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Mezmera

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Everything posted by Mezmera

  1. When has transparency ever been an in-noble goal? If they'd have done this months ago some people wouldn't feel ambushed with what's being proposed and thus wouldn't feel a need to rush their dialogue through. At the end of the day they'll still want people to play on their servers and what better way to keep them engaged, yes hold them to some level of objectivity and compromise but that goes both ways. Looks to me that what's being considered affects a large portion of the base unless you're a blaster main in which case it's kitty cats and rainbows. One persons drama is another's culture.
  2. Welcome to the team! We'll try to be gentle. *Snaps on latex gloves*
  3. The road to hell is paved with peoples manifesto's...
  4. Inferno is up pretty much every mob so when you go boom almost everything dies. TW ain't got that, then you just follow up with Blaze, Blazing Bolt and Fireball for the stragglers. All without having to chase anyone down nor spending a bunch of time winding up. I have a fire blaster, I hardly play her it's too easy but when I do Blaze and Blazing Bolt are easy 1-2 punches to keep blasting seeing how blaster attacks recharge so fast and IOs and all. I may have to toss in a t2 blast every once in a while in AV fights instead of a fire ball but fire blast is doing quite well.
  5. But what fire blasters chain isn't BU+Aim then Inferno, Blaze, Blazing Bolt, then Fireball for filler aoe. Then rinse and repeat. All without a mechanic you have to consciously maintain. You're basically proving that fire blast out damages TW in a much faster and easier chain to maintain.
  6. I think we all have blasters if at the very least to understand why our AT of choice might not measure up. I've not played a Sentinel so sure tweak away!
  7. Play a blaster. With all the added survive-abilty they've gotten plus the raw damage they produce quickly dispensing with aggro I think the Sentinel AT got subverted from the get go.
  8. Not to pile on but the GM's here made that other chart for a reason to show how it was with Firey Armor taken off, since they typically exclusively farm and thus shouldn't be considered team players. Across playing throughout the game the easier mechanic-ed characters seemed to still get the most play but it's a much lower sloping drop off suggesting teams have a pretty consistent variety.
  9. And you can still do that even with SO builds. IO's really aren't all that hard to attain, run some task forces build up those merits and redeem them for Winter Event Enhancements and sell them, 5-10 of those will fund a really nice toon. Yes you'll want to understand maths and efficiency and what all powers do what but that's more on you than the rest of us. No one I think wants to balance the game around incarnates. I believe those advocating for harder content are asking that there be an option available in 45-50 content for an "Incarnate" difficulty slider. Then also add more intuitive stuff into the incarnate play which you don't need to participate in or hey get your feet wet there's more to do.
  10. It's a very nice power for people that think outside of the box. Instead of a straight damage boosting power like BU or Aim it's able to enhance your defense powers and in particular long recharging ones the best. It is too bad it doesn't enhance resistance powers as well because it's hard coded not to so some characters benefit greatly and some in that same AT that can still get power boost it hasn't as much effect. I have it on my dom and in place of higher extra damage like Fiery Embrace it provides a small uptick in damage but makes me so much better in all other areas. I don't like that ominous statement about what's going to be looked at for power boost since it's been as it has since the start of the game. It really has come into its own with the advancement of Unleash Potential and self buffing defense supports like Time. Power boost is very much OP on certain corruptors and that it's also in the same pool as Soul Drain makes it an obvious Patron Pool to take on corrs. Instead of blanket nerfs to power boost to reign in Corruptors I'd much prefer values were looked at for certain long defense buffs that benefit most from it. Like is there another source of +defense the AT can get from enhancing themselves with Power boosted powers. Say if you nerf Time buffs to compensate for power boosting values you're hurting those that don't take power boost the most and then what of doms whose only outside source of a long recharging defense buff is Unleash Potential? There's a lot that could go wrong with tinkering and it may show that it only serves to play the game as Fire blasters.
  11. I feel your pain. I wasn't expecting much for doms this go since the revamp last year was a major update. Was thinking a bunch of shiny stuff for other AT's was likely. But why's it gotta be blasters...
