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The Ninja Gaiden Build: Katana/Ninjitsu


City_of_Jedi

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Fellow Scrappers!  I seek the support of our finest scholars in the following submission!  This is a proposed build wherein I am seeking feedback.  (Currently level 43 with almost entirely standard IO's). 

 

The first issue is Incarnates, because I am mostly clueless about those.  I'm curious to know what is conventionally done.  My only pick so far is Tsoo Core because apparently they are one of the better ones in terms of DPS, and because it fits the theme. 

 

The second issue is Exploding Shuriken.  Originally had Frozen Blast in there, but it seemed like overkill, so I switched to Annihilation.  Is there a better option?

 

There may be other issues that I am not aware of.  It is over the softcap for Ranged, but perhaps this is useful as a bulwark against defense debuffs or tackling Incarnate content.  I am not sure if this is useful for that purpose, but I assume that it is.  It does not have perma-Hasten, but it appears that it is achievable by having Agility in the Alpha slot.  If someone could speak to the issue of Endurance sustainment, that would be welcome, because I do not know what to expect at this level of gameplay. 

 

Edit:  Please ignore the second slot in Kuji-In Rin.  I'll probably move it over to Health or something once I have enough recharge rate to no longer need it! 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Katana-Nin: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(37)
Level 1: Ninja Reflexes -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/Rchg+(31)
Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(37)
Level 4: Danger Sense -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg+(31)
Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A)
Level 8: Divine Avalanche -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Dmg/Rchg(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(23), DefBuff-I(39)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(11), GssSynFr--Build%(37)
Level 12: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 16: Seishinteki Kyoyo -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(25), EffAdp-EndMod/Acc/Rchg(31), EffAdp-Acc/Rchg(39)
Level 18: The Lotus Drops -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(34)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx(45), Ags-Psi/Status(46), GldArm-3defTpProc(46), UnbGrd-Max HP%(46)
Level 26: Soaring Dragon -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(36)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(42), ShlWal-ResDam/Re TP(43)
Level 32: Golden Dragonfly -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(43), CrcPrs-Conf%(45)
Level 38: Kuji-In Retsu -- RechRdx-I(A)
Level 41: Caltrops -- Rgn-Knock%(A)
Level 44: Shuriken -- Acc-I(A)
Level 47: Exploding Shuriken -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(50), Ann-ResDeb%(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(17), PrfShf-End%(21)

Level 50: Tsoo Core Superior Ally
------------

 

 

Edited by City_of_Jedi
build clarification

Formerly Negative_Man on the CoH forums (I'm more positive nowadays)

 

"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject

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10 hours ago, City_of_Jedi said:

 

The first issue is Incarnates, because I am mostly clueless about those.  I'm curious to know what is conventionally done.  My only pick so far is Tsoo Core because apparently they are one of the better ones in terms of DPS, and because it fits the theme. 

 

I'm not the best with Incarnates but Looking at them for the Alpha I would go either Musculature Radial for the Damage, Endurance Modification and Defense Debuff. Or Agility Radial because of Recharge, which you really don't need that much more, Endurance, and Defense buff. With the Defense buff that would put you close to the Incarnate softcap. 

 

For Judgement I would go with Vorpal, while it's not the best I think it would fit your alt better because it is a cone and it does a bunch of kicks. 

 

Interface, Diamagnetic is always a good choice because of the -reg or Reactive for the -res, because you are lethal damage and that could help. 

 

Destiny, A lot of people take Ageless for the +rech and +end but Barrier could be good too because it would take you over the Incarnate softcap. 

 

Hybrid, Assault or Melee. Assault if you want to do more damage and Melee if you want to be harder to kill. But I would most likely go with Assault. 

 

10 hours ago, City_of_Jedi said:

 

The second issue is Exploding Shuriken.  Originally had Frozen Blast in there, but it seemed like overkill, so I switched to Annihilation.  Is there a better option?

 

Frozen Blast would be overkill IMO because of the def you already have. Anyways I like Annihilation there for the -Res proc. While procs are not the best in AoE it's always nice to have -Res. S

 

10 hours ago, City_of_Jedi said:

 

There may be other issues that I am not aware of.  It is over the softcap for Ranged, but perhaps this is useful as a bulwark against defense debuffs or tackling Incarnate content.  I am not sure if this is useful for that purpose, but I assume that it is.  It does not have perma-Hasten, but it appears that it is achievable by having Agility in the Alpha slot.  If someone could speak to the issue of Endurance sustainment, that would be welcome, because I do not know what to expect at this level of gameplay. 

