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My Big Dumb Concept Build: FF/NRG


Mercurias

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Hey there! I was wondering if you could look at this here build and help me streamline it a little. I'm hoping to find a way to squeeze in a little extra recovery or damage into the build, as well as hopefully avoid slotting procs into powers where they don't work well.

 

I'm a roleplayer, and this is a concept rather than an attempt at a farmer. When building him, I wanted to avoid the route of full optimization (which is easy in part simply by picking Force Fields!) and instead focus on the following:

1) Flight as a Travel Power, because it's the best maneuverability in the game and I like it for positioning KB.

2) Having close to exactly 40% positional defenses, so that I can use Barrier Core Epiphany to get the other permanent 5% for the softcap (because maximum force fields at all times)

3) Enough Endurance Reduction and Recovery to be able to operate without a giant pile of blue inspirations.

4) A stupid-large knockback power, because I need that in my life.

5) More Knockdown than Knockback in my regular AoE powers. I see one being as good as the other for me, but Knockdown tends to make my team happier, and this is a teaming character.

 

Here is the build that I came up with. Price isn't really a factor for me, because I like the concept enough to put in the time and energy. I think I hit all my marks, but I'm curious to see if it could be done a little better:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Knockback: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 1: Power Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Dmg/EndRdx/Rchg(40), SprDfnBst-Acc/Dmg/EndRdx(42), SprDfnBst-Acc/Dmg/EndRdx/Rchg(42), SprDfnBst-Rchg/Heal%(42)
Level 2: Force Bolt -- FrcFdb-Rechg%(A), FrcFdb-Dmg/EndRdx/KB(3), FrcFdb-Acc/KB(3), Dcm-Build%(19), FrcFdb-Rchg/KB(34), FrcFdb-Dmg/KB(34)
Level 4: Energy Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(5), Rgn-Acc/Dmg/Rchg(5), Rgn-Dmg/Rchg(9), Rgn-Dmg(9), SuddAcc--KB/+KD(34)
Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7)
Level 8: Fly -- EndRdx-I(A)
Level 10: Power Burst -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Dmg/EndRdx/Rchg(11), SprVglAss-Dmg/Rchg(11), SprVglAss-Acc/Dmg(23), SprVglAss-Acc/Dmg/EndRdx/Rchg(33), SprVglAss-Rchg/+Absorb(46)
Level 12: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(23)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), Ksm-ToHit+(15)
Level 16: Sniper Blast -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(17), StnoftheM-Dmg/EndRdx(17), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dmg/ActRdx/Rchg(21), FrcFdb-Rechg%(33)
Level 18: Personal Force Field -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(19)
Level 20: Aim -- RechRdx-I(A)
Level 22: Boxing -- Dmg-I(A)
Level 24: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(25), StdPrt-ResDam/Def+(25)
Level 26: Repulsion Bomb -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(27), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(31), FrcFdb-Rechg%(33)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(31)
Level 30: Injection -- Acc-I(A)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Explosive Blast -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Acc/Dmg(36), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(37), OvrFrc-Dmg/End/Rech(37)
Level 38: Nova -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 44: Aid Self -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(45), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(46)
Level 47: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Dmg-I(A)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Run-I(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Run-I(A)
Level 1: Sprint -- Run-I(A)
Level 1: Vigilance 
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 50: Cardiac Core Paragon 
Level 50: Mighty Radial Final Judgement 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Polar Lights Core Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Support Radial Embodiment 
------------

 

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Set bonuses separately, because that post was getting a little long. 

 

Spoiler


Set Bonus Totals:
12.5% DamageBuff(Smashing)
12.5% DamageBuff(Lethal)
12.5% DamageBuff(Fire)
12.5% DamageBuff(Cold)
12.5% DamageBuff(Energy)
12.5% DamageBuff(Negative)
12.5% DamageBuff(Toxic)
12.5% DamageBuff(Psionic)
14.13% Defense(Melee)
10.06% Defense(Smashing)
10.06% Defense(Lethal)
13.5% Defense(Fire)
13.5% Defense(Cold)
12.25% Defense(Energy)
12.25% Defense(Negative)
6% Defense(Psionic)
14.75% Defense(Ranged)
13.5% Defense(AoE)
3.6% Max End
-0.85 Enhancement(Knockback)
63% Enhancement(Accuracy)
2.5% Enhancement(Max EnduranceDiscount)
10% Enhancement(Range)
12% Enhancement(Heal)
90% Enhancement(RechargeTime)
15% SpeedFlying
167.9 HP (16.51%) HitPoints
15% JumpHeight
15% SpeedJumping
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Confused) 43.75%
MezResist(Held) 43.75%
MezResist(Immobilized) 43.75%
MezResist(Sleep) 43.75%
MezResist(Stunned) 43.75%
MezResist(Terrorized) 43.75%
MezResist(Teleport) 100% (20% chance)
14.5% (0.24 End/sec) Recovery
74% (3.14 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
6.5% Resistance(Smashing)
24.5% Resistance(Fire)
24.5% Resistance(Cold)
10.25% Resistance(Energy)
10.25% Resistance(Negative)
5% Resistance(Toxic)
5% Resistance(Psionic)
6.5% Resistance(Lethal)
15% SpeedRunning

