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Posted

Range capped and midway AOE & Melee capped. 

Darkest Knight is used to max out AOE & Melee Defenses. 

 

Range cap allows you to start your attacks at distance and give you protection as you close in and pick an anchor for Darkest Knight.

World of Confusion is there to stave off off some of the Melee attacks. 

Darkness has enough Hit debuff and the set overall has enough stuns to lock down a bunch of mobs. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Crush -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(9), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(21)
Level 1: Twilight Grasp -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(46)
Level 2: Lift -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(46), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(50)
Level 4: Tar Patch -- RechRdx-I(A), RechRdx-I(5), ImpSwf-Dam%(5)
Level 6: Propel -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(42), Thn-Dmg/Rchg(42), Thn-Acc/Dmg/Rchg(42), Thn-Acc/Dmg/EndRdx(43), Thn-Dmg/EndRdx/Rchg(43)
Level 8: Crushing Field -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprOvrPrs-EndRdx/Rchg(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37), SprOvrPrs-Rchg/Energy Font(40)
Level 10: Darkest Night -- DarWtcDsp-ToHitdeb/Rchg/EndRdx(A), DarWtcDsp-ToHitDeb/EndRdx(11), DarWtcDsp-ToHitDeb/Rchg(11), DarWtcDsp-ToHitDeb(13)
Level 12: Howling Twilight -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17), GldArm-3defTpProc(19), StdPrt-ResDam/Def+(19)
Level 18: Gravity Distortion Field -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(21), SprWiloft-EndRdx/Rchg(31), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(36), SprWiloft-Rchg/Dmg%(36)
Level 20: Fade -- LucoftheG-Def/Rchg+(A)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(25), GssSynFr--ToHit/Rchg/EndRdx(25), GssSynFr--Rchg/EndRdx(27), GssSynFr--ToHit/EndRdx(27), GssSynFr--Build%(29)
Level 26: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(31)
Level 28: Soul Absorption -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(50)
Level 30: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(31)
Level 32: Singularity -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(34), ExpRnf-+Res(Pets)(34)
Level 35: Mental Blast -- GldJvl-Dam%(A), Apc-Dam%(40)
Level 38: Dark Servant -- CldSns-%Dam(A), CldSns-Acc/Rchg(39), CldSns-ToHitDeb/EndRdx/Rchg(39), CldSns-Acc/EndRdx/Rchg(39), Lck-%Hold(40)
Level 41: Indomitable Will -- LucoftheG-Def/Rchg+(A)
Level 44: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-ResDam/EndRdx(45)
Level 47: World of Confusion -- CrcPrs-Conf%(A), Obl-%Dam(48), Arm-Dam%(48)
Level 49: Psionic Tornado -- SuddAcc--KB/+KD(A), PstBls-Dam%(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A), Prv-Heal(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Posted (edited)

I'm not sure if you were dead set on keeping Psi Mastery. Here's my take on it, going with Earth Mastery instead. 

 

Spoiler
 
 
 
