorian Seer Network Controller
    2 Surgical Light Y Arm
    2 Small Widescreen LCD

    screenshot_200521-14-46-12.thumb.jpg.ea69d9fe845dcd0e1033f0c7acdfc9ef.jpg
    Ambiguous Racing Game
    This is comprised of:
    4 Praetorian Drone Hook
    2 Lab Tech Chair

    4 Praetorian Seer Network Controller

    1 Surgical Light Y Arm
    2 Baton 2
    1 Arachnos Monitor 11
    screenshot_200521-14-47-44.thumb.jpg.2c8c179f789b39dc21035a5228a4084f.jpgscreenshot_200521-14-47-54.thumb.jpg.a1cbe304a5bb6915bbbfe42c3d0630c9.jpg
    Overly Complicated Racing Game
    This is comprised of:
    3 Praetorian Drone Hook
    1 Praetorian Crane Hook 1
    2 Praetorian Bookshelf 1
    2 Lab Tech Chair

    1 Praetorian Seer Network Controller
    1 Transformer

    2 Armature Arm

    1 Surgical Light Y Arm

    2 Gas Trap
    3 Praetorian Floor Cables End
    1 Praetorian Seer Network TV

    • Like 4
    • Thanks 1
  3. On 10/24/2019 at 11:35 PM, Sir Myshkin said:
    • Another slot to tactics so you can benefit from the 6-set bonus (+2.5% Melee/Ranged/AoE defense)

     

      Hide contents

     

     

    Just curious why this is necessary when without the 2.5% it'll already by over the 45% soft cap. I trust you, I'd just like to know the reason so I can figure for it in the future.

  4. Updated it based on feedback.
     

    Spoiler

     

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Broad Sword
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- Ksm-ToHit+(A)
    Level 1: Hack -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(3), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11)
    Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx(50)
    Level 4: True Grit -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam(9)
    Level 6: Active Defense -- RechRdx-I(A)
    Level 8: Against All Odds -- EndRdx-I(A)
    Level 10: Slice -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg(19)
    Level 12: Phalanx Fighting -- ShlWal-ResDam/Re TP(A)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(15), BlsoftheZ-Travel/EndRdx(15)
    Level 16: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), BlsoftheZ-ResKB(46)
    Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx(46)
    Level 20: Build Up -- RechRdx-I(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Kick -- Empty(A)
    Level 26: Shield Charge -- OvrFrc-Dam/KB(A), Erd-%Dam(27), ScrDrv-Dam%(27), Obl-%Dam(29), PrfZng-Dam%(29), OvrFrc-Acc/Dmg(31)
    Level 28: Whirling Sword -- Arm-Dam%(A), Obl-%Dam(31), Erd-%Dam(31), ScrDrv-Dam%(34), ScrDrv-Acc/Dmg(36), PrfZng-Dam%(48)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)
    Level 32: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33), Rct-Def/EndRdx(34), Rct-Def(34)
    Level 35: Disembowel -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dam%(39), Hct-Dam%(39), TchofDth-Dam%(39), PrfZng-Dam%(40), GldStr-%Dam(40)
    Level 38: Head Splitter -- Arm-Dmg/EndRdx(A), Arm-Dmg(40), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), SuddAcc--KB/+KD(43)
    Level 41: Char -- Apc-Dam%(A), GldJvl-Dam%(43), UnbCns-Dam%(43), NrnSht-Dam%(45), GhsWdwEmb-Dam%(45), GldJvl-Acc/Dmg(45)
    Level 44: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit/Rchg/EndRdx(50), GssSynFr--ToHit/Rchg(50)
    Level 47: Grant Cover -- LucoftheG-Def/Rchg+(A)
    Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-EndRdx(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(19), Mrc-Rcvry+(25)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), EndMod-I(25)
    Level 50: Ion Core Final Judgement
    Level 50: Ageless Core Epiphany
    Level 50: Assault Radial Embodiment
    Level 4: Ninja Run
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Vigor Core Paragon
    ------------

     

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  5. 23 hours ago, Sir Myshkin said:

    Sure thing. This article on the Paragon Wiki talks about To Hit and Accuracy, but the important thing is down at the bottom where there's a table that says "Players attacking Critters" with two columns. It shows you what your base modifier is against a certain level range. If you take that value you can plug it in to the settings on Mids, and then those values you see will be representative.

