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Do you want to build a powerset...?


Agony

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On 5/8/2019 at 1:22 PM, Agony said:

It doesn't have to be a power set!

 

But with the community thriving as it is, and our staffers knocking it out of the park like 99 maniacs, it seems we might have an opportunity to bend our collective heads together and actually build some power sets that we might like to see.  How many animation students do we have who could bend the form of CoX to their will?  How many programming students could twist the code to forge these sets into being?

 

Try to be concise, fill a niche that isn't already present, or offer a skin to something that already exists.  Try not to overbalance, and use an existing powerset as a basis for your design if you go into more than 'it would be nice to have whips', and remember that if you add something, take something away.

 

Just throwing out my initial reactions and observations:

Whips (flesh out the flaming whip animations from Mastermind - Demons)

Mastermind - Cultists

Mastermind - Arachnos

Mastermind - Freedom Corps

Mastermind - Ghosts

Flechettes (a ranged powerset with multiple light hits, sprays and cones, and scatterings of lethal damage, perhaps with a toxic or debuffing effect thrown in on various points.)

 

I'll cruise back later to add more meat to these bones in the future, but what ideas are in your pretty little heads, my cutie patooties?  How would you make a mark on City of Heroes?

Mastermind mobsters that look like ip mobsters.

I went to Ouroboros all i got was this lousy secret!

 

 

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I'd really love to see some type of shape-changer.  Similar to Warshades and Peacebringers with their ability to turn into Novas and Dwarves.  Perhaps an animal shape-shifter?  

 

Also, I'd love to see some type of size changing abilities like Ant-Man.   

 

I think both would be fun!

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On 5/9/2019 at 1:43 PM, Prototart said:

 

I think it's probably unrealistic to expect new powers and stuff like that, as many resources - programming, art, animation, etc - as they require.

 

And a couple of the suggestions I know aren't possible - the Cryptic and Paragon teams apparently tried for years to get shapeshifting and size alteration working and it was just a no go in the CoX engine, and they said Speed Melee wasn't really viable because they made speed a movement power.

Well currently we do have at least two attacks that could represent speed melee, that being Flurry and its clones (I imagine a set version of it would be MUCH better than speed pool flurry) and the teleportation attack from Martial Combat for blasters (Which clearly has a Flash style speed blur when you use it). We technically COULD rework a few attacks from other pools with subtle changed animations. Crushing Impact but instead of the hunched build up, the character turns, runs for a second, vanishes in a speed blur completely and then suddenly reappears doing the uppercut animation.  Any AoE could use the dimension shift costume change to look like it's speed clones fighting enemies all at once. Naturally Whirlwind would make a return.

 

Just because a power already exists that has the same animation didn't stop Dark Melee AND Sands of Mu sharing an animation with Flurry. Just give them different names, Flurry of Blows etc.

Edited by DR_Mechano
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I like the idea of having stretchy powers, similar to Mr. Fantastic. My thoughts are that it would work as a Blaster/Corruptor primary & Defender secondary. It would be 'melee' from a distance. It might look silly, and probably isn't super likely to happen due to the weird stretching effects, but it could be neat.

 

In a similar vein, I thought telekinetic melee would work something like this. 'Melee' attacks, but from a distance.

Edited by colemyboe
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