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Posted

So basically this build is sitting at +19% Damage, 30% S/l Def (36% melee), and 70% S/L Resists. What would you change, if anything? Looking for opinions.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Vixen Foxfire: Level 50 Science Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Flares

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Accuracy/Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge

Level 1: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (7) Unbreakable Guard - Resistance/Endurance
  • (9) Unbreakable Guard - RechargeTime/Resistance
  • (9) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Molten Embrace

  • (A) Endurance Reduction IO

Level 4: Fire Ball

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (5) Superior Opportunity Strikes - Damage/RechargeTime
  • (7) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (11) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime

Level 6: Blaze

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (17) Superior Sentinel's Ward - Damage/RechargeTime
  • (17) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (19) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (21) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 8: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (13) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Aim

  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (15) Adjusted Targeting - Recharge

Level 12: Fire Breath

  • (A) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Recharge
  • (25) Positron's Blast - Damage/Range
  • (25) Positron's Blast - Accuracy/Damage/Endurance
  • (27) Positron's Blast - Chance of Damage(Energy)

Level 14: Healing Flames

  • (A) Numina's Convalesence - Heal/Endurance
  • (48) Numina's Convalesence - Endurance/Recharge
  • (48) Numina's Convalesence - Heal/Recharge
  • (50) Numina's Convalesence - Heal/Endurance/Recharge
  • (50) Numina's Convalesence - Heal

Level 16: Plasma Shield

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - RechargeTime/Resistance
  • (29) Unbreakable Guard - +Max HP

Level 18: Blazing Blast

  • (A) Apocalypse - Damage
  • (29) Apocalypse - Damage/Recharge
  • (31) Apocalypse - Accuracy/Damage/Recharge
  • (33) Apocalypse - Accuracy/Recharge
  • (33) Apocalypse - Damage/Endurance
  • (33) Apocalypse - Chance of Damage(Negative)

Level 20: Consume

  • (A) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 22: Kick

  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge

Level 24: Tough

  • (A) Gladiator's Armor - Resistance
  • (27) Gladiator's Armor - Resistance/Rech/End
  • (36) Gladiator's Armor - End/Resist
  • (36) Gladiator's Armor - Recharge/Endurance

Level 26: Rain of Fire

  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Recharge
  • (37) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance
  • (37) Positron's Blast - Chance of Damage(Energy)

Level 28: Weave

  • (A) Reactive Defenses - Defense
  • (31) Reactive Defenses - Defense/Endurance
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (39) Reactive Defenses - Scaling Resist Damage

Level 30: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 32: Inferno

  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Recharge
  • (42) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Chance for Smashing Damage

Level 35: Cauterizing Blaze

  • (A) Numina's Convalesence - Heal/Endurance
  • (43) Numina's Convalesence - Endurance/Recharge
  • (43) Numina's Convalesence - Heal/Recharge
  • (43) Numina's Convalesence - Heal/Endurance/Recharge
  • (45) Numina's Convalesence - Heal

Level 38: Fire Cages

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (39) Enfeebled Operation - Endurance/Immobilize
  • (39) Enfeebled Operation - Accuracy/Endurance
  • (40) Enfeebled Operation - Immobilize/Range
  • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (50) Enfeebled Operation - Accuracy/Immobilize

Level 41: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 44: Assault

  • (A) Endurance Reduction IO

Level 47: Temperature Protection

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (48) Gladiator's Armor - TP Protection +3% Def (All)

Level 49: Maneuvers

  • (A) Karma - Knockback Protection

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run


Level 2: Swift

 

 

Posted

A slightly different way to skin the same cat.
 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Vixen Foxfire: Level 50 Science Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Fiery Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Flares -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(3), MlsFur-Dmg/Rchg(3), MlsFur-Dmg/EndRdx/Rchg(5)
Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(9)
Level 2: Fire Ball -- Dtn-Acc/Dmg(A), Dtn-Acc/Dmg/EndRdx(9), Dtn-Dmg/EndRdx/Rng(11), SprFrzBls-Dmg/EndRdx/Acc/Rchg(11)
Level 4: Molten Embrace -- EndRdx-I(A), EndRdx-I(15)
Level 6: Blaze -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(17), MlsFur-Dmg/Rchg(17), MlsFur-Dmg/EndRdx/Rchg(19), Dvs-Acc/Dmg/EndRdx/Rchg(19), Dvs-Acc/Dmg/Rchg(21)
Level 8: Fly -- BlsoftheZ-ResKB(A)
Level 10: Healing Flames -- RechRdx-I(A)
Level 12: Aim -- RechRdx-I(A), RechRdx-I(21)
Level 14: Temperature Protection -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-Rchg/ResDam(23), UnbGrd-ResDam/EndRdx/Rchg(25), GldArm-3defTpProc(25)
Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29), UnbGrd-Max HP%(29)
Level 18: Blazing Blast -- MlsFur-Acc/Dmg(A), MlsFur-Dmg/EndRdx(31), MlsFur-Dmg/Rchg(31), MlsFur-Dmg/EndRdx/Rchg(31), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33)
Level 20: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(33), Mlt-Acc/Dmg/EndRdx(34), Mlt-Dmg/EndRdx/Rchg(34), Mlt-Acc/Dmg(34), Arm-Acc/Dmg/Rchg(36)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37)
Level 26: Rain of Fire -- Dtn-Acc/Dmg/EndRdx(A), Dtn-Dmg/EndRdx/Rng(37), Dtn-Acc/Dmg(37), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(39), Rgn-Dmg/EndRdx(39)
Level 28: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(40), ShlWal-ResDam/Re TP(40)
Level 30: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(40), Rct-ResDam%(42)
Level 32: Burn -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(42), Avl-Acc/Dmg/EndRdx(42), Avl-Acc/Dmg/Rchg(43), Avl-Acc/Dmg/EndRdx/Rchg(43), Avl-Rchg/KDProc(43)
Level 35: Inferno -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(45), SprSntWar-Acc/Dmg/Rchg(45), SprSntWar-Acc/Dmg/EndRdx(45), SprSntWar-Acc/Dmg/EndRdx/Rchg(46), SprSntWar-Rchg/+Absorb(46)
Level 38: Fire Cages -- Ann-Acc/Dmg/Rchg(A), Ann-Acc/Dmg/EndRdx(46), Ann-Acc/Dmg/EndRdx/Rchg(48), Dtn-Acc/Dmg/EndRdx(48), Dtn-Dmg/EndRdx/Rng(48), Dtn-Acc/Dmg(50)
Level 41: Cauterizing Blaze -- EndRdx-I(A)
Level 44: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(50)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 49: Rise of the Phoenix -- PrfShf-End%(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Thanks for replying but that has less defense than my current build. Not feeling "Burn" either. Staying more with the range than the melee (Unless it's a drive by nova).

