Agony Posted May 8, 2019 Posted May 8, 2019 It doesn't have to be a power set! But with the community thriving as it is, and our staffers knocking it out of the park like 99 maniacs, it seems we might have an opportunity to bend our collective heads together and actually build some power sets that we might like to see. How many animation students do we have who could bend the form of CoX to their will? How many programming students could twist the code to forge these sets into being? Try to be concise, fill a niche that isn't already present, or offer a skin to something that already exists. Try not to overbalance, and use an existing powerset as a basis for your design if you go into more than 'it would be nice to have whips', and remember that if you add something, take something away. Just throwing out my initial reactions and observations: Whips (flesh out the flaming whip animations from Mastermind - Demons) Mastermind - Cultists Mastermind - Arachnos Mastermind - Freedom Corps Mastermind - Ghosts Flechettes (a ranged powerset with multiple light hits, sprays and cones, and scatterings of lethal damage, perhaps with a toxic or debuffing effect thrown in on various points.) I'll cruise back later to add more meat to these bones in the future, but what ideas are in your pretty little heads, my cutie patooties? How would you make a mark on City of Heroes?
Misguidance Posted May 8, 2019 Posted May 8, 2019 It doesn't have to be a power set! I literally clicked on this thread just to say this. Pink Champagne (Emp/Rad) Guide of Misguidance (Dark/Regen)
hellohello Posted May 8, 2019 Posted May 8, 2019 Give us the option to mix and match power animations with FX between different powersets and emote-animations, please. And Mastermind: all types of NPC.
Agony Posted May 8, 2019 Author Posted May 8, 2019 Give us the option to mix and match power animations with FX between different powersets and emote-animations, please. And Mastermind: all types of NPC. What would you mix with skulls, hellions, or devouring earth?
Murcielago Posted May 8, 2019 Posted May 8, 2019 Mastermind - Clowns Do you want me to quit this game? Because that's how I quit this game. 2
Murcielago Posted May 8, 2019 Posted May 8, 2019 I'd like to see stone melee and armor ported to Scrappers
Trickshooter Posted May 8, 2019 Posted May 8, 2019 YES! Probability Manipulation for Defenders/Controllers/Corruptors/Masterminds http://web.archive.org/web/20120905041804/http://boards.cityofheroes.com/showthread.php?t=249717 Magnetism for Defenders/Controllers/Corruptors/Masterminds http://web.archive.org/web/20120905042054/http://boards.cityofheroes.com/showthread.php?t=249719 Hyper-Intellect for Defenders/Controllers/Corruptors/Masterminds http://web.archive.org/web/20120905224442/http://boards.cityofheroes.com/showthread.php?t=289632 I also wanted kind of like... Epic Powersets for each AT, as well. And by Epic, I don't mean OP, I meant you had to do something in-game to earn them, kind of like getting a level 50 to unlock the Epic ATs. Unfortunately, I've misplaced all the info I had on these ideas, so I'm going to have to go off memory and can't remember all of them. Carnival Performers for Masterminds 3 Clowns who attack with bats and seltzer water, light defense, disorients and -Damage aura for protection. 2 Acrobats with MA and higher defense. 1 Strongman with a Titan Weapon mallot. Biological Control for Dominators Less flashy set, the idea behind it was having control over bodily functions like releasing chemicals in the brain that cause sleep, upsetting inner ear balance to make enemies vomit (like Poison Trap) or become disoriented or fall down(KD), causing excessive sweating for like an AoE Heat Exhaustion, etc. Most attacks would cause -regen/-recovery. Hellfire Attacks for Corruptors Basically an attack set based around the attacks in Demon Summoning. It would include those whip attacks, but then other more blast-y looking attacks. Fire/Toxic damage, -Res on most attacks. I also planned it having some kind of "corrupting" effect on the Corruptor using it, basically exposure to hellfire affected the Corruptor in some way that was both a buff and a debuff, but I can't remember what I settled on. Light Bending for Defenders Kind of the opposite of Dark Miasma. +ToHit/+Perception for allies, a little -ToHit on enemies, +Defense on allies, group invisibility, a new "reflect" mechanic to return some damage dealt. Savage Melee for Brutes The name was a coincidence but the idea was that it would be a set more affected by Rage than others. I think my idea was that once Rage had reached a certain percent, the ST attacks would redirect to AoEs with different animations. Scythe for Stalkers Kind of Stalkers' version of Titan Weapons in the sense that it would have more AoEs than typical on a Stalker, but would have a "Marked for Death" effect that would boost your damage against foes marked for death, rather than Momentum. Throwing Blades for Scrappers The idea here was that the attacks would redirect to one of two different attacks depending on your distance from your foe. Ranged versions that did less damage and a little DoT, and Melee versions that did more damage and lowered Defense. I can't remember what I had for Controllers, Tankers and Blasters. :( And sort of related, I also wanted a Sand Armor set that was mostly just a reskinned Stone Armor for Stalkers, replacing the rocky graphics with effects in game that already looked kind of sand-y or wind-y. Mud Pots would be more like quicksand (in theme, not the actual Quicksand power). I thiiink I planned to replace Granite Armor with a Sand Clone, which was basically like the Phantasm but appearing to have all the Sand Armor toggles on. It would be very tough, no real attacks but a damage/taunt aura and AoE taunts. 1 Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
