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Posted

This works (almost) just as well as a Scrapper.  Scrapper versions are probably in the archives.


Kat / Ena Build:

Spoiler

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Level 50 Magic Brute
Primary Power Set: Katana
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1:    Gambler's Cut            SprBrtFur-Acc/Dmg/Rchg(A), SprBrtFur-Acc/Dmg/EndRdx/Rchg(3), SprBrtFur-Rech/Fury(3), PndSlg-Acc/Dmg(5), PndSlg-Dmg/EndRdx(5), PndSlg-Dmg/Rchg(7)
Level 1:    Kinetic Shield            LucoftheG-Rchg+(A), Rct-Def/EndRdx(7), Rct-Def(9), Ksm-ToHit+(9), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11)
Level 2:    Dampening Field            Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-ResDam(13), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(15)
Level 4:    Power Shield            LucoftheG-Rchg+(A), Rct-Def(19), Rct-Def/EndRdx(21)
Level 6:    Build Up            RechRdx-I(A), RechRdx-I(21)
Level 8:    Divine Avalanche        SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(23), SprUnrFur-Acc/Dmg/Rchg(23), SprUnrFur-Dmg/EndRdx/Rchg(25), SprUnrFur-Acc/Dmg/EndRdx/Rchg(25), SprUnrFur-Rchg/+Regen/+End(27)
Level 10:    Entropic Aura            EndRdx-I(A)
Level 12:    Kick                FrcFdb-Rechg%(A)
Level 14:    Tough                Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(27), Ags-ResDam(29)
Level 16:    Energy Protection        Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31)
Level 18:    The Lotus Drops            SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(31), SprAvl-Acc/Dmg/EndRdx(31), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33)
Level 20:    Energy Cloak            LucoftheG-Rchg+(A), Rct-Def(33), Rct-Def/EndRdx(34)
Level 22:    Weave                LucoftheG-Rchg+(A), Rct-Def(34), Rct-Def/EndRdx(34)
Level 24:    Maneuvers            LucoftheG-Rchg+(A), Rct-Def(36), Rct-Def/EndRdx(36)
Level 26:    Soaring Dragon            SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(36), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(37), SprBlsCol-Rchg/HoldProc(37)
Level 28:    Energy Drain            RedFrt-Def/Rchg(A), Rct-Def/Rchg(39), LucoftheG-Def/Rchg(39)
Level 30:    Arcane Bolt            SprWntBit-Dmg/Rchg(A), SprWntBit-Acc/Dmg/EndRdx(39), SprWntBit-Acc/Dmg/Rchg(40), SprWntBit-Dmg/EndRdx/Acc/Rchg(40), SprWntBit-Rchg/SlowProc(40)
Level 32:    Golden Dragonfly        Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(42), Erd-Acc/Dmg/EndRdx/Rchg(42), SprBrtFur-Acc/Dmg(42), SprBrtFur-Dmg/Rchg(43), SprBrtFur-Dmg/EndRdx/Rchg(43)
Level 35:    Energize            Prv-EndRdx/Rchg(A), Prv-Heal/Rchg/EndRdx(43), DctWnd-Heal/Rchg(45)
Level 38:    Electrifying Fences        OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(45), OvrFrc-Acc/Dmg/End(45), OvrFrc-Dmg/End/Rech(46), OvrFrc-Acc/Dmg/End/Rech(46)
Level 41:    Ball Lightning            Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Dmg(48)
Level 44:    Hasten                RechRdx-I(A), RechRdx-I(50)
Level 47:    Mystic Flight            BlsoftheZ-ResKB(A)
Level 49:    Rune of Protection        Ags-ResDam/Rchg(A), Ags-EndRdx/Rchg(50), Ags-ResDam/EndRdx/Rchg(50)
Level 1:    Brawl                KntCmb-Acc/Dmg(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Fury    
Level 1:    Sprint                Clr-Stlth(A)
Level 2:    Rest                RechRdx-I(A)
Level 4:    Ninja Run    
Level 2:    Swift                Run-I(A)
Level 2:    Health                Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(17), Pnc-Heal/+End(17)
Level 2:    Hurdle                Jump-I(A)
Level 2:    Stamina                PrfShf-EndMod(A), PrfShf-End%(19)
Level 50:    Agility Core Paragon    
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Kat ENA - Mu 1i - [i25].mxd

  • Like 1

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

Posted

Thank you so much for posting this!

