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Claws/Psi Fortunata Build


Draugrok

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When I started my fortunata I had planned on an all Psi build, but I discovered I enjoyed getting close and personal with the claws as well.  With this build I'm perma-Mind Link with Def caps on all but Psi which has plenty of resistance so it should be alright.  Once incarnates are factored in I may have gone overboard with the power recharge, so there's room for tweaking for sure.  Anywho, have a look and critique away.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Speed

Villain Profile:
Level 1: Swipe -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(3), PndSlg-Dmg/Rchg(3), PndSlg-Stun%(5)
Level 1: Combat Training: Defensive -- LucoftheG-Def(A), LucoftheG-Def/EndRdx/Rchg(5), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg+(7)
Level 2: Strike -- CrsImp-Dmg/EndRdx/Rchg(A), CrsImp-Acc/Dmg/EndRdx(9), CrsImp-Acc/Dmg/Rchg(9), CrsImp-Acc/Dmg(11), CrsImp-Dmg/EndRdx(11)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(15), Rct-EndRdx/Rchg(15), Rct-Def/Rchg(17), Rct-Def/EndRdx/Rchg(17), Rct-ResDam%(19)
Level 8: Follow Up -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(19), Mk'Bit-Acc/EndRdx/Rchg(21), Mk'Bit-Acc/Dmg/EndRdx/Rchg(21), Mk'Bit-Dam%(23)
Level 10: Indomitable Will -- UnbGrd-EndRdx/Rchg(A), UnbGrd-ResDam/EndRdx(23), UnbGrd-ResDam/EndRdx/Rchg(25), UnbGrd-ResDam(25)
Level 12: Lunge -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Dmg/Rchg(27), SprSpdBit-Acc/Dmg/Rchg(27), SprSpdBit-Dmg/EndRdx/Rchg(29), SprSpdBit-Acc/Dmg/EndRdx/Rchg(29), SprSpdBit-Rchg/Global Toxic(31)
Level 14: Super Jump -- Jump-I(A)
Level 16: Psychic Scream -- Ann-ResDeb%(A), Ann-Acc/Dmg(31), Ann-Acc/Dmg/EndRdx/Rchg(31), Ann-Acc/Dmg/Rchg(33)
Level 18: Dominate -- Apc-Dam%(A), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(33), Apc-Dmg/EndRdx(34), Apc-Acc/Rchg(34), GhsWdwEmb-Dam%(34)
Level 20: Mask Presence -- ShlWal-Def/EndRdx(A)
Level 22: Psionic Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(37), OvrFrc-Acc/Dmg/End/Rech(37), OvrFrc-Dam/KB(37)
Level 24: Mind Link -- ShlWal-Def/Rchg(A), GifoftheA-Def/EndRdx(39), GifoftheA-Def/Rchg(39), GifoftheA-EndRdx/Rchg(39), GifoftheA-Def(40), GifoftheA-Def/EndRdx/Rchg(40)
Level 26: Total Domination -- GhsWdwEmb-Dam%(A), GhsWdwEmb-Acc/Hold/Rchg(40), GldNet-Dam%(42), GhsWdwEmb-Acc/Rchg(42), GhsWdwEmb-Acc/EndRdx(42)
Level 28: Tactical Training: Assault -- EndRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(43)
Level 32: Psychic Wail -- SprDmnofA-Rchg/DmgFear%(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(43), SprDmnofA-Dmg/EndRdx/Rchg(43), SprDmnofA-Acc/Dmg/Rchg(45), SprDmnofA-Dmg/Rchg(45), SprDmnofA-Acc/Dmg(45)
Level 35: Tactical Training: Leadership -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(36), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(46)
Level 38: Foresight -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-EndRdx/Rchg(48), ImpSki-Status(48), GldArm-3defTpProc(50)
Level 41: Aim -- GssSynFr--Build%(A)
Level 44: Aura of Confusion -- MlsIll-Acc/Rchg(A), MlsIll-Acc/Conf/Rchg(50), MlsIll-Dam%(50)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Tactical Training: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(13)
Level 50: Agility Core Paragon 
Level 50: Support Radial Embodiment 
Level 50: Mighty Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Arachnos Core Superior Ally 
Level 50: Ageless Core Epiphany 
------------
------------