 

While you are over the softcap for Ranged and AoE it's not a bad thing because /Nin doesn't have DDR like SR so being over by a little is nice and it makes you closer to the Incarnate softcap. 

 

A weird as it is perma-Hasten will help with end because you won't have the crash, IIRC. Also you have a power that gives you end so that really shouldn't be a big problem.  If you go with Ageless as your Destiny slot you'll have more end then you can use. 

 

More thoughts on the build. I would put achilles' heal -res proc in Sting of the wasp, speaking of SotW IIRC Gambler's cut is a better DPS attack. but both or good. 

 

The two slots in Kuji-In rin is fine, it makes it so you have it double stacked with is great because it caps your psy res and gives more mez proction, so while running the ITF you doesn't have to hide when romy rezs. 

 

Since you're over the softcap you don't need DA but it will help if you plan on running lots of Incarnate stuff. 

 

Over all the build is good and you should have lots of fun playing it. I have a kat/nin I'm leveling up now.  This is the build I'm planning but I'm most likely going to pick something different than Body Mastery. Might go weapon mastery and I haven't picked my Incarnate powers yet. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Katana
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Gambler's Cut -- Hct-Dmg/EndRdx(A), GldStr-Acc/Dmg(9), Hct-Dmg(9), GldStr-%Dam(11), Hct-Dam%(11), AchHee-ResDeb%(13)
Level 1: Ninja Reflexes -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(3), RedFrt-Def/Rchg(3), RedFrt-EndRdx(31), RedFrt-Def/EndRdx/Rchg(34), RedFrt-Def(37)
Level 2: Danger Sense -- LucoftheG-Def/Rchg+(A), RedFrt-Def(5), RedFrt-Def/EndRdx(5), RedFrt-Def/Rchg(39), RedFrt-EndRdx(39), RedFrt-Def/EndRdx/Rchg(39)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(46)
Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(7), ShlWal-Def/EndRdx(7), Ksm-ToHit+(46)
Level 8: Build Up -- GssSynFr--Build%(A)
Level 10: Kuji-In Rin -- RechRdx-I(A)
Level 12: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(15), Obl-Dmg/Rchg(15), Obl-Acc/Dmg/Rchg(17), Obl-Acc/Dmg/EndRdx/Rchg(17), Obl-%Dam(31)
Level 14: Kick -- Empty(A)
Level 16: Seishinteki Kyoyo -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48), EffAdp-EndMod/Acc/Rchg(48), EffAdp-Acc/Rchg(48), EffAdp-EndMod/Acc(50), EffAdp-EndMod/EndRdx(50)
Level 18: The Lotus Drops -- Arm-Dmg(A), Arm-Dmg/Rchg(19), Arm-Dam%(19), Arm-Acc/Rchg(21), Arm-Dmg/EndRdx(21), FuroftheG-ResDeb%(23)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(42), Prv-Heal/Rchg(42), Prv-Heal/Rchg/EndRdx(43), Prv-Absorb%(43)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(25), RedFrt-Def/Rchg(25), RedFrt-EndRdx(45), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(45)
Level 26: Soaring Dragon -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(27), SprCrtStr-Acc/Dmg/Rchg(27), SprCrtStr-Dmg/EndRdx/Rchg(29), SprCrtStr-Acc/Dmg/EndRdx/Rchg(29), SprCrtStr-Rchg/+50% Crit(31)
Level 28: Bo Ryaku -- UnbGrd-Max HP%(A)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(46)
Level 32: Golden Dragonfly -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(33), SprScrStr-Acc/Dmg/Rchg(33), SprScrStr-Dmg/EndRdx/Rchg(33), SprScrStr-Acc/Dmg/EndRdx/Rchg(34), SprScrStr-Rchg/+Crit(34)
Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(36), CrcPrs-Conf/EndRdx(37), CrcPrs-Conf%(37)
Level 38: Super Speed -- Run-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Assault -- EndRdx-I(A)
Level 47: Physical Perfection -- PrfShf-End%(A)
Level 49: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(40), Pnc-Heal/+End(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(40)
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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  • Thanks 1

"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

 

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Was just going to say the same thing about Kuji-in Rin, not necessarily a bad thing to have it double stacked.  It gives ninjitsu some of the best psi resistance of any set, very nice to have when you run into those few psi attacks that don't have a positional vector to them and otherwise blow right through your defense.  But if  you are desperate on slots it can be sacrificed down to 1 slot. 

