earthdaddy Posted September 21, 2019 Share Posted September 21, 2019 I'm an idiot about this stuff. But I cobbled together this build by reading a bunch of guides and using a combination of other builds and hope I didn't screw it up too bad. I think I'm finally serious about spending the influence on a build and have already shelled out for some stuff. The order of taking powers is off. So here we go: Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic SentinelPrimary Power Set: Fire BlastSecondary Power Set: Super ReflexesPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Fire Mastery Hero Profile:Level 1: Flares (A) Thunderstrike - Accuracy/Damage/Endurance (3) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (5) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Focused Fighting (A) Red Fortune - Defense (21) Red Fortune - Defense/Endurance (21) Red Fortune - Endurance (23) Red Fortune - Defense/Recharge (23) Red Fortune - Defense/Endurance/Recharge (25) Luck of the Gambler - Recharge Speed Level 2: Fire Blast (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Damage/Endurance (9) Thunderstrike - Accuracy/Damage/Endurance (9) Thunderstrike - Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Recharge (11) Decimation - Chance of Build Up Level 4: Focused Senses (A) Red Fortune - Defense (25) Red Fortune - Endurance (27) Red Fortune - Defense/Endurance (27) Red Fortune - Defense/Recharge (29) Red Fortune - Defense/Endurance/Recharge (29) Luck of the Gambler - Recharge Speed Level 6: Agile (A) Luck of the Gambler - Recharge Speed (31) Luck of the Gambler - Defense (31) Luck of the Gambler - Defense/Endurance Level 8: Aim (A) Recharge Reduction IOLevel 10: Master Brawler (A) Preventive Medicine - Heal (31) Preventive Medicine - Heal/Endurance (33) Preventive Medicine - Endurance/RechargeTime (33) Preventive Medicine - Heal/RechargeTime (33) Preventive Medicine - Heal/RechargeTime/Endurance (34) Preventive Medicine - Chance for +Absorb Level 12: Fire Breath (A) Positron's Blast - Accuracy/Damage (13) Positron's Blast - Damage/Endurance (13) Positron's Blast - Damage/Recharge (15) Positron's Blast - Accuracy/Damage/Endurance (15) Positron's Blast - Chance of Damage(Energy) Level 14: Fire Ball (A) Positron's Blast - Accuracy/Damage (17) Positron's Blast - Damage/Endurance (17) Positron's Blast - Damage/Recharge (19) Positron's Blast - Accuracy/Damage/Endurance (19) Positron's Blast - Chance of Damage(Energy) Level 16: Hover (A) Kismet - Accuracy +6%Level 18: Blazing Blast (A) Opportunity Strikes - RechargeTime/Chance for Opportunity (34) Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Opportunity Strikes - Accuracy/Damage (36) Opportunity Strikes - Damage/RechargeTime (36) Opportunity Strikes - Accuracy/Damage/RechargeTime (36) Opportunity Strikes - Accuracy/Damage/Endurance Level 20: Enduring (A) Performance Shifter - Chance for +End (37) Performance Shifter - EndMod (37) Performance Shifter - EndMod/Accuracy Level 22: Dodge (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Endurance Level 24: Fly (A) Freebird - FlySpeedLevel 26: Hasten (A) Recharge Reduction IOLevel 28: Quickness (A) Flight Speed IOLevel 30: Boxing (A) EmptyLevel 32: Tough (A) Steadfast Protection - Resistance/Endurance (39) Steadfast Protection - Resistance/+Def 3% (39) Gladiator's Armor - TP Protection +3% Def (All) Level 35: Weave (A) Gift of the Ancients - Defense (40) Gift of the Ancients - Defense/Endurance (40) Gift of the Ancients - Defense/Endurance/Recharge Level 38: Evasion (A) Red Fortune - Defense (40) Red Fortune - Endurance (42) Red Fortune - Defense/Endurance (42) Red Fortune - Defense/Recharge (42) Red Fortune - Defense/Endurance/Recharge (43) Luck of the Gambler - Recharge Speed Level 41: Inferno (A) Obliteration - Damage (43) Obliteration - Accuracy/Recharge (45) Obliteration - Damage/Recharge (45) Obliteration - Accuracy/Damage/Recharge (45) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 44: Blaze (A) Sentinel's Ward - Accuracy/Damage (48) Sentinel's Ward - Damage/RechargeTime (48) Sentinel's Ward - Accuracy/Damage/RechargeTime (48) Sentinel's Ward - Accuracy/Damage/Endurance (50) Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (50) Sentinel's Ward - RechargeTime/Chance for +Absorb Level 47: Fire Cages (A) Enfeebled Operation - Accuracy/Immobilize (50) Enfeebled Operation - Accuracy/Recharge Level 49: Combat Jumping (A) Shield Wall - +Res (Teleportation), +5% Res (All)Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift Link to comment Share on other sites More sharing options...
