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nightroarer

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Posts posted by nightroarer

  1. 1 hour ago, FoulVileTerror said:

    Although . . . I'm curious.  How do you folks (@nightroarer@Luminara, @Darmian, and all the other players) feel about asynchronous PvP?   That is, the Villains set up something against a PvE challenge metric (like a Bank Heist), and then get to choose an optional-on-both-sides PvE challenge for Hero players to respond to?

    [edit] Just to clarify my response below, I was assuming you are talking about a PvP encounter with another player. I'm not familiar with asynchronous PvP. If you are talking about a PvE event defined by a PvPer, I have no interest at all. If I want customized challenges, I'll go to the AE.

     

    For myself, I'm just not interested in PvP and would prefer it did not impact my gameplay at all.

     

    That said, in the scenario you present here it would be instanced for those who choose to participate. Those of us who do not wish to participate would not even be aware of it. That still keeps it in the spirit of "separate" spaces for each.

     

    I would prefer that it be a separate panel that players could reference to see if said events were available. I do not want it to pop up on my screen as an option when I enter a bank mission or at any other time. If something like this were to be implemented it should be an "opt in" system, not an "opt out."

    • Like 1
  2. 1 hour ago, Luminara said:

     

    You're going go find that suggestions which imply that PvP activity would have a direct impact on PvE activity historically gain no traction.  The majority of players who respond indicate that they don't want that in this game.  The search function for these forums works quite well, give it a whirl and sift through similar threads and see what the general sentiment is.

    This. I'm very happy with PvP and PvE being separate spaces where players can focus on what they like best.

    • Like 4
  3. On 9/18/2020 at 4:03 PM, EmmySky said:

    Not finished playing them just finished (insert whatever finished means to you..build, badges, incarnates...whatever).

     

    😁

    Ah, so 0% for me. With the exception of my main crafter kind of working on memorizing all of the tiers, I have no particular goals (stats, incarnates, builds, IO sets, etc.) in mind.

     

    One of these days, one of my 80+ characters (and counting) may hit level 50. I figure they'll let me know when they get there. 🙂

    • Like 1
  4. 11 minutes ago, Aeroprism said:

    I just want to clarify:  "Made for team" doesn't mean "Not made for everyone else".  What I meant was, "If you like teaming, this game does it exceedingly well.@

     

    As for solo, yes, quite doable.  But personally, and that is just an opinion, I find it super slow and boring, bordering tedious.  Just by duoing, you increase the fun well over a factor of two.

     

    Again: opinion.

    Understood. Please don't take my comment as a swipe at yours; that wasn't the intention. We all have favorite playstyles--and opinions as to which is the most fun. 🙂

     

    I will say this when it comes to full teams: CoH is a lot more fun than other games I've played.

  5. 2 hours ago, Aeroprism said:

    This is CoH. It's meant for groups.

    It's also meant for soloers. And duo/trio. And a variety of other playstyles. I've played and enjoyed many of them. I've had a lot of positive experiences with other players in CoH, whether we were running together or just had a quick random chat in passing.

     

    Nowadays, I mostly solo or run with my wife and/or daughter. CoH is meant for that as well. That is one of the fantastic things about this game: it supports a variety of playstyles, and all of them are fun.

     

    It is great to hear about good group experiences. The more ways to enjoy the game, the better for all of us. Excellent thread. 🙂

    • Like 3
  6. 4 minutes ago, EmmySky said:

    Congrats!  I hope she plays CoH, too.  But yeah, um anniversary celebration in or out of game...way cool ☺

    My wife, daughter, and I all play CoH. If we celebrate for a while in game, it'll be a toss up between CoH and LOTRO. Or maybe a bit of both. 🙂

    • Like 2
  7. 12 hours ago, Krimson said:

    (my old crew are mostly from the community of a game called Freedom Force, an RTS Superhero game from the early 00s)

    If you are talking about the FR community, I'm Lionheart on that forum (haven't posted in a while, but I do still read the forum).

