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Mystoc

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  1. given how close we are to anniversary time capsule event that gives pets directly instead of dropping them as recipes I am hoping there is enough time to change this behavior so am bumping thread.
  2. I'm partly against this because asking for help doing a mission would become much more complicated when it's not just server chat. You would feel even more punished playing on these low pop servers when you find out 60-70% of the player base can't team up with you even if they wanted to help. this would just cause people to leave those servers and worsen the problem even more. help is not just how does this work or how do I do this? a lot of it can be someone asking for help to find this mob or glowie or defeat this AV/EB which requires you both to be on the same server.
  3. that is a very different suggestion then mine, to the point it could be its own suggestion. why exclude other badge types from the fitter? We already have a closest to completion filter making it just defeat badges is helpful but not a very big difference from what we already have and would have lots of overlap. A recently progressed badges filter would display badges you want to see the progress of at the top of a list with no scrolling or uncertainty where to look, the main issue with closest to completion is the badge you want to see could not be there yet and when it does finally appear its position is constantly changing as your progress increases.
  4. closest to completion could show the badge you want to see depending on how many badges you have progressed, but if you are progressing more then 50 badges you won't find the badge you want though until its progressed enough, and when it does show it certainly would not be at the top of the list but somewhere towards the bottom and its position would constantly be changing as you earn more progress which is not ideal A filter like recently progressed would instantly update to show the badges you are looking for and be right at the top of the list with zero uncertainty about the badge's location in the list.
  5. Right now, we have 2 Badge Filter options. Most Recent Closest to Completion I Propose a third filter option "Recently Progressed" This would show badges recently progressed with the most recent badge progressed being at the top of the list, this would display up to 50 badges (like most recent does) with 50th most recent badge progressed at the bottom of the list. The application of the filter would be easy tracking of badges you want to earn like defeat or accolade badges without any of the annoying scrolling through long lists of badges you already have in search that one unearned badge you want to know the progress of. Additionally badges that weren't expected to be there could appear in this list giving clear outlines of which badge(s) to go for next.
  6. please do this for the hover fly animation too being able to fly like that without having to toggle hover on would be great.
  7. I do not have this issue on my bane, but I don't use the weapon sheath option that could be the issue?
  8. that does work for ally NPCs who have health bars but if they do not no name is visible at all. in the screenshot I provided that is with villain name set to "show always" already and as you can see the researchers name is not visible, but council enemies are visible I have none of them selected.
  9. I can get villain names to show always with this command /OptionSet ShowVillainName 1 but can't find a way to do it for allies or NPC hostages does show always option or command exist? Right the game sets it to show ally names when selected or on mouse mouseover, what I want is always. this is the documentation I could find on the wiki but couldn't find a mention of allies only villain names. Option Names List - Unofficial Homecoming Wiki it would make finding hostages way easier if an option like this existed, thanks
  10. I am a Arachnos Solider but was given the Arachnos Night Widow Icon and label in the Arena UI
  11. MM's are just to slow for current day teams who often advertise speed TFs in LFG and clunky they are the master of solo play where they set their own pace though. in maps with tight one door entrances like offices or sewers the henchmen just run into walls and don't path correctly, and you are just babysitting them constantly, MMs issue is the not survivability at all, its the pets being too slow for teams with awful AI, and the power pool options to make them faster make teamates mad at you. MM henchmen do not have a survival problem at all with inspcombine for respites and heal MM isnpexecpet commands my pets almost never die here is an example, take out aid other if you don't use it this puts the targeted pet on passive and forces them to run to away from combat to where you are while also using a health inspiration on them right away and once they get closer you use aid other on them too, this will heal any henchmen to full.
  12. maybe add an off-topic reaction emoji it would be a way of the poster saying I see what you said but it has nothing to do with suggestion/feedback so I'm not engaging, if you don't respond people think it's a dead post that was abandoned so reacting in other ways that don't involve commenting is the best comprise. off topic comments often derail the original post so much that it often gets closed when it turns into 2-3 people arguing which turns into them verbally attacking each other, if you look at all locked threads this is usually the cause. my main feedback is I wish off topic comments were caught sooner and didn't turn into the post getting locked so much.
  13. I have never had any success with what you are describing it always drop for me. for example when I change from hero to villain, hero events are no longer monitored in the events tab for me, care to explain what you mean in more detail?
  14. around 4 months later this interaction still exists so I'm bumping the thread. back in the day when it took days to switch fully from hero to villain a feature like this made sense, but it no longer does anymore when we can just switch alignments instantly.
  15. what I do is have all the toggles that would get turned off from lower content bound as powexec_toggleon to my movement keys like A and D for example. this will auto toggle them back on for me the second I try to move and I'm level 50 again this way there is zero chance I forget, I have nothing against your idea just thought I would give a decent work around to this issue. here is an example
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