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Spine / Electric Armor looking for opinions


Everon56

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With any Resist-based Armor set, you try to get as much +Resist as you can squeeze in.
Then slather some +Defense over the top, even though Defense debuffs will pretty much fall full-force due to no DDR.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(5)
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(9)
Level 2: Lightning Field -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(11), SprBrtFur-Acc/Dmg/Rchg:50(11), SprBrtFur-Dmg/EndRdx/Rchg:50(13), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(13), SprBrtFur-Rech/Fury:50(15)
Level 4: Spine Burst -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(19), FuroftheG-Dam/End/Rech:50(19), FuroftheG-Acc/End/Rech:50(21), FuroftheG-Acc/Dmg/End/Rech:50(21)
Level 6: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(25), GldArm-3defTpProc:50(25)
Level 8: Impale -- Apc-Dmg:50(A), Apc-Acc/Dmg/Rchg:50(27), Apc-Acc/Rchg:50(27)
Level 10: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(29), UnbGrd-Rchg/ResDam:50(29), UnbGrd-ResDam/EndRdx/Rchg:50(31)
Level 12: Kick -- FrcFdb-Rechg%:50(A)
Level 14: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(33)
Level 16: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(34)
Level 18: Quills -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(34), SprUnrFur-Acc/Dmg/Rchg:50(34), SprUnrFur-Dmg/EndRdx/Rchg:50(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(36), SprUnrFur-Rchg/+Regen/+End:50(36)
Level 20: Lightning Reflexes -- Run-I:50(A)
Level 22: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37), ShlWal-ResDam/Re TP:50(37), Rct-ResDam%:50(37)
Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(39)
Level 26: Ripper -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(40), SprAvl-Acc/Dmg/EndRdx/Rchg:50(40)
Level 28: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(40), Pnc-Heal/Rchg:50(42), Pnc-Heal/EndRedux/Rchg:50(42), Pnc-Heal:50(42)
Level 30: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(43)
Level 32: Throw Spines -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/EndRdx:50(43), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(45)
Level 35: Power Sink -- PrfShf-EndMod/Acc/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(45)
Level 38: Char -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(46), SprEnt-End/Rchg:50(46), SprEnt-Acc/Hold/End:50(46), SprEnt-Acc/Hold/End/Rchg:50(48)
Level 41: Fire Blast -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(48), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(50), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(50)
Level 44: Super Jump -- WntGif-ResSlow:50(A)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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In the Archives: https://drive.google.com/file/d/1Re0k9hFVQVaioH2a_EgumRdJtuBJEk27/view?usp=sharing

 

Softcaps to S/L/F/C/M Defense types  ::  S/L/F/C resists ~83%+ on scaling HP proc 

 

~57% to N/P resists again on Scaling HP Proc. 

 

[Energize] is within ~4s of perma at a 33.57s recharge on a 30s timer. 

 

[Hasten] is within ~6s of perma at a ~126s recharge on a 120s timer. 

 

One application of Ageless Incarnate and both are effectively perma. 

 

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Spines - Elec: Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Lunge -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg(40)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-Max HP%(5), GldArm-3defTpProc(5), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 2: Spine Burst -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Acc/Dmg/Rchg(3), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg(46)
Level 4: Lightning Field -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg(11)
Level 6: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(17)
Level 8: Impale -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg(48)
Level 10: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit(15), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(48), GssSynFr--Rchg/EndRdx(48)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A)
Level 14: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 16: Grounded -- StdPrt-ResDam/Def+(A)
Level 18: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 20: Kick -- Empty(A)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(23), Ags-ResDam(23)
Level 24: Quills -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Dmg/Rchg(43)
Level 26: Weave -- LucoftheG-Rchg+(A), Ksm-ToHit+(27), Rct-Def/EndRdx(27), Rct-ResDam%(34)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(31), Prv-Heal(31)
Level 30: Ripper -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg(39), SprBrtFur-Rech/Fury(39), OvrFrc-Acc/Dmg/End(50), OvrFrc-Dam/KB(50)
Level 32: Throw Spines -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(33), Rgn-Dmg(34)
Level 35: Gloom -- SphIns-%ToHit(A), SphIns-Acc/EndRdx/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(37), SphIns-Acc/Rchg(37), SphIns-Acc/ToHitDeb(37)
Level 38: Lightning Reflexes -- Run-I(A)
Level 41: Dark Obliteration -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg(43)
Level 44: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-ResDam/Re TP(45)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 50: Spiritual Core Paragon 
Level 50: Melee Radial Genome 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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  • 2 years later
On 9/21/2019 at 6:04 PM, AurianArchive said:

In the Archives: https://drive.google.com/file/d/1Re0k9hFVQVaioH2a_EgumRdJtuBJEk27/view?usp=sharing

 

Softcaps to S/L/F/C/M Defense types  ::  S/L/F/C resists ~83%+ on scaling HP proc 

 

~57% to N/P resists again on Scaling HP Proc. 

 

[Energize] is within ~4s of perma at a 33.57s recharge on a 30s timer. 

 

[Hasten] is within ~6s of perma at a ~126s recharge on a 120s timer. 

 

One application of Ageless Incarnate and both are effectively perma. 

