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A few people were asking for my build so here it is.

 

EDIT: Finalized this build, I don't plan to go back and change anything at this point, it is complete.

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Mireille: Level 50 Natural Arachnos Widow

Primary Power Set: Fortunata Training

Secondary Power Set: Fortunata Teamwork

Power Pool: Speed

Power Pool: Fighting

Power Pool: Medicine

 

Villain Profile:

Level 1: Swipe

  • (A) Superior Spider's Bite - Accuracy/Damage
  • (34) Superior Spider's Bite - Accuracy/Damage/RechargeTime
  • (45) Superior Spider's Bite - RechargeTime/Global Toxic
  • (45) Superior Spider's Bite - Damage/Endurance/RechargeTime

Level 1: Combat Training: Defensive

  • (A) Luck of the Gambler - Recharge Speed

Level 2: Strike

  • (A) Superior Dominion of Arachnos - Accuracy/Damage
  • (3) Superior Dominion of Arachnos - Accuracy/Damage/Recharge
  • (3) Superior Dominion of Arachnos - Damage/Endurance/Recharge
  • (5) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Dominion of Arachnos - Recharge/Chance for -Dmg and Terrorize
  • (43) Mako's Bite - Chance of Damage(Lethal)

Level 4: Hasten

  • (A) Recharge Reduction IO
  • (5) Recharge Reduction IO

Level 6: Tactical Training: Maneuvers

  • (A) Reactive Defenses - Defense
  • (7) Reactive Defenses - Defense/Endurance
  • (7) Reactive Defenses - Endurance/RechargeTime
  • (42) Reactive Defenses - Defense/RechargeTime
  • (42) Reactive Defenses - Defense/Endurance/RechargeTime
  • (43) Reactive Defenses - Scaling Resist Damage

Level 8: Follow Up

  • (A) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Damage/Endurance
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (11) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Damage/Endurance/Recharge
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Boxing

  • (A) Disorient Duration IO

Level 12: Dominate

  • (A) Unbreakable Constraint - Hold
  • (13) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (13) Unbreakable Constraint - Chance for Smashing Damage
  • (37) Unbreakable Constraint - Accuracy/Recharge
  • (37) Unbreakable Constraint - Endurance/Hold
  • (50) Unbreakable Constraint - Hold/Recharge

Level 14: Spin

  • (A) Armageddon - Damage
  • (15) Armageddon - Damage/Recharge
  • (15) Armageddon - Accuracy/Damage/Recharge
  • (36) Armageddon - Accuracy/Recharge
  • (36) Armageddon - Chance for Fire Damage
  • (37) Superior Avalanche - Recharge/Chance for Knockdown

Level 16: Lunge

  • (A) Hecatomb - Damage
  • (17) Hecatomb - Damage/Recharge
  • (17) Hecatomb - Accuracy/Damage/Recharge
  • (31) Hecatomb - Accuracy/Recharge
  • (34) Hecatomb - Chance of Damage(Negative)
  • (36) Mako's Bite - Chance of Damage(Lethal)

Level 18: Tough

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (31) Unbreakable Guard - +Max HP

Level 20: Weave

  • (A) Shield Wall - Defense/Endurance
  • (21) Shield Wall - Defense/Endurance/Recharge
  • (21) Shield Wall - Defense
  • (29) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Shield Wall - Endurance/Recharge

Level 22: Foresight

  • (A) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense
  • (23) Luck of the Gambler - Recharge Speed

Level 24: Mind Link

  • (A) Red Fortune - Defense/Endurance
  • (25) Red Fortune - Defense/Recharge
  • (25) Red Fortune - Endurance/Recharge
  • (27) Red Fortune - Defense/Endurance/Recharge
  • (29) Red Fortune - Defense

Level 26: Indomitable Will

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (27) Gladiator's Armor - TP Protection +3% Def (All)

Level 28: Injection

  • (A) Siphon Insight - Accuracy/ToHit Debuff

Level 30: Aid Self

  • (A) HamiO:Golgi Exposure
  • (31) HamiO:Golgi Exposure
  • (40) Interrupt Reduction IO

Level 32: Psychic Wail

  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Chance for Smashing Damage
  • (45) Obliteration - Accuracy/Damage/Endurance/Recharge

