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Wravis

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Posts posted by Wravis

  1. Worked like a charm! I took your suggestions about getting Focused Accuracy and Physical Perfection, too.
     

    Spoiler

     

    This Hero build was built using Mids Reborn 3.0.5.8
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    swarm: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Savage Melee
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(17)
    Level 1: Savage Strike -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7)
    Level 2: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9), UnbGrd-Max HP%(42)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), Rct-ResDam%(43), Rct-Def/EndRdx(43), Rct-Def/Rchg(43), Rct-Def(45)
    Level 6: Obsidian Shield -- GldArm-3defTpProc(A), HO:Ribo(15), HO:Ribo(15), StdPrt-ResDam/Def+(17)
    Level 8: Dark Regeneration -- ThfofEss-+End%(A), SprAvl-Acc/Dmg/EndRdx(13), HO:Golgi(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
    Level 10: Shred -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg(23), SprMghoft-Dmg/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(25), SprMghoft-Acc/Dmg/Rchg(37)
    Level 12: Cloak of Darkness -- ShlWal-Def(A), LucoftheG-Def/Rchg+(25), ShlWal-Def/EndRdx(27), ShlWal-ResDam/Re TP(27), ShlWal-Def/EndRdx/Rchg(29)
    Level 14: Taunt -- PrfZng-Dam%(A)
    Level 16: Vicious Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(29), Hct-Dmg(31), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31)
    Level 18: Cloak of Fear -- UnsTrr-EndRdx/Fear(A), UnsTrr-Acc/EndRdx(33), UnsTrr-Acc/Fear/Rchg(33)
    Level 20: Super Jump -- BlsoftheZ-ResKB(A)
    Level 22: Teleport Target -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(46)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(48)
    Level 26: Combat Teleport -- BlsoftheZ-ResKB(A)
    Level 28: Rending Flurry -- Arm-Acc/Rchg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Erd-%Dam(34), Arm-Dmg/EndRdx(34), Arm-Dam%(50)
    Level 30: Kick -- Empty(A)
    Level 32: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)
    Level 35: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(40)
    Level 38: Savage Leap -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Dmg/Rchg(39), Obl-%Dam(42), Erd-%Dam(46)
    Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42)
    Level 44: Fold Space -- Acc-I(A)
    Level 47: Physical Perfection -- PrfShf-End%(A)
    Level 49: Hemorrhage -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg(51), SprBlsCol-Dmg/EndRdx(51), SprBlsCol-Acc/Dmg/EndRdx(51), SprBlsCol-Dmg/EndRdx/Acc/Rchg(51)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(40)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EffAdp-EndMod(45)
    Level 1: Blood Frenzy 
    Level 14: Double Jump 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Vigor Radial Paragon 
    ------------

     

     

  2. 2 hours ago, Psyonico said:

    Looks like you've over slotted for accuracy at the expense of Damage and End Redux, which is where your problem is.  You also don't have a Numina unique slotted, which will help a little.  I've made just a couple of small changes to the build which should help with endurance without sacrificing much.  Dark has no Defense Debuff Resistance, so Ageless Radial is generally a good idea to fix that, it will also fill up your endurance bar every 2 minutes if you are still having problems.

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    swarm: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Savage Melee
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(17), UnbGrd-Max HP%(37)
    Level 1: Savage Strike -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7), Dmg-I(9)
    Level 2: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), BlsoftheZ-ResKB(15), BlsoftheZ-Travel/EndRdx(15), Rct-ResDam%(43)
    Level 6: Obsidian Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17)
    Level 8: Dark Regeneration -- ThfofEss-+End%(A), HO:Golgi(19), TchoftheN-%Dam(19), TchoftheN-Acc/Heal(21), TchoftheN-Acc/EndRdx/Heal/HP/Regen(46)
    Level 10: Shred -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg(23), SprMghoft-Dmg/Rchg(23), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(25)
    Level 12: Cloak of Darkness -- ShlWal-Def(A), ShlWal-Def/EndRdx(27), ShlWal-ResDam/Re TP(27), ShlWal-Def/EndRdx/Rchg(29)
    Level 14: Super Jump -- BlsoftheZ-ResKB(A)
    Level 16: Vicious Slash -- Hct-Dam%(A), Hct-Acc/Rchg(29), Hct-Dmg(31), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31)
    Level 18: Cloak of Fear -- Acc-I(A), Ngh-Acc/EndRdx(33), GlmoftheA-Acc/EndRdx(33)
    Level 20: Teleport Target -- Acc-I(A)
    Level 22: Taunt -- PrfZng-Dam%(A)
    Level 24: Combat Teleport -- EndRdx-I(A)
    Level 26: Fold Space -- Acc-I(A)
    Level 28: Rending Flurry -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(50)
    Level 30: Kick -- Empty(A)
    Level 32: Tough -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 38: Savage Leap -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Dmg/Rchg(39), ScrDrv-Dmg/EndRdx(46)
    Level 41: Hemorrhage -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43)
    Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(40)
    Level 47: Gloom -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(45), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Acc/Dmg(51)
    Level 49: Soul Tentacles -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(48), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Acc/Rchg(51), GrvAnc-Immob/EndRdx(51)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11), NmnCnv-Regen/Rcvry+(40)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(13)
    Level 1: Blood Frenzy 
    Level 14: Double Jump 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Vigor Radial Paragon 
    ------------

     

    
    
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    I don't like relying on incarnates to make my character functional. I play too much while exemplared down.

