Mystoc
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Giant Monsters should have their own map marker.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
I personally think you are much too focused on the explaining lore wise why the changes don't fit, however I respect you took time to explain your thoughts in such a detailed well-structured manner though which was why I was trying to do the same in return. ultimately though I think this change does not conflict with games lore at all if they wanted to add this in the playerbase would not think it odd or conflicting at all, it's the norm in online game to mark events happening on the map which fighting a Giant Monster surely is. it really comes down to this you think marking GMs on the map is to over the top hand holding that dumbs down the game for new players. I think it's great feature for the game that promotes teaming and players working together to take down a foe that could not be defeated alone. I don't see a future where we end up convincing the other to change stances on this Rudra so I thank you for your feedback and insights into the games lore and wish you a great day. -
Giant Monsters should have their own map marker.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
the devs recently just removed the old incarnate crafting recipes because were too costly compared to the new options homecoming added and confused new players, I don't need to convince you the devs want to make the game easier to understand since its already happening. you call marking major events on the map hand holding I call it common sense, so we agree to disagree here it seems. the badge for defeating jack irons is called "Giant Killer" what does kill mean to you? why would heroes be defeating GMs to just let them go so they can recover again and rampage and go on to end more innocent lives, you can't send a GM to jail and rehabilitate them they are mostly mindless monstrosities that cannot be reasoned with or be contained. in no world does it ever make sense to leave Giant Monsters be after defeating them, they only respawn because they are repeatable game content why would heroes be sparing them? I think we both agree the PPD could be more to help evacuate populated area's when GMs Appear they just don't because the devs haven't gotten around to it yet which is fair since we know they add other awesome content every patch. small scale things happen and people die and villains don't generally care I agree but they DO care about major events the disrupt public order which giant monsters cause villains view these cities and their populations has a resource to be used up and exploited but only by them, GMs challenge Arachnos authority which is enough reason to care and want them gone as soon as possible. these war walls can be broken and aren't fool proof when rikti invasions happens the war walls fall if rikti ship can do so can a GM. if these force field walls stopped everything they would be used everywhere for everything not just separating zones. War Walls are just a game narrative to explain why you can only enter other zones at set points on the map at the time game released open world game content was just not possible even today 20+ years later it's not easy to pull off. -
Giant Monsters should have their own map marker.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
new players do not know where to check for GM spawns so they end up checking everywhere not everyone has vidoitmaps installed they dont know where to look, you look at every change from the perspective of a long time veteran of this game if we want attract new players to try out this game and stay for good changes like this are helpful. Everything below is game lore stuff if you don't care about lore don't read it but Rudra brought it up so I will address it. remember from a narrative perspective Giant Monsters are one of a kind they just reappear for so we have repeatable content to do, you don't need a normal citizen nearby to know a Giant Monster is in a zone they are massive Monsters who could wander out of their hazard zone into a populated area at moment's notice keeping track of them is still very important. This game has satellites just like real life and from a superhero angle psychic powers exist to see the future and be warned of threats like GMs. common sense says that yes the PDD would should do this for lusca but they don't because its alot of dev work to animate NPCs and have events cause zone wide changes, GMs realistically should also be rampaging and destroying cars and building too not just standing in one spot waiting to be defeated, however you can only apply so much real life logic to game logic Rudra we know that don't do this cause it would be a ton of work for the devs to implement. Villainy does not mean just let all civilians die and not care about them at all, even from an evil organization perspective controlling normal humans still represents power for Arachnos it's easier to control the weak and order them to produce the goods and services you want if there is order, a giant monster rampaging in cities is instead chaos that's how you getting normal zones turning into hazard zones. I agree villains would not care about any one human biting the dust but they still don't want too much chaos in the cities they have control over, Some nobody getting shot and mugged in the street is much much different then deathsurge rampaging in cap diablo villains want to stop this so they can get control back over the population to order around it's that simple. lastly you keep mentioning GMs are in hazard zones or that Caleb is on an Island we know has players in this game world they can't leave those zones or areas but that is not how it would be viewed at all with real life logic at all.. Perez Park is surrounded by 4 city zones with huge populations centers on all sides, those four cities are safe for now but that doesn't mean that danger PP has can't spill over to these zones, the game gives us one neat entrance and exit that connects the zones but that's just game logic to simplify exploration for the player. hero or even villain organizations still care about what happens in Hazzard zones so would 100% keep track of GMs there to make sure they are warned if these GMs start wandering into civilized areas. -
Giant Monsters should have their own map marker.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
they are called "Giant" Monsters for a reason not Small Monsters people know where they are, you think everyday people in independence port don't know where lusca appears? a normal everyday citizen most likely have apps on their phone that warns of monster rampages so they know where to stay clear from, in that same sense it makes a lot sense a hero would have radio dispatch that alerts them to this very same thing and where a GM was last spotted. normal city officials aren't nearby because it's too dangerous, these are beings who can defeat a hero in one or two hits that require a team of heroes to take down what good does sending police officers do here? I would think it very weird to see a normal everyday human near a giant monster by choice. -
Giant Monsters should have their own map marker.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