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Did some more tweaking, upped the defense and added a lot more S/L resist.  Should be much more durable while still having good DPS.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Swipe -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dam%(5), TchofDth-Dmg/EndRdx(5)
Level 1: Combat Training: Defensive -- LucoftheG-Def(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(9)
Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(11), SprDmnofA-Acc/Dmg/Rchg(11), SprDmnofA-Dmg/EndRdx/Rchg(13), SprDmnofA-Rchg/DmgFear%(13)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(21)
Level 8: Follow Up -- SprSpdBit-Acc/Dmg/EndRdx/Rchg(A), SprSpdBit-Dmg/EndRdx/Rchg(21), SprSpdBit-Acc/Dmg/Rchg(23), SprSpdBit-Acc/Dmg(23), SprSpdBit-Rchg/Global Toxic(25)
Level 10: Indomitable Will -- RctArm-EndRdx(A), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(27), RctArm-ResDam/EndRdx(27), RctArm-EndRdx/Rchg(29)
Level 12: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Dam%(31)
Level 14: Psionic Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(34)
Level 16: Super Jump -- BlsoftheZ-Travel(A)
Level 18: Tactical Training: Assault -- EndRdx-I(A)
Level 20: Mask Presence -- Ksm-ToHit+(A), Ksm-Def/EndRdx(34), Ksm-Def/EndRdx/Rchg(36)
Level 22: Foresight -- GldArm-3defTpProc(A), GldArm-ResDam(36), RctArm-ResDam(36), RctArm-ResDam/EndRdx(37), Rct-Def(37), Rct-EndRdx/Rchg(37)
Level 24: Mind Link -- Rct-Def/Rchg(A), ShlWal-Def/Rchg(39), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(39)
Level 26: Aim -- GssSynFr--Build%(A)
Level 28: Maneuvers -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx(40), Rct-Def/EndRdx(40), Rct-Def/EndRdx/Rchg(40)
Level 30: Tactical Training: Leadership -- RctRtc-ToHit(A), RctRtc-Pcptn(42)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dam%(43), Obl-%Dam(43), ScrDrv-Dam%(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 38: Aura of Confusion -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(46), Ccp-Dam%(46), MlsIll-Conf/Rng(46)
Level 41: Assault -- EndRdx-I(A)
Level 44: Kick -- FrcFdb-Rechg%(A)
Level 47: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(48), Ags-ResDam/EndRdx/Rchg(48), Ags-EndRdx/Rchg(48)
Level 49: Weave -- Rct-Def(A), Rct-Def/EndRdx(50), GifoftheA-Def/EndRdx(50), GifoftheA-EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17), PrfShf-End%(17)
Level 50: Agility Core Paragon 
Level 50: Void Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Arachnos Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
------------
------------

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What sort of base resistance do you get? Widow scaling resistance is a tricky thing to measure, but I got to 40% with a suicide drop in Founders Falls without much by way of IOs (the defence +res one and the scaling resistance one) on about 50% health. As long as you don't take any alpha strikes, they're pretty sturdy, 

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  • 4 weeks later
  • 4 weeks later
On 9/30/2019 at 3:28 AM, Draugrok said:

