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Posted (edited)

So I'm bad at building. Really bad. I'd like some help if anyone's willing.

 

I'm not taking a travel power, and I'd like to keep the entirety of the medicine pool.

I'd also prefer no purples or winter AOs.

 

So with that, the ugly:

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Rat Catcher: Level 50 Natural Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership

Villain Profile:
------------
Level 1:    Call Thugs    
 (A) Overwhelming Force - Accuracy/Damage
 (3) Overwhelming Force - Endurance/Recharge
 (3) Overwhelming Force - Accuracy/Damage/Endurance
 (5) Overwhelming Force - Damage/Endurance/Recharge
 (5) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
 (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 1:    Web Grenade    
 (A) Empty


Level 2:    Caltrops    
 (A) Pacing of the Turtle - Accuracy/Slow
 (23) Pacing of the Turtle - Accuracy/Endurance
 (39) Pacing of the Turtle - Damage/Slow
 (39) Pacing of the Turtle - Range/Slow
 (39) Pacing of the Turtle - Endurance/Recharge/Slow


Level 4:    Aid Other    
 (A) Preventive Medicine - Heal
 (7) Preventive Medicine - Heal/Endurance
 (7) Preventive Medicine - Endurance/RechargeTime
 (9) Preventive Medicine - Heal/RechargeTime
 (9) Preventive Medicine - Heal/RechargeTime/Endurance
 (34) Preventive Medicine - Chance for +Absorb


Level 6:    Equip Thugs    
 (A) Endurance Reduction IO


Level 8:    Injection    
 (A) Accuracy IO


Level 10:    Acid Mortar    
 (A) Analyze Weakness - Defense Debuff
 (11) Analyze Weakness - Accuracy/Defense Debuff
 (11) Analyze Weakness - Accuracy/Recharge
 (42) Analyze Weakness - Defense Debuff/Endurance/Recharge
 (42) Analyze Weakness - Accuracy/Endurance/Recharge


Level 12:    Call Enforcer    
 (A) Command of the Mastermind - Accuracy/Damage
 (13) Command of the Mastermind - Damage/Endurance
 (13) Command of the Mastermind - Accuracy/Damage/Recharge
 (15) Command of the Mastermind - Damage/Endurance/Recharge
 (15) Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (33) Command of the Mastermind - Recharge/Pet +AoE Defense Aura


Level 14:    Resuscitate    
 (A) Recharge Reduction IO


Level 16:    Force Field Generator    
 (A) Karma - Knockback Protection
 (17) Kismet - Accuracy +6%
 (17) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 18:    Gang War    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (19) Expedient Reinforcement - Accuracy/Damage
 (19) Expedient Reinforcement - Damage/Endurance
 (21) Expedient Reinforcement - Accuracy/Damage/Recharge
 (21) Expedient Reinforcement - Endurance/Damage/Recharge
 (34) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 20:    Poison Trap    
 (A) Entomb - Accuracy/Hold
 (25) Entomb - Hold/Recharge
 (25) Entomb - Endurance/Recharge
 (40) Entomb - Accuracy/Hold/Endurance
 (40) Entomb - Accuracy/Hold/Endurance/Recharge


Level 22:    Hasten    
 (A) Recharge Reduction IO
 (23) Recharge Reduction IO
 (37) Recharge Reduction IO


Level 24:    Assault    
 (A) Endurance Reduction IO


Level 26:    Call Bruiser    
 (A) Mark of Supremacy - Damage
 (27) Mark of Supremacy - Damage/Endurance
 (27) Mark of Supremacy - Accuracy/Damage
 (29) Mark of Supremacy - Accuracy/Endurance
 (29) Mark of Supremacy - Accuracy/Damage/Endurance
 (33) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen


Level 28:    Seeker Drones    
 (A) Positron's Blast - Accuracy/Damage
 (31) Positron's Blast - Damage/Endurance
 (31) Positron's Blast - Damage/Recharge
 (31) Positron's Blast - Damage/Range
 (40) Positron's Blast - Accuracy/Damage/Endurance


Level 30:    Tactics    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
 (34) Gaussian's Synchronized Fire-Control - To Hit Buff
 (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
 (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
 (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance


Level 32:    Upgrade Equipment    
 (A) Endurance Reduction IO


Level 35:    Trip Mine    
 (A) Obliteration - Damage
 (36) Obliteration - Accuracy/Recharge
 (36) Obliteration - Damage/Recharge
 (36) Obliteration - Accuracy/Damage/Recharge
 (37) Obliteration - Accuracy/Damage/Endurance/Recharge


