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Posted

I'm an idiot about this stuff. But I cobbled together this build by reading a bunch of guides and using a combination of other builds and hope I didn't screw it up too bad. I think I'm finally serious about spending the influence on a build and have already shelled out for some stuff. The order of taking powers is off.  So here we go:

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Flares

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Focused Fighting

  • (A) Red Fortune - Defense
  • (21) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Endurance
  • (23) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (25) Luck of the Gambler - Recharge Speed

Level 2: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Accuracy/Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Decimation - Chance of Build Up

Level 4: Focused Senses

  • (A) Red Fortune - Defense
  • (25) Red Fortune - Endurance
  • (27) Red Fortune - Defense/Endurance
  • (27) Red Fortune - Defense/Recharge
  • (29) Red Fortune - Defense/Endurance/Recharge
  • (29) Luck of the Gambler - Recharge Speed

Level 6: Agile

  • (A) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance

Level 8: Aim

  • (A) Recharge Reduction IO

Level 10: Master Brawler

  • (A) Preventive Medicine - Heal
  • (31) Preventive Medicine - Heal/Endurance
  • (33) Preventive Medicine - Endurance/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Chance for +Absorb

Level 12: Fire Breath

  • (A) Positron's Blast - Accuracy/Damage
  • (13) Positron's Blast - Damage/Endurance
  • (13) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Accuracy/Damage/Endurance
  • (15) Positron's Blast - Chance of Damage(Energy)

Level 14: Fire Ball

  • (A) Positron's Blast - Accuracy/Damage
  • (17) Positron's Blast - Damage/Endurance
  • (17) Positron's Blast - Damage/Recharge
  • (19) Positron's Blast - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Chance of Damage(Energy)

Level 16: Hover

  • (A) Kismet - Accuracy +6%

Level 18: Blazing Blast

  • (A) Opportunity Strikes - RechargeTime/Chance for Opportunity
  • (34) Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (34) Opportunity Strikes - Accuracy/Damage
  • (36) Opportunity Strikes - Damage/RechargeTime
  • (36) Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (36) Opportunity Strikes - Accuracy/Damage/Endurance

Level 20: Enduring

  • (A) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod
  • (37) Performance Shifter - EndMod/Accuracy

Level 22: Dodge

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance

Level 24: Fly

  • (A) Freebird - FlySpeed

Level 26: Hasten

  • (A) Recharge Reduction IO

Level 28: Quickness

  • (A) Flight Speed IO

Level 30: Boxing

  • (A) Empty

Level 32: Tough

  • (A) Steadfast Protection - Resistance/Endurance
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (39) Gladiator's Armor - TP Protection +3% Def (All)

Level 35: Weave

  • (A) Gift of the Ancients - Defense
  • (40) Gift of the Ancients - Defense/Endurance
  • (40) Gift of the Ancients - Defense/Endurance/Recharge

Level 38: Evasion

  • (A) Red Fortune - Defense
  • (40) Red Fortune - Endurance
  • (42) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense/Recharge
  • (42) Red Fortune - Defense/Endurance/Recharge
  • (43) Luck of the Gambler - Recharge Speed

Level 41: Inferno

  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage

Level 44: Blaze

  • (A) Sentinel's Ward - Accuracy/Damage
  • (48) Sentinel's Ward - Damage/RechargeTime
  • (48) Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (48) Sentinel's Ward - Accuracy/Damage/Endurance
  • (50) Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (50) Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 47: Fire Cages

  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (50) Enfeebled Operation - Accuracy/Recharge

Level 49: Combat Jumping

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift
Posted

I think your build would be fine as is. Few things come to mind if you want to (possibly) improve it:

 

- Gaussian chance for Build Up is a beautiful thing in Aim, as it procs almost all the time, turning your Aim into Aim + Build Up.

This is compounded on Sentinels, because Aim and your nuke have the same base recharge. So you can open every fight with an "Aim BU" Inferno. For that reason alone it's worth sticking the chance for BU in the base slot. Personally I slot the whole set for the juicy +2.5% def to all and to get that recharge down to sync with the nuke.

- Try to fit the Reactive Defense scaling damage resistance somewhere. It starts at +3% resistance even when you're at full HP, and grows to up to (I think) 10% res if you're hurt. So this is at least as good as Shield Wall, and stacks nicely with it + your passive SR resistances at low HP.

- Decimation chance for BU has a very low proc rate in Fire Blast. I would not bother with it.

- The Panacea proc is great on any character, the endurance part alone is 1.5x as good as a perf shifter +end. I think SR benefits a lot from that proc, what with having no native healing.

  • Like 1
Posted

Thanks Nihilii. Appreciate the advice. Couple of questions.