------------
Set Bonuses:
Luck of the Gambler
(Deflection Shield)
  10% (0.42 HP/sec) Regeneration
  11.45 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Superior Defender's Bastion
(Power Bolt)
  30.52 HP (3%) HitPoints
  10% Enhancement(Range)
  8% Enhancement(Heal)
  5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
  10% Enhancement(RechargeTime)


Force Feedback
(Force Bolt)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  3% Resistance(Energy,Negative), MezResist(Immobilized) 5%, MezResist(Held) 5%, MezResist(Stunned) 5%, MezResist(Sleep) 5%, MezResist(Terrorized) 5%, MezResist(Confused) 5%
  10% (0.42 HP/sec) Regeneration
  2.5% DamageBuff(All)


Ragnarok
(Energy Torrent)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Sudden Acceleration
(Energy Torrent)
  -0.85 Enhancement(Knockback)


Luck of the Gambler
(Insulation Shield)
  10% (0.42 HP/sec) Regeneration
  11.45 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Superior Vigilant Assault
(Power Burst)
  3.6% Max End
  10% Enhancement(RechargeTime)
  15% Enhancement(Accuracy)
  4% DamageBuff(All)
  5% Defense(AoE), 2.5% Defense(Fire), 2.5% Defense(Cold)


Luck of the Gambler
(Dispersion Bubble)
  10% (0.42 HP/sec) Regeneration
  11.45 HP (1.13%) HitPoints
  9% Enhancement(Accuracy)
  7.5% Enhancement(RechargeTime)


Luck of the Gambler
(Hover)
  10% (0.42 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Sting of the Manticore
(Sniper Blast)
  12% (0.51 HP/sec) Regeneration
  2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
  3% DamageBuff(All)
  7.5% Enhancement(RechargeTime)


Shield Wall
(Personal Force Field)
  10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Gladiator's Armor
(Tough)
  2.5% (0.04 End/sec) Recovery
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic), MezResist(Teleport) 100% (20% chance)


Steadfast Protection
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Absolute Amazement
(Repulsion Bomb)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)


Luck of the Gambler
(Weave)
  10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  11.45 HP (1.13%) HitPoints
  9% Enhancement(Accuracy)
  7.5% Enhancement(RechargeTime)


Overwhelming Force
(Explosive Blast)
  12% (0.51 HP/sec) Regeneration
  3% DamageBuff(All)
  15.26 HP (1.5%) HitPoints
  2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  Knockback,Knockup protection (Mag 4)


Superior Avalanche
(Nova)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  4% (0.07 End/sec) Recovery
  5% Defense(Melee), 2.5% Defense(Lethal), 2.5% Defense(Smashing)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Doctored Wounds
(Aid Self)
  1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  4% Enhancement(Heal)
  5% Enhancement(RechargeTime)


Unbreakable Guard
(Temp Invulnerability)
  2.5% Enhancement(EnduranceDiscount)
  2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  76.3 HP (7.5%) HitPoints


Performance Shifter
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


 

 

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46 minutes ago, Force Redux said:

As an avid lover of Force Field, I'd love to review and offer some feedback.

 

I have my own FF/Sonic Incarnated +3 Defender that I love. I feel you.

 

I'll get a post up tomorrow if that's ok.

Thank you for taking the time! I'll check in tomorrow!

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I haven't forgotten this post. I loaded up your build, and overall, it looks solid. A few slot changes I might make (i.e., PPF should never have more than 1 slot IMO), but I realize this is personal pref. I also would tend to go Leadership over Fighting, but again, that's a preference style. The biggest change I might reccommend is for Mace Mastery to cap your S/L/E defense and thus freeing you up to take something else for your Destiny pool other than Barrier. Again, you have a solid build and this is liekly just a preference from my end. If you wanted to accomplish a tough blaster with plenty of knockdown, you accomplished it. 

 

I'll post some slot / IO suggestions later. Overall, however, looks great. 

@Force Redux on Everlasting

----- (read my guide) -----

Gather the Shadows: A Dark Miasma Primer for Masterminds

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On 10/9/2019 at 11:59 AM, Mercurias said:

Hey there! I was wondering if you could look at this here build and help me streamline it a little. I'm hoping to find a way to squeeze in a little extra recovery or damage into the build, as well as hopefully avoid slotting procs into powers where they don't work well.

 

I'm a roleplayer, and this is a concept rather than an attempt at a farmer. When building him, I wanted to avoid the route of full optimization (which is easy in part simply by picking Force Fields!) and instead focus on the following:

1) Flight as a Travel Power, because it's the best maneuverability in the game and I like it for positioning KB.