Level 35: Mask Presence

  • (A) Luck of the Gambler - Recharge Speed

Level 38: Aura of Confusion

  • (A) Coercive Persuasion  - Confused
  • (39) Coercive Persuasion  - Confused/Recharge
  • (39) Coercive Persuasion  - Accuracy/Confused/Recharge
  • (39) Coercive Persuasion  - Accuracy/Recharge
  • (40) Coercive Persuasion  - Contagious Confusion
  • (40) Coercive Persuasion  - Confused/Endurance

Level 41: Tactical Training: Leadership

  • (A) HamiO:Cytoskeleton Exposure

Level 44: Tactical Training: Assault

  • (A) Endurance Reduction IO

Level 47: Field Medic

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 49: Total Domination

  • (A) Gladiator's Net - Accuracy/Recharge
  • (50) Lockdown - Accuracy/Recharge

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Conditioning

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Preventive Medicine - Chance for +Absorb
  • (46) Panacea - +Hit Points/Endurance
  • (46) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (46) Endurance Modification IO
  • (48) Performance Shifter - Chance for +End

Level 50: Agility Radial Paragon

Level 50: Melee Core Embodiment

Level 50: Cimeroran Core Superior Ally

Level 50: Rebirth Radial Epiphany

Level 50: Reactive Radial Flawless Interface

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  • 2 weeks later

How do you do damage?  You barely have any attacks, and many of the attacks you have aren't particularly well slotted (some aren't slotted at all).  What's your attack chain?  Why are you just randomly taking lunge with no other claws attacks?

 

I'm sure you enjoy this build, but I can't recommend it to anyone else, especially for the resources that go into this.  I'd strongly suggest someone who wants their widow to be highly survivable to forget the fighting pool and get medicine/aid self and, if you have powers headroom, field medic, instead.  Also, to take and slot attacks before patron pools in the 40s. 

 

The build below is what I'm working toward for my fortunata.  Depending on your personal preferences in the below, you can swap the order of injection/aid self with mask presence, assault, or confuse pretty easily.  The build achieves softcapping vs incarnate tohit with its alpha slot active, perma-hasten/ML, and enough dps to solo an AV without a -regen power.  And then yummy psy wail every 40 seconds, and CC roughly comparable to a mind controller.

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Natural Arachnos Widow

Primary Power Set: Fortunata Training

Secondary Power Set: Fortunata Teamwork

Power Pool: Leaping

Power Pool: Sorcery

Power Pool: Speed

Power Pool: Medicine

 

Villain Profile:

Level 1: Swipe -- SprSpdBit-Acc/Dmg(A), SprSpdBit-Rchg/Global Toxic(42), SprSpdBit-Acc/Dmg/Rchg(43), SprSpdBit-Dmg/EndRdx/Rchg(43)

Level 1: Combat Training: Defensive -- LucoftheG-Rchg+(A)

Level 2: Strike -- SprDmnofA-Acc/Dmg(A), SprDmnofA-Rchg/DmgFear%(42), SprDmnofA-Acc/Dmg/Rchg(42), SprDmnofA-Dmg/EndRdx/Rchg(43), SprDmnofA-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(46)

Level 4: Tactical Training: Maneuvers -- RedFrt-Def/EndRdx(A), RedFrt-EndRdx/Rchg(5), RedFrt-Def/Rchg(5), RedFrt-Def(7), RedFrt-Def/EndRdx/Rchg(7), RedFrt-EndRdx(19)

Level 6: Combat Jumping -- LucoftheG-Rchg+(A)

Level 8: Follow Up -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Dmg/EndRdx/Rchg(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(11), GssSynFr--Build%(17)

Level 10: Indomitable Will -- GldArm-3defTpProc(A), UnbGrd-Max HP%(48)

Level 12: Lunge -- Hct-Dam%(A), Hct-Dmg/Rchg(13), Hct-Acc/Dmg/Rchg(13), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17)

Level 14: Spin -- Arm-Dam%(A), Arm-Dmg/Rchg(19), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(23), SprAvl-Rchg/KDProc(23)

Level 16: Mystic Flight -- WntGif-ResSlow(A)

Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31)

Level 20: Tactical Training: Leadership -- HO:Cyto(A)

Level 22: Foresight -- StdPrt-ResDam/Def+(A), LucoftheG-Rchg+(29), LucoftheG-Def(31), LucoftheG-Def/Rchg(31), Rct-ResDam%(50)

Level 24: Mind Link -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(25), RedFrt-EndRdx/Rchg(25), RedFrt-Def/EndRdx/Rchg(27), RedFrt-Def(27), LucoftheG-Rchg+(29)