Did some more tweaking, upped the defense and added a lot more S/L resist.  Should be much more durable while still having good DPS.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Swipe -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dam%(5), TchofDth-Dmg/EndRdx(5)
Level 1: Combat Training: Defensive -- LucoftheG-Def(A), LucoftheG-Def/EndRdx/Rchg(7), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg+(9), ShlWal-ResDam/Re TP(9)
Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Acc/Dmg/EndRdx/Rchg(11), SprDmnofA-Acc/Dmg/Rchg(11), SprDmnofA-Dmg/EndRdx/Rchg(13), SprDmnofA-Rchg/DmgFear%(13)
Level 4: Combat Training: Offensive -- Acc-I(A)
Level 6: Tactical Training: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(19), Rct-Def/EndRdx/Rchg(19), Rct-ResDam%(21)
Level 8: Follow Up -- SprSpdBit-Acc/Dmg/EndRdx/Rchg(A), SprSpdBit-Dmg/EndRdx/Rchg(21), SprSpdBit-Acc/Dmg/Rchg(23), SprSpdBit-Acc/Dmg(23), SprSpdBit-Rchg/Global Toxic(25)
Level 10: Indomitable Will -- RctArm-EndRdx(A), RctArm-ResDam/EndRdx/Rchg(25), RctArm-ResDam(27), RctArm-ResDam/EndRdx(27), RctArm-EndRdx/Rchg(29)
Level 12: Lunge -- Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31), Hct-Dmg/EndRdx(31), Hct-Dam%(31)
Level 14: Psionic Tornado -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(33), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(33), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(34)
Level 16: Super Jump -- BlsoftheZ-Travel(A)
Level 18: Tactical Training: Assault -- EndRdx-I(A)
Level 20: Mask Presence -- Ksm-ToHit+(A), Ksm-Def/EndRdx(34), Ksm-Def/EndRdx/Rchg(36)
Level 22: Foresight -- GldArm-3defTpProc(A), GldArm-ResDam(36), RctArm-ResDam(36), RctArm-ResDam/EndRdx(37), Rct-Def(37), Rct-EndRdx/Rchg(37)
Level 24: Mind Link -- Rct-Def/Rchg(A), ShlWal-Def/Rchg(39), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx/Rchg(39)
Level 26: Aim -- GssSynFr--Build%(A)
Level 28: Maneuvers -- RedFrt-EndRdx(A), RedFrt-Def/EndRdx(40), Rct-Def/EndRdx(40), Rct-Def/EndRdx/Rchg(40)
Level 30: Tactical Training: Leadership -- RctRtc-ToHit(A), RctRtc-Pcptn(42)
Level 32: Psychic Wail -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dam%(43), Obl-%Dam(43), ScrDrv-Dam%(43)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 38: Aura of Confusion -- CrcPrs-Acc/Conf/Rchg(A), CrcPrs-Conf/Rchg(45), CrcPrs-Acc/Rchg(45), CrcPrs-Conf/EndRdx(46), Ccp-Dam%(46), MlsIll-Conf/Rng(46)
Level 41: Assault -- EndRdx-I(A)
Level 44: Kick -- FrcFdb-Rechg%(A)
Level 47: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(48), Ags-ResDam/EndRdx/Rchg(48), Ags-EndRdx/Rchg(48)
Level 49: Weave -- Rct-Def(A), Rct-Def/EndRdx(50), GifoftheA-Def/EndRdx(50), GifoftheA-EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(15), Mrc-Rcvry+(15)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(17), PrfShf-End%(17)
Level 50: Agility Core Paragon 
Level 50: Void Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Arachnos Core Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Radial Embodiment 
------------
------------

 


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Thanks you for sharing, I was looking for a build similiar to this. I did take Spin instead of Psionic Tornado though.

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15 hours ago, Razia said:

Thanks you for sharing, I was looking for a build similiar to this. I did take Spin instead of Psionic Tornado though.

I really think this build is overkill for defence at 69% minimum for positional defence... there are almost no circumstances when you'd need it that high. 45% is generally considered the goal and 50 would be leaving some margin for debuffs... you're looking at 70-85% with this build, which is waaaaaay over that.

 

I did a like-for-like DPS test on my Best of Both build and this one and mine comes out on top (slightly) with more control options. Taking weave is an odd choice as there's literally no reason to ever turn it on, the defence is so high. If you wanted a very, very support focussed build, yeah, I get it, but as it stands it's so far over the soft cap it's almost pointless.

 

I'm not sure I'm a fan of the build above... I think it loses quite a lot to gain something it doesn't need.

Edited by Gulbasaur
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I hadn't even realised there's no dominate. That's a cornerstone of the powerset! In fact, the only ranged attacks are tornado and wail...

 

A large part of a fortunata's survivability is murdering everything and locking the rest down. No ST ranged attacks. No confuse. The fear proc is in a single-target power. I wonder what it's like in actual play.

 

On 9/30/2019 at 2:28 AM, Draugrok said:

Should be much more durable while still having good DPS.

Draugrok, I know it's a while since you put the build up, but how does it fare in actual play?

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I really have no idea what you guys are talking about. It plays like any melee would play. I did not want any of the Fortunata ranged attackes. How can you say that a large part of the survivability for Fortunata is coming from her ranged attacks when some posts above you're telling me that the defense is overkill? Plus I did choose the build because it has also some solid s/l resists. And to shock you even more: I did take Spin instead of Tornado 😜

Edited by Razia
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1 hour ago, Razia said:

 you're telling me that the defense is overkill?