  12. So you're saying there's a chance.... yyeeeaahhhh.... So I assume all we have to do is play the hell out of this set and until we are heard spam: Or do they not care about doms and we are stuck in: The Dominator in me will still be asking if we can have whips involved with all the screams.
  13. I'm not gonna get all detailed but I'd think a logical and great idea if there were to be more patron pools I'd tie them to the big bads from Praetoria. Like it could be Dominatrix (yes I like doms so thematically it fits and should be my first mention), Diabolique, Nightstar/Siege for a tech pool, Anti Matter and lastly Mother Mayhem. Or it could just be a hodgepodge of Iconic Praetorians with like 5-6 altogether ranging from good, bad and gray.
  14. As for Endgame content to my dying day I will always be about creating more intuitive and complex content. Going Rogue absolutely pissed me off. It was promised as an expansion with new levels and tons of new content. The problem was that the new levels were going to be coming in piecemeal along with a lot of that new Endgame. Then what we got was a new tutorial zone for them to brush up their creative skills. They weren't picking up new subscribers on a dated game that was already niche and with the bulk of new stuff added it was more for people that alt a bit more than people that like to play their favorite full powered builds. Where if they'd have just made all that new stuff 35 to incarnate everyone gets to enjoy the extra stuff to do not just half the community. I voiced my discontent that it was still increasingly harder to find teams, even in the new zones, and I got a lot of "Hush up" comments, then a little while later the game was gone and a lot people got to miss out on what they were waiting for in more Endgame.
  15. Let me preface this by saying generally I like the thought behind some things they've done while the game has been out of secret. The dom revamp was well done and well received. Having remade my main from the live days my Mind/Nrg dom does feel a tad OP whereas /Fire doms still think they are the tops. Granted there's not an outrageously overperforming secondary and you know what you're getting yourself into when you should be reading what each power set does. So catching some of the underperforming powers up to the rest felt like a great idea. So was reneging on the proposed nerf to their snipe, again I'm glad they had listened to comparing and contrasting from people asking why doms were being nerfed to be blaster-lite, is it so bad an AT has a snipe better in their kit than another when the other AT gets almost everything else better? From what I think there's works to get rid of that Energy Release mechanic for Whirling Hands and make it instantly recharge. So we are walking back something quite unique that could be better tweaked with swapping the damage percentages down a bit and then fix the bug where a lot of the time you lose the mechanic for reasons. With that I do think TW is a bit OP on a scrapper particularly /Bio but on my Brute it's meh. Then with PPM I do think there's already too many damage procs in the rare sets as it is but removing them tends to penalize most of the underperforming sets that make use of these procs to compensate. Then you'll still have blasters who aren't as reliant on these procs because they spew out fast damage with low proc rates aside from maybe the nuke. There's some reasonable arguments for proceeding with caution as what's fun for someone else gets the bat it might just be turned onto you next.
  16. So you're suggesting as it stands now blasters have gotten their "fair" balance? And we're spending time giving them a new powerset with a pbaoe -resist debuff? Crashless nukes are outrageously OP if you're going to call into question things like TW and PPM. Then we're going to look into how power boost would affect Unleash Potential, god forbid a dominator come up with a devious plan to give them some of that survive-ability blasters just inherently get nowadays.
  17. Yes I'm more preferential to the old Greek voting. City inhabitants were given a stone to make their mark and drop it into a vase to which votes were tallied. Funny how ancient civilizations had a better handle on how to create a system of involvement and accountability for everyone their localized politics should pertain to. Like suggest x, y, z on the table of things they were going to have a looksie into and let people with active accounts and only one vote per IP. You'd get a pretty good handle on where to point your sail I'd think.
