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"No Redraw" - Katana.


Doc_Scorpion

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I never realized there was a "no redraw" option for Katana...  and then I realized that I didn't really know what "no redraw" really means.  So...  What does it mean?  Is it useful or harmful for the Katana primary?

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If you are empty-handed and you use an attack, normally you'll pull out the katana and then attack.  With no-redraw, instead the Katana will appear in your and and attack immediately, skipping the part where you would normally pull it out.

 

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Should be noted that the no redraw option, seems to be more-so on katana than claws, often causes the next attack after where a redraw should occur to not animate at all. You just stand there while watching the effects of the attack happen. Some folks don't like this. I can't stand redraw, so I live with it.

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Other than occasionally causing some wonkiness with the animations system, the No-Redraw option has no functional effect on the powers. It's extremely handy when mixing a weapon set with a click-heavy secondary. I actually set it for aesthetic reasons when I made a character with a weapon made of magic that she summoned to her hand.

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