Defence above 45% gets extreme diminishing returns. 55-60% is "I want to solo the most difficult content in the game outside of raids" territory. This build is at about 70% minimum. That's a lot of almost-useless defence and therefore quite wasteful. Even in tank builds designed exclusively for incarnate content, they rarely go above 60.

 

Mathematically, 70% defence won't get you any advantage over 50% defence unless you're tanking incarnate content or something where enemies debuff defence or have a ToHit bonus. That's what I mean by overkill. The calculation the game uses to see if something hits will basically ignore anything above that - anything over a certain amount is literally ignored.

 

You could drop Weave, CT: Defensive and Maneuvers (power pool version) and still be above 50% defence, which is more than most tankers aim for. 45% is the number most players consider the soft cap.

 

If that's the case, then you probably want more resistance. I'd swap super jump for mystic flight, take a filler power from the sorcery pool (Mystic Ward can take a healing IO like Preventative Medicine) and pick up Rune of Protection at 41, pushing Assault to 49 as it's a one-slot wonder. That'd give you similar s/l resistance, positional defences starting at 55% (still more than you need) and a click power that gives you +40% global damage resistances with no crash for 90 seconds on a 159s timer. You'd gain survivability with very little net loss other than some travel speed.

 

Suggested build in box:

 

Spoiler

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
		|-------------------------------------------------------------------|
		|MxDz;1504;701;1402;HEX;|
		|78DA6594D94F135114C6EF74A6D6420B8596B56C2D05BAD0D2823EA851824071012|
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		|-------------------------------------------------------------------|

 

Taking spin instead of tornado is a pretty good idea in this build. If it works, it works. 

 

You could tank pretty much anything with just a couple of power changes. I mean, I can tank pretty much anything on my build too, but this is "I wish I was a tanker" tier.

Edited by Gulbasaur
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I need to post my build, as I did some things different. I must admit, that I have problems handling mids and seeing with how many defence I will actually end up. I thought having a bit more might be good because of no defense debuff resistance?

 

Thanks for your suggestions, in fact after playing a while I might ditch Spin as it radius is so minimal, I rarely hit mor than 2 targets. Not sure what to take though. Psionic Tornado or Maybe something else?

 

Anyways this is the build:

 

Spoiler

http://www.cohplanner.com/mids/download.php?uc=1550&c=727&a=1454&f=HEX&dc=78DA6594DB4E1351148667DA2995D2DA9696332DB4803DD113E885478248090A4A02C1440375422774629DA9D312F4D2572046F04EA35E78E34BF81A78E0CEC4001E2E8C26A62EE65FB64D3A69F3EDFD77ADBDF6BFD7EC2E3EBAE67C37F7644A10FD3325B952C94F1BF24651D32BF9DB6A41DFB6DF94AB5B865CB20AF4D8E91B32E5FC8A21AB9AAA6DA672BA51DDD2E4AA5C97065614F9C1B66EDC6FFE8D25EFBC56540C45ABA6FE0F5C4BBA5E4AE5D4CD6295721DE66CB9AC2805B7395C50E48262548A6A19818B4A41DD5035A57BB6AC6EA45667A757F2CBFA5629BF2857AA8AF1B8977698A0EF0BA7C04F4D12EE1022926059270624C1B38679671EF3E05DCC671C449173FC34C84A82E4033D1EB0BF0B0CDEB09A7CE9E414CA119F42B3EC816DCFC0FE5D30F41C9CA53A56E458AD47D0A463CEF9018EFE04453A721B62055B8D1EE195137D38A9682F4B66D4299DA981A325E643304715DBD959FB8868BA75849861301204E3C3E01BAAD3C1753A2216731D67941903E37166027C4D392EE4D85CFB7070FA03F32318FC04263F83D903708EF6E866A7EE90606A6132EA85267A13D03A995728DE074F16DF5F74D2FF9BF9079CA7982EC4D8BA2650A73BCD64DFE3EC3BC99D487227A628B787BBD4F31D5AEF1CB3036FC1B80BDC21DF7DBCF7BEB7380B2FED7D80F307DC881B7430B9C63877BB9362039C1F60EF7BB4E6109FE5D079AC397C81799179190C5D620A58CF4AEB85E1DB1A3E879A2319E6247302BC4A3EC7B8CED83AD639B3C6CC33EF8191AFA279AE11197389EA44B94E94CF2FC6DE6212CE35D60606ECB899271E13A3F038445A8AFB9BFAC2EFC3213842BF65383EB38F7A8352FD56D3E7E436C45B944C8B926D51265B94B32DCA8254FF37A0CB83FAB71A5A6D49AADF7C413433DA3DF57B5D3BA45315395B4CC2ED7143B38821B84CAFA20BE9EB38A5A3E6BC28F2BE35E7ED6227E91D303B8C985D1F817796F037C6BF9AC6B99EC6F87DB829A6BB31FE07BE23F6F4

