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Fire/Dark/Psi Build Critique


Pyropath

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Looking for some feedback on this controller build. Should I just go for the proc monster instead? I was looking for higher defense numbers through Clarion+Fade, but I am worried about possible endurance issues without Ageless.

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Frightmonger: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Darkness Affinity
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Hero Profile:
------------
Level 1:    Char    
 (A) Apocalypse - Damage/Recharge
 (3) Apocalypse - Accuracy/Damage/Recharge
 (3) Apocalypse - Accuracy/Recharge
 (5) Apocalypse - Damage/Endurance
 (5) Apocalypse - Chance of Damage(Negative)


Level 1:    Twilight Grasp    
 (A) Preventive Medicine - Heal
 (7) Preventive Medicine - Heal/Endurance
 (7) Preventive Medicine - Endurance/RechargeTime
 (9) Preventive Medicine - Heal/RechargeTime
 (9) Preventive Medicine - Heal/RechargeTime/Endurance
 (11) Preventive Medicine - Chance for +Absorb


Level 2:    Fire Cages    
 (A) Ragnarok - Damage
 (11) Ragnarok - Damage/Recharge
 (13) Ragnarok - Accuracy/Damage/Recharge
 (13) Ragnarok - Accuracy/Recharge
 (15) Ragnarok - Damage/Endurance


Level 4:    Tar Patch    
 (A) Recharge Reduction IO


Level 6:    Darkest Night    
 (A) Dark Watcher's Despair - To Hit Debuff
 (17) Dark Watcher's Despair - To Hit Debuff/Recharge
 (19) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
 (19) Dark Watcher's Despair - Recharge/Endurance


Level 8:    Hot Feet    
 (A) Armageddon - Damage
 (21) Armageddon - Damage/Recharge
 (21) Armageddon - Accuracy/Damage/Recharge
 (23) Armageddon - Accuracy/Recharge
 (23) Armageddon - Damage/Endurance
 (25) Armageddon - Chance for Fire Damage


Level 10:    Howling Twilight    
 (A) Positron's Blast - Damage/Endurance
 (25) Positron's Blast - Damage/Recharge
 (27) Positron's Blast - Accuracy/Damage
 (27) Positron's Blast - Accuracy/Damage/Endurance
 (29) Positron's Blast - Chance of Damage(Energy)


Level 12:    Flashfire    
 (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
 (31) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
 (31) Superior Will of the Controller - Endurance/Recharge
 (31) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
 (33) Superior Will of the Controller - Recharge/Chance for Psionic Damage


Level 14:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed
 (33) Luck of the Gambler - Defense/Endurance
 (33) Luck of the Gambler - Defense/Endurance/Recharge


Level 16:    Shadow Fall    
 (A) Luck of the Gambler - Recharge Speed
 (34) Luck of the Gambler - Defense/Endurance
 (34) Luck of the Gambler - Defense/Endurance/Recharge


Level 18:    Mystic Flight    
 (A) Winter's Gift - Slow Resistance (20%)


Level 20:    Fade    
 (A) Luck of the Gambler - Recharge Speed
 (29) Red Fortune - Endurance/Recharge
 (34) Red Fortune - Defense/Endurance
 (36) Red Fortune - Defense/Recharge
 (36) Red Fortune - Defense/Endurance/Recharge
 (46) Red Fortune - Defense


Level 22:    Boxing    
 (A) Empty


Level 24:    Tough    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (36) Gladiator's Armor - End/Resist


Level 26:    Bonfire    
 (A) Sudden Acceleration - Knockback to Knockdown
 (37) Force Feedback - Chance for +Recharge


Level 28:    Soul Absorption    
 (A) Panacea - Heal/Endurance
 (37) Panacea - Hea/Recharge
 (37) Panacea - Heal/Endurance/Recharge
 (39) Panacea - Heal
 (39) Panacea - Endurance/Recharge


Level 30:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (39) Luck of the Gambler - Defense/Endurance/Recharge
 (40) Luck of the Gambler - Defense/Endurance


Level 32:    Fire Imps    
 (A) Expedient Reinforcement - Accuracy/Recharge
 (40) Expedient Reinforcement - Accuracy/Damage
 (40) Expedient Reinforcement - Accuracy/Damage/Recharge
 (42) Expedient Reinforcement - Resist Bonus Aura for Pets
 (42) Soulbound Allegiance - Damage
 (42) Soulbound Allegiance - Chance for Build Up


