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Fire/Bio build help


Mitchman
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if your build is working for you, & all you want is to improve the 1.89/3.09 End Ratio (out of Adapt)... 

maybe move the End Reduc slot off SJ, into Weave/Manu. could pull the Acc slot off DNA.Siphon (as the buff portion doesn't req a to-hit check), & into Weave/Manu. toss Cremate's Acc/Dmg/End ToD into in Health with a Miracle unique. then i'd look at turning the Aval proc from Genetic (as PPM in toggles isn't so great - not bad, but not great - & it's only KD), into End Reduc (as Genetic is your highest source of toggle drain).

1.72/3.34 with those changes.
1.67/3.4 with +5'd End Reducs & the 2 P.Shifts
1.67/3.74 with Acco

i like to have a 1/3 ratio or better, but w/o changing your build A LOT... those get ya closer.

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A simpler fix may be to swap your alpha to Cardiac. Your choice improves recovery, only affecting a few powers. Cardiac is a global reduction in consumption, so all toggles are cheaper AND all powers are cheaper too.

 

Additionally, you can go Agelessness in Destiny, this will give you a huge recharge increase as well as enough endurance to play cards with sappers to no ill effect.

 

Side Notes: Water Spout is a misleading power, its unlikely to EVER give the damage outputs Mids shows as its ticking damage, you could free yourself up a lot more in other areas if you considered Soul Mastery and used Shadow Meld, this would let you push your defenses well above soft cap any time you needed assuming your recharge is good.

 

http://www.cohplanner.com/mids/download.php?uc=1479&c=676&a=1352&f=HEX&dc=78DA6594596F524114C7E7C2452CA505A494966E42175A5016DB17B7346A97444BACA23EB8E1958EF4460472A9893E9AA889FA01FAE2FA66D598E8C770FD02EE4BF4A5EAA33EE1E19E3F84E492DCFC66FE73B6393343E6D28CFBE9FC9569A174EE2B6AD56A2E9B37B44A451A8E8C56D0F3A2FE73D2176AE8B98C2C4A9998D3A57199C791E6D28C3C274B5599D8AB9773078D8256D2F3B93DC685B2213A16CBE52239159657F452C16DCE16A456A189CB9C642B522E791AFA9234AACB7AA577B6A2E713D915AD789EA267CB178BB98C565DA1CC3D54528CBEAB4E815FCD21CEA842A455B14163BACE8279A67B0994CC77C3E4A6C037A5989A2D0D4E32D52930481CA0D8DBECE6FC3DF92AECAB28EBACA57F32AF514D76D4643F4E88AA227C8239729239760A3CCD8CE6981F28AE83E3DA1D01CEDDD9057A995D3EE675271F0DD9DA9C71616A1B1B5CB399FC48F1DA385E4D21E376B617EDB0EB26AD03FBE840BE41E4FB4CBE1EF4C7738835EF6130CBDC74043C8ADA8E316F505C1F7AE0DBCEB574EF00773243BB98FDBB9983D3DCBF2F94D7CF7985FF1F6B418A17E0784A20C45AB88F69A7B5207A16C439F6E01C7B708E219CE34DB2ED455DBD2FD83FFA127CC58CBD666E7DC34CBE657EA5BAFA50431FFAD70F4628EE00FA38006D10BC456B43ECA70E4579AF9BC7C10930C60CC799DF28570475466EF37D1DBE03DE05EF3147EE830F98DFC97714758EA28631F0076D651CB58C3F64FB8935F011F898197BC2FCEB16228E5AE207B8175BF68373E03C7A863C0DFA68EF09EE8B2D81FB95C4FD4AE23EFBC92685F34E85D157B5F9AEEB57B75613436AF3B5D66296D59445495B94498B326551162CCAA28AB4A428A6D2E66DBEEFDABAABF93F80D5DFAD4A98BBF2CB62F5A75559E5337F567FAB88FBA965FCBC653CED27537461B53E86FE1FC969EF6B

 

Here is an example, keeping most of the original power choices, you sacrifice your upfront defence for a way to ramp it up when your fighting. The trade off gives you more slots to play with elsewhere and a larger resistance boost, as we all know eventually ull get hit:D

 

Main focus was S/L resistance followed by elemental. Shadow meld has a long cast so hit it once your running towards the mob, there is no locking animation on movement, only power activation, so you cant use inspirations or powers while its going off, but you can move! It can take some getting used to as its a lot more Risk/Reward but it can take the heat from almost any enemy and AV ull face! MIght give you ideas for endurance fixes too if thats what you really need!

 

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3 hours ago, Krazie Ivan said:

if your build is working for you, & all you want is to improve the 1.89/3.09 End Ratio (out of Adapt)... 

maybe move the End Reduc slot off SJ, into Weave/Manu. could pull the Acc slot off DNA.Siphon (as the buff portion doesn't req a to-hit check), & into Weave/Manu. toss Cremate's Acc/Dmg/End ToD into in Health with a Miracle unique. then i'd look at turning the Aval proc from Genetic (as PPM in toggles isn't so great - not bad, but not great - & it's only KD), into End Reduc (as Genetic is your highest source of toggle drain).

1.72/3.34 with those changes.
1.67/3.4 with +5'd End Reducs & the 2 P.Shifts
1.67/3.74 with Acco

i like to have a 1/3 ratio or better, but w/o changing your build A LOT... those get ya closer.

Superior Avalanche in a toggle Aura is amazing! the KD has a chance to fire on everything around you so something is always on its back:D works even better with something with inherent kd too, like SS or TW, I think SJ might have some too, not sure tho, not played the set much..

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