Lockpick Posted November 29, 2019 Posted November 29, 2019 So many concepts... I was thinking about making a Shaman like character, but couldn't decide on the AT / Power Set. I was thinking Plant/Nature Controller with the Sorcery pool. Anyone have any thoughts? These are the powers Shaman has according to the Marvel Wiki: Alter Appearance Astral Projection Mystical Bolts Healing Illusion Casting Cause sleep Elemental/Weather Control: Shaman could affect weather, such as causing a blizzard. He could also use small elements within his pouch, such as creating a stone golem or a fire barrier. Plant Control-Shaman could cause vines to appear and entangle foes Natural Dimensional Nullification: Through the power of nature, he could nullify extra dimensional magics or return an extra dimensional being to its home dimension. Restoration: Using his pouch, Shaman could revert altered beings to their natural state. A special ritual could cure people possessed by the Wendigo. Teleportation Time Travel Flight: He could levitate and fly riding wind. He seemed to be mostly adept at flying vertically. Totems: Shaman could use various totems. Commune with Animals Commune with Spirits: He could request any spirits present in an area to assist him with the Spirit Staff. Telepathy/Empathy: Shaman has mentally linked to his daughter. He could also detect the presence of evil.
Sailboat Posted November 29, 2019 Posted November 29, 2019 1 hour ago, Lockpick said: Mystical Bolts Healing Cause sleep Elemental/Weather Control: Shaman could affect weather, such as causing a blizzard. He could also use small elements within his pouch, such as creating a stone golem or a fire barrier. Plant Control-Shaman could cause vines to appear and entangle foes Teleportation Flight: He could levitate and fly riding wind. He seemed to be mostly adept at flying vertically. All the above could be done by Plant/Storm plus the appropriate pool powers.
catsi563 Posted November 29, 2019 Posted November 29, 2019 plants storm empathy earth water beast MM a whole lot of powers seem to fit that bill My Dear you deserve the services of a great wizard but youll have to settle for the aid of a second rate pick pocket ~Schmendrick So you mean you'll put down your rock, and I'll put down my sword; and we'll try and kill each other like civilized people?
Chance Jackson Posted November 29, 2019 Posted November 29, 2019 1 hour ago, Lockpick said: So many concepts... I was thinking about making a Shaman like character, but couldn't decide on the AT / Power Set. I was thinking Plant/Nature Controller with the Sorcery pool. Anyone have any thoughts? These are the powers Shaman has according to the Marvel Wiki: Alter Appearance Astral Projection Mystical Bolts Healing Illusion Casting Cause sleep Elemental/Weather Control: Shaman could affect weather, such as causing a blizzard. He could also use small elements within his pouch, such as creating a stone golem or a fire barrier. Plant Control-Shaman could cause vines to appear and entangle foes Natural Dimensional Nullification: Through the power of nature, he could nullify extra dimensional magics or return an extra dimensional being to its home dimension. Restoration: Using his pouch, Shaman could revert altered beings to their natural state. A special ritual could cure people possessed by the Wendigo. Teleportation Time Travel Flight: He could levitate and fly riding wind. He seemed to be mostly adept at flying vertically. Totems: Shaman could use various totems. Commune with Animals Commune with Spirits: He could request any spirits present in an area to assist him with the Spirit Staff. Telepathy/Empathy: Shaman has mentally linked to his daughter. He could also detect the presence of evil. You can't get all of those powers into 1 build, decide whether you want to be an MM, Def, or Controller
Lockpick Posted November 29, 2019 Author Posted November 29, 2019 I started both a Plant / Nature Controller and a Beast / Nature MM. I'll run them both awhile and see which one I like better.
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