Level 35:    Indomitable Will    
 (A) Luck of the Gambler - Recharge Speed


Level 38:    Dark Servant    
 (A) HamiO:Lysosome Exposure
 (43) HamiO:Lysosome Exposure
 (46) HamiO:Lysosome Exposure


Level 41:    World of Confusion    
 (A) Obliteration - Chance for Smashing Damage
 (43) Eradication - Chance for Energy Damage
 (43) Cacophany - Chance of Damage(Energy)
 (45) Malaise's Illusions - Chance of Damage(Psionic)
 (45) Coercive Persuasion  - Accuracy/Recharge
 (45) Coercive Persuasion  - Contagious Confusion


Level 44:    Mind Over Body    
 (A) Steadfast Protection - Resistance/+Def 3%
 (46) Steadfast Protection - Resistance/Endurance


Level 47:    Psionic Tornado    
 (A) Positron's Blast - Accuracy/Damage/Endurance
 (48) Positron's Blast - Chance of Damage(Energy)
 (48) Annihilation - Chance for Res Debuff
 (48) Explosive Strike - Chance for Smashing Damage
 (50) Force Feedback - Chance for +Recharge
 (50) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown


Level 49:    Hasten    
 (A) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Containment    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Empty


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (15) Miracle - +Recovery


Level 2:    Hurdle    
 (A) Empty


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (17) Performance Shifter - EndMod


Level 50:    Clarion Total Radial Invocation    
Level 50:    Degenerative Core Flawless Interface    
Level 50:    Support Core Embodiment    
Level 50:    Musculature Radial Paragon    
Level 50:    Void Core Final Judgement    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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Frightmonger v2.mxd

Edited by Pyropath
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I'll chime in...

 

Twilight Grasp put Touch of the Nictus for the Accuracy bonus so it will actually hit.

 

It looks like you are going for more dmg than control with all your dmg IO's in everything. I typically slot more for control but it's personal preference.

 

I would proc out Hot Feet and Bonfire. 

 

I would put some EndMod sets in Soul Absorption. I put two heals and 4 endmods. It really helps.

 

Just my initial thoughts. 

A bunch of toons. Global DocRanger

All on Excelsior. 

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  • 4 weeks later

This is my Fire/Dark Controller. Fade, Hasten and Soul Absorption are all perma before any incarnates (None of my incarnates provide recharge anyhow) Fade powered by Clarion gives you an average of around 47% defense to all and max Smash/Lethal resist. Out of all my builds this one has impressed me the most, the utility you can bring to teams is top tier. I've had the most success on teams running ahead of everyone and CCing the mob and getting Tar Patch + Bonfire down on all mobs before the team engages, then using Soul Absorption to buff everyone's regen/recovery. Then rush ahead and repeat. I have zero end issues with Soul Absorption having a 100% uptime, I still feel Cardiac is essential though as sometimes you will not be surrounded by mobs. Anyways, check it out! Ran a 31 minute Master of Statesman's (Liberty) TF at +4 with this toon. Face rolled anything and everything in our way.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprWiloft-Rchg/Dmg%(19), UnbCns-Dam%(25)
Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(37), TchoftheN-Heal(40)
Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(13)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-Rchg/EndRdx(7), DarWtcDsp-ToHitDeb/EndRdx(9)
Level 8: Hot Feet -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(31), Arm-Dam%(34)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Flashfire -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(34), AbsAmz-Acc/Rchg(34), AbsAmz-EndRdx/Stun(36), AbsAmz-ToHitDeb%(37), SprOvrPrs-Rchg/Energy Font(37)
Level 14: Howling Twilight -- RechRdx-I(A)
Level 16: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17), StdPrt-ResDam/Def+(40), StdPrt-ResKB(40)
Level 18: Super Speed -- BlsoftheZ-ResKB(A)
Level 20: Fade -- LucoftheG-Rchg+(A), HO:Membr(21), HO:Membr(21), TtnCtn-ResDam/Rchg(23), TtnCtn-ResDam/EndRdx/Rchg(25)
Level 22: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(23)
Level 24: Boxing -- Empty(A)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), Ann-ResDeb%(42), RechRdx-I(43)
Level 28: Soul Absorption -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), EffAdp-EndMod/Rchg(31), EffAdp-EndMod/Acc/Rchg(31)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(46)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33)
Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 38: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(39)
Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 44: Fire Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46), GldJvl-Dam%(46)
Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Fire Shield -- HO:Ribo(A), HO:Ribo(50), GldArm-3defTpProc(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Cardiac Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Clarion Radial Epiphany 
Level 50: Control Core Embodiment 
------------