@Vyx found mostly on the Everlasting server! [@Vyxen from Virtue]

Total Lvl 50 Toon Count: 13

Maalik - vet lvl 320 Katana/Energy Brute

Supreme Soviet - vet lvl 12 Fire/Fire Dominator

  • 2 weeks later
Posted

Here's the one I built that I love to play the most.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

oOSaekoOo: Level 50 Technology Brute
Primary Power Set: Katana
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Sting of the Wasp -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(3), OvrFrc-Acc/Dmg/End(11), OvrFrc-Dmg/End/Rech(13), OvrFrc-Acc/Dmg/End/Rech(19), OvrFrc-Dam/KB(19)
Level 1: Kinetic Shield -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(5), Ksm-Def/Rchg(5), Ksm-Def/EndRdx/Rchg(7)
Level 2: Flashing Steel -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(25), SprUnrFur-Acc/Dmg/Rchg(27), SprUnrFur-Dmg/EndRdx/Rchg(27), SprUnrFur-Acc/Dmg/EndRdx/Rchg(29), SprUnrFur-Rchg/+Regen/+End(29)
Level 4: Power Shield -- LucoftheG-Rchg+(A), RedFrt-Def/EndRdx(7), RedFrt-Def/Rchg(9), RedFrt-Def(9)
Level 6: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(11)
Level 8: Boxing -- Acc-I(A)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Dampening Field -- StdPrt-ResDam/Def+(A), RctArm-ResDam(13), RctArm-ResDam/EndRdx/Rchg(46), RctArm-ResDam/EndRdx(48), RctArm-ResDam/Rchg(50), RctArm-EndRdx(50)
Level 14: Maneuvers -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(15), Ksm-Def/Rchg(15), Ksm-Def/EndRdx/Rchg(17)
Level 16: Energy Protection -- GldArm-3defTpProc(A), RctArm-ResDam(17), RctArm-ResDam/EndRdx/Rchg(23), RctArm-EndRdx(42), RctArm-ResDam/EndRdx(48), RctArm-ResDam/Rchg(48)
Level 18: The Lotus Drops -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(34), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(36), SprBrtFur-Acc/Dmg/EndRdx/Rchg(36), SprBrtFur-Rech/Fury(37)
Level 20: Energy Cloak -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(21), Ksm-Def/Rchg(21), Ksm-Def/EndRdx/Rchg(23)
Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(50)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 26: Soaring Dragon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(40), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), SprBlsCol-Rchg/HoldProc(40)
Level 28: Energy Drain -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(42), MckBrt-Taunt/Rchg/Rng(42), MckBrt-Acc/Rchg(43), MckBrt-Taunt/Rng(43), MckBrt-Rchg(43)
Level 30: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(31), RctArm-ResDam/Rchg(31), RctArm-ResDam/EndRdx/Rchg(31), RctArm-EndRdx(45)
Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(34), SprAvl-Rchg/KDProc(34)
Level 35: Energize -- Mrc-Heal/EndRdx(A), Mrc-Heal/Rchg(45), Mrc-Heal/EndRdx/Rchg(45), Mrc-Heal(46), Mrc-EndRdx/Rchg(46)
Level 38: Weave -- LucoftheG-Rchg+(A), Ksm-Def/EndRdx(39), Ksm-Def/Rchg(39), Ksm-Def/EndRdx/Rchg(39)
Level 41: Superior Conditioning -- EndMod-I(A)
Level 44: Physical Perfection -- Pnc-Heal/+End(A)
Level 47: Overload -- Ksm-ToHit+(A)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Partial Core Revamp 
Level 50: Diamagnetic Partial Radial Conversion 
Level 50: Cimeroran Partial Radial Improved Ally 
Level 0: Marshal 
Level 0: Born In Battle 
Level 50: Assault Total Core Graft 
Level 50: Ageless Partial Radial Invocation 
Level 50: Ion Partial Radial Judgement 
------------

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  • Like 1
  • 9 months later
Posted (edited)

With smashing and lethal defenses over 60%, aren't both of the builds *way* over the soft cap, even for Incarnate content?

