Doc_Scorpion Posted November 4, 2019 Posted November 4, 2019 I never realized there was a "no redraw" option for Katana... and then I realized that I didn't really know what "no redraw" really means. So... What does it mean? Is it useful or harmful for the Katana primary? Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
Jeneki Posted November 4, 2019 Posted November 4, 2019 If you are empty-handed and you use an attack, normally you'll pull out the katana and then attack. With no-redraw, instead the Katana will appear in your and and attack immediately, skipping the part where you would normally pull it out.
Bill Z Bubba Posted November 4, 2019 Posted November 4, 2019 Should be noted that the no redraw option, seems to be more-so on katana than claws, often causes the next attack after where a redraw should occur to not animate at all. You just stand there while watching the effects of the attack happen. Some folks don't like this. I can't stand redraw, so I live with it. 1
The_Cheeseman Posted November 4, 2019 Posted November 4, 2019 Other than occasionally causing some wonkiness with the animations system, the No-Redraw option has no functional effect on the powers. It's extremely handy when mixing a weapon set with a click-heavy secondary. I actually set it for aesthetic reasons when I made a character with a weapon made of magic that she summoned to her hand.
Doc_Scorpion Posted November 5, 2019 Author Posted November 5, 2019 Sounds like I don't need it then, thanks! Unofficial Homecoming Wiki - Paragon Wiki updated for Homecoming! Your contributions are welcome! (Not the owner/operator - just a fan who wants to spread the word.)
Seigmoraig Posted November 7, 2019 Posted November 7, 2019 Just try it and see if it works for you. If not just go back to the costume lady and change it back !
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