Level 26: Mask Presence -- LucoftheG-Rchg+(A)

Level 28: Tactical Training: Assault -- EndRdx-I(A)

Level 30: Confuse -- MlsIll-Acc/Conf/Rchg(A), MlsIll-EndRdx/Conf(50)

Level 32: Psychic Wail -- ScrDrv-Dam%(A), ScrDrv-Dmg/EndRdx(33), ScrDrv-Dmg/Rchg(33), ScrDrv-Acc/Rchg(33), ScrDrv-Acc/Dmg/EndRdx(34), Obl-Acc/Dmg/EndRdx/Rchg(34)

Level 35: Total Domination -- GldNet-Acc/Hold(A), GldNet-Acc/Rchg(36), GldNet-Rchg/Hold(36), GldNet-EndRdx/Rchg/Hold(36), GldNet-Acc/EndRdx/Rchg/Hold(37), GldNet-Dam%(37)

Level 38: Aura of Confusion -- CrcPrs-Conf(A), CrcPrs-Acc/Conf/Rchg(39), CrcPrs-Conf/Rchg(39), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(40), CrcPrs-Conf%(40)

Level 41: Aim -- RechRdx-I(A)

Level 44: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45)

Level 47: Injection -- SphIns-Acc/ToHitDeb(A)

Level 49: Aid Self -- IntRdx-I(A), HO:Golgi(50)

Level 1: Brawl -- Empty(A)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- UnbLea-Stlth(A)

Level 1: Conditioning

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Flight-I(A)

Level 2: Health -- Prv-Absorb%(A), Pnc-Heal/+End(46), NmnCnv-Regen/Rcvry+(48), Mrc-Rcvry+(48)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-EndMod/Acc/Rchg(3), PrfShf-Acc/Rchg(34), PrfShf-EndMod/Acc(37), PrfShf-End%(40)

Level 50: Agility Radial Paragon

Level 0: Born In Battle

Level 0: High Pain Threshold

Level 0: Invader

Level 0: Marshal

------------

------------

 

 

 

 

@Flux Vector

Formerly from Virtue

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Mu lightning/lunge combined with a few fillers are more than enough for single target, I should add follow up admittedly. Lunge is good on it's own as an opener out of stealth, why would lunge be bad on it's own without other claw attacks?

 

I was originally specced into medicine but found it to be just not necessary. Honestly I didn't put a ton of thought into the build in terms of enhances as I quickly put it together after not being able to find a single decent widow build. I've been fully slotted for a while now and honestly haven't run into anything in the game that's given me much trouble. I've tanked every tf without issue and can solo AVs as well.

 

I've found Aura of Confusion and Total Domination to just be completely useless when everything dies before mass cc is necessary. I personally dislike spin spam widows since it's all I ever see and the 2 cones i have work nicely with eachother.

 

Isn't softcap 45%? The resists help a lot as well. Your build looks a lot better thought out and I would definitely recommend it over mine to most players but I wanted to try to do something a little unique, and I personally find it very satisfying to play, the only slight issue I have is endurance management can get a little rough but mu lightning static discharge helps a bit.

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Mu lightning/lunge combined with a few fillers are more than enough for single target, I should add follow up admittedly. Lunge is good on it's own as an opener out of stealth, why would lunge be bad on it's own without other claw attacks?

 

I use "enough dps to solo an AV without -regen, a reactive interface, or lore pets" as the benchmark of good single targeted damage, because of how I stood there and brawled a war walker to death in the Lambda trial ~8 years ago with no enhancements in it and a tier 4 reactive interface.  It worked, but that doesn't mean I'd call brawl on autofire a viable attack chain or "sufficient" single target damage hehe.  (I was testing my theory about how they assigned rewards in iTrials). 

 

As for lunge - widow claws didn't receive the "redraw animation fixes" that most/all other weapons-type attacks received.  You lose some dps every time you have to pop out your claws, so you don't want to mix attack types at all on fortunatas (night widows have special claws-out animations for mind blast and psychic scream; fortunatas do not, but even NWs don't want to use patron attacks or pool attacks alongside claws because they will lose dps).  Even one of the best ranged attacks in the game (Gloom) doesn't really improve the dps of a widow who's running claws otherwise (it's a godsend to ranged fortunatas though).  That's also why I don't take Shatter Armor despite its being pretty popular with widows back on live - it should be about a 17% dps increase from -res, but when I tested it on a pylon back in the day it gave more like a 7% increase because there's a double weapon draw causing dead time in the chain.  7% isn't worth how clunky it feels and losing other powers I like better to me - YMMV there ofc.  Finally, the claws attacks just vastly outperform the ranged attacks statistically.