 

 

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  • 2 weeks later
On 12/23/2019 at 12:42 AM, cazden121 said:

This is my Fire/Dark Controller. Fade, Hasten and Soul Absorption are all perma before any incarnates (None of my incarnates provide recharge anyhow) Fade powered by Clarion gives you an average of around 47% defense to all and max Smash/Lethal resist. Out of all my builds this one has impressed me the most, the utility you can bring to teams is top tier. I've had the most success on teams running ahead of everyone and CCing the mob and getting Tar Patch + Bonfire down on all mobs before the team engages, then using Soul Absorption to buff everyone's regen/recovery. Then rush ahead and repeat. I have zero end issues with Soul Absorption having a 100% uptime, I still feel Cardiac is essential though as sometimes you will not be surrounded by mobs. Anyways, check it out! Ran a 31 minute Master of Statesman's (Liberty) TF at +4 with this toon. Face rolled anything and everything in our way.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Darkness Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprWiloft-Rchg/Dmg%(19), UnbCns-Dam%(25)
Level 1: Twilight Grasp -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(37), TchoftheN-Heal(40)
Level 2: Fire Cages -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(9), PstBls-Dmg/Rchg(11), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(13)
Level 4: Tar Patch -- RechRdx-I(A)
Level 6: Darkest Night -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx(7), DarWtcDsp-Rchg/EndRdx(7), DarWtcDsp-ToHitDeb/EndRdx(9)
Level 8: Hot Feet -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(27), Arm-Acc/Rchg(27), Arm-Dmg/EndRdx(31), Arm-Dam%(34)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Flashfire -- AbsAmz-Stun/Rchg(A), AbsAmz-Acc/Stun/Rchg(34), AbsAmz-Acc/Rchg(34), AbsAmz-EndRdx/Stun(36), AbsAmz-ToHitDeb%(37), SprOvrPrs-Rchg/Energy Font(37)
Level 14: Howling Twilight -- RechRdx-I(A)
Level 16: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/EndRdx/Rchg(17), StdPrt-ResDam/Def+(40), StdPrt-ResKB(40)
Level 18: Super Speed -- BlsoftheZ-ResKB(A)
Level 20: Fade -- LucoftheG-Rchg+(A), HO:Membr(21), HO:Membr(21), TtnCtn-ResDam/Rchg(23), TtnCtn-ResDam/EndRdx/Rchg(25)
Level 22: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(23)
Level 24: Boxing -- Empty(A)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), Ann-ResDeb%(42), RechRdx-I(43)
Level 28: Soul Absorption -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(29), EffAdp-EndMod/Rchg(31), EffAdp-EndMod/Acc/Rchg(31)
Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(43), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(46)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(33), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(33)
Level 35: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 38: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-Acc/EndRdx/Rchg/Hold(39)
Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42)
Level 44: Fire Blast -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(45), Apc-Dmg/EndRdx(45), Apc-Dam%(46), GldJvl-Dam%(46)
Level 47: Fire Ball -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(48), Rgn-Knock%(50)
Level 49: Fire Shield -- HO:Ribo(A), HO:Ribo(50), GldArm-3defTpProc(50)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Run-I(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(5), Mrc-Rcvry+(5)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(3), PrfShf-End%(3)
Level 0: Freedom Phalanx Reserve 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 50: Cardiac Core Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Clarion Radial Epiphany 
Level 50: Control Core Embodiment 
------------

 

 

Holy crap, I was looking for a team-oriented Fire/Dark build -- THANK you for this!

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1 hour ago, purplereign said:

Holy crap, I was looking for a team-oriented Fire/Dark build -- THANK you for this!