nihilii Posted September 22, 2019 Share Posted September 22, 2019 I think your build would be fine as is. Few things come to mind if you want to (possibly) improve it: - Gaussian chance for Build Up is a beautiful thing in Aim, as it procs almost all the time, turning your Aim into Aim + Build Up. This is compounded on Sentinels, because Aim and your nuke have the same base recharge. So you can open every fight with an "Aim BU" Inferno. For that reason alone it's worth sticking the chance for BU in the base slot. Personally I slot the whole set for the juicy +2.5% def to all and to get that recharge down to sync with the nuke. - Try to fit the Reactive Defense scaling damage resistance somewhere. It starts at +3% resistance even when you're at full HP, and grows to up to (I think) 10% res if you're hurt. So this is at least as good as Shield Wall, and stacks nicely with it + your passive SR resistances at low HP. - Decimation chance for BU has a very low proc rate in Fire Blast. I would not bother with it. - The Panacea proc is great on any character, the endurance part alone is 1.5x as good as a perf shifter +end. I think SR benefits a lot from that proc, what with having no native healing. 1 Link to comment Share on other sites More sharing options...
earthaddy Posted September 23, 2019 Share Posted September 23, 2019 Thanks Nihilii. Appreciate the advice. Couple of questions. 1. Gaussian sounds like a great idea, can I get away with just the one slot? 2. Where to put the reactive defense scaling damage resistance? Should I get rid of the Kismet to-hit? I don't really have any experience with enhancement sets, so not sure how much accuracy I need, but I know I hate missing. 3. Take out the decimation, sounds good, assuming I just fill that with the last Thunderstrike? 4. The panacea proc, are you saying to replace the performance shifter with that or use both? Link to comment Share on other sites More sharing options...
nihilii Posted September 24, 2019 Share Posted September 24, 2019 1. You can definitely get away with just the one slot with Gaussian BU. Your global recharge, Hasten and Quickness will carry you a long way. 2 and 4. If it were me, I'd cannibalize a few slots from one of the Red Fortune sets in your toggles, 3-slot LotGs instead (which is enough to bring you to the ED cap for defense) and get an extra 3 slots to play with this way. This way you've got a slot for Reactive Defense, a slot for Panacea, and even a slot for something else (could be the Unbreakable Guard +7.5% HP in Tough, for example - extra hit points are nothing to scoff at :) ) I'd definitely keep the Kismet, outside of Aim this is your only source of +tohit which is very important against defense buffing or tohit debuffing enemies. 3. One more Thunderstrike sounds good. :) 1 Link to comment Share on other sites More sharing options...
drbuzzard Posted September 24, 2019 Share Posted September 24, 2019 What are the defensive numbers generated? I really don't get the impression that the build is softcapped for any position but ranged (though I would have to check). Link to comment Share on other sites More sharing options...
earthaddy Posted September 24, 2019 Share Posted September 24, 2019 At work so I don't have it in front of me. But everything is softcapped. I think AOE is the lowest at barely over 45%. Melee at 50ish and ranged at like 47%. That may not be exactly accurate, but pretty close. Link to comment Share on other sites More sharing options...