Adeon Hawkwood Posted May 8, 2019 Posted May 8, 2019 I always liked the idea of a Support set themed around the character being an inspired tactician and leader. Something like this: Tactical Leadership - Support Set 1: Focus Fire - single target resistance and defense debuff. 2: Pull Yourself Together - single target heal and mez protection 3: Tactical Leadership - Toggle AoE Damage and To Hit Buff 4: 5: Stealthy Assault: Toggle AoE Stealth and Defense Buff (more defense than Shadow Fall but no resistances) 6: Superior Terrain - Patch debuff that debuffs speed, defense and resistance for enemies within it 7: Don't You Die On Me! - Single Target Rez, target receives a damage and defense buff. 8: 9: Lightning Assault: Self Teleport forward. Enemies at the destination are knocked down or stunned. Allies at the launch point receive buffs to Damage, Recharge and Speed (alternatively could make it a team teleport but that would probably upset some people) I'm not really sure on the last two powers. I think some sort of control or To Hit debuff might be a good fit. 1 Defender Smash!
Nericus Posted May 8, 2019 Posted May 8, 2019 Before we make new Mastermind pets we must first give pets the power to MERGE into a gestalt. Demons form a super demon Soldiers or thugs fo m a super warrior Undead form a super lich or something similar Robots form a super robot If two Hercules can combine into a Zeus then mm pets should be able to merge. Must have all pets deployed and fully equipped and upgraded for the option to be active 5 minute time limit before gestalt runs out of power, has all combined powers of all pets but augmented
srmalloy Posted May 8, 2019 Posted May 8, 2019 Flechettes (a ranged powerset with multiple light hits, sprays and cones, and scatterings of lethal damage, perhaps with a toxic or debuffing effect thrown in on various points.) I think Flechettes would benefit from the same sort of Swap Ammo thing that Dual Pistols has -- be able to switch between, say, minor to-hit debuff, minor Defense debuff, minor slow, things like that.
Charistoph Posted May 9, 2019 Posted May 9, 2019 I have a few on Lady_Jade's Power Suggestion Thread. The one I remember best is Cartoon Melee. A Feather, a Hammer, and and Anvil were 3 of the Power Pool's 4 powers. Are you a Wolf, a Sheep, or a Hound? Quote They called me crazy? They called me insane? THEY CALLED ME LOONEY!! and boy, were they right.
Colette Valiant Posted May 9, 2019 Posted May 9, 2019 (edited) Oh ye gods, yes! Size Control: you can slide between a high def tiny person and a high resistance giant. Duplication: a mastermind set where you summon duplicates of yourself. Superspeed melee: a melee set designed for speedsters like the Flash. Hypermass: a gravity-themed brute/tank armor set; your PBAoE pulls enemies toward you. Sorcery control and Sorcery buff/debuff sets. Pool set themed for the hero/rogue and vigilante/villain alignments: for example, you can inspire hope or fear, fire a TASER or a pistol, summon police or henchmen, and add a stun or a fear to your attacks. Edited January 23, 2020 by Colette Valiant
Almafeta Posted May 9, 2019 Posted May 9, 2019 Pets Dinosaur Summoning - Niche: Melee with knockdown and -fly. Pets: Deinonychous (pounces), Velociraptor (build up), Stegosaur (ground Slam). Sample Moves: Pterodactyl's Cry (smashing, -res) Drone Summoning - Summoning the various drones you see in the cities. Pets: Council, Rikti, Arachnos. Sample Moves: Short Circuit (short hold and Electric), Big Guy (short duration Longbow drone summon). Ranged Damage Minigun - Used by Council weapons, perhaps repurposeable. Niche: Low-endurance Lethal. Sample Moves: Drum Swing (melee cone with knockdown), Spray and Pray (several low accuracy cones fired at once), Spin Up (Build Up variant with +acc, +dam, +animation speed), Brrt (shot recharge burst), Pour It On (targeted toggle which continuously attacks while you have endurance) Rocket Launcher - Niche: Varied damage types, targeted AoEs. Sample Moves: Smoke Warhead (AoE -perception, -tohit), Warp Warhead (negative energy, -teleport) Shotguns - There are several animations in the game which use shotguns, but only one player temp power with them. Niche: Cones and short AoEs. Sample Moves: Run and Gun (targeted duration toggle which allows up to X shots to be fired without rooting), Taser Rounds (Energy damage), Incendiary Round (Fire damage), Impervium Round (Exteme damage, chance for knockdown) Trick Shot - Attack using a 'sniper rifle' of sorts, causing various locks and speed debuffs. Niche: Mezzes, stacks of +tohit. Sample Attacks: Power Pools Pistol - A single one-handed gun, allowing melee/tank sets to get in a small number of ranged attacks. Sample Attacks: Quickshot (single attack), Down The Sights (attack with 2.00x accuracy), Fan the Hammer (multiple shots), Deadeye (snipe) Alternate Weapons Staff Fighting - Hockey Stick Staff Fighting - Lacrosse Stick Staff Fighting - Mic Stand War Mace - Guitar War Mace - Walking Stick "What should I do at level X?" Find out in the Blueside Critical Path guide!