  18. I do find it odd how much blasters keep getting shinier and shinier. Someone on this team has a real kink for them. If you'd like to tone down the steamrolling that ensues we're going to call into question PPM but blasters have gotten the sustain ability, tons of survive-ability added to the kit in their secondaries, raised hp cap on top of their already higher base hp among other squishies and then to top it off have super duper fast recharging crashless nukes and there's no issues there? And we keep giving them new improved stuff to play with? I'm all for creating some balance but also parity is a good thing too. With certain things being tweaked here and there will there be a toning down of how good blasters have gotten on City of Damage Spam? Maybe tone down the crashless nuke a tad? I do mean an actual nerf. Not one that's a sneaky buff like what was proposed for the Snipe where the base damage was going to be raised along with a slightly longer recharge, in effect raising the proc probability as well. Yet most didn't realize this is what was happening and argued against the change and ruined it for themselves. Procs in PvP is a different story. One ice blast/hold with at least 4 procs is a bit much. Good luck normalizing anything between PvE and PvP though. Damn it's good to be a blaster! I'll just echo what some others are asking for. Before changing how +special has worked since the start of the game could we maybe get some new harder content to use it on? Like maybe an option for Incarnate difficulty added to some pre-existing Strike Forces and some new ones with fun new thought out mechanics and dynamic enemies?
  19. Okay sorry for the radio silence on this I just wanted to give it a proper play and monitor what's all happening. I play this one so much I got a few patterns down and take some things for granted so I had to purposely do things out of the ordinary. And get a stopwatch ready. First yes it's a 15 second lockout with the icon on your status bar. If my TF hits I get locked out of being able to get it again for 15 seconds. The Energy Release mechanic seems to last for 15 seconds + the animation time of the TF. I let the Release stay built past when the icon disappears and then the mechanic goes away a few seconds after that. I had to adjust my play style a bit back because after you first experience the leakage on Energy Release you don't forget it so when I get it built I release it as soon as I see an orange ring. Hardly ever did I lose the ring jumping into a fresh fight but when I built it with TF again just after it came off of my status bar it seemed to be where it'd get lost. Early trial and error led me to know about the icon on the status bar lockout and the leakage and like I said I overcompensated by using those release powers furiously. I also have a zerging play style so I'm seeing more releases when I might not playing a different way if I paused a second after the 2nd TF icon to show up. As for the blasts building the mechanic I pulled Bolt into my chain and there's no way it built it at even close to 20% of the time. I don't know if having another alternating non-release blast would help the chances but I'm not about to respec. I also was testing it only on some gray enemies if that matters. I only like the absolute of TF and my chain is Soul Drain to TF into WH followed up with Burst and Snipe. It's been a long time since I've played a sub 25 energy dom so it was a good refresher. Power descriptions definitely could use more clarification and that leakage always needed to be fixed but there's the root cause of it.
  20. The vast majority of people playing on Homecoming are only able to do so because factions within the old Vanguard broke apart and it was leaked that someone had their hands on the keys to the game. Whether it broke apart for reasons due to allowing more people to know about it good on them. Or if it was about design contention well lets just be glad it came to fruition.
  21. I am calm. They can't take payment for what they are doing I know this hence why I'm insinuating my hopes are that it's likely a cost built into their donation structure. Here's a good quote for you "Look Mr. Wayne, if you don't want to tell me what you're doing, when I'm asked I won't have to lie, but don't think of me as an idiot." I never was shouting, that's you're assumption. Since old habits die hard I'm picking up on the more transparency train, game development, could care less about the actual donation allocation.
  22. Or don't even bother with listing that, up their donation amount still, and be more transparent with what's cooking as far as what affects us all in the game. I could care less about what they list out for donations so long as they get what they need plus some for their work on the game we all care for.
  23. Are you even comprehending what your're quoting me of? The cost of running just one shard no backups or redundancies is about $150 as illustrated on some of these other offshoots. Assuming a better host I'm giving them the benefit of $250 a shard. So backups and redundancies total out to be triple the cost of what it would take to run the whole thing? Mkay. You're telling me car repair services don't include the cost of labor in their repairs? They can list their expenses with certain costs maybe built in and I'm hoping they get some of the money for doing this and want them to add cost of labor to their donation tabulation and up the donation amount. Or don't even bother with listing that, up their donation amount still, and be more transparent with what's cooking as far as what affects us all in the game. I could care less about what they list out for donations so long as they get what they need plus some for their work on the game we all care for. Don't be naive.
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