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Posted

Been having a blast playing my ice/dark corruptor, enough that the toon's now level 50, alpha slot unlocked, and around halfway thru building my first alpha.  But I built sorta haphazardly, w/o a clear idea of where I wanted to be, and it's now time to actually go ahead and made a good build, something I've never quite mastered, hehe.  I picked Dark as my epic, but really mostly because it fit the theme.  The only "must have" is Hover, although I do enjoy Flight+Afterburner for moving around, too.  Thanks in advance!

Posted (edited)

Hadn't made this one before. 

 

Edit: Oh, I see you wanted hover. Swap out combat jumping for hover with the same slotting. You could also swap super speed for flight, but super speed is faster.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Dark Miasma
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Villain Profile:
Level 1: Ice Blast -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(3), SprScrBls-Acc/Dmg/Rchg(3)
Level 1: Twilight Grasp -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(5), NmnCnv-Heal/Rchg(5), NmnCnv-Heal/EndRdx/Rchg(7), NmnCnv-Heal(7), NmnCnv-Regen/Rcvry+(9)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(9)
Level 4: Darkest Night -- Empty(A)
Level 6: Aim -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(11), GssSynFr--ToHit/Rchg/EndRdx(11), GssSynFr--Rchg/EndRdx(13), GssSynFr--ToHit/EndRdx(13), GssSynFr--Build%(15)
Level 8: Freeze Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(36), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(37), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(39)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Ice Storm -- SprScrBls-Dmg/EndRdx/Rchg(A), SprScrBls-Acc/Dmg/EndRdx/Rchg(15), SprScrBls-Rchg/+End(17), Dmg-I(43)
Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg+(36)
Level 16: Shadow Fall -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(17), LucoftheG-Def/Rchg+(34)
Level 18: Bitter Ice Blast -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(19), SprMlcoft-Acc/Dmg/Rchg(19), SprMlcoft-Dmg/EndRdx/Rchg(21), SprMlcoft-Acc/Dmg/EndRdx/Rchg(23), SprMlcoft-Rchg/Dmg%(23)
Level 20: Fearsome Stare -- GlmoftheA-Acc/EndRdx(A), GlmoftheA-EndRdx/Fear(29), GlmoftheA-Fear/Rng(43), GlmoftheA-Acc/Fear/Rchg(46), GlmoftheA-Dam%(50)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(43)
Level 26: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def/EndRdx/Rchg(27), LucoftheG-Def/Rchg+(29)
Level 28: Petrifying Gaze -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(31), BslGaz-Acc/EndRdx/Rchg/Hold(34)
Level 30: Super Speed -- BlsoftheZ-ResKB(A)
Level 32: Blizzard -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34)
Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 38: Dark Servant -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(42), BslGaz-EndRdx/Rchg/Hold(42), BslGaz-Acc/EndRdx/Rchg/Hold(42)
Level 41: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(46), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-Max HP%(48), StdPrt-ResDam/Def+(50)
Level 44: Soul Drain -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)
Level 47: Combat Jumping -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(21)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(31)
Level 50: Agility Core Paragon 
------------

| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|
Edited by Darkir
  • Like 1
  • Thanks 1
Posted
13 hours ago, Darkir said:

Oh, I see you wanted hover. Swap out combat jumping for hover with the same slotting. You could also swap super speed for flight, but super speed is faster.

Actually, after our conversation in PMs, I'm seriously considering switching off Flight/Hover, to stay in melee range for Soul Drain.

Posted
Just now, Tonio said:

Actually, after our conversation in PMs, I'm seriously considering switching off Flight/Hover, to stay in melee range for Soul Drain.

Yeah, soul drain is fantastic on corruptors. The more +damage you can get on a corruptor the better they utilize their higher damage scale and scourge. Tar patch and scourging rains are fantastic (and ice has two).

  • Like 1

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