 
Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Gravity Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Lift -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(3), Apc-Dam%(3), GldJvl-Dam%(5), Dvs-Hold%(5), FrcFdb-Rechg%(7)
Level 1: Twilight Grasp -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Heal(9)
Level 2: Gravity Distortion -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx(13), GldNet-Dam%(13), UnbCns-Dam%(45), GldJvl-Dam%(45)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(15), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15), DarWtcDsp-Rchg/EndRdx(17)
Level 8: Crushing Field -- Rgn-Acc/Rchg(A), Rgn-Dmg/Rchg(17), Rgn-Dmg/EndRdx(19), Rgn-Acc/Dmg/Rchg(19), Rgn-Knock%(31), SprOvrPrs-Rchg/Energy Font(45)
Level 10: Crush -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx(11), Thn-Acc/Dmg(31), ImpSwf-Dam%(34), TraoftheH-Dam%(36), GldJvl-Dam%(37)
Level 12: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(25)
Level 14: Howling Twilight -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(37), AbsAmz-Acc/Stun/Rchg(39), AbsAmz-Acc/Rchg(39), AbsAmz-EndRdx/Stun(39)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 18: Shadow Fall -- Rct-Def(A), Rct-Def/EndRdx(36), Rct-EndRdx/Rchg(40), Rct-Def/Rchg(42), Rct-Def/EndRdx/Rchg(42), Rct-ResDam%(43)
Level 20: Fade -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), ShlWal-Def/Rchg(21), ShlWal-Def/EndRdx/Rchg(23), RechRdx-I(46)
Level 22: Dimension Shift -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29), SprWiloft-Rchg/Dmg%(31)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Wormhole -- Stp-Acc/Rchg(A), Stp-Acc/EndRdx(27), FrcFdb-Rechg%(27), SuddAcc--KB/+KD(40)
Level 28: Soul Absorption -- RechRdx-I(A)
Level 30: Boxing -- Acc-I(A)
Level 32: Singularity -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-Dmg/EndRdx(33), ExpRnf-EndRdx/Dmg/Rchg(33), SlbAll-Build%(34), OvrFrc-Dam/KB(34)
Level 35: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(36)
Level 38: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Acc/Rchg(42), BslGaz-Acc/EndRdx/Rchg/Hold(46)
Level 41: Fissure -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Acc/Dmg/Rchg(46), PstBls-Dam%(48), JvlVll-Dam%(48), ExpStr-Dam%(50), FrcFdb-Rechg%(50)
Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), HO:Cyto(48)
Level 47: Earth's Embrace -- RechRdx-I(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), HO:Cyto(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)
------------


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You'll get the following perks and stats (no incarnates selected)

  • Soft capped to ranged, S/L/E/N
  • Hasten is 7 secs short of perma, which should be easy to obtain thanks to 3 FF+rech procs in the build
  • With hasten perma, you'll also get perma Fade and Earth's Embrace

I've also added in Wormhole and Dimension Shift because there is so much you can do with those powers:

  • Wormhole + Fissure or Wormhole + Howling Twilight will stun everything short of EBs
  • Wormhole more mobs to your Tar Patch
  • Wormhole mobs to a corner and have Singularity repelling them constantly
  • Wormhole mobs on top of Fluffy so they get instantly debuffed by its aura
  • Dimension Shift is now a TOGGLE, making it much more convenient to use for those oh-shit moments. Plus, it looks awesome.

image.png.4c7197763580d0cc1d2c05d8de8a983e.png

Edited by Falsey

Warning: This post may contain an opinion.

Posted (edited)

Here are my thoughts.

 

  • Wormhole is a key power, the #1 reason to pick Gravity Control in most eyes. I would definitely not skip it. I would slot a KB to KD IO in to make the knockback in it less of a factor. Then slot for Accuracy/Stun/Recharge.
  • Drop Crush and replace with Gravity Distortion. Gravity Distortion animates slightly slower but does the same damage and is a Hold instead of an Immobilize. It also sets up Impact mechanics so you do extra damage. In other words, its a critical power. I would 4 slot with Basilisk's Gaze and then possibly slot damage.
  • Drop the proc in Tar Patch.
  • Crushing Field should be slotted for Damage and potentially for procs, not for Immobilize.
  • Mental Blast needs damage slotting.
  • Put some recharge in Indomitable Will.
  • KB to KD IO in Singularity isn't required but is very helpful. Then you can Wormhole enemies on top of him for the amusement of all. Make sure you slot the one that applies to all powers, not just damage ones.
  • World of Confusion absolutely sucks. Avoid at all costs.
  • Psionic Tornado will need slots. Put a Force Feedback Chance for 100% recharge in this power, it will trigger very often.
Edited by oedipus_tex
Posted

World of Confusion procced out is pretty devastating if you play in the middle of mobs. My Fire/Dk melts mobs with it...and other mob melting powers of course.

A bunch of toons. Global DocRanger

All on Excelsior. 

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