Posted

It might not be all about defense.  (I'm away from my game PC at the moment, so no Mids, so I can't pop open the hood of these two builds to compare.) Especially on a resist-based set that has no Defense Debuff Resistance, where that Defense can often not last much further than the alpha.  I won't try to speak for Hyperstrike, but look at the whole elephant here.

  • 1 year later
Posted

Here's what i have created. Not sure if you still need this or not. KB protection is kinda lame but def and resistance is good.

 

This Hero build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn

Click this DataLink to open the build!

Dr. John Blood: Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Flares

  • (A) Gladiator's Javelin - Accuracy/Endurance/Recharge
  • (3) Gladiator's Javelin - Damage/Recharge
  • (3) Gladiator's Javelin - Accuracy/Damage/End/Rech
  • (5) Gladiator's Javelin - Accuracy/Damage
  • (25) Gladiator's Javelin - Chance of Damage(Toxic)

Level 1: Fire Shield

  • (A) Unbreakable Guard - Resistance
  • (5) Unbreakable Guard - Resistance/Endurance
  • (7) Unbreakable Guard - RechargeTime/Resistance
  • (9) Steadfast Protection - Resistance/+Def 3%
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 2: Fire Ball

  • (A) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (7) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (9) Superior Frozen Blast - Damage/Endurance
  • (11) Superior Frozen Blast - Accuracy/Damage
  • (11) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (37) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 4: Molten Embrace

  • (A) Endurance Reduction IO

Level 6: Blaze

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (17) Superior Winter's Bite - Damage/RechargeTime
  • (17) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (19) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (19) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (21) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime

Level 8: Super Jump

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (29) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Healing Flames

  • (A) Recharge Reduction IO

Level 12: Aim

  • (A) Adjusted Targeting - To Hit Buff/Recharge

Level 14: Temperature Protection

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (23) Unbreakable Guard - Resistance/Endurance
  • (23) Unbreakable Guard - RechargeTime/Resistance
  • (25) Gladiator's Armor - TP Protection +3% Def (All)

Level 16: Plasma Shield

  • (A) Unbreakable Guard - Resistance
  • (27) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - RechargeTime/Resistance
  • (29) Unbreakable Guard - +Max HP

Level 18: Blazing Blast

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (31) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Opportunity Strikes - Damage/RechargeTime
  • (31) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
  • (33) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (33) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime

Level 20: Consume

  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Chance for Smashing Damage
  • (36) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 22: Kick

  • (A) Empty

Level 24: Tough

  • (A) Unbreakable Guard - Resistance
  • (36) Unbreakable Guard - Resistance/Endurance
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (50) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 26: Rain of Fire

  • (A) Artillery - Accuracy/Damage
  • (37) Artillery - Damage/Endurance
  • (37) Artillery - Damage/Recharge
  • (39) Artillery - Accuracy/Damage/Recharge
  • (39) Artillery - Endurance/Recharge/Range
  • (39) Artillery - Accuracy/Recharge/Range

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (40) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 30: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (42) Reactive Defenses - Scaling Resist Damage

Level 32: Burn

  • (A) Superior Avalanche - Accuracy/Damage
  • (42) Superior Avalanche - Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Recharge
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown

Level 35: Inferno

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (45) Superior Sentinel's Ward - Damage/RechargeTime
  • (45) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (45) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (46) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 38: Fire Cages

  • (A) Enfeebled Operation - Immobilize/Range
  • (46) Enfeebled Operation - Endurance/Immobilize
  • (48) Enfeebled Operation - Accuracy/Recharge
  • (48) Enfeebled Operation - Accuracy/Endurance
  • (48) Enfeebled Operation - Accuracy/Immobilize
  • (50) Enfeebled Operation - Accuracy/Immobilize/Recharge

Level 41: Cauterizing Blaze

  • (A) Endurance Reduction IO

Level 44: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 47: Assault

  • (A) Endurance Reduction IO

Level 49: Hasten

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 2: Swift

  • (A) Empty

Level 2: Hurdle

  • (A) Empty

Level 2: Health

  • (A) Panacea - +Hit Points/Endurance
  • (13) Numina's Convalesence - +Regeneration/+Recovery
  • (13) Miracle - +Recovery

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (15) Performance Shifter - EndMod

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Opportunity 


Level 50: Agility Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Support Core Embodiment 
Level 50: Clarion Total Core Invocation 
------------

 

 

Dr John Blood.mxd

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