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nightroarer

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Posts posted by nightroarer

  1. 5 hours ago, KC4800 said:

    W pushes you to fly forward. R maintains forward motion, until you tap W again. Thats how I do it, no extra keybinds necessary.

     

    This. If you are just trying to get an autorun instead of holding down the W key, the R key is autorun. It works for flight as well.

  2. 21 minutes ago, UltraAlt said:

    I didn't say that there weren't aspects for those that want to solo, but the game was designed for teaming ... teaming on a level above many other games due to the mechanics of raising characters on a team up and down in level depending on who has the star and whose mission the team is on.

     

    Soloing puts you outside of all of this. The game is not centered around soloing.

     

    Play it how you like, but you will have disadvantages if you solo that are build upon the fact the game is built on characters working together as a team.

    You can play how you like on a team as well, but if everyone is doing their own thing and not working for the good of the team, then the whole team will not perform as well as  team that is organized and works to achieve goals as a team.

     

    That is where the OP is now. 

    There is a way to get to where they want to go, but they refuse to take the path.

    The OP thinks that the game should be changed to cater to them, rather than playing the game as it was intended  and, thus, achieve the goal that they want to achieve. - at least as far as I can tell, the original goal was to keep playing Kings Row radio missions ad nauseam. I didn't see anything in the original post that the goal was to solo radio missions in Kings Row.

     

    For soloing, i'm still going with, make another character and turn of their XP when you get to a level below the cap in Kings Row and play that character when you want to solo Kings Row bank missions.  

     

    It's just more wine and cheese at this point.

    I understand both the wish the OP has to remain in KR via radio missions and the fact that this is not feasible because of game mechanics. I was just pointing out that the game was designed for much of it to be soloable; it is not an anomaly, it is a design choice--and a good one. Scaling to group size (solo and up) is a great mechanic that reaches a much broader playerbase than if the game required full groups to accomplish anything.

     

    Most of my time in CoH is spent either solo or running with my family (wife, daughter, occasionally brother) That was true on the original servers as well. I rarely ran with a large group. Yet I had friends that only played in large groups. We all loved the game. That flexibility in design is a major strength of CoH.

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  3. 26 minutes ago, UltraAlt said:

    Then you are out of luck.

    The entire City of Heroes system is based around teaming up with other players.

    Playing solo is the anomaly.

    CoH has always had a strong solo component and is one of the most soloable MMOs I've ever played. There are aspects that are certainly geared to teaming, but CoH was designed for much of it to be soloable as well. That is one of the things that makes this same so great; it caters to a variety of playstyles.

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  4. 1 hour ago, Greycat said:

    As for the law regarding it? It's trademark and copyright, which is involved and intricate, arcane and mysterious, full of twists and turns which make COH's code look like "hello world." That said, holders *of* those do have to pursue potential infringements or possibly lose the ownership of those marks. 

    Just a point of clarification for those unfamiliar with trademark/copyright: companies have to defend trademarks to protect their ownership. They do not have to defend copyrights to protect their ownership.

  5. 1 hour ago, srmalloy said:

    Rather than just random spawns on the street, have civilians you rescue from being threatened by villains tell you about how they escaped from where more of that group are holding hostages in a nearby building or some such. Give people a reason to take care of the random muggers.

    Agreed. Either or both would be great. Different story options.

     

    Of course, back on the "live" servers I stopped muggings quite a bit when my daughter was little. She would watch me play and say "but, Daddy, you have the save the citizen!" How could I not? Then I got her an account and she helped me save the citizens.

     

    She just turned 21--and is still saving Paragon City with me and my wife. 🙂

    • Like 1
  6. Just now, Apparition said:

     

    That playerbase also had a cap of about three dozen characters per shard, unlike Homecoming's thousand characters per shard.  It's comparing apples vs. oranges.

    Not really; maybe different types of apples. It just meant that we ran characters on multiple shards. The names were still taken and still had the opportunity to be released.

     

    Regardless, the rest of my comment still stands. In a game that promotes alt creation, active accounts should not lose their character names. Punishing active players just because they focus on different characters at different times is not a good solution.

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  7. 20 minutes ago, Hardship said:

    I can get behind a name release IF it is based on ACCOUNT inactivity and not character inactivity. I have some characters that only make an appearance once in a great while. However, I would be upset if they lost their name because they were on the inactive reserve roster for too long. 

     

    This is an important point and one I hope HC takes seriously.

     

    In a game that seriously promotes alt creation, draconian every-so-many-days per character login rules are not practical. As others have noted in this thread, an account login rule might be doable, but I'd say a year would be ideal. Three months is too short; people take breaks, life happens. Active accounts should not lose character names.

     

    Also, as noted earlier in this thread, when Paragon implemented this rule--on a much larger playerbase--there was no rush to claim the released names. The assumption that implementing a name release rule will somehow open up a plethora of "good" names is not backed by facts or evidence. It's wishful thinking.

     

    Personally, I enjoyed CO's non-unique naming system. With all the characters I created, I never ran into another character with the same name. However, I'm also fine with the unique naming system in CoH.

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  8. If I pick the same powerset on more than one character, it is always by design--because it fits the character concept I have.

     

    Power color customization expands that even further, because it allows you to redefine the power (by imagination) to whatever you want it to be.

     

    With the powerset proliferation on HC, reusing exact matches is less common for me now, even if there is a particular power type (e.g., Energy) I want to reuse. Between ranged, melee, and armor, there are enough variations within a given theme to allow for different combos.

  9. If you follow the steps mentioned above, you can view it in the Load costume screen, but it fails to actually load because the costume creator is missing the head option (3, head). Nuts. There are NPC costume parts that would be great to have for more character customization options.