 

I couldn't help myself, so, rather than play the game, I played Mids'!

Some differences:

Higher Recharge: Is it overkill? I'm not sure, but I put force feedback in Soaring Dragon and Golden Dragonfly, one of them should proc, but with the procs turned off, still has perma-Hasten.

 

Divine Avalanche only helps with Melee and Lethal Defenses. I think this works better with a secondary that is chasing positional DEF, or as a way to give RESIST sets some splash of DEF. We aren't doing that with Energy Aura, so I swapped it for Flashing Steel, a decent cone with better damage.

 

Smashing and Lethal Defenses are not as good as the above builds, but still 51% Smashing and Lethal. Are the other DEF are good enough? I'm not sure. 

Smashing & Lethal Resists are 63%, REGEN 328%, Recharge 171%, not including procs and other gimmicks. Occasionally, RECH could get as high as 370%(!)

Overall DMG is better.

 

This build is VERY expensive. 4 purple sets, 2 Winter Sets, 1 ATO set. This is where 50% of the RECH bonus lives. Plus all the other cool things those sets do. 

 

Should I bother with Celerity in Sprint? I did 2-slot to give me 2.25% S/L Resist. 

 

Here's what I came up with:

Villain Plan by Mids' Reborn : Hero Designer 2.7.2.10
https://github.com/Crytilis/mids-reborn-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Katana
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Gambler's Cut -- Hct-Dmg(A), Hct-Dmg/Rchg(3), Hct-Acc/Dmg/Rchg(3), Hct-Acc/Rchg(5), Hct-Dmg/EndRdx(5), Hct-Dam%(7)
Level 1: Kinetic Shield -- Rct-Def(A), Rct-Def/EndRdx(7), Rct-EndRdx/Rchg(9), Rct-Def/Rchg(9), Rct-Def/EndRdx/Rchg(11), Rct-ResDam%(11)
Level 2: Dampening Field -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(13), Ags-ResDam(15), Ags-ResDam/EndRdx/Rchg(15), GldArm-3defTpProc(17), ImpArm-ResPsi(17)
Level 4: Power Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/Rchg(19), LucoftheG-EndRdx/Rchg(19), LucoftheG-Def/EndRdx/Rchg(21), LucoftheG-Def/Rchg+(21), ShlWal-ResDam/Re TP(23)
Level 6: Flashing Steel -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(23), SprBrtFur-Acc/Dmg/Rchg(25), SprBrtFur-Dmg/EndRdx/Rchg(25), SprBrtFur-Acc/Dmg/EndRdx/Rchg(27), SprBrtFur-Rech/Fury(27)
Level 8: Build Up -- AdjTrg-ToHit/Rchg(A), AdjTrg-ToHit/EndRdx(29)
Level 10: Entropic Aura -- EndRdx-I(A)
Level 12: Kick -- Empty(A)
Level 14: Tough -- Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(31), Ags-Psi/Status(31), StdPrt-ResDam/Def+(31), ImpArm-ResPsi(33)
Level 16: Energy Protection -- UnbGrd-ResDam(A), UnbGrd-Max HP%(33)
Level 18: The Lotus Drops -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(34), Arm-Dam%(36)
Level 20: Energy Cloak -- RedFrt-Def/EndRdx(A), RedFrt-Def(36), LucoftheG-Def/Rchg+(36)
Level 22: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(37), LucoftheG-Def/Rchg+(37)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 26: Soaring Dragon -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/EndRdx(39), SprBlsCol-Acc/Dmg/Rchg(39), SprBlsCol-Dmg/EndRdx/Acc/Rchg(40), FrcFdb-Rechg%(45)
Level 28: Energy Drain -- HO:Membr(A), HO:Membr(40), HO:Membr(40), LucoftheG-Def/Rchg+(42)
Level 30: Maneuvers -- Rct-Def(A), Rct-Def/EndRdx(42), LucoftheG-Def/Rchg+(42)
Level 32: Golden Dragonfly -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(43), SprAvl-Acc/Dmg/Rchg(43), SprAvl-Acc/Dmg/EndRdx/Rchg(45), FrcFdb-Rechg%(45)
Level 35: Energize -- Prv-Heal/Rchg(A), Prv-Absorb%(50)
Level 38: Assault -- EndRdx-I(A)
Level 41: Mu Lightning -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(46), Apc-Acc/Rchg(46), Apc-Dmg/EndRdx(46), Apc-Dam%(48)
Level 44: Ball Lightning -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 47: Tactics -- EndRdx-I(A)
Level 49: Fly -- BlsoftheZ-Travel/EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(13)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
------------
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 16% Defense(Melee)
  • 18.5% Defense(Smashing)
  • 18.5% Defense(Lethal)
  • 12.25% Defense(Fire)
  • 12.25% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 6% Defense(Ranged)
  • 9.13% Defense(AoE)
  • 96.25% Enhancement(RechargeTime)
  • 6.25% Enhancement(Max EnduranceDiscount)
  • 54% Enhancement(Accuracy)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 247.4 HP (16.5%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 118.8%
  • MezResist(Held) 118.8%
  • MezResist(Immobilized) 118.8%
  • MezResist(Sleep) 118.8%
  • MezResist(Stunned) 118.8%
  • MezResist(Terrorized) 118.8%
  • MezResist(Teleport) 100% (20% chance)
  • 20% (0.33 End/sec) Recovery
  • 26% (1.62 HP/sec) Regeneration
  • 30% ResEffect(SpeedFlying)
  • 30% ResEffect(RechargeTime)
  • 30% ResEffect(SpeedRunning)
  • 34.25% Resistance(Smashing)
  • 34.25% Resistance(Lethal)
  • 41% Resistance(Fire)
  • 41% Resistance(Cold)
  • 20% Resistance(Toxic)
  • 37% Resistance(Psionic)
  • 8% Resistance(Energy)
  • 8% Resistance(Negative)
  • 15% SpeedRunning
  • 1 Null