Level 38:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 41:    Aid Self    
 (A) Preventive Medicine - Heal
 (42) Preventive Medicine - Heal/Endurance
 (43) Preventive Medicine - Endurance/RechargeTime
 (43) Preventive Medicine - Heal/RechargeTime
 (43) Preventive Medicine - Heal/RechargeTime/Endurance


Level 44:    Detonator    
 (A) Positron's Blast - Accuracy/Damage
 (45) Positron's Blast - Damage/Endurance
 (45) Positron's Blast - Damage/Recharge
 (45) Positron's Blast - Damage/Range
 (46) Positron's Blast - Accuracy/Damage/Endurance
 (46) Positron's Blast - Chance of Damage(Energy)


Level 47:    Field Medic    
 (A) Recharge Reduction IO
 (48) Recharge Reduction IO


Level 49:    Triage Beacon    
 (A) Empty


Level 1:    Brawl    
 (A) Empty


Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 1:    Supremacy    
Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Empty


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - EndMod
 (37) Performance Shifter - EndMod/Recharge
 (50) Performance Shifter - EndMod/Accuracy/Recharge
 (50) Performance Shifter - EndMod/Accuracy
 (50) Performance Shifter - Chance for +End


Level 1:    Punk    
Level 1:    Arsonist    
Level 26:    Bruiser    
Level 12:    Enforcer    
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by CoHBlue
Posted (edited)

Looks like you have Detonator slotted with 5 Posi Blast, and Hasten slotted three recharge IOs.  Right off the bat, you can reclaim six slots right there, as the third slot in Hasten won't be missed, and slotting detonator with damage and accuracy has no benefit to the explosive damage.  After that, try to at least four slot or if you can, six slot clouded senses in seeker drones if you can for the recharge and ranged defense bonuses.  Stamina is five slotted giving you a damage bonuses (doesn't affect pets), but you can take out at least one slot in that if you want the set bonuses without affecting stamina too much.

 

Looks like poison trap has a winter IO hold set in it.  If you wanted to not use winter IOs, you can try frankenslotting poison trap with 4 Basilisk's Gaze and a Hold/Rech IO from another set.

 

That should give you some breathing room to figure other things out.

 

Edit: One more thing, give FFG some defense love ☺️

Edited by Kommon
  • Thanks 1
Posted

Just replace robots with Thugs

Tankermind defense cap build. Promise you can't go wrong. You can solo 4/8 and Av with the build

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Battle Drones -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(15), BldMnd-Acc/Dmg/EndRdx(15), ExpRnf-+Res(Pets)(19), CaltoArm-+Def(Pets)(19), SprMarofS-EndRdx/+Resist/+Regen(25)
Level 1: Web Grenade -- EnfOpr-Acc/Rchg(A), EnfOpr-Acc/EndRdx(3), EnfOpr-EndRdx/Immob(3), EnfOpr-Immob/Rng(5), EnfOpr-Acc/Immob(5), EnfOpr-Acc/Immob/Rchg(7)
Level 2: Caltrops -- Rgn-Knock%(A), Rgn-Dmg/Rchg(9)
Level 4: Triage Beacon -- Pnc-Heal/EndRedux/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(7), Pnc-Heal/Rchg(9), NmnCnv-Heal/Rchg(11), Pnc-Heal/+End(25), NmnCnv-Heal(27)
Level 6: Boxing -- Acc-I(A)
Level 8: Hasten -- RechRdx-I(A)
Level 10: Acid Mortar -- ShlBrk-DefDeb(A), ShlBrk-Acc/DefDeb(11), ShlBrk-Acc/Rchg(13), ShlBrk-DefDeb/EndRdx/Rchg(13), ShlBrk-Acc/EndRdx/Rchg(46), ShlBrk-%Dam(46)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(33)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/Rchg(17)
Level 18: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(40), GssSynFr--ToHit/Rchg/EndRdx(42), GssSynFr--Rchg/EndRdx(42), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(43)
Level 20: Poison Trap -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(21), BslGaz-Rchg/Hold(21), BslGaz-Acc/EndRdx/Rchg/Hold(23), Lck-%Hold(23)
Level 22: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48)
Level 24: Provoke -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(43), MckBrt-Taunt/Rchg/Rng(43), MckBrt-Acc/Rchg(45), MckBrt-Taunt/Rng(48), PrfZng-Dam%(48)
Level 26: Equip Robot -- EndRdx-I(A)
Level 28: Seeker Drones -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(29), Stp-Acc/EndRdx(29), Stp-Stun/Rng(31), Stp-Acc/Stun/Rchg(31), Stp-KB%(31)
Level 30: Protector Bots -- BldMnd-Acc/Dmg(A), BldMnd-Acc/Dmg/EndRdx(37), BldMnd-Dmg/EndRdx(39), SvrRgh-PetResDam(39), EdcoftheM-PetDef(39), SvrRgh-Acc/Dmg(40)
Level 32: Assault Bot -- SlbAll-Build%(A), SlbAll-Acc/Dmg/Rchg(33), SprCmmoft-Rchg/PetAoEDef(33), SprCmmoft-Acc/Dmg(34), SprCmmoft-Acc/Dmg/Rchg(34), SprCmmoft-Acc/Dmg/EndRdx/Rchg(34)
Level 35: Trip Mine -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(36), OvrFrc-Acc/Dmg/End(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End/Rech(37), Obl-%Dam(37)
Level 38: Upgrade Robot -- EndRdx-I(A)
Level 41: Dark Embrace -- Ags-Psi/Status(A)
Level 44: Oppressive Gloom -- RopADop-Acc/Rchg(A), RopADop-EndRdx/Stun(50)
Level 47: Super Speed -- Clr-Stlth(A)
Level 49: Soul Storm -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/Rchg(50), Dvs-Dmg/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy 
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), NmnCnv-Heal(45)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40), PrfShf-EndMod/Rchg(46)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 50: Musculature Radial Paragon 
Level 1: Battle Drone 
Level 32: Assault Bot 
Level 30: Protector Bot 
Level 4: Ninja Run 
------------

