Jump to content

Looking for build suggestions


KaizenSoze

Recommended Posts

I am thinking about trying out Dominators again. I won't go into why my first couple of attempts didn't go well. I do not want to poison the well.

 

I have played Homecoming COX quite a bit and I have learned a few things about what I like and do not like.

 

I am looking for a build with these features:

  • A small attack rotation, controls/melee. I can handle clicking those few buttons a lot, but I find managing too many powers tiring. Not as young as I use to be.
    • 4-5 powers, plus 1-3 occasional long recharge power
    • Incarnates are not included in the count
  • Can solo +2 or +3 easily, at least after perma-dom
  • Ex-emps reasonable well. Not a very late bloomer.
  • Is not a horrible end hog. I know perma-dom fixes a lot of end issues, but I like to ex-emp.

Thank you for your advice.

Link to comment
Share on other sites

Plant is great for low power usage. You use Fly Trap and Carrion Creepers, but both are on a long recharge. Then you use Seeds of Confusion usually once per fight, and then maybe Roots & Strangler if they're slotted for damage as part of your normal attack chain. Plant works great with most every secondary, but I like the ones that lower mob defenses so that once Confused they kill each other faster... Thorns, Rad, or Savage.

Ice Control is not as strong, but it's also a low power usage... you run Arctic Air and drop Ice Slick, and then it's bashing time. It uses Endurance, though, so you may want to pair it with Dark Assault (to put Theft of Essence in Life Drain), or with Psy (for Drain Psyche), or Rad Assault (again, Theft of Essence).

 

Of those, I think Rad and Savage are more melee-oriented.

  • Like 1
Link to comment
Share on other sites

I'll recommend Elec/Psi here. Elec/ has Conductive Field which is a nice +Rec/+Regen toggle aura. Turn it on and forget it. /Psi has Drain Psyche which is a PBAOE clicky that gives you +Rec/+Regen, also. 

Link to comment
Share on other sites

I tried a few builds. This one interests me the most at the moment. Character is only level 9 now.

 

Electric control/Earth Assault

 

Pros:

44.1% S/L def

39% Ranged def

Proc'ed out multiple attacks

Lots of damage mitigation, ele controls, mud pots, two ice rains. Things should be sleeping, confused, running, slowed, falling down

Good ST damage and decent AOE

Good end management. I am going to need it.

 

Cons:

Only 105% global recharge, but I have three attacks slotted with FF: Recharge. Not sure if that's going to be enough for perma, but I will find out.

 

Questions:

What is the general consensus on where to put the ATO sets?

 

 

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Wasteland Warrior: Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Tesla Cage -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(5), GldNet-Dam%(5), NrnSht-Dam%(25), UnbCns-Dam%(25), EntChs-Heal%(31)
Level 1: Stone Spears -- Acc-I(A)
Level 2: Stone Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37), KntCmb-Knock%(37), FrcFdb-Rechg%(39)
Level 4: Chain Fences -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprAscoft-Rchg/+Dmg%(34)
Level 6: Jolting Chain -- FrcFdb-Rechg%(A), ExpStr-Dam%(7), Dcm-Build%(7), Apc-Dam%(11), SprWntBit-Acc/Dmg(17), SprWntBit-Acc/Dmg/EndRdx(19)
Level 8: Conductive Aura -- EndMod-I(A), EndMod-I(9), EndMod-I(9)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Static Field -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(13), FrtHyp-Acc/Sleep/Rchg(13), FrtHyp-Acc/Rchg(15), FrtHyp-Sleep/EndRdx(15), FrtHyp-Plct%(17)
Level 14: Kick -- Acc(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Paralyzing Blast -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(19), SprDmnGrs-EndRdx/Rchg(21), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(21), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(23), SprDmnGrs-Rchg/Fiery Orb(23)
Level 20: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40), KntCmb-Knock%(40), FrcFdb-Rechg%(40)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34)
Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(43), Rct-Def(50), ShlWal-Def(50)
Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(27), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Acc/Rchg(29), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf%(31)
Level 28: Seismic Smash -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(45), Mk'Bit-Dmg/Rchg(45), Mk'Bit-Acc/EndRdx/Rchg(45), Mk'Bit-Acc/Dmg/EndRdx/Rchg(46), Mk'Bit-Dam%(50)
Level 30: Maneuvers -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(34), RedFrt-Def/EndRdx(36), RedFrt-Def(36)
Level 32: Gremlins -- BldMnd-Acc/Dmg(A), BldMnd-Dmg/EndRdx(46), BldMnd-Acc/EndRdx(46), BldMnd-Acc/Dmg/EndRdx(48), BldMnd-Acc(48), BldMnd-Dmg(48)
Level 35: Sleet -- Acc-I(A)
Level 38: Mud Pots -- EndRdx(A)
Level 41: Frozen Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43)
Level 44: Ice Storm -- RechRdx(A)
Level 47: Hoarfrost -- RechRdx(A)
Level 49: Hibernate -- RechRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), EndMod-I(3)
------------