  10. I like the non-unique naming convention. However, I rarely team except with my family, so name collisions are unlikely to happen. I understand both the unique and non-unique name viewpoints and am fine with both.

     

    That said, I haven't had much issue coming up with names for my characters (90+) thus far. I don't always get my first choice, but I've never "settled" for something I didn't like.

     

    On the rare occasion that I have a name I specifically want, but it is take, I have employed a personal ID system (twice on the original servers, only once on HC). That is, I put the supergroup initials after the character name. An example from DC comics would be Superman. He was on both the old Justice Society and the Justice League. So If I were making a version of him in the Justice League but someone else already had the name, I might use Superman JL. (Note: This is just an illustration; I only create original characters in game :) )

     

    Another option would be to add a relevant title. For example, on the old servers I created a villainous cyborg I wanted to name Decimator. That name was already taken, so I named him The Inhuman Decimator instead. Titles, ranks, colors, etc., can be added to keep the name and perhaps add personality.

     

    There are a lot of options, synonyms, and variations that can be used--even without titles and workarounds. I think we are a long way from exhausting all of the good, creative character names.

  11. 8 hours ago, Leogunner said:

    I share this sentiment.  I wouldn't be opposed to having capes and auras locked while having access via the trainers to unlock the capes/auras with 5 merits.  At least then, it feels like, if I decided to do the mission to unlock, I'm saving myself some currency OR if I have an abundance of currency, I can just send that to my new alts like I usually do with the 1mil inf stipend to start them off.

    I would hate this. Capes and auras are cosmetic and a standard part of a superhero character's costume and characterization. I always thought those were silly items to gate. I'll still run the missions--as missions. The problem with gating content is that all too often things chosen are not the most logical and/or the way to unlock the content is boring or grindy.

     

    I remember in Star Trek Online when they introduced a new five-mission arc on New Romulus. The missions were unlocked via reputation, which meant doing the same set of reputation quests over and over until each mission unlocked. I ground my way through it on one character and vowed to never go through that or any other similar grind again. Later, they unlocked the missions by default, and I took quite a few characters through it, doing not only the missions themselves, but the reputation quests as missions, not grind. Being able to do the rep missions as missions made them more enjoyable, and added another way to add alternate leveling paths to different characters.

     

    I'm not an "instant gratification" player, but I'm also not a "you gotta work yourself to death" player. I already have a job; I'm here to play. If they want to gate content, they need to gate the right content and make unlocking it engaging, not boring, mindless repetition.

     

    To me, the best reward is engaging content. What good does it do to get the best gear, costumes, and so forth if I don't enjoy the process? Rewards are meaningless if attaining them isn't fun.

    • Like 3
  12. 3 hours ago, Player2 said:

    Some of these options are simply unacceptable to my brain.  Changing the spelling of a word to something that looks like a child's spelling mistake would never work for me.  Bookending names looks juvenile to me and I could never accept playing a character so named.  I have named one of my characters in binary, but given the twenty-character limit on names, I'm only able to give a two letter name this way.

     

    However, joining words to make new words does work for me.

     

    That said, the online thesaurus is your friend.

    https://www.thesaurus.com/

     

    Still...  is there ever any hope of the HC team doing what the NCSoft team couldn't by making names linked to player global names so that more than one person could use a name?

     

     

    I have on rare occasions used a misspelling--but only if the look and feel suggested personality and fit the superhero theme, not just a way around a name being taken.

     

    Most of the time, I can work out a good name for my character without having to use odd workarounds. One workaround that I have used once (because I really wanted the name for that character) was to add the initials of our supergroup after his name. To me, that is not part of his name, but simply a SG identifier (e.g., CharacterName TW--supergroup is Twilight Watch).

     

    I do make good use of a thesaurus as needed (to the extent of creating text reference docs with synonyms/terms I like for different powersets and character attributes). However, there is a danger with thesaurus use: just grabbing a synonym does not necessarily make a good superhero name. For example, Fireball sounds like a comic book superhero name; Conflagration Spheroid just sounds silly as a name. 🙂

     

    But I agree that the idea of linking our character names to our global names has merit. I've seen it work well in other games. Whether it is feasible with the CoH tech is another question.

    • Like 1
  13. On 10/24/2020 at 12:08 PM, becket said:
    •  

    Will there be an effort to remove all names that are copyrighted, even if the character itself is dissimilar to the copyrighted character? I had always assumed that there was a GM-driven fuzzy element to this and a filter wouldn't likely be able to reflect that. For example, if you make a character named Superman you're likely to lose that name regardless of the concept, but a character named Parasite who is a woman in a cape might be allowed to pass. 

    Apologies if this should have gone in another thread, I didn't see one that seemed to fit the 'Other Changes'. 

    Edit: I want to make clear that I'm all about compliance with this rule--my question isn't meant to drive complaints, just to clarify the GM's expectations so that I and my friends in similar situations can start working on new names now, rather than getting surprised later on. 

    One thing to remember about names: In general a name cannot be copyrighted (hence characters of the same name, but different looks, powers, etc.) across comics companies. For example, when Marvel won the lawsuit against DC over the name Captain Marvel, DC was still able to keep the name for its character, it just could not use it on the comic cover (so the comic title became Shazam, but the character remained Captain Marvel).

     

    Certain names, like Superman and Spider-Man are copyrighted because they are uncommon combinations of words that make them unique. However, names like Inferno, Parasite, and Gigawatt cannot legally be copyrighted because they are common, non-unique words.

     

    Usually the issue is Trademark, which includes the look, background, and powers coupled with the name. If you want every single name used by a comic book company to be nixed, be prepared to lose a bunch of names, including some you have never heard of before.

     

    I'm all for keeping trademarked characters out of the game, but draconian measures over names themselves can be devastating to players and completely unnecessary from a copyright/trademark law perspective.

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