Frostweaver Posted October 19, 2019 Share Posted October 19, 2019 I have been experimenting at great length with electrical Blast and the new snipe changes. I can confidentally assure people now, that with correct slotting (meaning slotting the experienced marksman-Range, fast snipe) and 22% or more accuracy, electric has graduated from "Bad, do not take" to 'very bottom of all blast sets", primarily due to the elevation of all snipe sets compared to sets that do not offer a sniper blast (water, sonic) This is a significant boost to electric blast. It is still in last place, but SOMEONE has to be in last place, and Zapp with a >1 second animation and an average of 3 second recharge on an IO'd out build, was never a sub-par snipe. It literally elevates the entire set's ST chain to only slightly below average. And on defenders and sentinels, who have always had a vastly better pacing for exploiting things like -end, electric Blast's snipe changes have fared even better, shifting it from rock bottom to squarely middle of the pack. 1 Link to comment Share on other sites More sharing options...
drgantz Posted October 19, 2019 Share Posted October 19, 2019 Thank you for posting. I've always liked the appearance of electrical, so I'm glad that it has gotten somewhat better. Link to comment Share on other sites More sharing options...
Frostweaver Posted October 19, 2019 Author Share Posted October 19, 2019 Don't get me wrong, I still think it needs to get buffed, but if you are willing to just...ignore the end drain as the crap it is, it can be turned into a useable damage set. Link to comment Share on other sites More sharing options...
StratoNexus Posted October 19, 2019 Share Posted October 19, 2019 15 minutes ago, Frostweaver said: ...ignore the end drain as the crap it is Or be sure to pair it with a secondary that complements the end drain so it is not crap (/elec, /en, /men). I chose to leave it crappy back in the day with my Elec/Fire. I was thinking of going Elec/Atomic this time around, also leaving it as a crappy secondary effect. Sigh. I wonder how well it would work with Mu Mastery, especially Electrifying Fences. Link to comment Share on other sites More sharing options...
Frostweaver Posted October 19, 2019 Author Share Posted October 19, 2019 (edited) It would stop stuff from wandering around drunkenly quite so much when you hit them with stun procs and your nuke. Edited October 19, 2019 by Frostweaver Link to comment Share on other sites More sharing options...
oedipus_tex Posted October 19, 2019 Share Posted October 19, 2019 I'd like to see Short Circuit turned into a teleport power like Lightning Rod. That would make this powerset unique and fun to play. Link to comment Share on other sites More sharing options...
Frostweaver Posted October 19, 2019 Author Share Posted October 19, 2019 That or just giving it some real damage like a PBAOE. 1 Link to comment Share on other sites More sharing options...
Call Me Awesome Posted October 21, 2019 Share Posted October 21, 2019 Hmm, I played the set back pre-IO on a Defender and was pretty underwhelmed by it; I guess I wasn't missing something great by never trying it on a Blaster (or leveling that Defender past the mid-20's) Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler Link to comment Share on other sites More sharing options...
Shred Monkey Posted October 21, 2019 Share Posted October 21, 2019 Just wanted to add, that I think it's a real shame, too. Electricity looks cool and unique visually and conceptually it can be explained by technology, or magic, or science... or just about anything.... I think it would be very popular if it was stronger. I think they should make some of the big attacks hit MUCH harder, but add a end cost that makes them difficult to use, or perhaps make them only available at 95% or greater end... then make other powers add end to your bar (they can keep draining foes, though that's not the important part). Thus creating a "build up power from foes, then throw it back on them" type feel. Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow Link to comment Share on other sites More sharing options...
Frostweaver Posted October 21, 2019 Author Share Posted October 21, 2019 9 hours ago, Call Me Awesome said: Hmm, I played the set back pre-IO on a Defender and was pretty underwhelmed by it; I guess I wasn't missing something great by never trying it on a Blaster (or leveling that Defender past the mid-20's) Well, now's the time. Slot the PVP unique permanent fast snipe in Zapp, slot a Kismet +6% to-hit and to-hit bonuses into the leadership pool, and get reasonable ST damage from electric for the first time ever. Link to comment Share on other sites More sharing options...
DarknessEternal Posted October 21, 2019 Share Posted October 21, 2019 Nah, it's still garbage. Other sets have Snipes, they got better too. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now