 

1. Gaussian sounds like a great idea, can I get away with just the one slot?

2. Where to put the reactive defense scaling damage resistance? Should I get rid of the Kismet to-hit? I don't really have any experience with enhancement sets, so not sure how much accuracy I need, but I know I hate missing. 

3. Take out the decimation, sounds good, assuming I just fill that with the last Thunderstrike?

4. The panacea proc, are you saying to replace the performance shifter with that or use both?

Posted

1. You can definitely get away with just the one slot with Gaussian BU. Your global recharge, Hasten and Quickness will carry you a long way.

2 and 4. If it were me, I'd cannibalize a few slots from one of the Red Fortune sets in your toggles, 3-slot LotGs instead (which is enough to bring you to the ED cap for defense) and get an extra 3 slots to play with this way. This way you've got a slot for Reactive Defense, a slot for Panacea, and even a slot for something else (could be the Unbreakable Guard +7.5% HP in Tough, for example - extra hit points are nothing to scoff at :) )

I'd definitely keep the Kismet, outside of Aim this is your only source of +tohit which is very important against defense buffing or tohit debuffing enemies.

3. One more Thunderstrike sounds good. :)

  • Like 1
Posted

What are the defensive numbers generated? I really don't get the impression that the build is softcapped for any position but ranged (though I would have to check).

Posted

At work so I don't have it in front of me. But everything is softcapped. I think AOE is the lowest at barely over 45%. Melee at 50ish and ranged at like 47%. That may not be exactly accurate, but pretty close.

  • 2 weeks later
Posted (edited)

Ok, here is an updated build that follows some of Nihilii's advice. I don't know how expensive it is, but it's something to work toward. A couple of questions. I have the perf shifter proc in both stamina and Enduring.  I think I remember reading that the proc was only better than the third enhancement, but I don't really know. Would it be better to just go with generic IO endurance mods in Stamina? I'm also not seeing any kind of panacea proc, other than the unique I have in health. Anybody see any other places to tweak it?

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Flares

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Focused Fighting

  • (A) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense
  • (9) Luck of the Gambler - Defense/Endurance

Level 2: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (9) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Endurance
  • (13) Thunderstrike - Damage/Endurance/Recharge

Level 4: Fire Ball

  • (A) Positron's Blast - Accuracy/Damage
  • (15) Positron's Blast - Damage/Endurance
  • (15) Positron's Blast - Damage/Recharge
  • (17) Positron's Blast - Damage/Range
  • (17) Positron's Blast - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Chance of Damage(Energy)

Level 6: Blaze

  • (A) Sentinel's Ward - Accuracy/Damage
  • (19) Sentinel's Ward - Damage/RechargeTime
  • (21) Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (21) Sentinel's Ward - Accuracy/Damage/Endurance
  • (23) Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (23) Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 8: Focused Senses

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense
  • (25) Luck of the Gambler - Defense/Endurance

Level 10: Master Brawler

  • (A) Preventive Medicine - Heal
  • (27) Preventive Medicine - Heal/Endurance
  • (27) Preventive Medicine - Endurance/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Chance for +Absorb

Level 12: Fire Breath

  • (A) Detonation - Damage/Endurance/Range
  • (31) Detonation - Accuracy/Damage/Endurance
  • (31) Detonation - Damage/Range
  • (33) Detonation - Damage/Recharge
  • (33) Detonation - Damage/Endurance
  • (33) Detonation - Accuracy/Damage

Level 14: Agile

  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Endurance

Level 16: Enduring

  • (A) Performance Shifter - Chance for +End
  • (34) Performance Shifter - EndMod
  • (36) Performance Shifter - EndMod/Accuracy

Level 18: Blazing Blast

  • (A) Opportunity Strikes - Accuracy/Damage
  • (37) Opportunity Strikes - Damage/RechargeTime
  • (37) Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (39) Opportunity Strikes - Accuracy/Damage/Endurance
  • (39) Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (39) Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 20: Dodge

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (40) Luck of the Gambler - Defense/Endurance

Level 22: Hover

  • (A) Kismet - Accuracy +6%

Level 24: Fly

  • (A) Endurance Reduction IO

Level 26: Hasten

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO

Level 28: Quickness

  • (A) Run Speed IO

Level 30: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance

Level 32: Inferno

  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (46) Obliteration - Chance for Smashing Damage

Level 35: Evasion

  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance

Level 38: Boxing

  • (A) Empty

Level 41: Tough

  • (A) Unbreakable Guard - +Max HP
  • (50) Gladiator's Armor - TP Protection +3% Def (All)
  • (50) Steadfast Protection - Resistance/+Def 3%

Level 44: Weave

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 47: Fire Cages

  • (A) Trap of the Hunter - Accuracy/Recharge
  • (48) Trap of the Hunter - Endurance/Immobilize
  • (48) Trap of the Hunter - Accuracy/Endurance
  • (48) Trap of the Hunter - Immobilize/Accuracy
  • (50) Trap of the Hunter - Chance of Damage(Lethal)

Level 49: Stealth

  • (A) Reactive Defenses - Scaling Resist Damage

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

Edited by earthdaddy
Posted

I can't recall the math, but the Performance Shifter proc is about as efficient as a full slot, except not affected by end drains. On the flipside, you are relying on a proc that may or may not proc... But on average, you will come out ahead.