    • Like 1
  8. 39 minutes ago, macskull said:

    ...the type of player who is not at all competitive and therefore is not at all interested in PvP.

    And there are those us who are competitive but still don't enjoy PvP. Put me at a board game, CCG/TCG, or, in times past when I was young and athletic, on the baseball field or football (American) field, and I am/was fiercely competitive. But PvP in an MMO has just never appealed to me. It's just not my cup of tea (okay, my tea is usually in a glass, because I like it cold).

     

    But that is one of the great things about games like CoH; they allow for a variety of playstyles and offer so many different ways to have fun.

  9. For me, you can't. Tried it, didn't like it--regardless of how well I did. Some of it was personalities, but mostly I like to do my own thing, and I enjoy playing story content more. I have nothing against pvp or pvpers (i.e., I'm not anti-pvp), I just don't enjoy it myself.

    • Like 3
  10. 5 hours ago, GastlyGibus said:

    Is there a prize for the youngest? Because out of the people who have posted so far, I win, being only 27. 😛

     

    I remember playing this game at the beginning of High School, so even still this game has been with me a while. 😄

    Well, my daughter plays and is 20. But she hasn't posted, so maybe that doesn't count.

     

    Ah, I see Jack Power's younguns have taken the roll of youngest so far.

     

    To be fair, my daughter was 7 when she started playing originally (with my wife and I, never alone), but only got a couple of years in before the shutdown. It's funny, the three of us were playing Champions Online early last year, and my daughter sighed and said wistfully "I miss City of Heroes." Less than 2 weeks later, I found out about Homecoming. Talk about a Yay! moment. 🙂

    • Like 4
  11. 13 hours ago, Six Six said:

    Oh don't get me wrong, I LOVE the content... I think the content is tremendously wealthy... so much so that I don't take it all in at once.

    On my very first toon (I only started playing when HC came out early last year), I tried getting ALL the contacts I can and doing all of their missions. I was disappointed when I out-levelled them. On my next toon, I took the advise to turn XP off so I don't out-level certain contacts. Then toon number 3 onwards, each toon forged his/her unique story through the choice of contacts the toon made along the way.

    Some toons only did story arcs, my vigilante only did radio missions, others only street-swept, others exclusively team, do Strike Forces and so on... depending on their character. While most will do a combination of activities, some would not. Is it harder to level? Yes. but that's the toon's story, and he has to stick with it.

    I also tried door sitting, which to me translates hanging out with one or two friends and shooting the breeze in chat while a brute does his thing around the map--also fun and I have 1 toon who's never seen the outside of AE building to show for it. I've tried user-generated story arcs in the AE as well. Other times, I would go in to AE with a "mentor" to teach me how a certain AT/power set should be. Just last week, a friend sent a tell and wanted to chat while he was farming. I obliged and when I stepped out, I was 12 levels above what I bargained for. Incidentally, I saw a "beginner's guide to fire farming" here in the forums, so I might give that a try and be the one inviting people to door sit while brute does his/her thing.

    But more often than not I still create a toon, skip galaxy/breakout (or not, depends), go to Kuzmin and seek my fortune as the Destined One from there. I'm now on my 24th toon on her way to 50. Meanwhile, I still play my spiders with a dozen T4s to choose from as the rest of my 50s wait in line to earn all their T4 incarnates. Some of my 50s will never be played again because after "grinding" them to Ramiel, I've learned that I didn't like the AT or power set combination or possibly the character I made for it. At the same time, I have still yet to try countless other combinations as well as ATs as soon as I concoct a concept for them. 

    No, it isn't a grind to me. It's my dream MMO and I'm loving every single waking hour I can spend in it.

    Except for the door sitting, we sound like very similar players. 🙂

     

    My wife and I have one new team that is still level 4--even though we have played through multiple contacts. We turned off XP to do all of the original starting contacts in Atlas. We are about to turn on XP again as we have acquired the final missions for each contact.