 

Hope the link works, short forum export did produce something odd.

 

 

 

Edited by Razia
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Ok, I dropped Weave and Maneuvers and came up with this. I am clearly not good with mids and I have no idea how my ingame defense will look like. Any help is appreciated:

 

 

Edited by Razia
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7 hours ago, Veelectric Boogaloo said:

70 defense is really not overkill on a fort/wid. Mine has a whopping 27.2 ddr before ageless radial. Try taking that on a speed itf sometime.

I've definitely tanked the Imperious task force on my fortunata with lower defence than that. Otherwise, the threat modifier they use is low enough that aggro slides off them unless you're on a team of mostly support and blasters, in which case I still wouldn't really be worried because of debuffs and control. I ended up taking the AoE taunt from the power pool to help me keep hold of aggro more easily. But yes, if you explicitly want to speed run content you know yourself to be slightly weak against, that's going to be a challenge.

 

In incarnate trials, the soft cap is effectively 59% because enemies get a ToHit bonus so I can see an argument for higher defence in those circumstances, but everyone pisses defence buffs all over the place in incarnate trials from my experience. I've pulled the AVs to the tennis courts in BAF with my fortunata without any hassle. There's being safe and there's wrapping yourself in bubble wrap... I get what you're saying, but from my experience it's above and beyond what's needed. If you take things out of context, yes, more is always better, but Maneuvers is a very common power choice in L50 content, as is Barrier, and I have only encountered cascading defence failure when soloing in the Shadow Shard.

 

The above discussion has made me look really, really hard at Rune of Protection, though. Defence cap all the time and S/L/Psi resistance cap two thirds of the time does sound pretty snazzy.

11 hours ago, Razia said:

Ok, I dropped Weave and Maneuvers and came up with this. I am clearly not good with mids and I have no idea how my ingame defense will look like. Any help is appreciated:

It looks like your positionals are 72 melee, 56 ranged, 55 AoE (and 38 psi, but you've got huge damage resistance to psi so don't worry about it) with Mind Link on perma. You've actually gained some smashing and lethal resistance, too. Using ITF as our example, all the -defence attacks are melee tagged so the chance to hit you is pretty low. Assuming the -DEF is 7.5% (going off the broadsword powerset), you'd need to be debuffed twice before it even made a difference to range or AoE and four times before it made a difference to melee defence. Widows have surprisingly low Threat, meaning they lose aggro very easily... the chances of you taking on four debuffs like that unless you're soloing ITF +4x8 is just so low that I wouldn't really worry about it - enemies would have a 5% chance to apply that buff for every attempt to hit you in melee range, and they'd need to get four in before you hit cascading defence failure territory.

 

If you were looking to pick up one more attack, I'd grab psychic scream and put the fear proc ATO in it - it makes enemies freeze up so they don't hit you as often (I think one attempt every 5 seconds), which is good debuff insurance. It normally procs on 2-4 enemies in a group, so I think it's a pretty decent use of it and I quite often use it as a party starter. Or maybe move it over to tornado? You'd lose knockback protection, but you already have Mag 10 from Indominable Will. That proc is such a strong one - enemies just stop attacking you so you can take out the ones who are with your strong single target melee.

 

I wish I put this much dedication into university work. Clearly I just have a fondness for helping people and cross-referencing...

Edited by Gulbasaur
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this got me curious so i went to check my build. I had 81.9 melee lol. 66.7 ranged/aoe which seems more reasonable. but it's not as if i really tried to build for melee - just a consequence of perma mind link, double maneuvers for the team values (giving 40+ defense all to anyone who sticks near me and catches mind link is probably overkill but makes me smile), the auto power being melee and one of the ATO sets having melee. that said with my kamikaze build being mainly melee with essentially no resists, some cushion's probably for the best.

