biostem Posted September 24, 2019 Share Posted September 24, 2019 (edited) So I've been leveling up a necromancy MM, and was wondering if there was a way to create a keybind that would allow me to dismiss an individual pet, target it, then cast soul extraction. I know I can release the individual pet via a right-click on it from the pet window, then use something like "target_custom_next defeated mypet" to target that released pet, and I'm of course familiar with the powexecname soul extraction command... I'm just looking for a way to put it all together. Thank you for your help! Edited September 24, 2019 by biostem Link to comment Share on other sites More sharing options...
Redlynne Posted September 24, 2019 Share Posted September 24, 2019 If you look at the coding I used for my Ninja/Time/Mace Mastermind build, you ought to be able to find the necessary inspiration for being able to make this work. The key is writing a bind that will "change" functionality depending on which Pet you're "addressing" at the time. Verbogeny is one of many pleasurettes afforded a creatific thinkerizer. Link to comment Share on other sites More sharing options...
biostem Posted September 24, 2019 Author Share Posted September 24, 2019 8 hours ago, Redlynne said: If you look at the coding I used for my Ninja/Time/Mace Mastermind build, you ought to be able to find the necessary inspiration for being able to make this work. The key is writing a bind that will "change" functionality depending on which Pet you're "addressing" at the time. I appreciate the reply, but AFAIK, there is no command to specifically dismiss ONLY 1 pet. There is release_pets that dismisses all of them, but not just one. I can work through the other commands - it's just this key part that I'm missing. Thanks! Link to comment Share on other sites More sharing options...
SmalltalkJava Posted September 24, 2019 Share Posted September 24, 2019 I've tried a million combinations. I was never able to find a way to "release" only one pet so that is leaves a corpse the "dismiss" command doesn't leave a corpse. so "/petcom_name petname dismiss" won't work. The only real option is to summon the 1 pet you want and then releasepets. But that leaves you with a long cool down to summon again. You can try it and see if it works. Just in case I'm wrong. Baseline MM Henchmen Defenses and Resist Values MM - Beast Pets - Pet Attack usage and some quick proc testing Link to comment Share on other sites More sharing options...
biostem Posted September 24, 2019 Author Share Posted September 24, 2019 1 hour ago, SmalltalkJava said: I've tried a million combinations. I was never able to find a way to "release" only one pet so that is leaves a corpse the "dismiss" command doesn't leave a corpse. so "/petcom_name petname dismiss" won't work. The only real option is to summon the 1 pet you want and then releasepets. But that leaves you with a long cool down to summon again. You can try it and see if it works. Just in case I'm wrong. Yeah, that's the issue - it seems that "dismiss" and "release_pets" are 2 very different things; The former doesn't leave a corpse, but the latter does. The only workable method I have ATM is to either wait for a pet to be defeated through "normal" means, or to summon, wait for the power to recharge, release, summon the ghost, then re-summon the pets. *shrugs* Oh, well... Link to comment Share on other sites More sharing options...
Riverdusk Posted September 25, 2019 Share Posted September 25, 2019 Yep, found an old archived thread discussing the same thing. Best people could come up with was a macro to dismiss the zombies and knights and release the lich so only the lich body remains. I guess just to make it easier to target and raise from the lich. Still need to resummon everything though. https://web.archive.org/web/20120906021955/http://boards.cityofheroes.com/showthread.php?t=292484 Link to comment Share on other sites More sharing options...
biostem Posted September 25, 2019 Author Share Posted September 25, 2019 17 minutes ago, Riverdusk said: Yep, found an old archived thread discussing the same thing. Best people could come up with was a macro to dismiss the zombies and knights and release the lich so only the lich body remains. I guess just to make it easier to target and raise from the lich. Still need to resummon everything though. https://web.archive.org/web/20120906021955/http://boards.cityofheroes.com/showthread.php?t=292484 Thanks for the link! I may be able to do something with the bind they suggested: /macro Whatever "petcom_pow Zombie dismiss$$petcom_pow Grave dismiss$$releasepets" I wonder if I could combine it with a targetcustomnext command then a powexecname to do everything all at once... I'll have to give it a try! Link to comment Share on other sites More sharing options...
biostem Posted September 25, 2019 Author Share Posted September 25, 2019 So this is the bind I came up with, and it works very well, except I have to press the key twice. Any suggestions? Thanks again! /bind f11 "powexecname soul extraction$$targetcustomnext defeated lich$$releasepets" Link to comment Share on other sites More sharing options...
biostem Posted September 27, 2019 Author Share Posted September 27, 2019 16 hours ago, RialVestro said: No you can not use Soul Extraction this way. That actually requires that you have a dead pet to target off of. When a pet dies in combat there's a brief period where the dead pet is still targetable in the pet window. When you dismiss a pet it immediately stops existing, there's nothing for you to target. If you can't target the pet then you can't cast Soul Extraction. Just as an FYI, when you "release" your pets, they basically die, instead of just vanishing. The "dismiss" command makes them go away without leaving a body. Thanks! Link to comment Share on other sites More sharing options...
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