     

     

    12 minutes ago, mcdoogss said:

    I think you are a bit over indexed on resistance.  You are capped with only one +res proc in S/L/F/C/N/P which is a bit overkill.  I also think you are chasing defense a little too much and so spreading it too thinly instead of focusing on S/L/M defense.  Defense is great, but for Dark/ it's a tertiary layer of mitigation behind resistance and healing.  Also only having 4 knockback protection will cause a problem.

     

    As you mention, the biggest dangers come from debuffs that make healing difficuly/impossible.  So -toHit means dark regen can't hit anyone (and obv your damage plummets), -recharge means dark regen isn't available when you need it (and also neither are your attack), and end drain, while you do have resistance Dark is so end hungry that even 15% of the usual end drain can be a burden.   To that end, the only way to get -toHit resistance is Focused Acurracy. We can move some slots around to get ~65% -recharge resistance.  Are you dead set on Gloom/Soul Tentacles?  Because if not, you could switch to Energy mastery and pick up two one slot wonders in Focused Accuracy (to negate -toHit) and Physical Perfection (another place to slot perf enh +end proc)

     

    Savage Leap is underslotted i think, this power really likes procs from what I remember.  I moved some stuff around here

     

     

      Reveal hidden contents

    This Hero build was built using Mids Reborn 3.0.6.0
    https://github.com/LoadedCamel/MidsReborn

    Click this DataLink to open the build!

    swarm: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Savage Melee
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(17)
    Level 1: Savage Strike -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7)
    Level 2: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(13), Rct-ResDam%(43)
    Level 6: Obsidian Shield -- GldArm-3defTpProc(A), StdPrt-ResKB(15), GldArm-End/Res(15), StdPrt-ResDam/Def+(17), GldArm-ResDam(37)
    Level 8: Dark Regeneration -- ThfofEss-+End%(A), SprAvl-Acc/Dmg/EndRdx(13), HO:Golgi(19), Prv-Heal/Rchg/EndRdx(19), Prv-Absorb%(21), SprAvl-Acc/Dmg/EndRdx/Rchg(46)
    Level 10: Shred -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg(23), SprMghoft-Dmg/Rchg(23), SprMghoft-Dmg/EndRdx/Rchg(25)
    Level 12: Cloak of Darkness -- ShlWal-Def(A), LucoftheG-Def/Rchg+(25), ShlWal-Def/EndRdx(27), ShlWal-ResDam/Re TP(27), ShlWal-Def/EndRdx/Rchg(29)
    Level 14: Super Jump -- WntGif-ResSlow(A)
    Level 16: Vicious Slash -- Hct-Dam%(A), Hct-Dmg/EndRdx(29), Hct-Dmg(31), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31)
    Level 18: Cloak of Fear -- UnsTrr-EndRdx/Fear(A), UnsTrr-Acc/EndRdx(33), UnsTrr-Acc/Fear/Rchg(33)
    Level 20: Teleport Target -- Acc-I(A)
    Level 22: Taunt -- PrfZng-Dam%(A)
    Level 24: Combat Teleport -- RctRtc-Pcptn(A)
    Level 26: Fold Space -- Acc-I(A)
    Level 28: Rending Flurry -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Erd-%Dam(34), Arm-Dmg/EndRdx(34), Arm-Dam%(50)
    Level 30: Kick -- Empty(A)
    Level 32: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39)
    Level 38: Savage Leap -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Dmg/Rchg(39), Obl-%Dam(42), Erd-%Dam(46), PrfZng-Dam%(48)
    Level 41: Hemorrhage -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43)
    Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(40)
    Level 47: Gloom -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(45), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Acc/Dmg(51)
    Level 49: Soul Tentacles -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(48), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Acc/Rchg(51), GrvAnc-Immob/EndRdx(51)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
    Level 1: Blood Frenzy 
    Level 14: Double Jump 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Vigor Radial Paragon 
    ------------

     

    I am not married to having gloom/soul tentacles. What would you slot in focused accuracy?

  3. Trying to figure out how to make this build work. Right now he feels squishy and his endurance is terrible. Any amount of -tohit or -defense makes him completely useless.

