Sovera Posted December 9, 2019 Posted December 9, 2019 ...can you believe I can't find this anywhere? So apparently Hemorrhage is pants and we are better off not using it and hoarding our stacks of Frenzy. Alright, fine. But then what? Maiming Slash, Vicious Slash, ???, profit? Rend is too slow at 2.11. Hemorrhage, as mentioned, not to be used. What then? It looks like Savage Strike is on the menu but I can't find a confirmation. Any Savage Melee players out there? Halp! - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Frosticus Posted December 9, 2019 Posted December 9, 2019 I imagine hemo is fine to use at 4 or less stacks. you just want to avoid exhaustion. It's one of the hardest hitting attacks in the game for stalkers from hide. Not sure how it turns out for scrappers. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
Sovera Posted December 9, 2019 Author Posted December 9, 2019 1 hour ago, Frosticus said: I imagine hemo is fine to use at 4 or less stacks. you just want to avoid exhaustion. It's one of the hardest hitting attacks in the game for stalkers from hide. Not sure how it turns out for scrappers. I'm trying to find the post about it again but Hemo's long cast + stack eating made it a loss to use. Great for Stalkers though. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Frosticus Posted December 9, 2019 Posted December 9, 2019 interesting. I'd suggest that consuming stacks shouldnt matter (outside of causing lockout) because they just improve rech and end discount. neither of which should be leaned upon for an attack rotation, but are nice for long cooldowns. I'd imagine the chain of maiming>viscious>maiming>hemo Is what I'd be looking at. that would be a continual cycle of 4 stack hemo with no lockout. I guess blood thist kinda hoops you though as it sets you to 5? is hemo with no stacks a worse attack than all the others? what about with procs cause it is a great proc power? perhaps not using blood thirst is better as it is a low damage buff. might not be worth the animation time? 1 Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
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