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Mezmera

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Everything posted by Mezmera

  1. Yes I pretty much said as much with my assessment of the Force of Will pool. Unleash Potential feels just right at 60s and I'd feel disingenuous suggesting adding more uptime to it wouldn't skew it towards OP status. On that same token in the FoW pool I can get a very usable debuff when slotted with the achilles proc and my favorite all around travel.
  2. High performance builds gravitate towards the most powerful pool picks available to them. It's no accident you see Hasten/Tough/Weave/Leadership on most max build players. I keep my options open with CJ but it's still pretty good. I don't want hasten for free nor nerfed, I know it's good and gladly take it when I can. Origin pools though should be a desirable 4th option since you are locked into only one.
  3. Yeah there's so much win in what they've been doing with revamping travels and power sets but then you get the random thing with random logic that just takes the air out of everything else that's been upgraded. Like lets nerf TW scrappers since they're an outlier and highly selected but then when you point at fire blasters then it's like "say huh?" For what it's worth I didn't have much of a dog in that fight but I could always make a TW scrapper and from what I assume the change didn't turn out all that bad. I'm of the mind of if I have access to play it just like anyone else why should I mind that a TW scrapper or RoP user is having their fun, but we're not going to hold the same standards towards things like crashless nukes?
  4. That first point is pretty much the crux of any argument I'd have which I think most are seeing as an issue as well. We'll see how flight is as a travel with the revamp but still flight is a pretty undesirable travel of the bunch except for thematic reasons and then the first power is pretty much a dead power I'd slot that preventative medicine proc into. As for the 2nd point. I do think that Unleash Potential is just right at the 60s and I'd think it's fair to bring RoP in line with that but the Force of Will pool has a great travel in leaping and a sneaky good ST debuff for AV fights when you drop in the achilles proc. As a whole I find the power selections in FoW to be all pretty desirable. That's my main takeaway is that I wouldn't feel slighted that I take FoW and yet RoP has a longer uptime. I do appreciate seeing diverse pool picks outside of the standard Hasten/Tough/Weave/Leadership/CJ and with being only able to select one Origin pool I'm fine with them being the stronger pools to take since everyone has access to them.
  5. No the prior post to that one which was pointing out that the likely dead silence about the change to RoP was because it was getting changed no matter what was being stated by those who question the change to it. I wasn't personally attacking anyone and from what I can tell this topic has been pretty considerate considering how toxic it could get. I try to interject with levity so to keep things on a civil level. But sure if someone's taking a dig at me I'm grown I can handle it somewhat maturely. And sure anything blatantly off topic use your magic wand. You guys do a pretty good job but the communication skills are lacking when you're deadset on a change you've been targeting for a while that's going to be hard to explain other than saying it's OP. I'm not upset about the change, more I'm providing my reasoning in anticipation of future changes that are going to affect the health of the population on these servers that could have the same little explanation and input from those outside of that secret testing facility. Sure get rid of the static if you feel the need but removing on topic conversations only promotes less participation.
  6. Going back a page I noticed one of my comments was gone. Totally civil comment but it indicated that this change to RoP was as you're saying non-negotiable. Kind of an insidious move to remove my comment about that as it pertained to feedback belonging in this thread and it was pretty succinct. This is a bad precedent to set for future nerfs to powers just because.
  7. Yes a tank running 30% resist alone would not be a tank I'd trust. Although a tank usually takes 3-4 powers to equate the resistance you can gain in just RoP, outside of their t9. No resistance vs resisting half of the damage you're allowed to in all types is quite the difference. Throw in things like tough and the epic resists and we're talking a real sturdy squishy not including what resist and hp bonuses you can attain.
  8. I have to agree with @mbre2006 that rad on a dom just isn't where it's at. I tried out a lot of these new toys when HC popped back up and I got a /rad dom up to 50 but haven't touched it in over a year since. The animations on the attacks are sloooooowww and the gimmick heal is not a reliable thing to count on. It's neat to have laser eyes on a dom but the only thing going for /rad is the pbaoe attack it has is possibly the strongest of all the dom standard pbaoe attacks. There's some pretty good assaults but rad ain't one of em.
  9. Sorry I just logged into game and tested it so I wasn't blowing smoke up your you know the thing. Anywho it recharges at 154s so juuuuuussttt over the mark so I AM a liar. I do have Agility alpha so recharge is well overslotted internally on this power plus all of my global recharge.
  10. Well to be fair my dom has Unleash Potential down to a sub 150s recharge. With the math on that Rune calculation that'd be 150s. So I'm a liar 😛
  11. True but those aren't typically the players picking up RoP to begin with. Once you're hit with those statuses you're keen to learn how to avoid them then that's where you may have these players picking up RoP. On a squishy I'm under the assumption every mob has a mezzer so I'm leading in with anticipation.
  12. It's a nice little addition but I'd hope more players than not go into the fight with the anticipation of the mob pushing back in what ways they do. It wasn't all that hard to pause a second, click RoP if it's up and then go into the fight with both mez protection AND resistance. With this change it's more or less allowing for more people to be reactionary instead of anticipatory. That's not better habit building imo. As a squishy you can always stop and get breakfrees or the defense amplifier temp power as is being pointed out by others on the side of the fence of sure why have RoP as a crutch, what RoP does is allow you to sacrifice some powers for the same effect as bfs and temp powers so you don't have to take time out of your day to stop at the shops and can just get right into playing. The 30% resistance to all is the draw on this power to me so when it's available why not use it.
