Developer The Curator Posted October 24, 2019 Developer Share Posted October 24, 2019 (edited) Stability Minor adjustments to particle physics in an attempt to prevent or mitigate a crash happening deep in the internals of the PhysX library. As we have not yet been able to reproduce the crash under controlled circumstances, this may or may not have an effect. Edited November 1, 2019 by The Curator 2 1 Link to comment Share on other sites More sharing options...
Abraxus Posted October 24, 2019 Share Posted October 24, 2019 I wonder if that is what happens when I am in a ToT league, and crash about every 20 minutes. It only happens on ToT league. Not MSR, not Incarnate Trial leagues, not regular team play. Just ToT in a league. What was no more, is REBORN! Link to comment Share on other sites More sharing options...
Crowe Posted October 24, 2019 Share Posted October 24, 2019 We see crashes after Hamidon kills... about 1/4 to 1/3 of the league is kicked out and has to log back in. I hope this will fix that! 1 Link to comment Share on other sites More sharing options...
EmperorSteele Posted October 25, 2019 Share Posted October 25, 2019 If you want to reproduce the crash (at least if it's the one I'm thinking of), just "damage farm" some non-sapper malta. They'll leave a buttload of bullets everywhere which seems to cause a crash after a couple hours. It's probably a "There should be this X number of things" vs "The computer can only show Y number of things" issue. Of course, that may also depend on hardware and drivers, so it may not be catch-all =/ Link to comment Share on other sites More sharing options...
starro Posted October 25, 2019 Share Posted October 25, 2019 the single greatest fix to all my crashes has been the move to the 64bit client. 99.99999% elimination of "Insert Random COH File Name" has run out of memory. I know the client should not make the graphics look better, but..... stuff seems to move less jerky and I cannot think of any other changes on my PC in last 6 months. TOT on a league and all the monsters coming out doors or a visit to Rikti ship raid seems smooth and yes no crashes on 64 bit client. "She who lives by the cybernetic monstrosity powered by living coral, all too often dies by the cybernetic monstrosity powered by living coral." -Doc Buzzsaw Pineapple 🍍 Pizza 🍕 is my thumbs up. Link to comment Share on other sites More sharing options...
turnerxei Posted October 30, 2019 Share Posted October 30, 2019 (edited) On 10/25/2019 at 4:26 PM, duane said: the single greatest fix to all my crashes has been the move to the 64bit client. 99.99999% elimination of "Insert Random COH File Name" has run out of memory. I know the client should not make the graphics look better, but..... stuff seems to move less jerky and I cannot think of any other changes on my PC in last 6 months. TOT on a league and all the monsters coming out doors or a visit to Rikti ship raid seems smooth and yes no crashes on 64 bit client. The jerkiness was possibly caused by continuous memory swapping. With more memory (as the 6bit version has access to more memory) it wouldn't need to do that. Edited October 30, 2019 by turnerxei added parenthetical about 64 bit programs having access to more memory Link to comment Share on other sites More sharing options...
Recommended Posts