jkwak Posted May 9, 2019 Posted May 9, 2019 Master Mind Puppet Henchmen (Pinochio like Puppets or something) Master Mind Cartoon Henchmen (just Cartoon inspirated henchmen like Bunnys and Ducks) back to the Zukunft @Jkwak
MrAxe Posted May 9, 2019 Posted May 9, 2019 If I could have a Shield/Telekinetic Blast Sentinel I'd drop my main in a heart beat. Could get around the limited engine like Super Strength and Gravity Control did and have a drawn object that looks like a physics object thrown at mobs.
Gray Scale Posted May 9, 2019 Posted May 9, 2019 Does anyone know if this is possible? Of course I'd love to see content partially developed by the community - it would be a massive boon to content. Will this reasonably happen?
Prototart Posted May 9, 2019 Posted May 9, 2019 Does anyone know if this is possible? Of course I'd love to see content partially developed by the community - it would be a massive boon to content. Will this reasonably happen? I think it's probably unrealistic to expect new powers and stuff like that, as many resources - programming, art, animation, etc - as they require. And a couple of the suggestions I know aren't possible - the Cryptic and Paragon teams apparently tried for years to get shapeshifting and size alteration working and it was just a no go in the CoX engine, and they said Speed Melee wasn't really viable because they made speed a movement power.
nhisso Posted May 9, 2019 Posted May 9, 2019 I just want more costumes honestly. Middle eastern stuff Various feather things and bird inspired stuff like champs online has Ability to have different parts on each limb Well, i guess the ability to change color of the prestige powers would be good. And super speed letting you run up walls.
Schwartz Posted May 9, 2019 Posted May 9, 2019 I would love a power set for MM, Scrapper, Brute, and Tank that relates to bears. Also, costume head and outfit that relates to fur and bear. An army of baby bears following me with a secondary shaman power set <3.
Skele101 Posted May 9, 2019 Posted May 9, 2019 One set I always imagined was a Tank or Brute with a Giant or Supersized powerset. Slightly manipulates the player's size and adds defense boosts.
_NOPE_ Posted May 9, 2019 Posted May 9, 2019 Does anyone know if this is possible? Of course I'd love to see content partially developed by the community - it would be a massive boon to content. Will this reasonably happen? I think it's probably unrealistic to expect new powers and stuff like that, as many resources - programming, art, animation, etc - as they require. And a couple of the suggestions I know aren't possible - the Cryptic and Paragon teams apparently tried for years to get shapeshifting and size alteration working and it was just a no go in the CoX engine, and they said Speed Melee wasn't really viable because they made speed a movement power. As a professional computer programmer for a living, I can say that this is bumpkiss. Virtually ANYTHING is possible in code, given enough time and resources. What prevents things from happening in the virtual realm isn't the POSSIBILITY of it, it's the lack of time, resources, and interest. Companies in general do what gives them the most bang for the buck, and I would expect that the lack of shapeshifting today is the result of the company and its employees looking into the work it would take, and the number of players asking for it, and answering "the juice isn't worth the squeeze". 1 I'm out.
Rylas Posted May 9, 2019 Posted May 9, 2019 Probability Manipulation for Defenders/Controllers/Corruptors/Masterminds That's a pretty fun concept. I might recommend one of the ally buffs should give the ally the ability to land crits. Thematically, it fits; the odds of landing just the right hit are increased. It would make it an incredibly unique set. It probably shouldn't be the same crit chance as Scrappers, but something slightly less often as that. Request hi-res icons here. Download the Icon Pack here!
Myrmidon Posted May 9, 2019 Posted May 9, 2019 Looking at the amount of time going into posts like these, I have to stop myself from constantly asking why people aren’t just playing instead. It must be terrible not to be able to play at work. 1 1 Playing CoX is it’s own reward
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