 

 

 

Edited by KaizenSoze
Link to comment
Share on other sites

Best place to put the ATO Orb IO is in a PBAoE damage power if it takes it. For Earth, that's Fissure. Unfortunately, it breaks up the set, but the set doesn't have a Recharge bonus so that's fine.

For the other ATO set, it should go in a commonly used mez that benefits from Recharge, other than a Confuse (because you probably want Contagious Confusion there). For Ele/Earth, the AoE Hold if you take it, and Static Field if you don't.

Link to comment
Share on other sites

1 hour ago, KaizenSoze said:

Electric control/Earth Assault

This is a very solid choice, considering your criteria.

1 hour ago, KaizenSoze said:

Only 105% global recharge,

This is not enough and relying on the procs is going to disappoint you (I know from experience)

1 hour ago, KaizenSoze said:

What is the general consensus on where to put the ATO sets?

Do not slot the sets at all. Slot just the procs. In general, when slotting a non-damage power, 5-slot it with the purple set for the recharge bonus, and add in a damage proc if you can afford the extra slot. For any set with a damage component, slot it for damage. Try to use damage sets with a +recharge bonus. The thing is, all your controls are already plenty long, no reason to extend them, and you need the damage more. Otherwise, you can end up standing there all day plinking at an opponent who can't hit back.

Edited by VV
  • Like 1
Link to comment
Share on other sites

I can't pull up the build right now but this looks like a pretty good start. A few things I can tell from reading just the forum post:

 

  • Conductive Aura probably needs some Accuracy.
  • APPS: I would go Mu Patron Pool over Ice. But doing this you'd lose your s/l shield. So, the trade off may be too substantial for you. Still I consider Power Sink (plus an extra pet with lightning attacks) so good paired with Electric Control that I have to mention it.  Power Up >> Power Sink is a thing to be feared. Especially since Power Sink is auto hit. You should easily be flooring Elite Bosses in two clicks  with that combo. That leaves any enemy at close range unable to use melee attacks and provides probably better safety than actual s/l armor.
  • Static Field: Not worth slotting this with 5 slots. I'd move these slots to your AoE damage power
  • Ice Storm (or whatever AoE damage power you end up with): Move the slots from Static Field to here.
  • Chain Fences: Slot as an attack
  • Seismic Smash: Probably worth exchanging the set bonuses for damage procs even if it lowers your overall defense
Edited by oedipus_tex
Link to comment
Share on other sites

I am fighting my instincts for building other ATs. I usually build for defense, then damage.

 

I tweaked quite a bit due to your excellent feedback.

 

Range def now dropped to 32%, but I manage to keep S/L soft capped.

 

Haste is now 153.75%. I still have three FF: recharge slotted attacks.

 

The main difference is slotting more LoTG recharge by swapping hibernate and hoarfrost for stealth and invisibility.