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  • Thanks 1
Posted (edited)

Alright...lets see. First, slotting considerations. You took thugs. 6 slot gang war and put 3 of the pet uniques in it. Maybe all three resist auras, you really need them as thugs. Put two defense IOs in your enforcers. You need your pets softcapped, just do it. You do not need that much accuracy. Double tactics from enforcers plus acid mortar for -defense. Your thugs will hit shit. You can afford to not chase sets too hard with your pet slotting and like put 4 pieces of a set in enforcers, 5 pieces of another set in call thugs plus the pet unique from the enforrcers 4 set, and a full set in your bruiser plus gang war and have all 6 uniques and excellent pet enhancement values. Damage damage damage. Cap damage, get like 30% accuracy, and you'll hit shit. 

 

Traps. Caltrops is a wonderful proc mule. Build for /recharge whenever possible and 6 slot caltrops with -resistance proc, knockdown proc, and 3-4 damage procs, maybe a slow enhancement. It'll add pretty significantly to your damage over time and with enough recharge it's pretty easy to end up with 2 of them down at once. Also, caltrops fucks up enemy ai with slowly running out and enemies get off fewer attacks while they're exiting patches. Helps with incoming damage a decent bit as a soft control, good for stacking enemies up on doorways to really let you aoe them down, etc. 

 

Triage beacon is a great set mule it provides enough healing fully enhanced to be worth 6 slotting and thugs/traps kinda has the room for it. You can also not slot it and manage your build without it or skip it. Useful, but not crucial. I feel like especially on longer fights though, it helps alot. AOE healing over time is pretty nice. But a power you can cannibalize to put slots elsewhere. 

 

Acid mortar is flexible, it needs no accuracy, it does solid debuffs out the box. You can enhance the defense debuff, you can just drop two recharge IOs in it and have a great power that uses up like no slotting. Depends on your build but I would put this power in a "flexible and powerful enough to go light on slotting in favor of other sets" power. 

 

Forcefield gen I generally give 4 pieces of LOTG and leave it at that, including the recharge one. 

 

Seekers are a good 5 or 6 slot for sets

 

Poison trap, 5 or 6 slot with a hold set. 

 

And, trip mine is meh. If you really wanna take it, do so. But with the long setup and recharge, setting up a field of them is pretty impractical, and there are better overall ways to spend your time (and more entertaining) than trying to drop trip mines in battle. We aren't blaster devices, the interrupt kills it. Detonator is hot garbage. 

 

Put an accuracy IO in web grenade and with recharge you can use it to stack on bosses and hold even AVs sometimes. Rotate web grenade with a patron immob and shit stops going places fast, especially with caltrops in the mix. 

 

I take hasten, super speed, super jump, tactics and maneuvers, vengence if I can fit it, combat jumping after that for more LOTG mules, and I would say with a thugs traps you  have three awesome epic options. /mace will give you a defensive shield to cap yourself with and an aoe immob. /Mu will give you resistance and an AoE immob. And pyre mastery will give you bonfire, which with one sudden acceleration kb->kd is one of the best CCs in the game. Bonfire you can proc out or put a set in. Mu and Mace will give you two potential options for up to 6 slotting for set bonuses. Recharge recharge recharge. 

