
OmegaOne
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Wind Control. Will we ever see this powerset?
OmegaOne replied to Heatstroke's topic in General Discussion
They can have their place, but they don't necessarily have to be included in every power. It can be a bit overwhelming/annoying if both of your power sets feature them (have to keep track of two different "stacks" - like Marine Affinity + Water Blast.). Maybe if powers of a similar theme shared a common resource or had other interactions it wouldn't be so bad. -
Wind Control. Will we ever see this powerset?
OmegaOne replied to Heatstroke's topic in General Discussion
Another server group has it but it had to be cobbled together as not all the FX were available if I recall correctly. Personally - given the last few power sets released by Homecoming, I'd expect something more along the lines of "STORM CONTROL". It could feature many of the mechanical effects of a Wind Control, but could also incorporate some power FX from Storm Summoning, Storm Blast, and possibly some Ice powers, Water powers and/or Electric/Lightning powers. -
Can someone explain Enhancement Diversification to me here?
OmegaOne replied to Black Gryphon's topic in General Discussion
Agreed - Enhancement Diversification was a much-needed change to the game. The main issue with it is that the balancing factor (enhancement sets and other adjustments) came later instead of simultaneously. -
If you wanted new powers what would it be?
OmegaOne replied to darcstarmerc's topic in General Discussion
How about an Assault set that uses conventional melee and ranged weapons (less gadget-y than the upcoming Arsenal Assault)? But we can select the skin of the weapons from the already-existing models (swords/axes/hammers for melee, bows/guns for the ranged). -
If you wanted new powers what would it be?
OmegaOne replied to darcstarmerc's topic in General Discussion
Well they are already filling the "thematic gaps" for the different AT Epic pool powers, so continue on with that! 😁 In general - if there are any more opportunities to proliferate powers to different ATs, that would be great. Gadgetry and Utility Belt Power Pools, to finish off the origin sets. Travel Pool Power - Grapnel: * Parkour (+run and jump toggle, can jump off of surfaces, +DEF) * Swing Kick: swing or zip into a foe, doing damage + knockdown * Swingline (physics-based - operates like a reverse/upside-down-jump - hold down shift while swinging and let go at a point in the arc. press again to fire off another line) - Zip Line - gives a burst of speed forward or straight up * Entangle: Single-Target Immobilize or hold. Swing Kick gets some benefit from entangled foe (+Dam?) * Deft Maneuvers: toggle, Self +Speed, Res(-Spd, Immob, +control while you swing/fall), +Def(All), less Def if you attack. Wind/Air/Storm Control and Water Control for Controllers/Doms - just to finish off those elemental control types. What about Heroic Patron Power Pools? If not from the Freedom Phalanx but from some of the good organizations like Vanguard, PPD, Longbow, Legacy Chain. A few organization-appropriate powers based on AT and a summon for one of their soldiers. -
Short of finding a way to get rid of the whole unique name thing, I don't see any good way out of this. It was a short-sighted design flaw that still haunts us from the very birth of the game and I don't think there is a simple or easy way to change it (if possible at all). In any case, people who have 100 level 50s will still be sitting on those names years from now (even if they abandon their account) and the time-release name solution they came up with should have been turned on from the get-go (but even that has limited usefulness). Maybe if they extend the name-release to level 50's as well? Apart from software changes, you could try your luck on another shard or as others have suggested, try to "be more creative".
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Would you settle for a close, but not exact name?
OmegaOne replied to FFFF's topic in General Discussion
The whole "unique name" thing that COH has is one of my pet peeves with the game, even from day one almost 20 years ago. Who cares if someone who created a character 5 years ago and hasn't touched it since has the same character name? I'd rather see another character with the same name as one of mine than the "leet speak" derivatives. I know the "character@account" method that other MMOs use is likely not something that could be brought to this game (current method probably baked into how the servers talk to each other) but one could dream. That said with the sudden influx of new players, I wouldn't be surprised if that naming policy they have been threatening to implement is actually switched on soon. -
Going into Terra Volta from IP can be awkward
OmegaOne replied to huang3721's topic in General Discussion
Give those guards a break - they have a tough job. Like the two that guard the gate from Crey's Folly to the Rikti War Zone, staring down a literal army of Freakshow all day. -
No - NCSoft still has the leash as they are the IP Holder. You would still be living by their good graces. You may be envisioning a world where CoX servers keep popping up like weeds (despite the technical and financial difficulties), and if they are feeling like it NCSoft can play whack-a-mole with the servers. But that situation is not good for the players of an MMO either. No permanence, no progression, no community - all vital for an MMO. Even if the populations are kept small and server kept secret (like 2012 to 2019), you don't have the "massive multiplayer" of the game, just a wilted, sickly plant kept in the darkness.
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I went to Star Trek Online for a good while. Unfortunately as time went on they just started piling on the multiple currencies, veered hard into gamble boxes, they actually removed content etc. At some point I was just logging in to grind the dailies and it became like a second job, so I dropped it. Tried Champions but could never get into it - it had some good points but anything of any worth was placed behind a paywall. I mostly just concentrated on single-player games and avoided MMOs for the most part.
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This is my view on the situation as well - particularly with City of Titans. I mean if nothing ever became of the game, then we would still be in the same boat. But if they or someone else managed to produce something, then it could be a step up from where we were at the time. I agree that the "return" of COH had an effect on the successor projects. That said, even with CoH "back". It doesn't mean it will last. And let's not kid ourselves, this game isn't perfect - there are areas where it could improve. So I'm still interested to see if one of the projects can actually pull something off. I followed CoT the closest as I wasn't really interested in the two or 3 other projects for various reasons; SoH I didn't like the sci-fi "it's all on a spaceship" bent, H&V seemed like a mirage, I don't remember Valiance offering anything that caught my eye. There was another project as well that were/are working on re-writing the base COH code in another engine. I'm trying to remember the group's name. Anybody know who I am referring to?
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Any teaser what is being worked on? (archived)
OmegaOne replied to Troo's topic in Open Beta Testing
I've long thought a Scrapper Confront should inflict a debuff along with a single-target taunt or provoke. Like how Spidey gets his foes so riled up they can't target him accurately, or maybe setting them up for an attack or distracting them. So I guess you could go with Defense/Resistance/To-Hit debuffs, Slows/-Recharge, short-term Confuse etc, depending on the theme of the power set. -
I really think some of the mid-level groups like the Tsoo, the Warriors and the Family could use some more stories attached to them. I mean the Warriors and Family are the heads of a couple of different criminal networks involving other enemy groups (The Smuggler's Run and the Supradine Connection respectively), with the Tsoo vying for the same territory in the city.
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The main reason I would like to see Wind Control is that it would be a new Control set. Controllers and Dominators could use a little love.
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I just come up with a neat costume/character concept and pick whatever power combo/AT that fits. Basically, it's not a single powerset that keeps me playing. It's the fact that there are combinations I haven't tried yet. But then I really don't care about optimization.