     

    Maybe I'm blind, but I don't see where to do this in Mids. Help, friend!

  6. 11 hours ago, Sir Myshkin said:

    You went a bit over board on the proc side of the things. There's absolutely no accuracy in over half of your stuff, let alone no additional endurance reduction or damage enhancement. You want to balance the transition from damage to proc enhancement based on when the next damage enhancer is less value than a single proc adds. Typically you'll be looking at 3-4 procs maximum, and then rely on that last 2 slots to fill acc/dam/end in some fashion. Right now only 3 of your 9 abilities have enough accuracy to hit just a +3, barely, and everything else will struggle against even just a basic white minion. Pull back on your proc saturation a bit.

    What accuracy % should I am for? 🙂

  7. I don't know if this counts entirely because I still tried to maintain tankiness while still loading up on a lot of procs. But here is an attempt. Lemme know what you smarter-than-me people think.

    Shield/Broad Sword/Fire
     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.6
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Broad Sword
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Deflection -- LucoftheG-Def/Rchg+(A), ImpArm-ResPsi(48), ImpArm-ResDam(50)
    Level 1: Hack -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Acc/Dmg(3), SprMghoft-Dmg/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11)
    Level 2: Battle Agility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23)
    Level 4: True Grit -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(5), UnbGrd-Rchg/ResDam(5), UnbGrd-EndRdx/Rchg(7), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam(9)
    Level 6: Active Defense -- RechRdx-I(A)
    Level 8: Against All Odds -- EndRdx-I(A)
    Level 10: Slice -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(13), SprGntFis-Dmg/EndRdx/Rchg(13), SprGntFis-Acc/Dmg/Rchg(17), SprGntFis-Dmg/Rchg(17), SprGntFis-Acc/Dmg(19)
    Level 12: Phalanx Fighting -- ShlWal-ResDam/Re TP(A)
    Level 14: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(15), BlsoftheZ-Travel/EndRdx(15)
    Level 16: Fly -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A), WntGif-RunSpd/Jump/Fly/Rng(46)
    Level 18: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21)
    Level 20: Build Up -- GssSynFr--Build%(A)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
    Level 24: Kick -- Empty(A)
    Level 26: Shield Charge -- FrcFdb-Rechg%(A), Erd-%Dam(27), ScrDrv-Dam%(27), Obl-%Dam(29), ExpStr-Dam%(29), PrfZng-Dam%(31)
    Level 28: Whirling Sword -- Arm-Dam%(A), Obl-%Dam(31), Erd-%Dam(31), ScrDrv-Dam%(34), TchofLadG-%Dam(36), ShlBrk-%Dam(36)
    Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36), Ags-Psi/Status(37), Ags-ResDam(37), Ags-ResDam/EndRdx(37)
    Level 32: Weave -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(33), Rct-Def/Rchg(33), Rct-EndRdx/Rchg(33), Rct-Def/EndRdx(34), Rct-Def(34)
    Level 35: Disembowel -- FrcFdb-Rechg%(A), Mk'Bit-Dam%(39), Hct-Dam%(39), TchofDth-Dam%(39), GldStr-%Dam(40), PrfZng-Dam%(40)
    Level 38: Head Splitter -- FrcFdb-Rechg%(A), FuroftheG-ResDeb%(40), FuroftheG-Acc/Dmg(42), Erd-%Dam(42), Erd-Dmg(42), OvrFrc-Dam/KB(43)
    Level 41: Char -- Apc-Dam%(A), GldJvl-Dam%(43), UnbCns-Dam%(43), GldNet-Dam%(45), GhsWdwEmb-Dam%(45), NrnSht-Dam%(45)
    Level 44: Melt Armor -- AchHee-ResDeb%(A), TchofLadG-%Dam(46), ShlBrk-%Dam(46)
    Level 47: Fire Ball -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(48), Ann-Acc/Dmg(48), Ann-Acc/Dmg/Rchg(50), Ann-Acc/Dmg/EndRdx(50)
    Level 49: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(19), Mrc-Rcvry+(25)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21), EndMod-I(25)
    Level 50: Musculature Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Degenerative Radial Flawless Interface
    Level 50: Ageless Core Epiphany
    Level 50: Assault Radial Embodiment
    ------------

     

    
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  8. I present you with: The Anti-Warlawk Farmer*
    *This goes against everything in Statement #1. You have to be very active and aware.