 

Chain is still slotted for immobilize, not sure if I can lose the 10% recharge from the ATO set.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Wasteland Warrior: Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Tesla Cage -- GhsWdwEmb-Acc/EndRdx(A), GhsWdwEmb-Dam%(5), GldNet-Dam%(5), NrnSht-Dam%(25), EntChs-Heal%(25), SprEnt-Rchg/AbsorbProc(31)
Level 1: Stone Spears -- Acc-I(A)
Level 2: Stone Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(37), KntCmb-Knock%(37), FrcFdb-Rechg%(39)
Level 4: Chain Fences -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(31), SprAscoft-EndRdx/Rchg(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(33), SprAscoft-Rchg/+Dmg%(34)
Level 6: Jolting Chain -- FrcFdb-Rechg%(A), ExpStr-Dam%(7), Dcm-Build%(7), Apc-Dam%(11), SprWntBit-Acc/Dmg(17), SprWntBit-Acc/Dmg/EndRdx(19)
Level 8: Conductive Aura -- EndMod-I(A), EndMod-I(9), PrfShf-EndMod/Acc(9), PrfShf-EndMod(17)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11)
Level 12: Static Field -- FrtHyp-Sleep(A), FrtHyp-Sleep/Rchg(13), FrtHyp-Acc/Sleep/Rchg(13), FrtHyp-Acc/Rchg(15), FrtHyp-Sleep/EndRdx(15)
Level 14: Kick -- Acc(A)
Level 16: Power Up -- RechRdx-I(A)
Level 18: Paralyzing Blast -- SprDmnGrs-Rchg/Fiery Orb(A), UnbCns-Hold(19), UnbCns-Hold/Rchg(21), UnbCns-EndRdx/Hold(21), UnbCns-Dam%(23), UnbCns-Acc/Hold/Rchg(23)
Level 20: Heavy Mallet -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(39), KntCmb-Dmg/Rchg(39), KntCmb-Dmg/EndRdx/Rchg(40), KntCmb-Knock%(40), FrcFdb-Rechg%(40)
Level 22: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(34)
Level 24: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def(43), Rct-Def(50), ShlWal-Def(50)
Level 26: Synaptic Overload -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(27), CrcPrs-Acc/Conf/Rchg(27), CrcPrs-Acc/Rchg(29), CrcPrs-Conf/EndRdx(29), CrcPrs-Conf%(31)
Level 28: Seismic Smash -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(46), Hct-Dam%(50)
Level 30: Maneuvers -- Rct-ResDam%(A), ShlWal-ResDam/Re TP(34), RedFrt-Def/EndRdx(36), RedFrt-Def(36)
Level 32: Gremlins -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(46), ExpRnf-Dmg/EndRdx(46), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-EndRdx/Dmg/Rchg(48), ExpRnf-+Res(Pets)(48)
Level 35: Sleet -- RechRdx-I(A)
Level 38: Mud Pots -- EndRdx(A)
Level 41: Frozen Armor -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), LucoftheG-Def/Rchg+(43)
Level 44: Ice Storm -- RechRdx(A)
Level 47: Stealth -- LucoftheG-Def/Rchg+(A)
Level 49: Invisibility -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Prv-Absorb%(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3)
------------

 

 

 

 

Link to comment
Share on other sites

What's the magic number for perma-dom? I've a Elec/Stone who I've been trying to get into and was thinking of this as a "sapper" build.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Dominator
Primary Power Set: Electric Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Tesla Cage

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (5) Gladiator's Net - Chance of Damage(Lethal)

Level 1: Stone Spears

  • (A) Entropic Chaos - Accuracy/Damage
  • (7) Entropic Chaos - Damage/Endurance
  • (9) Entropic Chaos - Damage/Recharge
  • (9) Entropic Chaos - Damage/Endurance/Recharge
  • (46) Entropic Chaos - Chance of Heal Self

Level 2: Stone Mallet

  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (11) Kinetic Combat - Damage/Recharge
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (17) Explosive Strike - Chance for Smashing Damage
  • (29) Touch of Death - Chance of Damage(Negative)

Level 4: Chain Fences

  • (A) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
  • (13) Superior Ascendency of the Dominator - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
  • (15) Superior Ascendency of the Dominator - Endurance/Recharge
  • (15) Superior Ascendency of the Dominator - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
  • (17) Superior Ascendency of the Dominator - Recharge/Chance for +Damage

Level 6: Jolting Chain

  • (A) Accuracy IO
  • (7) Gladiator's Javelin - Chance of Damage(Toxic)
  • (19) Explosive Strike - Chance for Smashing Damage
  • (19) Force Feedback - Chance for +Recharge

