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Posted

Seems like a good combo.  Divine avalanche will help you out in the early levels before you become unkillable.

 

Both of Kats real aoes will benefit from the tanker buffs coming also

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Posted

Definitely worth it. You can slot both -res procs in your single target attacks, and combined with Bio armor -res aura, become a force multiplier for your team. Other combos can do the same, but few can pull it off with as much style as katana.

 

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Posted

The only odd thing with a weapon-based set, it sometimes do get stuck in a redraw animation dispite putting them all on 'no redraw', happens on my rad/staff and bio/BS, wich can sometimes be annoying specialy if you use clickies from your bio set alot (shield, heal, T9 regenheal etc).

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Posted

How many slots do I need to put In kat/bio? I'm trying to make sure that I don't lose the opportunity to be powerful. What are the recommended enhancements? 

Posted
53 minutes ago, blackboy said:

How many slots do I need to put In kat/bio? I'm trying to make sure that I don't lose the opportunity to be powerful. What are the recommended enhancements? 

In the absence/interim of a tanker bio build, you may be able to get some ideas from the scrapper Bio builds in the scrapper forums.

 

 

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Posted
8 hours ago, SinergyX said:

The only odd thing with a weapon-based set, it sometimes do get stuck in a redraw animation dispite putting them all on 'no redraw', happens on my rad/staff and bio/BS, wich can sometimes be annoying specialy if you use clickies from your bio set alot (shield, heal, T9 regenheal etc).

How is bio/bs I have one at 25 that is on hold as I am getting my farmer kitted out. But plan to come back to him.

Posted
1 hour ago, terrawar said:

How is bio/bs I have one at 25 that is on hold as I am getting my farmer kitted out. But plan to come back to him.

They roll around the same 'style' as Axe, mace and katana, you got a nice melee def buff (nice to focus on, since Bio base is typed defense on element), AoE has a dot, headsplitter hits so lovely hard. Specialy axe, mace and BS share alot of animations, its kinda your personal preference wich you like more (like i dont really like the stun of mace).

 

I tend to like Axe slightly better, since you can slot 2 powers with +rech proc (the cone and aoe) wich slightly suit Bio bit more with the 3 clickies.

Posted
2 hours ago, Haijinx said:

In the absence/interim of a tanker bio build, you may be able to get some ideas from the scrapper Bio builds in the scrapper forums.

 

 

So, I'm guessing not that many people use Bio on Tankers or do you want me to show you what I have so far? Maybe If I really want to get the most bang for my buck Kat/bio scrapper is the way to go?

Posted

It should be just as viable for tankers.  Just of course the two have a different team role.

 

But with the new tanker damage numbers and aoe buffs, might be a lot better than it was 2 weeks ago.

Posted

I think 

1 minute ago, Haijinx said:

I don't think there have been a lot of Bio tanker builds recently?

 

There have been tons of Bio Scrapper builds though.

Alright, I'll use that as a reference and maybe give a kat/bio scapper a try sometime later.

Posted

Tank has a far easier time to hit resist cap with evolving armor (think Inv def style), there are a few brute bio builds out there with a solid base (75-80% SL), i'm really not a min/max builder but its not hard to wrap up a nice base for a tank on Bio. I love the offensive mode to ditch out a bit more damage.

 

I think there are some brute ones around that are quite solid (though bit overdone on resist, since tank got higher base).

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