  13. To me it seems the design intent from the original devs was that with these being locked so that you could only take the one origin specific to you that these were intended to be more of a mini secondary that anyone with that origin could benefit from. It would also be a move to freshen up some of your old characters by giving them some new toys to play with. I think pool powers in general are a good idea, everyone has access to them and some can fit in something that may be lacking from your regular powers. I don't have a problem with pool powers being good since everyone can access them. I'd think as someone else is pointing out that maybe powers in your primary or secondary being crap are more of an indictment against that powerset than the pools. Take shield for instance, the t9 is nice with a small manageable crash when it wears off, now look at unstoppable, yeah its mad resists but if you get caught when that wears off you're in trouble so most just break glass in case of emergency for this one.
  14. When HC popped up I remade my dom from live and was playing with the same ol' powers I used to. I team with some holdovers from the secret server and one was hinting I should pick up RoP for my characters. I was like I'm permadom what do I need with an anti mez/resistance power, a flight travel and a proc mule ally buff. Months later I ended up seeing what it was all about and I'll be damned if 30% resistance to all isn't just fantastic to have. I think part of why more people don't take these strong Origin pool powers is because they have little familiarity with them since they weren't live. I do think those pools should be a bit better than the rest of the regular pools since you can only take one of them. 60s seems okay to me but 90s is a lot better. Tuning them down likely won't see more people using these pools though.
  15. One of my doms has RoP, 30% resist all for 1:30 is nothing to sneeze at. Tanks don't even get powers in their primary that resist so much aside from their godmodes. And If I'd like to maintain that high resist/defense once RoP wears off I can alternate to Barrier or Melee Hybrid. I get the want to maintain the appeal of taking those Origin pools. On most of my toons I go with Force of Will so I'm used to those t5 powers being 60s. I understand where they want to get them on the same timers and I also get where people don't like seeing a nerf of 33% to anything. That's why I think a 15s compromise wouldn't be as bad for people who have already gotten used to this power for so long.
  16. I think they'll still see you because of your clothes. Maybe try taking off all your clothes and running through AP to see if that's what it is... At the very least the badguys would likely go easy on you. Now I want an option at the tailor to be all invisible except for a hat and shoes running around.
  17. Yes the recharge time is just about right for those Origin Pool t5 powers, I can't perma them and shouldn't be able to, they are strong. Most of the time I take and use Unleash Potential on a lot of my toons and the best I can get it to recharge is on my dom with 100% global recharge and then hasten without breaking the rest of my build, I can get it to recharge in 2:20 so basically up for about half the time. It's quite strong as it is and if you gave me 30s more on this power well then that would be delightful but too good imo. On that same token I think a 1/3 chop off of RoP is quite the shock too. Those t5 Origin powers should be similar in terms of base recharge and duration, I'd think adding 15s to the other two wouldn't be terribly OP and slicing 15s off of RoP to match the other's duration would be a good compromise.
  18. I didn't when I ran ahead with my StJ/SR stalker but sure okay add another stalker to the mix. They even have snipes...
  19. Oh the humanity would someone think of the Badgers! @Heraclea Or you can get one of those spiffy EM stalkers running around lately and have them run ahead and two piece those bombs.
  20. Yeah it's a decent little power but by process of elimination Leaping for me is the odd pool out if I need to have one available. Hasten is too good, then there's tough/weave and maneuvers/tactics which I can't see dropping. You can still IO mule the defenses in weave and maneuvers plus Unleash Potential is a defense too so Gambler's and the like are still just as useful there. I can see the bit about unsuppressed movement but I don't need to be the fastest kid on the block just the toughest. I just leave Mighty Leap running and drop a 53 Hami in it. I leave the zoom zooming to you youngsters, I'll let you guys taxi me if you like. 😛
  21. This is a ponderous one. On one hand muh traditions. On the other a few of my characters first few powers are sitting in the dustbin and having two free powers in essence to make them better would be a fabulous thing. Most of my toons would still just take their first powers but the few that could dabble straight into the pools would appreciate this. I guess I'm in the camp of "okay".
  22. I almost always take the pools Mac listed except for Leaping. The Force of Will pool is far too good to pass on. It has the same travel I like in Mighty Leap then the -res power is a fantastic force multiplier and Unleash Potential gives me far more than anything I get from Combat Jumping. I drop an achilles proc into that debuff and use it against AV's which it'll go off 90% of the time since it's all I have in there, that'll net you around 28% -resistance on target and I believe somewhere around 17% for an AV +4 to you. It is noticeable when I use it, the team churns down those AV's much stronger.
  23. Very fun stuff dusting off the movement powers and making them feel fresh. Looking at everything listed what's really to complain about except for a few obvious ones.
  24. As someone that is an advocate for having Unleash Potential or Rune in your build to balance things if you have lots of resist but low defense and vice versa I can see where you're coming from on nerfing the time that Rune is active. I do think that it's fair to have all of those on the same timers. Maybe because some have gotten so used to Rune as it is that 30s chopped off is a bit much to them. I'm indifferent to this because it seems fair but people do like this power. If I had any pull I'd likely chop 15s off of Rune and add 15s to the other ones to meet in the middle.
  25. If you're soooo good at bending AT's to your will then why haven't you gotten good on this one eh? I mean aside from face tanking Recluse on the STF or tanking Hami there isn't a single thing in this game that my dom can't do. There's super hard AE arcs where you can test your mettle on. I've done those with ease on my dom, I suggest you to give it a whirl on whatever AT you find that bends to your will the best and see how you come out. And yeah I don't make it a mission in life to play with bitter stodgy hacks that think they're super duper knowledgeable but turns out they're just on that average knowledge. But I do make it a mission in life not to let others mental problems affect me one way or another so being the open person that I am the invitation is still open, unlike your eyes.
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