2) Having close to exactly 40% positional defenses, so that I can use Barrier Core Epiphany to get the other permanent 5% for the softcap (because maximum force fields at all times)

3) Enough Endurance Reduction and Recovery to be able to operate without a giant pile of blue inspirations.

4) A stupid-large knockback power, because I need that in my life.

5) More Knockdown than Knockback in my regular AoE powers. I see one being as good as the other for me, but Knockdown tends to make my team happier, and this is a teaming character.

 

Here is the build that I came up with. Price isn't really a factor for me, because I like the concept enough to put in the time and energy. I think I hit all my marks, but I'm curious to see if it could be done a little better:

 

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Knockback: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Energy Blast
Power Pool: Flight
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43), LucoftheG-Def/EndRdx(43)
Level 1: Power Bolt -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(37), SprDfnBst-Dmg/EndRdx/Rchg(40), SprDfnBst-Acc/Dmg/EndRdx(42), SprDfnBst-Acc/Dmg/EndRdx/Rchg(42), SprDfnBst-Rchg/Heal%(42)
Level 2: Force Bolt -- FrcFdb-Rechg%(A), FrcFdb-Dmg/EndRdx/KB(3), FrcFdb-Acc/KB(3), Dcm-Build%(19), FrcFdb-Rchg/KB(34), FrcFdb-Dmg/KB(34)
Level 4: Energy Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(5), Rgn-Acc/Dmg/Rchg(5), Rgn-Dmg/Rchg(9), Rgn-Dmg(9), SuddAcc--KB/+KD(34)
Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), LucoftheG-Def/EndRdx(7)
Level 8: Fly -- EndRdx-I(A)
Level 10: Power Burst -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Dmg/EndRdx/Rchg(11), SprVglAss-Dmg/Rchg(11), SprVglAss-Acc/Dmg(23), SprVglAss-Acc/Dmg/EndRdx/Rchg(33), SprVglAss-Rchg/+Absorb(46)
Level 12: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx(13), LucoftheG-Def/EndRdx/Rchg(23)
Level 14: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(15), Ksm-ToHit+(15)
Level 16: Sniper Blast -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/Dmg(17), StnoftheM-Dmg/EndRdx(17), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dmg/ActRdx/Rchg(21), FrcFdb-Rechg%(33)
Level 18: Personal Force Field -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(19)
Level 20: Aim -- RechRdx-I(A)
Level 22: Boxing -- Dmg-I(A)
Level 24: Tough -- GldArm-3defTpProc(A), GldArm-End/Res(25), StdPrt-ResDam/Def+(25)
Level 26: Repulsion Bomb -- AbsAmz-EndRdx/Stun(A), AbsAmz-Stun(27), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(31), AbsAmz-Acc/Rchg(31), FrcFdb-Rechg%(33)
Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/EndRdx/Rchg(31)
Level 30: Injection -- Acc-I(A)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Explosive Blast -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Acc/Dmg(36), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(37), OvrFrc-Dmg/End/Rech(37)
Level 38: Nova -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Acc/Dmg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40)
Level 41: Power Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 44: Aid Self -- DctWnd-Rchg(A), DctWnd-Heal/EndRdx(45), DctWnd-EndRdx/Rchg(45), DctWnd-Heal/Rchg(45), DctWnd-Heal/EndRdx/Rchg(46)
Level 47: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(48)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Dmg-I(A)
Level 1: Prestige Power Dash -- Run-I(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Run-I(A)
Level 1: Prestige Power Rush -- Run-I(A)
Level 1: Prestige Power Surge -- Run-I(A)
Level 1: Sprint -- Run-I(A)
Level 1: Vigilance 
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(46), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
Level 50: Cardiac Core Paragon 
Level 50: Mighty Radial Final Judgement 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Polar Lights Core Superior Ally 
Level 50: Barrier Core Epiphany 
Level 50: Support Radial Embodiment 
------------

 

Is barrier a requirement? What if I can get to softcapped range and melee def without it? This would allow you to take ageless and not have any end problems and would allow you to take a different alpha as well.

Edited by Darkir
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38 minutes ago, Darkir said:

Is barrier a requirement? What if I can get to softcapped range and melee def without it? This would allow you to take ageless and not have any end problems and would allow you to take a different alpha as well.

I did that initially, then decided there weren’t enough force fields. I scaled the defense back on purpose, because I’m a dork. 😛

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Fantastic timing!  I just came to this subforum because I was looking to update the build for my main (see userpic), who goes all the way back to late 2004 on the live servers.

She, as Force Redux suggested, already has and will be keeping Leadership, and I'll probably make a few other minor tweaks for my own tastes; but the build looks almost perfect for my/her needs.  Thanks!

Edited by Megajoule
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