    Dominator: Plant Control/Psionic/Fiery

     

      Inf Per Minute Inf Per Hour
      1,497,354 89,841,259



    Method: Incarnate Abilities on cooldown. Run to as close to the middle as possible. Throw down carrion creepers. Use Drain Psyche when surrounded, on cooldown. Use Roots on cooldown. Use Seeds of Confusion on cooldown on furthest mob in pack. Use Rain of Fire, Psychic Shockwave, Pyronic when available. Psionic Lance mobs in far packs to pull them to you. Creepers again when it's available.

    Basically if you get a good patrol pattern, you can collect the entire map in one spot due to Carrion Creepers and Seeds of Confusion essentially circumventing the aggro cap. You hold everyone in place with Roots, and Seeds of Confusion makes everyone assist you in killing the mobs.
     

    Spoiler

    Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Science Dominator
    Primary Power Set: Plant Control
    Secondary Power Set: Psionic Assault
    Power Pool: Flight
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Strangler -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(3), UnbCns-Acc/Rchg(3), UnbCns-Acc/Hold/Rchg(5), UnbCns-Hold/Rchg(5)
    Level 1: Psionic Dart -- EntChs-Heal%(A)
    Level 2: Roots -- SprDmnGrs-EndRdx/Rchg(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(7), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(9), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(11), SprDmnGrs-Rchg/Fiery Orb(11)
    Level 4: Fly -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13)
    Level 6: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13), WntGif-RunSpd/Jump/Fly/Rng(15)
    Level 8: Seeds of Confusion -- CrcPrs-Conf(A), CrcPrs-Conf%(15), CrcPrs-Acc/Conf/Rchg(17), CrcPrs-Acc/Rchg(17), CrcPrs-Conf/EndRdx(19)
    Level 10: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 12: Boxing -- Empty(A)
    Level 14: Tactics -- GssSynFr--ToHit(A)
    Level 16: Afterburner -- LucoftheG-Def/Rchg+(A)
    Level 18: Vines -- SprEnt-Rchg/AbsorbProc(A), SprEnt-Acc/Hold/End(19), SprEnt-Acc/Hold(23), SprEnt-Hold/Rchg(27), SprEnt-End/Rchg(29), SprEnt-Acc/Hold/End/Rchg(33)
    Level 20: Drain Psyche -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(21), Prv-Heal/Rchg(23), Prv-EndRdx/Rchg(25), Prv-Heal/EndRdx(25), Prv-Heal(39)
    Level 22: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 24: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam(29), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31)
    Level 26: Carrion Creepers -- PstBls-Dam%(A), PstBls-Acc/Dmg(27), PstBls-Dmg/Rng(34)
    Level 28: Mind Probe -- Hct-Dam%(A), Hct-Dmg/EndRdx(31), Hct-Dmg(34), Hct-Acc/Dmg/Rchg(34), Hct-Acc/Rchg(36)
    Level 30: Weave -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(36)
    Level 32: Fly Trap -- CaltoArm-EndRdx/Dmg/Rchg(A), CaltoArm-Acc/Rchg(33), CaltoArm-Acc/Dmg(37), CaltoArm-Dmg/EndRdx(37), CaltoArm-Acc/Dmg/Rchg(39), CaltoArm-+Def(Pets)(39)
    Level 35: Rain of Fire -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Acc/Dmg/Rchg(37), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Dmg/EndRdx(40), SprFrzBls-Acc/Dmg(40)
    Level 38: Psychic Shockwave -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(46)
    Level 41: Fire Ball -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(43), Rgn-Acc/Dmg/Rchg(43), Rgn-Dmg/Rchg(45), Rgn-Dmg(45)
    Level 44: Psionic Lance -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Acc/Dmg(45), SprWntBit-Dmg/Rchg(46), SprWntBit-Acc/Dmg/EndRdx(48), SprWntBit-Acc/Dmg/Rchg(50)
    Level 47: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(48), Ags-ResDam/Rchg(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Domination
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Clr-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Flight-I(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(33)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(21)
    Level 50: Pyronic Core Final Judgement
    Level 50: Cognitive Radial Flawless Interface
    Level 50: Ageless Core Epiphany
    Level 50: Control Core Embodiment
    Level 50: Nerve Radial Paragon
    Level 50: Carnival Radial Superior Ally
    ------------

     

    
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    Notes: You don't get full inf from every mob because they'll be beating each other up for you. That's the main drawback.