Edited by Riverdusk
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I found this from the other thread for Katana/? that you cross posted to. Many of my comments are over there.

 

Kuji-In Retsu isn't worth it. Your DEF is already soft-capped, the recharge is 16 minutes, it lasts 3 minutes and the crash is 100% of your endurance. If you want an "oh $%^&" button, consider the Epic Soul Mastery power Shadow Meld. It give +20% to all defenses, lasts 15s, recharges in 37s and no crash. But really, you could just keep a purple and an orange handy in your Inspiration tray. 

 

Leadership Pool: I tried Maneuvers and I found that the Leadership pool powers were just too -END heavy for me. I would take them down to conserve End, and then not put them up. Combined with Hasten, it was hard for me to keep my endurance up, even with Incarnates and IO sets.

 

Some other things I like about Ninjitsu: 

It doesn't really take that many slots to soft-cap your positional defenses.

+END and +HEAL powers. 

Only 7 of the 9 powers are "must have," leaving a couple of extra slots to do whatever you want to with it.

 

Things that make it balanced:

ENDurance is a challenge.

It's hard to get perma-Hasten, but you can come close. And you have to remember to activate Hasten because you're probably going to want to auto-activate Kuji-In Rin (+RES status effects and PSI).

 

 

 

 

 

 

 

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16 hours ago, Broken_Prey said:

The two slots in Kuji-In rin is fine, it makes it so you have it double stacked

 

14 hours ago, Riverdusk said:

Was just going to say the same thing about Kuji-in Rin, not necessarily a bad thing to have it double stacked.

 

Ah...I had not considered that!  Thank you both.  😁

 

What about the placement of the Scrapper ATO's?  I took my best guess as to what powers to slot them in, but maybe things could be moved around somehow for better results?

 

I just realized that Combat Jumping can't be used along with Shinobi-Iri, so that's disappointing.  I was trying to eek out a bit more defense that way.  Melee is under the cap without it.  😕  Divine Avalanche is my only saving grace there. 

 

16 hours ago, Broken_Prey said:

I would put achilles' heal -res proc in Sting of the wasp

 

I would love to.  But that makes it so ranged is barely above the cap at 45.8%.  I wonder if it's worth the tradeoff?

Formerly Negative_Man on the CoH forums (I'm more positive nowadays)

 

"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject

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2 hours ago, City_of_Jedi said:

 

What about the placement of the Scrapper ATO's?  I took my best guess as to what powers to slot them in, but maybe things could be moved around somehow for better results?

 

Critical Strike would be best in Sting of the Wasp because the +50% Crit Proc, letting you get the +50% on Soaring Dragon and Golden Dragonfly. I put it in Soaring Dragon so I get the buff for Golden Dragonfly. Scrapper's Strike Proc is Global so it doesn't matter where it goes. Lotus Drop is a good place. 

 

2 hours ago, City_of_Jedi said:

 

I just realized that Combat Jumping can't be used along with Shinobi-Iri, so that's disappointing.  I was trying to eek out a bit more defense that way.  Melee is under the cap without it.  😕  Divine Avalanche is my only saving grace there. 

 

Mids lets you so I just assume. 😞 Now I need to rethink my build too. I thought it could because I can run ninja run with it. 

 

2 hours ago, City_of_Jedi said:

 

I would love to.  But that makes it so ranged is barely above the cap at 45.8%.  I wonder if it's worth the tradeoff?

I would say yes because you're still above the softcap. It will help a lot with the hard targets. 

"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

 

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11 hours ago, City_of_Jedi said:

 

 

 

I just realized that Combat Jumping can't be used along with Shinobi-Iri, so that's disappointing.  I was trying to eek out a bit more defense that way.  Melee is under the cap without it.  😕  Divine Avalanche is my only saving grace there. 