so you think its better that each player have a random chance to guess correctly and find the GM fast or slow? say the multiboxer is lucky and finds the GM within 30 seconds and then new player who wants to also participate take 2 minutes according to you they can defeat these GMs somewhat fast so now the other player misses out.. why does it make more sense to leave it chance in your mind? the only GM i firmly believe that shouldn't be marked on map is sally since isn't a true fight and can be done solo so it makes sense it should be treated like a treasure hunt, it's more like a npc you interact with then it disappears it has no attacks. -
Giant Monsters should have their own map marker.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
Adamaster was problematic cause it had a fixed spawn AND also has a countdown timer proclaiming exactly when it can be fought those two things together made isnta farming it too trivial, as long has GMs spawn timer can't be tracked and it's not predictable the exact time they will appear knowing the location is not an issue. that is why GMs were buffed to require more players to defeat them I'm not sure on ToS for multiboxing but I believe its max 3 accounts open at once that amount could defeat an GM I'm sure but it's not going to be instant. wouldn't marking the boss on the map actually help combat this issue you describe Tigde? knowing where to go right away with no confusion helps people that are interested in joining the GM fight that has already started right away even if they aren't invited to a team or are given the $loc in broadcast they now always know where to go, players only need to damage the GM once to be awarded credit it's not based on percentage damage anymore. -
Giant Monsters should have their own map marker.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
to me I don't think it would require much work to add this but I'm not a dev and neither are you we are really just guessing here, you seem to be neutral about this idea and just think it's too much work to add in which is fair I just think this would helpful feature for new players to have so am suggesting it. they already do this for zone events like fires and trolls raves is it really that different to do giant monsters as well? I'm not saying constantly keep track of the giant monster in real time just mark on the map where the spawn happened. lastly remember this feature would not be forced on people who still like being surprised and hunting for GMs showing them could be toggled off like can be done for other notable things on the zone map. -
they will never add this early in the server's existence in the options you could disable gaining experience and it worked exactly how you describe you got double the influence everyone at 50 did this but it was removed it since it felt mandatory to do and caused major inflation in the economy. there is zero reason you would want to do this when not 50 too since higher level enemies give more rewards so delaying leveling for influence is a net negative in the long run the faster you level the faster you will hit 50 and gain the most possible rewards.
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Giant Monsters should have their own map marker.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
relying on experienced players to make the game more understandable can work and its great others are willing to help but that's not a constant reliable factor what if a player is on a low pop server or plays at odd hours? why is better to hope there is someone who can help then instead directly help the player trying to learn? recently they just removed the legacy incarnate crafting recipes because they were too costly compared to new the alternative homecoming added in. As long-time players we know the better choice and would have explained it to new players but instead the devs choose to simplify the crafting process and remove that choice entirely because sometimes there isn't always another player who can help. both things can be true that making the game easier to understand is good and that we have an awesome community that most of the time are available to answer questions. -
Giant Monsters should have their own map marker.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
what's wrong asking for the game to more welcoming to new players? I myself don't personally need this change but that doesn't mean it isn't a good one to add. new players do not know established Giant Monster spawns they also don't have the vidiotmaps mod installed either. Ultimately though this change does benefit me and you too Tidge if the game is less confusing for new players, they are more likely to stick around and become permanent members of this community/game. -
Giant Monsters should have their own map marker.
Mystoc replied to Mystoc's topic in Suggestions & Feedback
that is why I said don't mark them on the map until the first player has found and targeted a GM for this first time, once player has found them, they announce the coordinates in chat anyway, so the hunt is over. this is more about making it easier for players who come after the GM is first discovered the default question always asked in broadcast is "where is the GM?" it's great we can share coordinates now in chat this is just an extension of that feature since both mark the map with a location for the player to go to. -
QoL Request: Double-Tap Button To Place Location Powers
Mystoc replied to Lockely's topic in Suggestions & Feedback
you can kinda this still and make it so if you have no target you see AoE Marker but if you do have target it will autocast like this LSHIFT+LBUTTON "powexec_location cursor Combat Teleport$$powexec_location target Combat Teleport" first it checks if you have a target then if you don't it lets you place the power like normal, I know its not exactly the same as what you suggest but its better then nothing while you wait Lockely. -
right now, there is no way filter out holiday events because of this you are bombarded with "winter lord summoned" messages so can miss other non-holiday events you might be interested in. for people not interested in doing the current holiday events I think being given the ability to filter out these messages would be very helpful. fast mockup I did.
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for example, when there is a fire in steel canyon it's considered an event so it's marked on the map so everyone knows where to go, the same should be done with GMs as well. Generally, people will use the $loc command to let others know where to go but a feature like this would still be helpful. yes, external tools like vidiotmaps do mark where GMs can possibly spawn but not everyone uses them, also with the current event Winter Lords are being spawned in constantly and then abandoned so now no one knows where to find them at all! I understand some people do like exploring and the sense of discovery and not instantly having info given to them so perhaps a middle ground could be: Giant Monsters wouldn't be marked on the map until they are targeted by a player for the first time?
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can confirm same issue as well.