earthdaddy Posted October 3, 2019 Author Share Posted October 3, 2019 (edited) Ok, here is an updated build that follows some of Nihilii's advice. I don't know how expensive it is, but it's something to work toward. A couple of questions. I have the perf shifter proc in both stamina and Enduring. I think I remember reading that the proc was only better than the third enhancement, but I don't really know. Would it be better to just go with generic IO endurance mods in Stamina? I'm also not seeing any kind of panacea proc, other than the unique I have in health. Anybody see any other places to tweak it? Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic SentinelPrimary Power Set: Fire BlastSecondary Power Set: Super ReflexesPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: ConcealmentAncillary Pool: Fire Mastery Hero Profile:Level 1: Flares (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Focused Fighting (A) Luck of the Gambler - Recharge Speed (7) Luck of the Gambler - Defense (9) Luck of the Gambler - Defense/Endurance Level 2: Fire Blast (A) Thunderstrike - Accuracy/Damage (9) Thunderstrike - Damage/Endurance (11) Thunderstrike - Damage/Recharge (11) Thunderstrike - Accuracy/Damage/Recharge (13) Thunderstrike - Accuracy/Damage/Endurance (13) Thunderstrike - Damage/Endurance/Recharge Level 4: Fire Ball (A) Positron's Blast - Accuracy/Damage (15) Positron's Blast - Damage/Endurance (15) Positron's Blast - Damage/Recharge (17) Positron's Blast - Damage/Range (17) Positron's Blast - Accuracy/Damage/Endurance (19) Positron's Blast - Chance of Damage(Energy) Level 6: Blaze (A) Sentinel's Ward - Accuracy/Damage (19) Sentinel's Ward - Damage/RechargeTime (21) Sentinel's Ward - Accuracy/Damage/RechargeTime (21) Sentinel's Ward - Accuracy/Damage/Endurance (23) Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (23) Sentinel's Ward - RechargeTime/Chance for +Absorb Level 8: Focused Senses (A) Luck of the Gambler - Recharge Speed (25) Luck of the Gambler - Defense (25) Luck of the Gambler - Defense/Endurance Level 10: Master Brawler (A) Preventive Medicine - Heal (27) Preventive Medicine - Heal/Endurance (27) Preventive Medicine - Endurance/RechargeTime (29) Preventive Medicine - Heal/RechargeTime (29) Preventive Medicine - Heal/RechargeTime/Endurance (31) Preventive Medicine - Chance for +Absorb Level 12: Fire Breath (A) Detonation - Damage/Endurance/Range (31) Detonation - Accuracy/Damage/Endurance (31) Detonation - Damage/Range (33) Detonation - Damage/Recharge (33) Detonation - Damage/Endurance (33) Detonation - Accuracy/Damage Level 14: Agile (A) Luck of the Gambler - Recharge Speed (34) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Endurance Level 16: Enduring (A) Performance Shifter - Chance for +End (34) Performance Shifter - EndMod (36) Performance Shifter - EndMod/Accuracy Level 18: Blazing Blast (A) Opportunity Strikes - Accuracy/Damage (37) Opportunity Strikes - Damage/RechargeTime (37) Opportunity Strikes - Accuracy/Damage/RechargeTime (39) Opportunity Strikes - Accuracy/Damage/Endurance (39) Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (39) Opportunity Strikes - RechargeTime/Chance for Opportunity Level 20: Dodge (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Endurance Level 22: Hover (A) Kismet - Accuracy +6% Level 24: Fly (A) Endurance Reduction IO Level 26: Hasten (A) Recharge