     

    I, too, have characters that follow different leveling paths--or as I prefer, story paths (leveling isn't the main point for me)--and activities. Some are only solo, some team with my wife, some with my daughter, some with both. A few characters have spent more time with base-building or crafting or other more RP-like activities and level slowly. Most of my characters are heroes, but I have a handful of villains and praetorians for a change of pace.

     

    There are so many different ways to play characters in this game it's incredible--especially for a writer who loves to create characters and backgrounds.

    • Like 7
  12. 3 hours ago, Six Six said:

    What??? The King is dead??? Long Live the King!

    I think the beauty of CoH is that it evolved from Old School. I've played a bunch of other MMOs where the grind was king. You need materials to craft new armour? go grind. unlock new contacts, new quests? go grind. more xp for the next area or new skills? go grind. Grinding has always been a part of MMOs, and in most of them, it was just that--a necessary but utterly repetitive and boring GRIND! What CoH did is not remove the grind, but give you several choices on how you can. You can do the story arcs, paper/radio missions, task forces, AE farms, AE alternative story arc content (some of which are purdy dang good, too), or any combination of them. Whatever you're doing you're still technically grinding, but in a manner YOU deem fun. So whatever floats your goat, that is King. 😃

    I don't get the idea that playing story missions is grinding. I think that is doing active content with something to hook your imagination into, not just a mindnumbing repetitive grind. To me, grinding is doing make-work or repetitive tasks to get a reward, as opposed to doing something that engages the imagination. Opinions will, of course, vary.

     

    For example, in a fantasy MMO I play, sometimes you have to kill so many wolves on the landscape to complete a deed and level up traits/virtues. No story, just kill mobs repeatedly until you finish the deed. To me, that is grinding. And really boring.

     

    Playing story arcs (and other missions) that actually have at least a simple story reason for doing what you are doing is far more engaging. Give me less mindless grind and more to sink my imagination into. 🙂

     

    But I agree: CoH does a tremendous job of giving players a lot of options for how they like to play the game.

  13. 7 hours ago, Piecemeal said:

    I was thinking in two directions:

     

    1) Create a reward bonus for doing it the old way if you have teammates (but not doing mandatorializing it, which is my official term for it). This is the low-hanging fruit option and the path of least resistance.

     

    or

     

    2) Give those old simulclicks a timer if solo so you can run to each within reason. Clear first, click later, is what I'm thinking. Like the mayhem/safeguard code, a glowie grants X seconds to failure and each one adds X seconds as you go until all glowies are clicked.

     

    This is all just exploring my headspace, by the way, so full disclosure, just talking to refine the idea. This is no way, shape or form a commitment OR a promise. Yet. I only make promises explicitly.

    The problem is on the missions I just ran today, the clickies were not close enough together for a soloer to get to with a limited timer.

     

    My vote would be to give a bonus of some sort to those who do it simultaneously, otherwise, let players just treat them like normal individual clickies.

    • Like 1
  14. If it'll make you feel any better, I've been playing since I found out about Homecoming June 1 of last year, and I still don't have a level 50 character. My highest level is 30. My CoH playtime is split among 80+ characters, and I feel no need to rush. Any game I play is about the journey.  "Endgame" holds no interest for me.

    • Like 14
  15. 4 minutes ago, Solarverse said:

    City of Heroes promotes teaming like no other game I have ever played, and that is the primary reason I love this game with so much passion. This game puts the Multiplayer in the word MMO unlike no other game out there. And the majority of the player base for this game are people I would hang out with and drink a few with...which for me is rare, because I am not the world's biggest fan of people in every day life. This game brings forth like-minded people unlike any other...and for this, I will always have this community's back.
     

    One great thing about CoH is how it appeals to so many playstyles. One of the things that drew me to it originally and is true today is that I can solo or play with my family to my heart's content. I'm not much one for big groups, but CoH offers the flexibility to play how you want.

    • Like 2
  16. 14 hours ago, Piecemeal said:

    I want to make you guys fall in love again with red side..

    It probably won't happen for me. It's not about the quality of the storylines, etc., it's about good vs evil. I like to play good guys.

     

    I do have some villains for a change of pace, but the majority of my time is spent heroing. 🙂

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