    • Like 2
    • Thanks 1
  9. So this one makes use of the fighting pool for extra attacks, plus storm summoning for damaging abilities.

    Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
    https://github.com/ImaginaryDevelopment/imaginary-hero-designer

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Storm Summoning
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Corruption -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(3), SprWntBit-Acc/Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(5), SprWntBit-Dmg/Rchg(5), SprWntBit-Acc/Dmg(7)
    Level 1: Gale -- SuddAcc--KB/+KD(A), PstBls-Dam%(7), PstBls-Acc/Dmg/EndRdx(9), PstBls-Dmg/Rng(9), PstBls-Dmg/Rchg(11), PstBls-Dmg/EndRdx(13)
    Level 2: Lash -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(13), SprBlsCol-Acc/Dmg/Rchg(15), SprBlsCol-Acc/Dmg/EndRdx(15), SprBlsCol-Dmg/EndRdx(17), SprBlsCol-Acc/Dmg(17)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(19), Rct-ResDam%(19), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(21), WntGif-RunSpd/Jump/Fly/Rng(21)
    Level 6: Super Jump -- BlsoftheZ-Travel/EndRdx(A)
    Level 8: Crack Whip -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(23), Rgn-Dmg/Rchg(25), Rgn-Acc/Rchg(25), Rgn-Dmg/EndRdx(27), FrcFdb-Rechg%(29)
    Level 10: Steamy Mist -- LucoftheG-Def/Rchg+(A), Ags-Psi/Status(11), Ags-ResDam(29), Ags-ResDam/EndRdx(31), Ags-ResDam/Rchg(31), Ags-ResDam/EndRdx/Rchg(31)
    Level 12: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(37), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(39)
    Level 14: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(33), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33)
    Level 16: Freezing Rain -- AchHee-ResDeb%(A)
    Level 18: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(34), GldArm-3defTpProc(36), GldArm-ResDam(36)
    Level 20: Hurricane -- SuddAcc--KB/+KD(A), EndRdx-I(23), EndRdx-I(36), EndRdx-I(37)
    Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
    Level 24: Cross Punch -- Obl-%Dam(A), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-Dmg(34), Arm-Dmg/EndRdx(42), Arm-Dmg(42), Arm-Dam%(42)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 28: Spring Attack -- Avl-Rchg/KDProc(A), Avl-Acc/Dmg/EndRdx/Rchg(43), Avl-Acc/Dmg/Rchg(45), Avl-Acc/Dmg/EndRdx(45), Avl-Dmg/EndRdx(45), Avl-Acc/Dmg(46)
    Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A)
    Level 32: Acrobatics -- EndRdx-I(A)
    Level 35: Tornado -- SuddAcc--KB/+KD(A), SprMarofS-Acc/Dmg/EndRdx(40), SprMarofS-Acc/EndRdx(40), SprMarofS-Acc/Dmg(46), SprMarofS-Dmg(46), SprMarofS-Dmg/EndRdx(48)
    Level 38: Lightning Storm -- SuddAcc--KB/+KD(A), Slv-Dmg/EndRdx/Rchg(39), Slv-Acc/Dmg(40), Slv-Acc/Dmg/EndRdx/Rng(50)
    Level 41: Dark Embrace -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Rchg/ResDam(43), UnbGrd-EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(50)
    Level 44: Tactics -- EndRdx-I(A)
    Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
    Level 49: Super Speed -- Empty(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(50)
    Level 50: Cardiac Core Paragon
    Level 50: Ion Core Final Judgement
    Level 50: Reactive Core Flawless Interface
    Level 50: Ageless Core Epiphany
    Level 50: Support Core Embodiment
    ------------

     

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    Def:
    S/L = 39.9%
    Fire/Cold = 40.8%
    Energy/Negative = 27.4%
    Psionic = 22.4%
    Melee = 38.6%
    Ranged = 24.9%
    AOE = 33.9

    Res:
    S/L, Fire, Cold = Capped
    Energy/Negative/Toxic = 35%

     

    Psionic = 14.3

    Only caveat is you'll definitely need Ageless Core t4 or you'll run dry.

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