Reduction IO (40) Recharge Reduction IO Level 28: Quickness (A) Run Speed IO Level 30: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (42) Gaussian's Synchronized Fire-Control - To Hit Buff (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance Level 32: Inferno (A) Obliteration - Damage (43) Obliteration - Accuracy/Recharge (45) Obliteration - Damage/Recharge (45) Obliteration - Accuracy/Damage/Recharge (45) Obliteration - Accuracy/Damage/Endurance/Recharge (46) Obliteration - Chance for Smashing Damage Level 35: Evasion (A) Luck of the Gambler - Recharge Speed (46) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/Endurance Level 38: Boxing (A) Empty Level 41: Tough (A) Unbreakable Guard - +Max HP (50) Gladiator's Armor - TP Protection +3% Def (All) (50) Steadfast Protection - Resistance/+Def 3% Level 44: Weave (A) Shield Wall - +Res (Teleportation), +5% Res (All) Level 47: Fire Cages (A) Trap of the Hunter - Accuracy/Recharge (48) Trap of the Hunter - Endurance/Immobilize (48) Trap of the Hunter - Accuracy/Endurance (48) Trap of the Hunter - Immobilize/Accuracy (50) Trap of the Hunter - Chance of Damage(Lethal) Level 49: Stealth (A) Reactive Defenses - Scaling Resist Damage Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift Edited October 3, 2019 by earthdaddy Link to comment Share on other sites More sharing options...
nihilii Posted October 3, 2019 Share Posted October 3, 2019 I can't recall the math, but the Performance Shifter proc is about as efficient as a full slot, except not affected by end drains. On the flipside, you are relying on a proc that may or may not proc... But on average, you will come out ahead. 1 Link to comment Share on other sites More sharing options...
earthdaddy Posted October 3, 2019 Author Share Posted October 3, 2019 Thanks man. Appreciate the help. Does the build look okay overall? Link to comment Share on other sites More sharing options...
nihilii Posted October 4, 2019 Share Posted October 4, 2019 It looks good to me. 🙂 1 Link to comment Share on other sites More sharing options...
Hyperstrike Posted October 4, 2019 Share Posted October 4, 2019 Slightly different way to skin a cat. Makes you slightly tankier. Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic SentinelPrimary Power Set: Fire BlastSecondary Power Set: Super ReflexesPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Fire Mastery Hero Profile:Level 1: Fire Blast -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(3), Dvs-Dmg/Rchg:50(3), Dvs-Acc/Dmg/Rchg:50(5), Dvs-Acc/Dmg/EndRdx/Rchg:50(5)Level 1: Focused Fighting -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(7), ShlWal-Def/EndRdx/Rchg:50(7), ShlWal-ResDam/Re TP:50(9)Level 2: Focused Senses -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(9), ShlWal-Def/Rchg:50(11), ShlWal-Def/EndRdx/Rchg:50(11)Level 4: Fire Ball -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(15), SprOppStr-Acc/Dmg/Rchg:50(17), SprOppStr-Acc/Dmg/EndRdx:50(17), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(19), SprOppStr-Rchg/+Opportunity:50(19)Level 6: Hover -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(21), ShlWal-Def/Rchg:50(21), ShlWal-Def/EndRdx/Rchg:50(23)Level 8: Agile -- Rct-Def:50(A), Rct-Def/EndRdx:50(23), Rct-Def/Rchg:50(25), Rct-Def/EndRdx/Rchg:50(25)Level 10: Master Brawler -- RechRdx-I:50(A)Level 12: Blaze -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(27), Dvs-Dmg/Rchg:50(27), Dvs-Acc/Dmg/Rchg:50(29), Dvs-Acc/Dmg/EndRdx/Rchg:50(29)Level 14: Fire Breath -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(31), Ann-Acc/Dmg/Rchg:50(31), Ann-Acc/Dmg/EndRdx:50(31), Ann-Acc/Dmg/EndRdx/Rchg:50(33)Level 16: Kick -- FrcFdb-Rechg%:50(A)Level 18: Blazing Blast -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(33), SprSntWar-Acc/Dmg/Rchg:50(33), SprSntWar-Acc/Dmg/EndRdx:50(34), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(34), SprSntWar-Rchg/+Absorb:50(34)Level 20: Enduring -- Rct-Def:50(A), Rct-Def/EndRdx:50(36), Rct-Def/Rchg:50(36), Rct-Def/EndRdx/Rchg:50(36)Level 22: Dodge -- Rct-Def:50(A), Rct-Def/EndRdx:50(37), Rct-Def/EndRdx/Rchg:50(37), Rct-ResDam%:50(37)Level 24: Fly -- WntGif-ResSlow:50(A)Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)Level 28: Quickness -- Flight-I:50(A)Level 30: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40), StdPrt-ResDam/Def+:30(40), GldArm-3defTpProc:50(40)Level 32: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(42)Level 35: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(43), Rct-Def/Rchg:50(43), Rct-Def/EndRdx/Rchg:50(43)Level 38: Evasion -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(45), ShlWal-Def/Rchg:50(45), ShlWal-Def/EndRdx/Rchg:50(45)Level 41: Inferno -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48)Level 44: Fire Cages -- FrzBls-Acc/Dmg:50(A), FrzBls-Dmg/EndRdx:50(48), FrzBls-Acc/Dmg/EndRdx:50(48), FrzBls-Acc/Dmg/Rchg:50(50), FrzBls-Dmg/EndRdx/Acc/Rchg:50(50)Level 47: Aim -- RechRdx-I:50(A), RechRdx-I:50(50)Level 49: [Empty]Level 1: Brawl -- Empty(A)Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(13)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15)Level 50: Spiritual Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1430;638;1276;HEX;| |78DA6594C96F126118C6BF8141CADA56DAD2B248CB56364751EF265ADB584B524BE| |2C505917EC5490845A0A61E3D78F06A4CBCB8256EB7BAFC1DAE37977A71BBD9BA46| |6FF832EF233DCC24E407CFF7BCEB97A1B03AE55E9BB9B85F28DE83B572AB552ACA7| |A5BAFCB9AAD50AEEA15D17DECF409FCD74B0BE57A552E6AD37A53960E50483BD23B| |9A924BB2DE925A71A5219BA505B95493ABB2255CF3CBCB356DBAA657CFB69DC6F76| |243CA450FCB5D55AF57DDC6AF39596ED08FC0A1865ED17A798D5A052A259B1746A9| |99047D1A4981A7A38A3B84BC2A2C77C17B4CF53EF880793C45548C18AB98B51ADAB| |669F030B3EF08F3047915781578FBE075CE80883947BD58B9179BF5B56A68DE37CC| |81B7E03BE6F675F03DD341DBB5A18E0D7586506708754650E724F56487D7BE81B34| |DE6E877F007F314791DDC93706479FE26F5E9C2CE5CD859003B0B606721EC2C849D| |B529C68318CF07CEBDE323F809FCCC1CFFC2B4D04CFDA8DD7FC96268E729CF20763| |4F894671F7F063E674EBC005F82AF98659AC587B97D983B86B963983B86B94F9377| |18DE6178E3F0C6E189FF64BAA84F3FFAF407598B9236C6F1CA18F69604CF50EE209| |F89608C352BF9C3ACD9C2BF3847F237F88739F917F493314CDCC3BF558A8DA0D708| |EE3E8DBB4FE3EED3B8FB11F246E18D62AE0CE6CA600719CC57A13E13F026903787B| |C39E4CD21EF65BA9714EE37759DF7BDF3067813BCC5DC759B799502B288C9AEE1EC| |21F888997F0C3E61AE501D0D7BD5B0CF3CD8E93E21B5F7420B43111993B2DBA4E44| |DCA5E93B2CFA4CC99947915FF0CA42886E218E8BDD49DAFCEDE9F014E37B7148B32| |C1AB741F5398B3C449556C98A2BE6D298A728D5F0CEF15E6511F81CF3AFF00291DF| |7A9| |-------------------------------------------------------------------| 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
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