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Fire/Fire AE Farm Build?


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I'm leveling up a new tanker in anticipation of the upcoming changes.  I realize it probably won't be as fast as my 2 brute farmers, but thought

it might be fun to run occasionally just for a change of pace.


Just curious if anyone has a good farm build planned out already?  I'm looking for a high end build, so cost is not an impediment.



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Fire/Fire is not great for farming.  It is decent but rad and spines and potentially SS would do better.  Now if you want to go crazy all out and be the best Fire/Fire tank farmer you can be it would probably look something like this.  I'm sure others can find tweaks and frankenslotting options I didn't think of but this should be pretty solid and do OK outside of AE farms as long as you are not exempting down however, no KB protection since farms normally do not have KB to worry about.  I skipped Combustion because it is slow to cast.  You should have an uninterrupted chain of Burn, Ball Lightning, Electric Fences, FSC.



Hero Plan by Mids' Reborn : Hero Designer

Click this DataLink to open the build!

Level 50 Mutation Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Fiery Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Blazing Aura -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(3), SprAvl-Acc/Dmg/EndRdx(3), SprAvl-Acc/Dmg/Rchg(5), SprAvl-Acc/Dmg/EndRdx/Rchg(5), SprAvl-Rchg/KDProc(7)
Level 1: Scorch -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(19), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(21)
Level 2: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(34), Ags-ResDam/EndRdx/Rchg(34)
Level 4: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(27), Prv-EndRdx/Rchg(33), Prv-Heal/Rchg(33), Prv-Heal/Rchg/EndRdx(33), Prv-Absorb%(34)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(50), ShlWal-ResDam/Re TP(50)
Level 8: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(9), MckBrt-Taunt/Rchg/Rng(9), MckBrt-Acc/Rchg(15), MckBrt-Taunt/Rng(17), MckBrt-Rchg(17)
Level 10: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(11), MckBrt-Taunt/Rchg/Rng(11), MckBrt-Acc/Rchg(13), MckBrt-Taunt/Rng(13), MckBrt-Rchg(15)
Level 12: Temperature Protection -- StdPrt-ResDam/Def+(A)
Level 14: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(37)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 18: Burn -- Arm-Dam%(A), Arm-Dmg/EndRdx(23), Arm-Dmg/Rchg(23), Arm-Acc/Dmg/Rchg(25), Arm-Acc/Rchg(25), FuroftheG-ResDeb%(27)
Level 20: Build Up -- RechRdx-I(A), GssSynFr--Build%(46)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- GldArm-3defTpProc(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(48)
Level 28: Fire Sword Circle -- SprMghoft-Acc/Dmg/Rchg(A), SprMghoft-Acc/Dmg(29), SprMghoft-Acc/Dmg/EndRdx/Rchg(29), SprMghoft-Dmg/EndRdx/Rchg(31), Obl-%Dam(31), Erd-%Dam(31)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx/Rchg(48), Rct-Def(48), Rct-Def/EndRdx(50)
Level 32: Stealth -- LucoftheG-Def/Rchg+(A)
Level 35: Incinerate -- Hct-Dam%(A), Hct-Dmg/EndRdx(37), Hct-Dmg/Rchg(40), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(46)
Level 38: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(42), Rgn-Dmg/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Acc/Rchg(43), Ann-ResDeb%(43)
Level 44: Mu Lightning -- Apc-Dam%(A), Apc-Dmg/EndRdx(45), Apc-Dmg/Rchg(45), Apc-Acc/Dmg/Rchg(45), Apc-Acc/Rchg(46)
Level 47: Grant Invisibility -- LucoftheG-Def/Rchg+(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(36), Mrc-Rcvry+(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Banished Pantheon Radial Superior Ally 
Level 50: Ageless Core Epiphany 
Level 50: Assault Core Embodiment 


Edited by HelenCarnate
I can't spell.
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