It's a really fun one! I've been focusing on other toons and need to dust this guy off. You can swap Fire Blast for Ring of Fire to be more exemplar friendly. My build currently has Ring of Fire and not Fire Blast, but I am fixing to respec into it soon as I want damage that is more upfront and also think it's a bit flashier than Ring of Fire. Both are entirely viable and Ring of Fire does slightly more DPS I believe. It requires a lot of attention to play this build to the best of it's ability. Fade recharges so quickly that it can be annoying to have to reset it. I try to buff the teammates with it as much as possible but frankly, if I am alive and doing my job, my teammates don't even need it. Tar Patch and Bonfire alone completely neuter mobs, any other CC after that only makes that combo even greater. I haven't done all of the content on this Controller but at 50+ I haven't come to fear anything. I'll rush into mobs without a second thought and can only remember a few times where it didn't work out for me.

Switch the slotting on Tough and Fire Shield. Due to limitations in Pines Hero Builder, I had to slot the Hami-Os in Fire Shield because it abides by level up slotting. When you respec you are allowed to put your slots into any power freely, regardless of when they were granted. Doing this brings the enh value from 59% to 69%, it's not much, but it's a buff nonetheless. Also could take the toxic damage proc out of Fire Blast and instead slot the chance for Absorb proc in health. 

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16 minutes ago, cazden121 said:

It's a really fun one! I've been focusing on other toons and need to dust this guy off. You can swap Fire Blast for Ring of Fire to be more exemplar friendly. My build currently has Ring of Fire and not Fire Blast, but I am fixing to respec into it soon as I want damage that is more upfront and also think it's a bit flashier than Ring of Fire. Both are entirely viable and Ring of Fire does slightly more DPS I believe. It requires a lot of attention to play this build to the best of it's ability. Fade recharges so quickly that it can be annoying to have to reset it. I try to buff the teammates with it as much as possible but frankly, if I am alive and doing my job, my teammates don't even need it. Tar Patch and Bonfire alone completely neuter mobs, any other CC after that only makes that combo even greater. I haven't done all of the content on this Controller but at 50+ I haven't come to fear anything. I'll rush into mobs without a second thought and can only remember a few times where it didn't work out for me.

Switch the slotting on Tough and Fire Shield. Due to limitations in Pines Hero Builder, I had to slot the Hami-Os in Fire Shield because it abides by level up slotting. When you respec you are allowed to put your slots into any power freely, regardless of when they were granted. Doing this brings the enh value from 59% to 69%, it's not much, but it's a buff nonetheless. Also could take the toxic damage proc out of Fire Blast and instead slot the chance for Absorb proc in health. 

Good to know! 

 

Appreciate the small changes... Will try to implement them!

 

BTW, on my Fire/Dark right now... my opener looks like this:

 

1) Flashfire / Howling Twilight

2) Bonfire

3) Fire Cages

4) Tar Patch

5) Darkest Night

 

Do you do something similar?

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It all varies. In the lower levels I do tend to open with Flashfire a lot. But at higher end content I open with Darkest Night (sometimes... other times I find the animation to be a waste on some mobs, as even without it they pose very little threat, but I do use it!) then immediately follow with Bonfire/Fire Cages and Tar Patch, use Soul Absorption if it isn't up or is flashing and about to be down, then I either spam my AoE (Fire Cages, Fire Ball) and throw in Flashfire here and there. If I know I will be dealing with the mob alone for awhile, I'll stack both stuns. But I often find it to be overkill, especially if the entire team is there, at that point I just spam my AoE damage and watch everything melt and bounce away. My biggest tip is to be aggressive. You want to be in the thick of things at all times, not only does this maximize your damage but also your survivability. With a healthy amount of Soul Absorption stacks you can have anywhere from 40-60 HP regenerating per second, it caps at 10 stacks in Pines but you can get more in game and you ALWAYS want this up and fully stacked.

 

 

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Here's mine for a different take 😉 An actual Fire/Dark/Psi...

