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Duplication - A Mastermind Primary


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7 hours ago, Tyrannical said:

I can't really think of anything else that seems fitting for a 'Duplicator' character though...

Most pets have a debuff or Status effect of some kind. Maybe like a chance for confusion from some pets and/or a -res from being overwhelmed and uncertain of who is who. It would also be highly thematic that the perfect copy have a taunt.

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I had previously envisioned a Clones powerset as being more science/mutant-ey, and thus lobbing some sort of chemical bomb at enemies as their blast.  The temporary clone attack is cooler, though. 

 

Random aside, has anyone here played One Must Fall: 2097?  There was a fighter type, Shadow, that basically launched afterimages of itself out as a form of quasi-projectile attack.

Edited by Menelruin
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49 minutes ago, Menelruin said:

I had previously envisioned a Clones powerset as being more science/mutant-ey, and thus lobbing some sort of chemical bomb at enemies as their blast.  The temporary clone attack is cooler, though. 

 

Random aside, has anyone here played One Must Fall: 2097?  There was a fighter type, Shadow, that basically launched afterimages of itself out as a form of quasi-projectile attack.

I have indeed!

 

I was actually basing the attacks off characters such as these, mostly Noob Saibot from the Mortal Kombat series.

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The only other idea that comes to mind for attack powers that wouldn't take much effort is making it a bit more melee focused like Demon Summoning.

 

I'm thinking that it might be possible to make close ranged versions of Mental Strike and Telekinetic Blow, and having the 3rd attack look much like Flurry. You just summon a bunch of disembodied fists to do the smacking.

Edited by Tyrannical
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  • 3 years later
On 1/5/2020 at 3:36 PM, Alchemystic said:

So! now that Phantom Army has had an interesting update in the test client, allowing you to create 'mirrors' of yourself, I figured that new development has opened the doors to new possibilities! this combined with the 'shadow image' as seen in many animations for Dual Pistols and the Incarnate Vorpal attack means we could potentially make attack powers to support it, creating one of these shadow images with a basic attack animation.

 

I had this idea for a powerset for a while, but was unsure if it could even be done with the technological restrictions we have, but now it seems a little more possible! So, here's what I had for a Mastermind Primary called 'Duplication'

 

Duplication

You possess the ability to create duplicates of yourself. Duplicates exist as a near exact mirror copy of yourself, and as such possess very few abilities all of their own, but have the potential to overwhelm your foes with an array of surprise attacks. Their ability to think and act as a sort of 'hive mind' comes with a number of benefits that set them apart from your average henchmen, allowing them a greater means of defense when close to one another, and possessing an inherent resistance to mind-altering affects.

 

image.png.d20136a274347f8382b86e16cb367c3a.png - Flanking Strike: Ranged, Moderate Damage (Smashing), Foe -Def

You create a temporary copy nearby a foe that strikes them with their fist before disappearing into nothing. The unexpected strike reduces their defense.

 

image.png.bda29e102f9b14bc2e877564ce75e72d.png - Create Simulacrums: Summons up to three Simulacrums

Summon up to three Simalacrums. Simalacrums are basic duplicates that possess little power of their own, able to use similar means of attack as the Mastermind. You can only have three Simalacrums under your control at any given time, if you attempt to create more Simalacrums, you can only replace the ones you have lost in battle. If you already have three, the power will fail.

Tier 1 Powers: Brawl, Flanking Strike, Unity (+Def nearby other Pets, +Res Psionics, Taunt, Placate, Confuse, Perception Debuff)

Tier 2 Powers: Boxing, Ambushing Blow

Tier 3 Powers: Kick, Surprise Attack

 

image.png.f41540b6e33cf7831b608a2c272140d3.png - Ambushing Blow: Ranged, High Damage (Smashing), Foe -Def

You create a temporary copy nearby a foe that delivers a heavy and unexpected blow, reducing their defense.

 

image.png.f2a96ab59ff564dcb5666e11322044c6.png - Improve Duplicates: Ranged, Improve Duplicates

You hone the image of your duplicates and imbue them with additional power. This bestows new powers and abilities upon your duplicates. The powers gained are unique and dependent on the duplicate you improve. This power only works on your duplicates, and you can only improve a duplicate once with this power.

 

image.png.4d8d60720a336c7b95b1547ff98f48e4.png - Surprise Attack: Cone, Moderate Damage (Smashing), Foe -Def

You create several temporary copies by your side that charge the enemy, the sudden appearance of these copies throws off your foes defense.

 

image.png.2eff8d21ee604011e6f2770fb9cd48cd.png - Create Clones: Summons up to two Clones

Summon up to two Clones. Clones are near exact copies of the Mastermind, and possess an aptitude for duplicity, often catching foes unaware and confusing their location. When upgraded, these Clones can even conceal themselves and deliver critical hits from stealth, and make use one of your initial secondary powers. You can only have two Duplicates under your control at any given time, if you attempt to create more Duplicates, you can only replace the ones you have lost in battle. If you already have two, the power will fail.

Tier 1 Powers: Initial Strike, Flanking Strike, Unity (+Def nearby other Pets, +Res Psionics, Taunt, Placate, Confuse, Perception Debuff)

Tier 2 Powers: Heavy Blow, Ambushing Blow, Placate

Tier 3 Powers: Surprise Attack, Hide, Power 1 from Secondary Powerset (higher Recharge/End cost)

 

image.png.4d3cd3a6dd8dd033e46163d7f251a94d.png - Outnumber: Summons up to 10 Mimicries

You create a number of Mimicries. These Mimicries cannot be commanded like normal henchmen, nor will they appear in your pet window. you must select an enemy target to attack before activating Outnumber. The Mimicries are plentiful, but they are also weak, and are incapable of further copying themselves. Because of this, Mimicries can only use their fists to overwhelm your foe.

Powers: Brawl, Boxing, Kick or Initial Strike

 

image.png.e44d1ff0997dbdba1bed651f8e1713a3.png - Create Perfect Copy: Summon one Perfect Copy

Summons one powerful Perfect Copy. The Perfect Copy is completely identical to you, and can mimic many of your secondary powers. In addition, it aids in coordinating your other duplicates as if it were a mastermind itself, giving a boost to your inherent 'Supremacy' power. You can only have one Perfect Copy under your control at any given time, if you attempt to create more Perfect copies, you can only replace one you have lost in battle. If you already have one, the power will fail.

Tier 1 Powers: Flanking Strike, Power 1 from Secondary Powerset (higher Recharge/End cost), Unity (+Def nearby other Pets, +Res Psionics, Taunt, Placate, Confuse, Perception Debuff)

Tier 2 Powers: Ambushing Blow, Power 2/3 from Secondary Powerset (higher Recharge/End cost)

Tier 3 Powers: Surprise Attack, Power 3/4/5 from Secondary Powerset (higher Recharge/End cost)

 

image.png.687ccffcb7f98318027b4d7d34135c97.png - Uncanny Image: Ranged, Improve Duplicates

You futher improve the image of your duplicates and imbue them with greater power. This bestows new powers and abilities upon your duplicates. The powers gained are unique and dependent on the duplicate you improve. This power only works on your duplicates, and you can only improve a duplicate once with this power.


OMG I LOVE THIS!!!!

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