    I'd like to keep Cloak of Fear for RP purposes, but if it's too much of an endurance drain, I suppose I can survive without it.

    This Hero build was built using Mids Reborn 3.0.5.8
    https://github.com/Reborn-Team/MidsReborn

    Click this DataLink to open the build!

    swarm: Level 50 Magic Tanker
    Primary Power Set: Dark Armor
    Secondary Power Set: Savage Melee
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Dark Embrace -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(17)
    Level 1: Savage Strike -- SprGntFis-Rchg/+Absorb(A), SprGntFis-Acc/Dmg/EndRdx/Rchg(5), SprGntFis-Acc/Dmg/Rchg(7)
    Level 2: Murky Cloud -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-Rchg/ResDam(3), UnbGrd-ResDam(7), UnbGrd-ResDam/EndRdx(9), UnbGrd-EndRdx/Rchg(9)
    Level 4: Combat Jumping -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(13), BlsoftheZ-ResKB(15), BlsoftheZ-Travel/EndRdx(15), Rct-ResDam%(43)
    Level 6: Obsidian Shield -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17)
    Level 8: Dark Regeneration -- ThfofEss-+End%(A), HO:Golgi(19), TchoftheN-%Dam(19), TchoftheN-Acc/Heal(21), TchoftheN-Acc/EndRdx/Heal/HP/Regen(46)
    Level 10: Shred -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(21), SprMghoft-Acc/Dmg(23), SprMghoft-Dmg/Rchg(23), SprMghoft-Acc/Dmg/Rchg(25), SprMghoft-Dmg/EndRdx/Rchg(25)
    Level 12: Cloak of Darkness -- ShlWal-Def(A), ShlWal-Def/EndRdx(27), ShlWal-ResDam/Re TP(27), ShlWal-Def/EndRdx/Rchg(29)
    Level 14: Super Jump -- Empty(A)
    Level 16: Vicious Slash -- Hct-Dam%(A), Hct-Acc/Rchg(29), Hct-Dmg(31), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31)
    Level 18: Cloak of Fear -- Acc-I(A), Acc-I(33), Acc-I(33)
    Level 20: Teleport Target -- Acc-I(A)
    Level 22: Taunt -- PrfZng-Dam%(A)
    Level 24: Combat Teleport -- RctRtc-Pcptn(A)
    Level 26: Fold Space -- Acc-I(A)
    Level 28: Rending Flurry -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(50)
    Level 30: Kick -- Empty(A)
    Level 32: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(37), UnbGrd-Rchg/ResDam(37), UnbGrd-ResDam/EndRdx/Rchg(37)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
    Level 38: Savage Leap -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Dmg/Rchg(39), HO:Nucle(46)
    Level 41: Hemorrhage -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(42), SprBlsCol-Acc/Dmg/Rchg(42), SprBlsCol-Acc/Dmg(42), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43)
    Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36), ShlWal-Def/EndRdx(40), ShlWal-Def/Rchg(40)
    Level 47: Gloom -- SprWntBit-Dmg/EndRdx/Acc/Rchg(A), SprWntBit-Rchg/SlowProc(45), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(46), SprWntBit-Acc/Dmg(51)
    Level 49: Soul Tentacles -- GrvAnc-Immob(A), GrvAnc-Immob/Rchg(48), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Acc/Rchg(51), GrvAnc-Immob/EndRdx(51)
    Level 1: Gauntlet 
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(11)
    Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(13)
    Level 1: Blood Frenzy 
    Level 14: Double Jump 
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 4: Ninja Run 
    Level 50: Vigor Radial Paragon 
    ------------

  4. 😛

    MONDAY!MONDAY! MONDAY!
    OCTOBER 25th! 25th! 25th!
    At 8PM Eastern!
    THE BIG ONE! BIG ONE! BIG ONE!
     

    TEN YELLOW DEVIL DUCKIES!

    I will be hiding 10 horned yellow duckies in the Upside! The first person to find and post a screenshot of ALL TEN DUCKIES can pick a message, a name done with greater detail, greater length, or a SG passcode promotion! This graffiti will be larger and/or more elaborate. Subject to my approval. Terms and conditions apply. Please read the rules for more details!

    RULES:
    - Take screenshots of all ten duckies and post them in this thread (along with your global). The first person to post a screenshot of a all then duckies wins.
    - I reserve the right to refuse your message/name request, but will work with you to think of something reasonable if necessary.
    - The contest runs until the duckies are found!

    NOTES:
    - No duckies will be hidden out of bounds. Don't worry about it.

    - If you request a name for a character/player/SG other than your own, I will confirm with that person/SG Owner to make sure they are okay with having their name used.

    - Previous winners may participate!


    *I am going to close the Upside on the day of, and open it at 8PM once I've hidden all the ducks!*

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