 

Put a stealth IO in SS, drop poison trap on groups, drop your traps, watch thugs melt shit. Move on. You can take your heals, but with /traps your first goal is to boost recharge and your second is to softcap yourself to ranged and AOE. After your pets are softcapped, because that's your number one character priority anyway and you can do it pretty easy with thugs/traps. 

Edited by TheSpiritFox
  • Thanks 1
Posted

Okay, what EXACTLY are you looking to get out of this build?


I mean something like the build below?  Tankermind.

You're essentially relying almost entirely on your pets for your damage output.

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Traps
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs -- BldMnd-Acc/Dmg:50(A), BldMnd-Dmg/EndRdx:50(3), BldMnd-Acc/EndRdx:50(3), BldMnd-Acc/Dmg/EndRdx:50(5), BldMnd-Acc:50(5)
Level 1: Web Grenade -- Empty(A)
Level 2: Dual Wield -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(7), SprWntBit-Acc/Dmg/EndRdx:50(7), SprWntBit-Acc/Dmg/Rchg:50(9), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(9)
Level 4: Caltrops -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(13), PstBls-Dmg/Rchg:50(15), PstBls-Dmg/Rng:50(15), PstBls-Acc/Dmg/EndRdx:50(17)
Level 6: Equip Thugs -- EndRdx-I:50(A)
Level 8: Triage Beacon -- Pnc-Heal:50(A), Pnc-Heal/EndRedux:50(17), Pnc-EndRdx/Rchg:50(19), Pnc-Heal/Rchg:50(19), Pnc-Heal/EndRedux/Rchg:50(21)
Level 10: Empty Clips -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(21), PstBls-Dmg/Rchg:50(23), PstBls-Dmg/Rng:50(23), PstBls-Acc/Dmg/EndRdx:50(25)
Level 12: Acid Mortar -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(25), PstBls-Dmg/Rchg:50(27), PstBls-Dmg/Rng:50(27), PstBls-Acc/Dmg/EndRdx:50(29)
Level 14: Call Enforcer -- ExpRnf-Acc/Rchg:50(A), ExpRnf-Acc/Dmg:50(29), ExpRnf-Dmg/EndRdx:50(31), ExpRnf-Acc/Dmg/Rchg:50(31), ExpRnf-EndRdx/Dmg/Rchg:50(31), ExpRnf-+Res(Pets):50(33)
Level 16: Force Field Generator -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(33)
Level 18: Gang War -- SprCmmoft-Acc/Dmg:50(A), SprCmmoft-Dmg/EndRdx:50(33), SprCmmoft-Acc/Dmg/Rchg:50(34), SprCmmoft-Dmg/EndRdx/Rchg:50(34), SprCmmoft-Acc/Dmg/EndRdx/Rchg:50(34), SprCmmoft-Rchg/PetAoEDef:50(36)
Level 20: Poison Trap -- SprEnt-Acc/Hold:50(A), SprEnt-Hold/Rchg:50(36), SprEnt-End/Rchg:50(36), SprEnt-Acc/Hold/End:50(37), SprEnt-Acc/Hold/End/Rchg:50(37)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(37), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(39), StdPrt-ResDam/Def+:30(39), GldArm-3defTpProc:50(40)
Level 26: Call Bruiser -- SprMarofS-Dmg:50(A), SprMarofS-Dmg/EndRdx:50(40), SprMarofS-Acc/Dmg:50(40), SprMarofS-Acc/EndRdx:50(42), SprMarofS-Acc/Dmg/EndRdx:50(42), SprMarofS-EndRdx/+Resist/+Regen:50(42)
Level 28: Seeker Drones -- PstBls-Acc/Dmg:50(A), PstBls-Dmg/EndRdx:50(43), PstBls-Dmg/Rchg:50(43), PstBls-Dmg/Rng:50(43), PstBls-Acc/Dmg/EndRdx:50(45)
Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45), ShlWal-ResDam/Re TP:50(45), Rct-ResDam%:50(46)
Level 32: Upgrade Equipment -- EndRdx-I:50(A)
Level 35: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46)
Level 38: Detonator -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(48)
Level 41: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)
Level 44: Hover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)
Level 47: Scorpion Shield -- Rct-Def:50(A), Rct-Def/EndRdx:50(50)
Level 49: [Empty]
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(11), Mrc-Rcvry+:40(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(13)
------------

 

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  • Thanks 1

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Thank you everyone who replied. I took in everyone's advice and managed to cobble it all together into a build I'm not just happy with, but loving to play.

 

Again, much thanks!

  • Like 1

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