 

  • Like 1
Posted

Slightly different way to skin a cat.
Makes you slightly tankier.
 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Sentinel
Primary Power Set: Fire Blast
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Fire Blast -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(3), Dvs-Dmg/Rchg:50(3), Dvs-Acc/Dmg/Rchg:50(5), Dvs-Acc/Dmg/EndRdx/Rchg:50(5)
Level 1: Focused Fighting -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(7), ShlWal-Def/EndRdx/Rchg:50(7), ShlWal-ResDam/Re TP:50(9)
Level 2: Focused Senses -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(9), ShlWal-Def/Rchg:50(11), ShlWal-Def/EndRdx/Rchg:50(11)
Level 4: Fire Ball -- SprOppStr-Acc/Dmg:50(A), SprOppStr-Dmg/Rchg:50(15), SprOppStr-Acc/Dmg/Rchg:50(17), SprOppStr-Acc/Dmg/EndRdx:50(17), SprOppStr-Acc/Dmg/EndRdx/Rchg:50(19), SprOppStr-Rchg/+Opportunity:50(19)
Level 6: Hover -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(21), ShlWal-Def/Rchg:50(21), ShlWal-Def/EndRdx/Rchg:50(23)
Level 8: Agile -- Rct-Def:50(A), Rct-Def/EndRdx:50(23), Rct-Def/Rchg:50(25), Rct-Def/EndRdx/Rchg:50(25)
Level 10: Master Brawler -- RechRdx-I:50(A)
Level 12: Blaze -- Dvs-Acc/Dmg:50(A), Dvs-Dmg/EndRdx:50(27), Dvs-Dmg/Rchg:50(27), Dvs-Acc/Dmg/Rchg:50(29), Dvs-Acc/Dmg/EndRdx/Rchg:50(29)
Level 14: Fire Breath -- Ann-Acc/Dmg:50(A), Ann-Dmg/Rchg:50(31), Ann-Acc/Dmg/Rchg:50(31), Ann-Acc/Dmg/EndRdx:50(31), Ann-Acc/Dmg/EndRdx/Rchg:50(33)
Level 16: Kick -- FrcFdb-Rechg%:50(A)
Level 18: Blazing Blast -- SprSntWar-Acc/Dmg:50(A), SprSntWar-Dmg/Rchg:50(33), SprSntWar-Acc/Dmg/Rchg:50(33), SprSntWar-Acc/Dmg/EndRdx:50(34), SprSntWar-Acc/Dmg/EndRdx/Rchg:50(34), SprSntWar-Rchg/+Absorb:50(34)
Level 20: Enduring -- Rct-Def:50(A), Rct-Def/EndRdx:50(36), Rct-Def/Rchg:50(36), Rct-Def/EndRdx/Rchg:50(36)
Level 22: Dodge -- Rct-Def:50(A), Rct-Def/EndRdx:50(37), Rct-Def/EndRdx/Rchg:50(37), Rct-ResDam%:50(37)
Level 24: Fly -- WntGif-ResSlow:50(A)
Level 26: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 28: Quickness -- Flight-I:50(A)
Level 30: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40), StdPrt-ResDam/Def+:30(40), GldArm-3defTpProc:50(40)
Level 32: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(42), ShlWal-Def/Rchg:50(42), ShlWal-Def/EndRdx/Rchg:50(42)
Level 35: Combat Jumping -- Rct-Def:50(A), Rct-Def/EndRdx:50(43), Rct-Def/Rchg:50(43), Rct-Def/EndRdx/Rchg:50(43)
Level 38: Evasion -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(45), ShlWal-Def/Rchg:50(45), ShlWal-Def/EndRdx/Rchg:50(45)
Level 41: Inferno -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48)
Level 44: Fire Cages -- FrzBls-Acc/Dmg:50(A), FrzBls-Dmg/EndRdx:50(48), FrzBls-Acc/Dmg/EndRdx:50(48), FrzBls-Acc/Dmg/Rchg:50(50), FrzBls-Dmg/EndRdx/Acc/Rchg:50(50)
Level 47: Aim -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(13)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15)
Level 50: Spiritual Core Paragon
------------

 

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  • Like 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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