 

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Spines - Elec: Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Lunge -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(7), SprBlsCol-Acc/Dmg/Rchg(36), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Dmg/EndRdx(40), SprBlsCol-Acc/Dmg(40)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-Max HP%(5), GldArm-3defTpProc(5), UnbGrd-ResDam/EndRdx(13), UnbGrd-ResDam/EndRdx/Rchg(13)
Level 2: Spine Burst -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(3), SprAvl-Acc/Dmg/Rchg(3), SprAvl-Acc/Dmg/EndRdx(46), SprAvl-Dmg/EndRdx(46), SprAvl-Acc/Dmg(46)
Level 4: Lightning Field -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(7), SprUnrFur-Dmg/EndRdx/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(9), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg(11)
Level 6: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(17)
Level 8: Impale -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(25), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Dmg/Rchg(39), SprWntBit-Acc/Dmg(48)
Level 10: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(15), GssSynFr--ToHit(15), GssSynFr--ToHit/Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(48), GssSynFr--Rchg/EndRdx(48)
Level 12: Combat Jumping -- LucoftheG-Rchg+(A)
Level 14: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng/EndRdx(A)
Level 16: Grounded -- StdPrt-ResDam/Def+(A)
Level 18: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 20: Kick -- Empty(A)
Level 22: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(23), Ags-ResDam(23)
Level 24: Quills -- SprBrtFur-Acc/Dmg/EndRdx/Rchg(A), SprBrtFur-Dmg/EndRdx/Rchg(40), SprBrtFur-Dmg/Rchg(43)
Level 26: Weave -- LucoftheG-Rchg+(A), Ksm-ToHit+(27), Rct-Def/EndRdx(27), Rct-ResDam%(34)
Level 28: Energize -- Prv-Absorb%(A), Prv-Heal/Rchg/EndRdx(29), Prv-Heal/Rchg(29), Prv-EndRdx/Rchg(31), Prv-Heal/EndRdx(31), Prv-Heal(31)
Level 30: Ripper -- SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg(39), SprBrtFur-Rech/Fury(39), OvrFrc-Acc/Dmg/End(50), OvrFrc-Dam/KB(50)
Level 32: Throw Spines -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Dmg/Rchg(33), Rgn-Dmg(34)
Level 35: Gloom -- SphIns-%ToHit(A), SphIns-Acc/EndRdx/Rchg(36), SphIns-ToHitDeb/EndRdx/Rchg(37), SphIns-Acc/Rchg(37), SphIns-Acc/ToHitDeb(37)
Level 38: Lightning Reflexes -- Run-I(A)
Level 41: Dark Obliteration -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Dmg/EndRdx(43), SprFrzBls-Acc/Dmg(43)
Level 44: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def/EndRdx/Rchg(45), ShlWal-ResDam/Re TP(45)
Level 47: Taunt -- PrfZng-Dam%(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 0: Born In Battle 
Level 0: High Pain Threshold 
Level 0: Invader 
Level 0: Marshal 
Level 50: Spiritual Core Paragon 
Level 50: Melee Radial Genome 
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Nice build, would it be worth slotting blessing KB protection into super speed? Most builds I see take power sink. Did you avoid it for more damage when ageless is up? 

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4 hours ago, jonathansw_ said:

Nice build, would it be worth slotting blessing KB protection into super speed? Most builds I see take power sink. Did you avoid it for more damage when ageless is up? 

Elec shouldn't need -KB. I would take Power Sink until you get Ageless going and don't plan on exempting much. Maybe keep it in an exempt based build.

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Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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6 hours ago, jonathansw_ said:

Nice one, I guess darkest nights would be a viable option too for SM? 

Odds are you look for a ST attack to help with Spines underwhelming ST damage and go from there. DN's cast time is better off for when you solo. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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  • 2 months later
On 2/17/2022 at 6:10 AM, jonathansw_ said:

Nice build, would it be worth slotting blessing KB protection into super speed? Most builds I see take power sink. Did you avoid it for more damage when ageless is up? 

 

No, I avoided it because it's entirely useless. 

 

Once you get near perma-energize and have accolades you (shouldn't) have to worry about recovery. Or at least that's the case on a Stalker, 3 brutes, a Sentinel, and a Tank.

 

As a debuff, at least in regards to melee classes, it's also pretty useless.  Okay. Fine, assuming for a second that you slam it into ED cap a single pass will wipe around 80% of a target's endurance bar. GREAT!

 

If you slam it into recharge cap as well you can roughly knock off 80% of your target's endurance every 18 to 20 seconds.

 

Slight problem: for the most part unless you are cranking elec/elec, you probably don't have any way to KEEP that endurance off. You need powers tagged with Recovery(T): (minus). 

 

If you don't have that, simply wiping your opponents endurance won't actually change anything. Enemies will still be able to attack, so you just rooted yourself for 2.03s... for... what?

 

Taking up a power choice that could be used for anything else? Dumping slots into a power that really can't actually help the other powers selected? 

 

This is why actual builds dump [Power Sink]. It's a great power if you have no IO's, and if it was an earlier selection than level 35 it make make sense for a mid-range build, but once you get into a final build, it's just not a viable choice.

 

Now, as to the knockback question, there's often a bit of confusion. You can have all the knockback protection in the world. I rule-of-fived knockback procs on a Fire Aura with 4 Gladiator's armor, one Fury of the Gladiator, 3 karma's, 2 kismets, and an Overwhelming Force. Total KB protection of 39. 

 

That fire tank STILL got knocked around... because despite having silly amounts of Knock Protection... there's no knock resist. 

 

Electric has kind of the same problem. You do get knock protection in [Grounded], but you do NOT get knock resists. The result will be that no matter how much more knock protection you add, enemies who can knock you back when [Grounded] is in effect, will still knock you back. 

 

Interestingly, while [Ageless Incarnate] will give you Defense Debuff Resist, it won't give you knock resist. 

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