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|58C60650727B5BB78AAFB27B528EA0E4F6A61687F003C79D5D8|
|-------------------------------------------------------------------|

 

Brute - Katana - Energy Aura.mxd

Edited by StoneKarma
Posted

I would guess that it's there as a buffer for defense debuffs. If you're 10% over the incarnate soft cap with 65% defense dubuff resistance, you have a buffer of almost 30% before you drop below the incarnate soft cap.

Posted

@Werner That was my guess, but one of the cool things I noticed about Energy Aura was it has quite a lot of DEF DEBUFF resist. Kinetic Shield, Power Shield and Entropic Aura all offer some kind of DEF DEBUFF mitigation. In the build I posted above I tried to get better REC, but I don't know if it's worth it? 

  • 1 month later
Posted

So, I am finally getting around to levelling this build up to 50. I should be there this week. 

 

Any suggestions on this build for what should be changed? Negative and Psionics seem like pretty big, common holes. 

 

If S/L Defense is soft-capped, is a 63% S/L Resist "Good Enough?"

 

How would this build compare to a Scrapper or a Tank?

Posted

icap is 59%.  the majority of -ddr comes from M/SL sources (not all, but most).  For the very high-end content you want an effetive buffer of 20+ defense (a single hit can debuff 20+), and you want at least moderate resists to give you a reaction time buffer.   I use the above build to solo 801.5 and 801.f +4x8 very very comfortably, with the only thing more durable being an SD/RadM tank.  (Solo, +4x8, 801.5 or higher, teamed with any external buffs at all things will change, lower difficulty content and things change.)

 

This is the build that demonstrates why /Ena hasn't been ported to tanks 'yet'.

I was soloing 50+1x8 Rikti at level 13ish. Not purposefully, but it happened so I just rolled with it, was slightly surprised, then dug in for a good fight.

Actual in-combat numbers for the build are insane ... Full Tier 4 Incarnate, Rune/Hybrid/Rune, Demonic, and all the other goodies ...

DDR can still be an issue, and you can still cascade fail, at least minimal caution should be used around debuff heavy mobs.

You can absolutely still die, even with this build, especially in 801 content.  (but you could probably afk council, and other easy content)

there's another post somewhere with even more info:

20894720_KitanaTest-Kat-EnANumbers.jpg.d480090edfc64568c30cfda44bfa2a38.jpg

AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates.  Just search '801' in AE.

     801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death.

I may be AFK IRL, But CoH is my Forever Home.

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