Level 8: Conductive Aura

  • (A) Performance Shifter - EndMod/Accuracy/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (50) Endurance Modification IO

Level 10: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Static Field

  • (A) Lethargic Repose - Accuracy/Sleep/Recharge
  • (23) Call of the Sandman - Accuracy/Sleep/Recharge

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 16: Power Up

  • (A) Recharge Reduction IO

Level 18: Paralyzing Blast

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge
  • (27) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (27) Basilisk's Gaze - Recharge/Hold

Level 20: Heavy Mallet

  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Force Feedback - Chance for +Recharge
  • (25) Touch of Death - Chance of Damage(Negative)
  • (29) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge

Level 22: Kick

  • (A) Accuracy IO

Level 24: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (33) Steadfast Protection - Knockback Protection
  • (33) Steadfast Protection - Resistance/+Def 3%

Level 26: Synaptic Overload

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (33) Malaise's Illusions - Endurance/Confused
  • (34) Malaise's Illusions - Accuracy/Endurance
  • (34) Malaise's Illusions - Confused/Range
  • (34) Malaise's Illusions - Accuracy/Confused/Recharge

Level 28: Seismic Smash

  • (A) Kinetic Combat - Accuracy/Damage
  • (31) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
  • (36) Kinetic Combat - Damage/Endurance/Recharge
  • (37) Neuronic Shutdown - Chance of Damage(Psionic)

Level 30: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Karma - Knockback Protection
  • (39) Luck of the Gambler - Defense

Level 32: Gremlins

  • (A) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge
  • (40) Expedient Reinforcement - Damage/Endurance

Level 35: Mud Pots

  • (A) Obliteration - Damage
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (42) Obliteration - Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Chance for Smashing Damage

Level 38: Fissure

  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Force Feedback - Chance for +Recharge

Level 41: Power Sink

  • (A) Performance Shifter - EndMod/Recharge
  • (45) Efficacy Adaptor - EndMod/Recharge

Level 44: Charged Armor

  • (A) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (46) Unbreakable Guard - +Max HP

Level 47: Ball Lightning

  • (A) Positron's Blast - Accuracy/Damage
  • (48) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Accuracy/Damage/Endurance
  • (50) Positron's Blast - Chance of Damage(Energy)

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Domination 


Level 1: Quick Form 
Level 1: Prestige Power Dash
  • (A) Empty
Level 1: Prestige Power Slide
  • (A) Empty
Level 1: Prestige Power Quick
  • (A) Empty
Level 1: Prestige Power Rush
  • (A) Empty
Level 1: Prestige Power Surge
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run 

Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (37) Endurance Modification IO
  • (37) Endurance Modification IO
------------

 

Link to comment
Share on other sites

18 hours ago, KaizenSoze said:

I am fighting my instincts for building other ATs. I usually build for defense, then damage.

 

I tweaked quite a bit due to your excellent feedback.

 

Range def now dropped to 32%, but I manage to keep S/L soft capped.

 

Haste is now 153.75%. I still have three FF: recharge slotted attacks.

 

The main difference is slotting more LoTG recharge by swapping hibernate and hoarfrost for stealth and invisibility.

 

Chain is still slotted for immobilize, not sure if I can lose the 10% recharge from the ATO set.

 

If you start off both Weave and Maneuvers with 2xLotG (Global Recharge and Def/End), you can afford to drop the purple set from Static Field, and then move the ATO set to Static Field. This frees you up to slot Chain for End Mod... and you can take a slot or two from Conductive Aura, it's over-slotted with End Mod right now.

 

Another option is to do the above, and drop Chain Fences to about 2 slots (Accuracy/End Mod, probably), as it's good for sapping. Use the slots to put Apocalypse into Stone Spears. This way you keep the +10% Recharge from the Sleep set, gain the 15% from the 2 LotG, and get a better power slotted (Stone Spears over Static Field... Field is actually a better power, but doesn't need slots to be good, while Stone Spears does). If you can squeeze an extra slot, you could put another FF: Recharge in Stone Spears also.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...