 

and of course like every time i open a build i've not looked at in a few weeks i noticed 3 things i'd change that'd require a respec.

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2 hours ago, Veelectric Boogaloo said:

and of course like every time i open a build i've not looked at in a few weeks i noticed 3 things i'd change that'd require a respec.

Tell me about it. Seeing how easy it is to get 85% S&L resistance with Sorcery actually made me thing twice about my build which I am otherwise happy with. IDF can be a bit challenging if I'm in rampage mode and not really working with a team, but I'd rather keep my strong control element rather than try to tank any more gods.

I mean... a second build would only bankrupt be a little bit. I've actually got a similarly tanky build on my stalker and I really do consider it overkill on low threat archetype because you hardly ever need it unless you're deliberately challenging yourself.

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16 hours ago, mcdoogss said:

I was thinking about something similar, basically a melee claw fortunata build, with the psi AOEs.  Followup -> lunge ->swipe -> strike is probably the highest dps ST chain a fortunata can have anyways.  I'm interested to see how it plays

This is basically what I'm doing right now and as a leveling build it is working very well. I think my fortunado is 26. Basically I'm looking at Psychic Scream as good value in damage and mitigation because it does have a 50% recharge debuff. So against single targets I'm doing the chain you're showing but if it's a small group (and it usually is) it's more like Follow-up -> Spin -> Psychic Scream -> resume single chain on main target -> if things run or I need more mitigation Psionic Tornado (for the knockdown in great part). The thing is, as a leveling build, Tornado is too expensive to use freely, it needs more slots but I'm prioritizing other things right now (like Follow-up). I just picked up Telekinetic Blast which I will be slotting with force feedback proc (and probably a kb->kd proc) and using as my ranged attack for runners and for just general purpose ranged reasons.

 

This will definitely be the sort of build that gets a heavy re-do at higher levels when more slots are available but as an actual leveling build it's working extremely well. I did cut some big corners, for instance I took Leadership: Maneuvers at a very low level to stack with the widow version. 

See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

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53 minutes ago, Razia said:

I am frustrated, I did Maria Jenkins arc in a team today and had problems staying alive, even with all the defenses. I wish I had more resists but unsure how to squeeze them in. It's so squishy compared to my Bane/Crab.

The sorcery pool has a click power that has +40% global resistances that's about as good as scrapper tier 9 powers (and better than some of them). Try that? It's called Rune of Protection and it's really, really strong. I put an example built in the box above.

 

Fortunata have low health and low resists (well, scaling resists) and I know you kind of wanted to avoid control powers, but being able to throw around holds and confuse is really handy.

 

On my fortunata, the build cuts it a bit fine with resistance only because I hammer enemies with holds, fear and confuse. Enemies who can't move won't attack me. The fear proc in an AoE means that a few enemies kind of get a delayed start to the fight. Like I said, I tank with my fortunata, but to do that I have to manage the battlefield with control effects and procs in AoEs. You can't treat it like a scrapper because it just doesn't have the hit points - think blaster and just go into murder overdrive.

 

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I did take Dominate, Aura of Confusion and Psionic Tornado. I will look for the fear proc. I have rune of protection on my Fire/Time Corruptor, funny thing is, that she almost never needs it. Not sure I can squeeze that in, now that I have taken dominate. Thanks for your advice.

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Ok, I did shuffle around some stuff. How does this look?

 

 

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I had a quick look - the knockback in tornado is basically knockdown anyway, so you don't need the sudden acceleration. I think it knocks them from floor level, so they go up more than out. I still think you're being over-cautious, but otherwise it looks good! Remember, it's a hybrid build so it's work hybridising. It's not a scrapper with range, it's a dominator with armour.

 

This is the build I'm using at the moment if you want to see it. It's on the Best of Both thread as version 4. It has a few more attacks than yours and, notably, I haven't got Mind Link on perma because I've never felt like I need it. My resistances are lower, but my control is higher which counteracts that because things that aren't attacking me aren't attacking me. I also picked up Provoke at 50, mainly because I like running tip missions in Atlas park and I needed a taunt to keep lowbies alive.

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