 

 

 

You aren't the first person I've heard say that and I'm not sure why.  You definitely CAN use Shinobi-Iri with combat jumping.  I am using both at the same time on my character right now.  The only conflict is Ninja run and combat jumping, those two you can't use together.

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1 hour ago, Riverdusk said:

You aren't the first person I've heard say that and I'm not sure why.  You definitely CAN use Shinobi-Iri with combat jumping.  I am using both at the same time on my character right now.  The only conflict is Ninja run and combat jumping, those two you can't use together.

Probably due to the planner having an incorrect description stating that it can't be used with CJ os SS.

 

The in game description is way different than the one in the planner.

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6 hours ago, Riverdusk said:

You definitely CAN use Shinobi-Iri with combat jumping.

 

Good to know!  That's very good news indeed!
 

5 hours ago, Caulderone said:

Probably due to the planner having an incorrect description stating that it can't be used with CJ os SS.

 

Yeah, I was wondering about that.  The description in the planner is misleading for sure. 

Formerly Negative_Man on the CoH forums (I'm more positive nowadays)

 

"I don't want it to appear that I'm willing to settle for anything. No-one likes a zombie without standards." -UnknownSubject

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  • 1 month later
On 12/12/2019 at 1:40 AM, City_of_Jedi said:

Fellow Scrappers!  I seek the support of our finest scholars in the following submission!  This is a proposed build wherein I am seeking feedback.  (Currently level 43 with almost entirely standard IO's). 

 

The first issue is Incarnates, because I am mostly clueless about those.  I'm curious to know what is conventionally done.  My only pick so far is Tsoo Core because apparently they are one of the better ones in terms of DPS, and because it fits the theme. 

 

The second issue is Exploding Shuriken.  Originally had Frozen Blast in there, but it seemed like overkill, so I switched to Annihilation.  Is there a better option?

 

There may be other issues that I am not aware of.  It is over the softcap for Ranged, but perhaps this is useful as a bulwark against defense debuffs or tackling Incarnate content.  I am not sure if this is useful for that purpose, but I assume that it is.  It does not have perma-Hasten, but it appears that it is achievable by having Agility in the Alpha slot.  If someone could speak to the issue of Endurance sustainment, that would be welcome, because I do not know what to expect at this level of gameplay. 

 

Edit:  Please ignore the second slot in Kuji-In Rin.  I'll probably move it over to Health or something once I have enough recharge rate to no longer need it! 

 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Katana-Nin: Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Weapon Mastery

Hero Profile:
Level 1: Sting of the Wasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(3), Mk'Bit-Dmg/Rchg(5), Mk'Bit-Acc/EndRdx/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Dam%(37)
Level 1: Ninja Reflexes -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(15), LucoftheG-Def/Rchg+(31)
Level 2: Flashing Steel -- Obl-Dmg(A), Obl-Acc/Rchg(3), Obl-Dmg/Rchg(5), Obl-Acc/Dmg/Rchg(7), Obl-Acc/Dmg/EndRdx/Rchg(15), Obl-%Dam(37)
Level 4: Danger Sense -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(17), LucoftheG-Def/Rchg+(31)
Level 6: Shinobi-Iri -- LucoftheG-Def/Rchg+(A)
Level 8: Divine Avalanche -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(9), CrsImp-Dmg/Rchg(9), CrsImp-Acc/Dmg/Rchg(11), CrsImp-Acc/Dmg/EndRdx(23), DefBuff-I(39)
Level 10: Build Up -- RechRdx-I(A), RechRdx-I(11), GssSynFr--Build%(37)
Level 12: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 16: Seishinteki Kyoyo -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(25), EffAdp-EndMod/Acc/Rchg(31), EffAdp-Acc/Rchg(39)
Level 18: The Lotus Drops -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(19), SprScrStr-Acc/Dmg/Rchg(19), SprScrStr-Dmg/EndRdx/Rchg(21), SprScrStr-Acc/Dmg/EndRdx/Rchg(23), SprScrStr-Rchg/+Crit(34)
Level 20: Kuji-In Sha -- Prv-Heal(A), Prv-Heal/EndRdx(25), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43)
Level 22: Kick -- Empty(A)
Level 24: Tough -- Ags-ResDam(A), Ags-ResDam/Rchg(45), Ags-ResDam/EndRdx(45), Ags-Psi/Status(46), GldArm-3defTpProc(46), UnbGrd-Max HP%(46)
Level 26: Soaring Dragon -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(27), Mk'Bit-Dmg/Rchg(27), Mk'Bit-Acc/EndRdx/Rchg(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(36)
Level 28: Bo Ryaku -- StdPrt-ResDam/Def+(A)
Level 30: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/Rchg+(42), ShlWal-ResDam/Re TP(43)
Level 32: Golden Dragonfly -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(34), SprCrtStr-Rchg/+50% Crit(34)
Level 35: Blinding Powder -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(36), CrcPrs-Acc/Conf/Rchg(36), CrcPrs-Acc/Rchg(39), CrcPrs-Conf/EndRdx(43), CrcPrs-Conf%(45)
Level 38: Kuji-In Retsu -- RechRdx-I(A)
Level 41: Caltrops -- Rgn-Knock%(A)
Level 44: Shuriken -- Acc-I(A)
Level 47: Exploding Shuriken -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(48), Ann-Acc/Dmg/Rchg(48), Ann-Acc/Dmg/EndRdx(48), Ann-Acc/Dmg/EndRdx/Rchg(50), Ann-ResDeb%(50)
Level 49: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)

Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(17), PrfShf-End%(21)

Level 50: Tsoo Core Superior Ally
------------

 

 

I've always run with SR and am intrigued by Ninja. Does it have any defence to Defence Debuff's?

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On 1/23/2020 at 2:50 AM, Hogunn said:

I've always run with SR and am intrigued by Ninja. Does it have any defence to Defence Debuff's?

Yes, just not near the same levels.  At level 50 you'll be at about 35% def debuff resistance.  If you take the tier 9 power you can get up close to 70%, but it isn't permanent.  I'd say katana/Ninja has less of an issue just because you can stack so much extra defense with divine avalanche (at least against melee/lethal) when you need it to overcap and just absorb the occasional debuffs that might hit you.

 

In exchange you get a lot more utility with a heal, endurance recovery, a confuse, and a ghetto travel power built in.  Can potentially give you more build freedom as you don't have to spend power picks on a travel power and/or aid self.

 

As previously mentioned, it also actually has some very nice psi resistance and psi can sometimes be one of the biggest weaknesses of a positional defense set.  

 

Shinobi also allows you to start every fight with an almost guaranteed crit (somewhat similar to a stalker), which is a decent damage boost, something often overlooked.  Can use it to help take out a troublesome boss or annoying sapper, etc., or lay down something like Lotus Drops and get a sea of crits to start.

 

Only drawback to the set for me is no taunt aura.  Thematically it makes sense, but it means be prepared to chase down runners sometimes.  Luckily it has a big +speed power in it so you can chase them down fast.  Being SR you should already have a feel for that.

Edited by Riverdusk
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2 hours ago, Riverdusk said:

Yes, just not near the same levels.  At level 50 you'll be at about 35% def debuff resistance.  If you take the tier 9 power you can get up close to 70%, but it isn't permanent.  I'd say katana/Ninja has less of an issue just because you can stack so much extra defense with divine avalanche (at least against melee/lethal) when you need it to overcap and just absorb the occasional debuffs that might hit you.

 

In exchange you get a lot more utility with a heal, endurance recovery, a confuse, and a ghetto travel power built in.  Can potentially give you more build freedom as you don't have to spend power picks on a travel power and/or aid self.

 

As previously mentioned, it also actually has some very nice psi resistance and psi can sometimes be one of the biggest weaknesses of a positional defense set.  

 

Shinobi also allows you to start every fight with an almost guaranteed crit (somewhat similar to a stalker), which is a decent damage boost, something often overlooked.  Can use it to help take out a troublesome boss or annoying sapper, etc., or lay down something like Lotus Drops and get a sea of crits to start.

 

Only drawback to the set for me is no taunt aura.  Thematically it makes sense, but it means be prepared to chase down runners sometimes.  Luckily it has a big +speed power in it so you can chase them down fast.  Being SR you should already have a feel for that.

That's great. I will try it then. Thx

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