 

I was originally specced into medicine but found it to be just not necessary. Honestly I didn't put a ton of thought into the build in terms of enhances as I quickly put it together after not being able to find a single decent widow build. I've been fully slotted for a while now and honestly haven't run into anything in the game that's given me much trouble. I've tanked every tf without issue and can solo AVs as well.

 

Yes, the game has a pretty low bar statistically speaking to be pretty good.  And like I said, I don't doubt that it works for you.  But for the money you spent you can do better still.

 

The reason to take aid self over fighting is that weave is redundant - you cap out without it - and tough only adds about 25% resistance to smashing and lethal damage, but widows have the 2nd-lowest hp pool in the game (tied with controllers, above masterminds) so the value of that resistance isn't very high.  Your defense is doing way more work for you than Tough is, and you've got better melee attacks than boxing/kick/cross punch native to your own sets.  So at that point, you might as well grab different powers.

 

Instead, with aid self and a soft-capped character you can leverage the anti-one-shotting code by keeping yourself at full hp and then when you're hit by something serious (for example an AV with total focus, or even just a +leveled longbow warden with knockout blow), it drops you to 1 hp instead of killing you.  Then you're making a gamble, but it's a good gamble, that you can heal back to 100% before you're hit hard again; aid self ensures that you're not in DOT or 'feather tap' range of death before you get back up to max.  You can do it with greens, but on +4x8 you'll run out fairly fast, and if you're solo vs an AV you won't have a source of new drops.  The Rebirth destiny is good here too but even running that I find there's just no real fully-equal substitute for having aid self, especially with how nicely it fits in to a build.

 

I've found Aura of Confusion and Total Domination to just be completely useless when everything dies before mass cc is necessary. I personally dislike spin spam widows since it's all I ever see and the 2 cones i have work nicely with eachother.

 

The real AOE in my build is psychic wail and a judgement.  You have one of those available for 2 out of 3 spawns in a team, or one every spawn solo.  Everything that's susceptible to being AOE'd down is gonna be, and then you're into the mop-up where you're using your single target on a boss.  You use the followup-lunge-strike-swipe chain, if you have extra targets you replace swipe with spin in that chain to AOE while focusing the biggest thing still around with your single target.  You'd never just spam spin unless you are lazy.

 

Total dom and aura of confusion are very useful powers, though they aren't strictly necessary (neither is confuse, or assault, or mask presence really... they're icing and everyone likes icing, right?) and I don't usually use them the way a controller or dominator would - as a primary team-oriented defensive power.  Instead they both hold some useful sets for their bonuses and provide my answer to fortunata not having Elude like night widow does.  Instead I can use them reactively when I need to stop -def cascade failures by making things stop attacking me until the debuffs expire.  The other option for that is escaping and breaking line of sight to delay more attacks coming in, and that looks weak and is unworthy of a <Megamind> SUPER villain! </Megamind>

 

Isn't softcap 45%? The resists help a lot as well. Your build looks a lot better thought out and I would definitely recommend it over mine to most players but I wanted to try to do something a little unique, and I personally find it very satisfying to play, the only slight issue I have is endurance management can get a little rough but mu lightning static discharge helps a bit.

 

45% is the softcap to ordinary pre-Praetoria content.  Incarnate tier enemies (Dark Astoria, iTrials, Tin Mage and Apex TFs, etc) have a higher base To-Hit of 64% as opposed to the ordinary enemy's To-Hit of 50%; and therefore the softcap vs them is 59% instead.  Going over the normal content softcap also helps to partially counter -def debuffing and enemies who have To-Hit buffs like the PPD.  This is another place where confuse, aura of confusion, and total dom come in really handy, some incarnate enemies also have some kinds of autohit or effectively autohit damage or more To Hit buffing on top of that.  Making them quit attacking, or attack each other, is way more effective than 25% smashing/lethal resists in my opinion.  There's a similar mechanic at work with Arachnos's tarantula mistresses, they have a very nasty -def power that I have never seen miss.

@Flux Vector

Formerly from Virtue

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