Jump to content

Recommended Posts

Posted

Can we please get a buyback options when selling to vendors?  Every other game has it. Sucks when you accidentally sell the wrong recipe or suck because if a mis-click or worse yet lag. Thanks for all you do.

  • Like 3
Posted

This would be cool. Don't see it happening any time soon. Not because the coding would be super hard, I think, but more because it would take a lot of testing to prevent exploits It would be a great QoL upgrade, though. They have warnings to prevent selling things but those are so annoying on any sale you have components for I turn them off. Everything you buy or sell should go into an "escrow window" until you leave the merchant. If you click on an item in it the transaction is reversed.

Posted

Not an option really, how many items do you expect the data base to hold? Until server reset?  It is very old programming, Ever Quest had it in 1999 but only up to 40 item slots visible in the merchant, hundreds of bat wings behind a single slot and others below the 40 limit could be anything if you bought them out.

 

Its pretty much a a vacumn into the vendor, recipes/salvage/inspiration out and only inspiration in to the characters.  TO, DO, SO out from random stores. Salvage seeded from /ah to delete inf and only Recipe are really traded.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

Posted

I had such a faulty mouse, too. It was during Issue 12, I think, when Positron's TF was still a single very long thing. And when there were no Merits yet and a single recipe from an exclusive pool would drop after a TF instead. Guess what I accidentally sold.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...