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Darkness Affinity
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (50) Basilisk's Gaze - Endurance/Recharge/Hold

Level 1: Twilight Grasp

  • (A) Touch of the Nictus - Healing
  • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (5) Touch of the Nictus - Accuracy/Healing
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (7) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (9) Touch of the Nictus - Chance for Negative Energy Damage

Level 2: Fire Cages

  • (A) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized
  • (15) Superior Overpowering Presence - Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/RechargeTime
  • (17) Superior Overpowering Presence - Endurance/RechargeTime
  • (17) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance
  • (37) Superior Overpowering Presence - Accuracy/Confused/Hold/Immobilized/Sleep/Stunned/Terrorized/Endurance/RechargeTime
  • (39) Superior Overpowering Presence - RechargeTime/Energy Font

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 6: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 8: Tar Patch

  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO

Level 10: Hasten

  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO

Level 12: Howling Twilight

  • (A) Recharge Reduction IO

Level 14: Flashfire

  • (A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (19) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (19) Superior Will of the Controller - Endurance/Recharge
  • (34) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (39) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
  • (39) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 16: Shadow Fall

  • (A) Kismet - Accuracy +6%
  • (21) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (21) Luck of the Gambler - Defense/Endurance
  • (23) Steadfast Protection - Resistance/+Def 3%
  • (23) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (25) Reactive Defenses - Scaling Resist Damage

Level 18: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (40) Dark Watcher's Despair - Recharge/Endurance
  • (40) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (40) Dark Watcher's Despair - To Hit Debuff/Recharge

Level 20: Fade

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense/Recharge
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Endurance/Recharge
  • (29) Luck of the Gambler - Defense/Endurance/Recharge
  • (29) Unbreakable Guard - +Max HP

Level 22: Hot Feet

  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (37) Eradication - Chance for Energy Damage
  • (46) Obliteration - Chance for Smashing Damage
  • (46) Scirocco's Dervish - Chance of Damage(Lethal)
  • (50) Fury of the Gladiator - Chance for Res Debuff

Level 24: Boxing

  • (A) Empty

Level 26: Bonfire

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (33) Positron's Blast - Chance of Damage(Energy)
  • (34) Positron's Blast - Damage/Recharge
  • (34) Annihilation - Chance for Res Debuff
  • (42) Annihilation - Damage/RechargeTime
  • (42) Explosive Strike - Chance for Smashing Damage

Level 28: Soul Absorption

  • (A) Preventive Medicine - Heal
  • (31) Preventive Medicine - Heal/RechargeTime
  • (31) Performance Shifter - EndMod
  • (31) Performance Shifter - EndMod/Recharge
  • (33) Efficacy Adaptor - EndMod
  • (33) Efficacy Adaptor - EndMod/Recharge

Level 30: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 32: Fire Imps

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (37) Soulbound Allegiance - Chance for Build Up

Level 35: Indomitable Will

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 38: Dark Servant

  • (A) Cloud Senses - Chance for Negative Energy Damage
  • (42) Cloud Senses - ToHit Debuff
  • (43) Cloud Senses - Accuracy/ToHitDebuff
  • (43) Cloud Senses - Accuracy/Recharge

Level 41: World of Confusion

  • (A) Cacophany - Chance of Damage(Energy)
  • (43) Malaise's Illusions - Chance of Damage(Psionic)
  • (45) Scirocco's Dervish - Chance of Damage(Lethal)
  • (45) Obliteration - Chance for Smashing Damage
  • (46) Armageddon - Chance for Fire Damage

Level 44: Mind Over Body

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance

Level 47: Psionic Tornado

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (48) Explosive Strike - Chance for Smashing Damage
  • (48) Positron's Blast - Chance of Damage(Energy)
  • (48) Positron's Blast - Damage/Recharge

Level 49: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Containment 


Level 1: Prestige Power Dash

 

 

Edited by Ice_Warden

A bunch of toons. Global DocRanger

All on Excelsior. 

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I typically lead with Flashfire. Then Fire Cages, Bonfire and Tar Patch. I use Darkest Night for the Bosses. Howling Twilight I will save if my teammates seem to die fairly often...otherwise I use it whenever it's up 😉

 

A bunch of toons. Global DocRanger

All on Excelsior. 

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I'd drop woc its teeny tiny radius means the mob has to practically sit on you for it to hit. It does look cool and it seems like a great place to stack a load of procs but you'll never see them fire off after immob'ing everything with fire cages. 99.99% of the time your immob will leave them out of range leaving you with nothing but the end drain and cool graphx effect.....assuming you don't get mezzed.

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